btRigidBody Member List

This is the complete list of members for btRigidBody, including all inherited members.
activate(bool forceActivation=false) const btCollisionObject
addConstraintRef(btTypedConstraint *c)btRigidBody
AnisotropicFrictionFlags enum namebtCollisionObject
applyCentralForce(const btVector3 &force)btRigidBody [inline]
applyCentralImpulse(const btVector3 &impulse)btRigidBody [inline]
applyDamping(btScalar timeStep)btRigidBody
applyForce(const btVector3 &force, const btVector3 &rel_pos)btRigidBody [inline]
applyGravity()btRigidBody
applyImpulse(const btVector3 &impulse, const btVector3 &rel_pos)btRigidBody [inline]
applyTorque(const btVector3 &torque)btRigidBody [inline]
applyTorqueImpulse(const btVector3 &torque)btRigidBody [inline]
ATTRIBUTE_ALIGNED64(btVector3 m_deltaLinearVelocity)btRigidBody [protected]
BT_DECLARE_ALIGNED_ALLOCATOR()btCollisionObject
btCollisionObject()btCollisionObject
btRigidBody(const btRigidBodyConstructionInfo &constructionInfo)btRigidBody
btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia=btVector3(0, 0, 0))btRigidBody
calculateSerializeBufferSize() const btRigidBody [virtual]
CF_ANISOTROPIC_FRICTION enum valuebtCollisionObject
CF_ANISOTROPIC_FRICTION_DISABLED enum valuebtCollisionObject
CF_ANISOTROPIC_ROLLING_FRICTION enum valuebtCollisionObject
CF_CHARACTER_OBJECT enum valuebtCollisionObject
CF_CUSTOM_MATERIAL_CALLBACK enum valuebtCollisionObject
CF_DISABLE_SPU_COLLISION_PROCESSING enum valuebtCollisionObject
CF_DISABLE_VISUALIZE_OBJECT enum valuebtCollisionObject
CF_KINEMATIC_OBJECT enum valuebtCollisionObject
CF_NO_CONTACT_RESPONSE enum valuebtCollisionObject
CF_STATIC_OBJECT enum valuebtCollisionObject
checkCollideWith(const btCollisionObject *co) const btCollisionObject [inline]
checkCollideWithOverride(const btCollisionObject *co) const btRigidBody [virtual]
clearForces()btRigidBody [inline]
CO_COLLISION_OBJECT enum valuebtCollisionObject
CO_GHOST_OBJECT enum valuebtCollisionObject
CO_HF_FLUID enum valuebtCollisionObject
CO_RIGID_BODY enum valuebtCollisionObject
CO_SOFT_BODY enum valuebtCollisionObject
CO_USER_TYPE enum valuebtCollisionObject
CollisionFlags enum namebtCollisionObject
CollisionObjectTypes enum namebtCollisionObject
computeAngularImpulseDenominator(const btVector3 &axis) const btRigidBody [inline]
computeGyroscopicForce(btScalar maxGyroscopicForce) const btRigidBody
computeImpulseDenominator(const btVector3 &pos, const btVector3 &normal) const btRigidBody [inline]
forceActivationState(int newState) const btCollisionObject
getAabb(btVector3 &aabbMin, btVector3 &aabbMax) const btRigidBody
getActivationState() const btCollisionObject [inline]
getAngularDamping() const btRigidBody [inline]
getAngularFactor() const btRigidBody [inline]
getAngularSleepingThreshold() const btRigidBody [inline]
getAngularVelocity() const btRigidBody [inline]
getAnisotropicFriction() const btCollisionObject [inline]
getBroadphaseHandle()btCollisionObject [inline]
getBroadphaseHandle() const btCollisionObject [inline]
getBroadphaseProxy() const btRigidBody [inline]
getBroadphaseProxy()btRigidBody [inline]
getCcdMotionThreshold() const btCollisionObject [inline]
getCcdSquareMotionThreshold() const btCollisionObject [inline]
getCcdSweptSphereRadius() const btCollisionObject [inline]
getCenterOfMassPosition() const btRigidBody [inline]
getCenterOfMassTransform() const btRigidBody [inline]
getCollisionFlags() const btCollisionObject [inline]
getCollisionShape() const btRigidBody [inline]
getCollisionShape()btRigidBody [inline]
getCompanionId() const btCollisionObject [inline]
getConstraintRef(int index)btRigidBody [inline]
getContactProcessingThreshold() const btCollisionObject [inline]
getDeactivationTime() const btCollisionObject [inline]
getFlags() const btRigidBody [inline]
getFriction() const btCollisionObject [inline]
getGravity() const btRigidBody [inline]
getHitFraction() const btCollisionObject [inline]
getInternalType() const btCollisionObject [inline]
getInterpolationAngularVelocity() const btCollisionObject [inline]
getInterpolationLinearVelocity() const btCollisionObject [inline]
getInterpolationWorldTransform() const btCollisionObject [inline]
getInterpolationWorldTransform()btCollisionObject [inline]
getInvInertiaDiagLocal() const btRigidBody [inline]
getInvInertiaTensorWorld() const btRigidBody [inline]
getInvMass() const btRigidBody [inline]
getIslandTag() const btCollisionObject [inline]
getLinearDamping() const btRigidBody [inline]
getLinearFactor() const btRigidBody [inline]
getLinearSleepingThreshold() const btRigidBody [inline]
getLinearVelocity() const btRigidBody [inline]
getMotionState()btRigidBody [inline]
getMotionState() const btRigidBody [inline]
getNumConstraintRefs() const btRigidBody [inline]
getOrientation() const btRigidBody
getRestitution() const btCollisionObject [inline]
getRollingFriction() const btCollisionObject [inline]
getTotalForce() const btRigidBody [inline]
getTotalTorque() const btRigidBody [inline]
getUserPointer() const btCollisionObject [inline]
getVelocityInLocalPoint(const btVector3 &rel_pos) const btRigidBody [inline]
getWorldTransform()btCollisionObject [inline]
getWorldTransform() const btCollisionObject [inline]
hasAnisotropicFriction(int frictionMode=CF_ANISOTROPIC_FRICTION) const btCollisionObject [inline]
hasContactResponse() const btCollisionObject [inline]
integrateVelocities(btScalar step)btRigidBody
internalGetExtensionPointer() const btCollisionObject [inline]
internalSetExtensionPointer(void *pointer)btCollisionObject [inline]
isActive() const btCollisionObject [inline]
isInWorld() const btRigidBody [inline]
isKinematicObject() const btCollisionObject [inline]
isStaticObject() const btCollisionObject [inline]
isStaticOrKinematicObject() const btCollisionObject [inline]
m_activationState1btCollisionObject [mutable, protected]
m_additionalAngularDampingFactorbtRigidBody [private]
m_additionalAngularDampingThresholdSqrbtRigidBody [private]
m_additionalDampingbtRigidBody [private]
m_additionalDampingFactorbtRigidBody [private]
m_additionalLinearDampingThresholdSqrbtRigidBody [private]
m_angularDampingbtRigidBody [private]
m_angularFactorbtRigidBody [protected]
m_angularSleepingThresholdbtRigidBody [private]
m_angularVelocitybtRigidBody [private]
m_anisotropicFrictionbtCollisionObject [protected]
m_broadphaseHandlebtCollisionObject [protected]
m_ccdMotionThresholdbtCollisionObject [protected]
m_ccdSweptSphereRadiusbtCollisionObject [protected]
m_checkCollideWithbtCollisionObject [protected]
m_collisionFlagsbtCollisionObject [protected]
m_collisionShapebtCollisionObject [protected]
m_companionIdbtCollisionObject [protected]
m_constraintRefsbtRigidBody [private]
m_contactProcessingThresholdbtCollisionObject [protected]
m_contactSolverTypebtRigidBody
m_deactivationTimebtCollisionObject [mutable, protected]
m_debugBodyIdbtRigidBody [private]
m_deltaAngularVelocitybtRigidBody [protected]
m_extensionPointerbtCollisionObject [protected]
m_frictionbtCollisionObject [protected]
m_frictionSolverTypebtRigidBody
m_gravitybtRigidBody [private]
m_gravity_accelerationbtRigidBody [private]
m_hasAnisotropicFrictionbtCollisionObject [protected]
m_hitFractionbtCollisionObject [protected]
m_internalTypebtCollisionObject [protected]
m_interpolationAngularVelocitybtCollisionObject [protected]
m_interpolationLinearVelocitybtCollisionObject [protected]
m_interpolationWorldTransformbtCollisionObject [protected]
m_inverseMassbtRigidBody [private]
m_invInertiaLocalbtRigidBody [private]
m_invInertiaTensorWorldbtRigidBody [private]
m_invMassbtRigidBody [protected]
m_islandTag1btCollisionObject [protected]
m_linearDampingbtRigidBody [private]
m_linearFactorbtRigidBody [private]
m_linearSleepingThresholdbtRigidBody [private]
m_linearVelocitybtRigidBody [private]
m_optionalMotionStatebtRigidBody [private]
m_pushVelocitybtRigidBody [protected]
m_restitutionbtCollisionObject [protected]
m_rigidbodyFlagsbtRigidBody [private]
m_rollingFrictionbtCollisionObject [protected]
m_rootCollisionShapebtCollisionObject [protected]
m_totalForcebtRigidBody [private]
m_totalTorquebtRigidBody [private]
m_turnVelocitybtRigidBody [protected]
m_userObjectPointerbtCollisionObject [protected]
m_worldTransformbtCollisionObject [protected]
mergesSimulationIslands() const btCollisionObject [inline]
predictIntegratedTransform(btScalar step, btTransform &predictedTransform)btRigidBody
proceedToTransform(const btTransform &newTrans)btRigidBody
removeConstraintRef(btTypedConstraint *c)btRigidBody
saveKinematicState(btScalar step)btRigidBody
serialize(void *dataBuffer, class btSerializer *serializer) const btRigidBody [virtual]
serializeSingleObject(class btSerializer *serializer) const btRigidBody [virtual]
setActivationState(int newState) const btCollisionObject
setAngularFactor(const btVector3 &angFac)btRigidBody [inline]
setAngularFactor(btScalar angFac)btRigidBody [inline]
setAngularVelocity(const btVector3 &ang_vel)btRigidBody [inline]
setAnisotropicFriction(const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION)btCollisionObject [inline]
setBroadphaseHandle(btBroadphaseProxy *handle)btCollisionObject [inline]
setCcdMotionThreshold(btScalar ccdMotionThreshold)btCollisionObject [inline]
setCcdSweptSphereRadius(btScalar radius)btCollisionObject [inline]
setCenterOfMassTransform(const btTransform &xform)btRigidBody
setCollisionFlags(int flags)btCollisionObject [inline]
setCollisionShape(btCollisionShape *collisionShape)btCollisionObject [inline, virtual]
setCompanionId(int id)btCollisionObject [inline]
setContactProcessingThreshold(btScalar contactProcessingThreshold)btCollisionObject [inline]
setDamping(btScalar lin_damping, btScalar ang_damping)btRigidBody
setDeactivationTime(btScalar time)btCollisionObject [inline]
setFlags(int flags)btRigidBody [inline]
setFriction(btScalar frict)btCollisionObject [inline]
setGravity(const btVector3 &acceleration)btRigidBody
setHitFraction(btScalar hitFraction)btCollisionObject [inline]
setInterpolationAngularVelocity(const btVector3 &angvel)btCollisionObject [inline]
setInterpolationLinearVelocity(const btVector3 &linvel)btCollisionObject [inline]
setInterpolationWorldTransform(const btTransform &trans)btCollisionObject [inline]
setInvInertiaDiagLocal(const btVector3 &diagInvInertia)btRigidBody [inline]
setIslandTag(int tag)btCollisionObject [inline]
setLinearFactor(const btVector3 &linearFactor)btRigidBody [inline]
setLinearVelocity(const btVector3 &lin_vel)btRigidBody [inline]
setMassProps(btScalar mass, const btVector3 &inertia)btRigidBody
setMotionState(btMotionState *motionState)btRigidBody [inline]
setNewBroadphaseProxy(btBroadphaseProxy *broadphaseProxy)btRigidBody [inline]
setRestitution(btScalar rest)btCollisionObject [inline]
setRollingFriction(btScalar frict)btCollisionObject [inline]
setSleepingThresholds(btScalar linear, btScalar angular)btRigidBody [inline]
setupRigidBody(const btRigidBodyConstructionInfo &constructionInfo)btRigidBody [protected]
setUserPointer(void *userPointer)btCollisionObject [inline]
setWorldTransform(const btTransform &worldTrans)btCollisionObject [inline]
translate(const btVector3 &v)btRigidBody [inline]
upcast(const btCollisionObject *colObj)btRigidBody [inline, static]
upcast(btCollisionObject *colObj)btRigidBody [inline, static]
updateDeactivation(btScalar timeStep)btRigidBody [inline]
updateInertiaTensor()btRigidBody
wantsSleeping()btRigidBody [inline]
~btCollisionObject()btCollisionObject [virtual]
~btRigidBody()btRigidBody [inline, virtual]