btSoftSoftCollisionAlgorithm.cpp

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #include "btSoftSoftCollisionAlgorithm.h"
00017 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
00018 #include "BulletCollision/CollisionShapes/btBoxShape.h"
00019 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
00020 #include "BulletSoftBody/btSoftBodySolvers.h"
00021 #include "btSoftBody.h"
00022 #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
00023 
00024 #define USE_PERSISTENT_CONTACTS 1
00025 
00026 btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* /*obj0*/,const btCollisionObjectWrapper* /*obj1*/)
00027 : btCollisionAlgorithm(ci)
00028 //m_ownManifold(false),
00029 //m_manifoldPtr(mf)
00030 {
00031 }
00032 
00033 btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm()
00034 {
00035 }
00036 
00037 void btSoftSoftCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
00038 {
00039         btSoftBody* soft0 =     (btSoftBody*)body0Wrap->getCollisionObject();
00040         btSoftBody* soft1 =     (btSoftBody*)body1Wrap->getCollisionObject();
00041         soft0->getSoftBodySolver()->processCollision(soft0, soft1);
00042 }
00043 
00044 btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
00045 {
00046         //not yet
00047         return 1.f;
00048 }