, including all inherited members.
BT_DECLARE_ALIGNED_ALLOCATOR() | btBvhTriangleMeshShape | |
btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true) | btBvhTriangleMeshShape | |
btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true) | btBvhTriangleMeshShape | |
btCollisionShape() | btCollisionShape | [inline] |
btConcaveShape() | btConcaveShape | |
btTriangleMeshShape(btStridingMeshInterface *meshInterface) | btTriangleMeshShape | [protected] |
buildOptimizedBvh() | btBvhTriangleMeshShape | |
calculateLocalInertia(btScalar mass, btVector3 &inertia) const | btTriangleMeshShape | [virtual] |
calculateSerializeBufferSize() const | btBvhTriangleMeshShape | [inline, virtual] |
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const | btCollisionShape | |
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const | btTriangleMeshShape | [virtual] |
getAngularMotionDisc() const | btCollisionShape | [virtual] |
getAnisotropicRollingFrictionDirection() const | btCollisionShape | [inline, virtual] |
getBoundingSphere(btVector3 ¢er, btScalar &radius) const | btCollisionShape | [virtual] |
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const | btCollisionShape | [virtual] |
getLocalAabbMax() const | btTriangleMeshShape | [inline] |
getLocalAabbMin() const | btTriangleMeshShape | [inline] |
getLocalScaling() const | btTriangleMeshShape | [virtual] |
getMargin() const | btConcaveShape | [inline, virtual] |
getMeshInterface() | btTriangleMeshShape | [inline] |
getMeshInterface() const | btTriangleMeshShape | [inline] |
getName() const | btBvhTriangleMeshShape | [inline, virtual] |
getOptimizedBvh() | btBvhTriangleMeshShape | [inline] |
getOwnsBvh() const | btBvhTriangleMeshShape | [inline] |
getShapeType() const | btCollisionShape | [inline] |
getTriangleInfoMap() const | btBvhTriangleMeshShape | [inline] |
getTriangleInfoMap() | btBvhTriangleMeshShape | [inline] |
getUserPointer() const | btCollisionShape | [inline] |
isCompound() const | btCollisionShape | [inline] |
isConcave() const | btCollisionShape | [inline] |
isConvex() const | btCollisionShape | [inline] |
isConvex2d() const | btCollisionShape | [inline] |
isInfinite() const | btCollisionShape | [inline] |
isNonMoving() const | btCollisionShape | [inline] |
isPolyhedral() const | btCollisionShape | [inline] |
isSoftBody() const | btCollisionShape | [inline] |
localGetSupportingVertex(const btVector3 &vec) const | btTriangleMeshShape | [virtual] |
localGetSupportingVertexWithoutMargin(const btVector3 &vec) const | btTriangleMeshShape | [inline, virtual] |
m_bvh | btBvhTriangleMeshShape | [private] |
m_collisionMargin | btConcaveShape | [protected] |
m_localAabbMax | btTriangleMeshShape | [protected] |
m_localAabbMin | btTriangleMeshShape | [protected] |
m_meshInterface | btTriangleMeshShape | [protected] |
m_ownsBvh | btBvhTriangleMeshShape | [private] |
m_pad | btBvhTriangleMeshShape | [private] |
m_shapeType | btCollisionShape | [protected] |
m_triangleInfoMap | btBvhTriangleMeshShape | [private] |
m_useQuantizedAabbCompression | btBvhTriangleMeshShape | [private] |
m_userPointer | btCollisionShape | [protected] |
partialRefitTree(const btVector3 &aabbMin, const btVector3 &aabbMax) | btBvhTriangleMeshShape | |
performConvexcast(btTriangleCallback *callback, const btVector3 &boxSource, const btVector3 &boxTarget, const btVector3 &boxMin, const btVector3 &boxMax) | btBvhTriangleMeshShape | |
performRaycast(btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget) | btBvhTriangleMeshShape | |
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const | btBvhTriangleMeshShape | [virtual] |
recalcLocalAabb() | btTriangleMeshShape | |
refitTree(const btVector3 &aabbMin, const btVector3 &aabbMax) | btBvhTriangleMeshShape | |
serialize(void *dataBuffer, btSerializer *serializer) const | btBvhTriangleMeshShape | [virtual] |
serializeSingleBvh(btSerializer *serializer) const | btBvhTriangleMeshShape | [virtual] |
serializeSingleShape(btSerializer *serializer) const | btCollisionShape | [virtual] |
serializeSingleTriangleInfoMap(btSerializer *serializer) const | btBvhTriangleMeshShape | [virtual] |
setLocalScaling(const btVector3 &scaling) | btBvhTriangleMeshShape | [virtual] |
setMargin(btScalar collisionMargin) | btConcaveShape | [inline, virtual] |
setOptimizedBvh(btOptimizedBvh *bvh, const btVector3 &localScaling=btVector3(1, 1, 1)) | btBvhTriangleMeshShape | |
setTriangleInfoMap(btTriangleInfoMap *triangleInfoMap) | btBvhTriangleMeshShape | [inline] |
setUserPointer(void *userPtr) | btCollisionShape | [inline] |
usesQuantizedAabbCompression() const | btBvhTriangleMeshShape | [inline] |
~btBvhTriangleMeshShape() | btBvhTriangleMeshShape | [virtual] |
~btCollisionShape() | btCollisionShape | [inline, virtual] |
~btConcaveShape() | btConcaveShape | [virtual] |
~btTriangleMeshShape() | btTriangleMeshShape | [virtual] |