00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef BT_EMPTY_SHAPE_H 00017 #define BT_EMPTY_SHAPE_H 00018 00019 #include "btConcaveShape.h" 00020 00021 #include "LinearMath/btVector3.h" 00022 #include "LinearMath/btTransform.h" 00023 #include "LinearMath/btMatrix3x3.h" 00024 #include "btCollisionMargin.h" 00025 00026 00027 00028 00031 ATTRIBUTE_ALIGNED16(class) btEmptyShape : public btConcaveShape 00032 { 00033 public: 00034 BT_DECLARE_ALIGNED_ALLOCATOR(); 00035 00036 btEmptyShape(); 00037 00038 virtual ~btEmptyShape(); 00039 00040 00042 void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; 00043 00044 00045 virtual void setLocalScaling(const btVector3& scaling) 00046 { 00047 m_localScaling = scaling; 00048 } 00049 virtual const btVector3& getLocalScaling() const 00050 { 00051 return m_localScaling; 00052 } 00053 00054 virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; 00055 00056 virtual const char* getName()const 00057 { 00058 return "Empty"; 00059 } 00060 00061 virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const 00062 { 00063 } 00064 00065 protected: 00066 btVector3 m_localScaling; 00067 00068 }; 00069 00070 00071 00072 #endif //BT_EMPTY_SHAPE_H