#include "btSequentialImpulseConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btMinMax.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include <new>
#include "LinearMath/btStackAlloc.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btAlignedObjectArray.h"
#include <string.h>
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include <stdio.h>
Go to the source code of this file.
Functions | |
static void | applyAnisotropicFriction (btCollisionObject *colObj, btVector3 &frictionDirection, int frictionMode) |
Variables | |
int | gNumSplitImpulseRecoveries = 0 |
static void applyAnisotropicFriction | ( | btCollisionObject * | colObj, | |
btVector3 & | frictionDirection, | |||
int | frictionMode | |||
) | [static] |
Definition at line 328 of file btSequentialImpulseConstraintSolver.cpp.
int gNumSplitImpulseRecoveries = 0 |
Definition at line 34 of file btSequentialImpulseConstraintSolver.cpp.