EmptyAlgorithm is a stub for unsupported collision pairs. More...
#include <btEmptyCollisionAlgorithm.h>
Classes | |
struct | CreateFunc |
Public Member Functions | |
btEmptyAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
virtual void | processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
virtual btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
virtual void | getAllContactManifolds (btManifoldArray &manifoldArray) |
Public Attributes | |
btEmptyAlgorithm::CreateFunc | ATTRIBUTE_ALIGNED |
EmptyAlgorithm is a stub for unsupported collision pairs.
The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
Definition at line 26 of file btEmptyCollisionAlgorithm.h.
btEmptyAlgorithm::btEmptyAlgorithm | ( | const btCollisionAlgorithmConstructionInfo & | ci | ) |
Definition at line 20 of file btEmptyCollisionAlgorithm.cpp.
btScalar btEmptyAlgorithm::calculateTimeOfImpact | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
const btDispatcherInfo & | dispatchInfo, | |||
btManifoldResult * | resultOut | |||
) | [virtual] |
Implements btCollisionAlgorithm.
Definition at line 29 of file btEmptyCollisionAlgorithm.cpp.
virtual void btEmptyAlgorithm::getAllContactManifolds | ( | btManifoldArray & | manifoldArray | ) | [inline, virtual] |
Implements btCollisionAlgorithm.
Definition at line 37 of file btEmptyCollisionAlgorithm.h.
void btEmptyAlgorithm::processCollision | ( | const btCollisionObjectWrapper * | body0Wrap, | |
const btCollisionObjectWrapper * | body1Wrap, | |||
const btDispatcherInfo & | dispatchInfo, | |||
btManifoldResult * | resultOut | |||
) | [virtual] |
Implements btCollisionAlgorithm.
Definition at line 25 of file btEmptyCollisionAlgorithm.cpp.