00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 00017 #include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h" 00018 #include "btSoftBodySolverBuffer_DX11.h" 00019 00020 00021 #ifndef BT_SOFT_BHODY_SOLVER_VERTEX_DATA_DX11_H 00022 #define BT_SOFT_BHODY_SOLVER_VERTEX_DATA_DX11_H 00023 00024 class btSoftBodyLinkData; 00025 class btSoftBodyLinkData::LinkDescription; 00026 00027 struct ID3D11Device; 00028 struct ID3D11DeviceContext; 00029 00030 class btSoftBodyVertexDataDX11 : public btSoftBodyVertexData 00031 { 00032 protected: 00033 bool m_onGPU; 00034 ID3D11Device *m_d3dDevice; 00035 ID3D11DeviceContext *m_d3dDeviceContext; 00036 00037 public: 00038 btDX11Buffer<int> m_dx11ClothIdentifier; 00039 btDX11Buffer<Vectormath::Aos::Point3> m_dx11VertexPosition; 00040 btDX11Buffer<Vectormath::Aos::Point3> m_dx11VertexPreviousPosition; 00041 btDX11Buffer<Vectormath::Aos::Vector3> m_dx11VertexVelocity; 00042 btDX11Buffer<Vectormath::Aos::Vector3> m_dx11VertexForceAccumulator; 00043 btDX11Buffer<Vectormath::Aos::Vector3> m_dx11VertexNormal; 00044 btDX11Buffer<float> m_dx11VertexInverseMass; 00045 btDX11Buffer<float> m_dx11VertexArea; 00046 btDX11Buffer<int> m_dx11VertexTriangleCount; 00047 00048 00049 //ID3D11Buffer* readBackBuffer; 00050 00051 public: 00052 btSoftBodyVertexDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ); 00053 virtual ~btSoftBodyVertexDataDX11(); 00054 00055 virtual bool onAccelerator(); 00056 virtual bool moveToAccelerator(); 00057 00058 virtual bool moveFromAccelerator(bool bCopy = false, bool bCopyMinimum = true); 00059 }; 00060 00061 00062 #endif // #ifndef BT_SOFT_BHODY_SOLVER_VERTEX_DATA_DX11_H 00063