Vectormath::Aos::Matrix4 Member List

This is the complete list of members for Vectormath::Aos::Matrix4, including all inherited members.
frustum(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4 [inline, static]
frustum(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4 [inline, static]
frustum(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4 [inline, static]
getCol(int col) const Vectormath::Aos::Matrix4 [inline]
getCol(int col) const Vectormath::Aos::Matrix4 [inline]
getCol(int col) const Vectormath::Aos::Matrix4 [inline]
getCol0() const Vectormath::Aos::Matrix4 [inline]
getCol0() const Vectormath::Aos::Matrix4 [inline]
getCol0() const Vectormath::Aos::Matrix4 [inline]
getCol1() const Vectormath::Aos::Matrix4 [inline]
getCol1() const Vectormath::Aos::Matrix4 [inline]
getCol1() const Vectormath::Aos::Matrix4 [inline]
getCol2() const Vectormath::Aos::Matrix4 [inline]
getCol2() const Vectormath::Aos::Matrix4 [inline]
getCol2() const Vectormath::Aos::Matrix4 [inline]
getCol3() const Vectormath::Aos::Matrix4 [inline]
getCol3() const Vectormath::Aos::Matrix4 [inline]
getCol3() const Vectormath::Aos::Matrix4 [inline]
getElem(int col, int row) const Vectormath::Aos::Matrix4 [inline]
getElem(int col, int row) const Vectormath::Aos::Matrix4 [inline]
getElem(int col, int row) const Vectormath::Aos::Matrix4 [inline]
getRow(int row) const Vectormath::Aos::Matrix4 [inline]
getRow(int row) const Vectormath::Aos::Matrix4 [inline]
getRow(int row) const Vectormath::Aos::Matrix4 [inline]
getTranslation() const Vectormath::Aos::Matrix4 [inline]
getTranslation() const Vectormath::Aos::Matrix4 [inline]
getTranslation() const Vectormath::Aos::Matrix4 [inline]
getUpper3x3() const Vectormath::Aos::Matrix4 [inline]
getUpper3x3() const Vectormath::Aos::Matrix4 [inline]
getUpper3x3() const Vectormath::Aos::Matrix4 [inline]
identity()Vectormath::Aos::Matrix4 [inline, static]
identity()Vectormath::Aos::Matrix4 [inline, static]
identity()Vectormath::Aos::Matrix4 [inline, static]
lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec)Vectormath::Aos::Matrix4 [inline, static]
lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec)Vectormath::Aos::Matrix4 [inline, static]
lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec)Vectormath::Aos::Matrix4 [inline, static]
Matrix4()Vectormath::Aos::Matrix4 [inline]
Matrix4(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3)Vectormath::Aos::Matrix4 [inline]
Matrix4(const Transform3 &mat)Vectormath::Aos::Matrix4 [inline, explicit]
Matrix4(const Matrix3 &mat, const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline]
Matrix4(const Quat &unitQuat, const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline]
Matrix4(float scalar)Vectormath::Aos::Matrix4 [inline, explicit]
Matrix4()Vectormath::Aos::Matrix4 [inline]
Matrix4(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3)Vectormath::Aos::Matrix4 [inline]
Matrix4(const Transform3 &mat)Vectormath::Aos::Matrix4 [inline, explicit]
Matrix4(const Matrix3 &mat, const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline]
Matrix4(const Quat &unitQuat, const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline]
Matrix4(float scalar)Vectormath::Aos::Matrix4 [inline, explicit]
Matrix4()Vectormath::Aos::Matrix4 [inline]
Matrix4(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3)Vectormath::Aos::Matrix4 [inline]
Matrix4(const Transform3 &mat)Vectormath::Aos::Matrix4 [inline, explicit]
Matrix4(const Matrix3 &mat, const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline]
Matrix4(const Quat &unitQuat, const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline]
Matrix4(float scalar)Vectormath::Aos::Matrix4 [inline, explicit]
Matrix4(const floatInVec &scalar)Vectormath::Aos::Matrix4 [inline, explicit]
mCol0Vectormath::Aos::Matrix4 [private]
mCol1Vectormath::Aos::Matrix4 [private]
mCol2Vectormath::Aos::Matrix4 [private]
mCol3Vectormath::Aos::Matrix4 [private]
operator*(float scalar) const Vectormath::Aos::Matrix4 [inline]
operator*(const Vector4 &vec) const Vectormath::Aos::Matrix4 [inline]
operator*(const Vector3 &vec) const Vectormath::Aos::Matrix4 [inline]
operator*(const Point3 &pnt) const Vectormath::Aos::Matrix4 [inline]
operator*(const Matrix4 &mat) const Vectormath::Aos::Matrix4 [inline]
operator*(const Transform3 &tfrm) const Vectormath::Aos::Matrix4 [inline]
operator*(float scalar) const Vectormath::Aos::Matrix4 [inline]
operator*(const Vector4 &vec) const Vectormath::Aos::Matrix4 [inline]
operator*(const Vector3 &vec) const Vectormath::Aos::Matrix4 [inline]
operator*(const Point3 &pnt) const Vectormath::Aos::Matrix4 [inline]
operator*(const Matrix4 &mat) const Vectormath::Aos::Matrix4 [inline]
operator*(const Transform3 &tfrm) const Vectormath::Aos::Matrix4 [inline]
operator*(float scalar) const Vectormath::Aos::Matrix4 [inline]
operator*(const floatInVec &scalar) const Vectormath::Aos::Matrix4 [inline]
operator*(const Vector4 &vec) const Vectormath::Aos::Matrix4 [inline]
operator*(const Vector3 &vec) const Vectormath::Aos::Matrix4 [inline]
operator*(const Point3 &pnt) const Vectormath::Aos::Matrix4 [inline]
operator*(const Matrix4 &mat) const Vectormath::Aos::Matrix4 [inline]
operator*(const Transform3 &tfrm) const Vectormath::Aos::Matrix4 [inline]
operator*=(float scalar)Vectormath::Aos::Matrix4 [inline]
operator*=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator*=(const Transform3 &tfrm)Vectormath::Aos::Matrix4 [inline]
operator*=(float scalar)Vectormath::Aos::Matrix4 [inline]
operator*=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator*=(const Transform3 &tfrm)Vectormath::Aos::Matrix4 [inline]
operator*=(float scalar)Vectormath::Aos::Matrix4 [inline]
operator*=(const floatInVec &scalar)Vectormath::Aos::Matrix4 [inline]
operator*=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator*=(const Transform3 &tfrm)Vectormath::Aos::Matrix4 [inline]
operator+(const Matrix4 &mat) const Vectormath::Aos::Matrix4 [inline]
operator+(const Matrix4 &mat) const Vectormath::Aos::Matrix4 [inline]
operator+(const Matrix4 &mat) const Vectormath::Aos::Matrix4 [inline]
operator+=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator+=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator+=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator-(const Matrix4 &mat) const Vectormath::Aos::Matrix4 [inline]
operator-() const Vectormath::Aos::Matrix4 [inline]
operator-(const Matrix4 &mat) const Vectormath::Aos::Matrix4 [inline]
operator-() const Vectormath::Aos::Matrix4 [inline]
operator-(const Matrix4 &mat) const Vectormath::Aos::Matrix4 [inline]
operator-() const Vectormath::Aos::Matrix4 [inline]
operator-=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator-=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator-=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator=(const Matrix4 &mat)Vectormath::Aos::Matrix4 [inline]
operator[](int col)Vectormath::Aos::Matrix4 [inline]
operator[](int col) const Vectormath::Aos::Matrix4 [inline]
operator[](int col)Vectormath::Aos::Matrix4 [inline]
operator[](int col) const Vectormath::Aos::Matrix4 [inline]
operator[](int col)Vectormath::Aos::Matrix4 [inline]
operator[](int col) const Vectormath::Aos::Matrix4 [inline]
orthographic(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4 [inline, static]
orthographic(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4 [inline, static]
orthographic(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4 [inline, static]
perspective(float fovyRadians, float aspect, float zNear, float zFar)Vectormath::Aos::Matrix4 [inline, static]
perspective(float fovyRadians, float aspect, float zNear, float zFar)Vectormath::Aos::Matrix4 [inline, static]
perspective(float fovyRadians, float aspect, float zNear, float zFar)Vectormath::Aos::Matrix4 [inline, static]
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Matrix4 [inline, static]
rotation(const Quat &unitQuat)Vectormath::Aos::Matrix4 [inline, static]
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Matrix4 [inline, static]
rotation(const Quat &unitQuat)Vectormath::Aos::Matrix4 [inline, static]
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Matrix4 [inline, static]
rotation(const floatInVec &radians, const Vector3 &unitVec)Vectormath::Aos::Matrix4 [inline, static]
rotation(const Quat &unitQuat)Vectormath::Aos::Matrix4 [inline, static]
rotationX(float radians)Vectormath::Aos::Matrix4 [inline, static]
rotationX(float radians)Vectormath::Aos::Matrix4 [inline, static]
rotationX(float radians)Vectormath::Aos::Matrix4 [inline, static]
rotationX(const floatInVec &radians)Vectormath::Aos::Matrix4 [inline, static]
rotationY(float radians)Vectormath::Aos::Matrix4 [inline, static]
rotationY(float radians)Vectormath::Aos::Matrix4 [inline, static]
rotationY(float radians)Vectormath::Aos::Matrix4 [inline, static]
rotationY(const floatInVec &radians)Vectormath::Aos::Matrix4 [inline, static]
rotationZ(float radians)Vectormath::Aos::Matrix4 [inline, static]
rotationZ(float radians)Vectormath::Aos::Matrix4 [inline, static]
rotationZ(float radians)Vectormath::Aos::Matrix4 [inline, static]
rotationZ(const floatInVec &radians)Vectormath::Aos::Matrix4 [inline, static]
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Matrix4 [inline, static]
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Matrix4 [inline, static]
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Matrix4 [inline, static]
scale(const Vector3 &scaleVec)Vectormath::Aos::Matrix4 [inline, static]
scale(const Vector3 &scaleVec)Vectormath::Aos::Matrix4 [inline, static]
scale(const Vector3 &scaleVec)Vectormath::Aos::Matrix4 [inline, static]
setCol(int col, const Vector4 &vec)Vectormath::Aos::Matrix4 [inline]
setCol(int col, const Vector4 &vec)Vectormath::Aos::Matrix4 [inline]
setCol(int col, const Vector4 &vec)Vectormath::Aos::Matrix4 [inline]
setCol0(const Vector4 &col0)Vectormath::Aos::Matrix4 [inline]
setCol0(const Vector4 &col0)Vectormath::Aos::Matrix4 [inline]
setCol0(const Vector4 &col0)Vectormath::Aos::Matrix4 [inline]
setCol1(const Vector4 &col1)Vectormath::Aos::Matrix4 [inline]
setCol1(const Vector4 &col1)Vectormath::Aos::Matrix4 [inline]
setCol1(const Vector4 &col1)Vectormath::Aos::Matrix4 [inline]
setCol2(const Vector4 &col2)Vectormath::Aos::Matrix4 [inline]
setCol2(const Vector4 &col2)Vectormath::Aos::Matrix4 [inline]
setCol2(const Vector4 &col2)Vectormath::Aos::Matrix4 [inline]
setCol3(const Vector4 &col3)Vectormath::Aos::Matrix4 [inline]
setCol3(const Vector4 &col3)Vectormath::Aos::Matrix4 [inline]
setCol3(const Vector4 &col3)Vectormath::Aos::Matrix4 [inline]
setElem(int col, int row, float val)Vectormath::Aos::Matrix4 [inline]
setElem(int col, int row, float val)Vectormath::Aos::Matrix4 [inline]
setElem(int col, int row, float val)Vectormath::Aos::Matrix4 [inline]
setElem(int col, int row, const floatInVec &val)Vectormath::Aos::Matrix4 [inline]
setRow(int row, const Vector4 &vec)Vectormath::Aos::Matrix4 [inline]
setRow(int row, const Vector4 &vec)Vectormath::Aos::Matrix4 [inline]
setRow(int row, const Vector4 &vec)Vectormath::Aos::Matrix4 [inline]
setTranslation(const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline]
setTranslation(const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline]
setTranslation(const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline]
setUpper3x3(const Matrix3 &mat3)Vectormath::Aos::Matrix4 [inline]
setUpper3x3(const Matrix3 &mat3)Vectormath::Aos::Matrix4 [inline]
setUpper3x3(const Matrix3 &mat3)Vectormath::Aos::Matrix4 [inline]
translation(const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline, static]
translation(const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline, static]
translation(const Vector3 &translateVec)Vectormath::Aos::Matrix4 [inline, static]