#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedAllocator.h"
#include "LinearMath/btAlignedObjectArray.h"
Go to the source code of this file.
#define btOptimizedBvhNodeData btOptimizedBvhNodeFloatData |
Definition at line 40 of file btQuantizedBvh.h.
#define btQuantizedBvhData btQuantizedBvhFloatData |
Definition at line 39 of file btQuantizedBvh.h.
#define btQuantizedBvhDataName "btQuantizedBvhFloatData" |
Definition at line 41 of file btQuantizedBvh.h.
#define MAX_NUM_PARTS_IN_BITS 10 |
Definition at line 54 of file btQuantizedBvh.h.
#define MAX_SUBTREE_SIZE_IN_BYTES 2048 |
Definition at line 50 of file btQuantizedBvh.h.
Definition at line 168 of file btQuantizedBvh.h.
for code readability:
Definition at line 166 of file btQuantizedBvh.h.
Definition at line 167 of file btQuantizedBvh.h.