allocateCollisionAlgorithm(int size)=0 | btDispatcher | [pure virtual] |
clearManifold(btPersistentManifold *manifold)=0 | btDispatcher | [pure virtual] |
dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0 | btDispatcher | [pure virtual] |
findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold=0)=0 | btDispatcher | [pure virtual] |
freeCollisionAlgorithm(void *ptr)=0 | btDispatcher | [pure virtual] |
getInternalManifoldPointer()=0 | btDispatcher | [pure virtual] |
getInternalManifoldPool()=0 | btDispatcher | [pure virtual] |
getInternalManifoldPool() const =0 | btDispatcher | [pure virtual] |
getManifoldByIndexInternal(int index)=0 | btDispatcher | [pure virtual] |
getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0 | btDispatcher | [pure virtual] |
getNumManifolds() const =0 | btDispatcher | [pure virtual] |
needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0 | btDispatcher | [pure virtual] |
needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)=0 | btDispatcher | [pure virtual] |
releaseManifold(btPersistentManifold *manifold)=0 | btDispatcher | [pure virtual] |
~btDispatcher() | btDispatcher | [virtual] |