#include <btSoftBodyInternals.h>
Public Member Functions | |
void | Process (const btDbvtNode *leaf) |
void | ProcessColObj (btSoftBody *ps, const btCollisionObjectWrapper *colObWrap) |
Public Attributes | |
btSoftBody * | psb |
const btCollisionObjectWrapper * | m_colObjWrap |
Definition at line 694 of file btSoftBodyInternals.h.
void btSoftColliders::CollideCL_RS::Process | ( | const btDbvtNode * | leaf | ) | [inline] |
don't collide an anchored cluster with a static/kinematic object
Reimplemented from btDbvt::ICollide.
Definition at line 699 of file btSoftBodyInternals.h.
void btSoftColliders::CollideCL_RS::ProcessColObj | ( | btSoftBody * | ps, | |
const btCollisionObjectWrapper * | colObWrap | |||
) | [inline] |
Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.
Definition at line 733 of file btSoftBodyInternals.h.
Definition at line 697 of file btSoftBodyInternals.h.
Definition at line 696 of file btSoftBodyInternals.h.