btPairCachingGhostObject Member List

This is the complete list of members for btPairCachingGhostObject, including all inherited members.
activate(bool forceActivation=false) const btCollisionObject
addOverlappingObjectInternal(btBroadphaseProxy *otherProxy, btBroadphaseProxy *thisProxy=0)btPairCachingGhostObject [virtual]
AnisotropicFrictionFlags enum namebtCollisionObject
BT_DECLARE_ALIGNED_ALLOCATOR()btCollisionObject
btCollisionObject()btCollisionObject
btGhostObject()btGhostObject
btPairCachingGhostObject()btPairCachingGhostObject
calculateSerializeBufferSize() const btCollisionObject [inline, virtual]
CF_ANISOTROPIC_FRICTION enum valuebtCollisionObject
CF_ANISOTROPIC_FRICTION_DISABLED enum valuebtCollisionObject
CF_ANISOTROPIC_ROLLING_FRICTION enum valuebtCollisionObject
CF_CHARACTER_OBJECT enum valuebtCollisionObject
CF_CUSTOM_MATERIAL_CALLBACK enum valuebtCollisionObject
CF_DISABLE_SPU_COLLISION_PROCESSING enum valuebtCollisionObject
CF_DISABLE_VISUALIZE_OBJECT enum valuebtCollisionObject
CF_KINEMATIC_OBJECT enum valuebtCollisionObject
CF_NO_CONTACT_RESPONSE enum valuebtCollisionObject
CF_STATIC_OBJECT enum valuebtCollisionObject
checkCollideWith(const btCollisionObject *co) const btCollisionObject [inline]
checkCollideWithOverride(const btCollisionObject *) const btCollisionObject [inline, protected, virtual]
CO_COLLISION_OBJECT enum valuebtCollisionObject
CO_GHOST_OBJECT enum valuebtCollisionObject
CO_HF_FLUID enum valuebtCollisionObject
CO_RIGID_BODY enum valuebtCollisionObject
CO_SOFT_BODY enum valuebtCollisionObject
CO_USER_TYPE enum valuebtCollisionObject
CollisionFlags enum namebtCollisionObject
CollisionObjectTypes enum namebtCollisionObject
convexSweepTest(const class btConvexShape *castShape, const btTransform &convexFromWorld, const btTransform &convexToWorld, btCollisionWorld::ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=0.f) const btGhostObject
forceActivationState(int newState) const btCollisionObject
getActivationState() const btCollisionObject [inline]
getAnisotropicFriction() const btCollisionObject [inline]
getBroadphaseHandle()btCollisionObject [inline]
getBroadphaseHandle() const btCollisionObject [inline]
getCcdMotionThreshold() const btCollisionObject [inline]
getCcdSquareMotionThreshold() const btCollisionObject [inline]
getCcdSweptSphereRadius() const btCollisionObject [inline]
getCollisionFlags() const btCollisionObject [inline]
getCollisionShape() const btCollisionObject [inline]
getCollisionShape()btCollisionObject [inline]
getCompanionId() const btCollisionObject [inline]
getContactProcessingThreshold() const btCollisionObject [inline]
getDeactivationTime() const btCollisionObject [inline]
getFriction() const btCollisionObject [inline]
getHitFraction() const btCollisionObject [inline]
getInternalType() const btCollisionObject [inline]
getInterpolationAngularVelocity() const btCollisionObject [inline]
getInterpolationLinearVelocity() const btCollisionObject [inline]
getInterpolationWorldTransform() const btCollisionObject [inline]
getInterpolationWorldTransform()btCollisionObject [inline]
getIslandTag() const btCollisionObject [inline]
getNumOverlappingObjects() const btGhostObject [inline]
getOverlappingObject(int index)btGhostObject [inline]
getOverlappingObject(int index) const btGhostObject [inline]
getOverlappingPairCache()btPairCachingGhostObject [inline]
getOverlappingPairs()btGhostObject [inline]
getOverlappingPairs() const btGhostObject [inline]
getRestitution() const btCollisionObject [inline]
getRollingFriction() const btCollisionObject [inline]
getUserPointer() const btCollisionObject [inline]
getWorldTransform()btCollisionObject [inline]
getWorldTransform() const btCollisionObject [inline]
hasAnisotropicFriction(int frictionMode=CF_ANISOTROPIC_FRICTION) const btCollisionObject [inline]
hasContactResponse() const btCollisionObject [inline]
internalGetExtensionPointer() const btCollisionObject [inline]
internalSetExtensionPointer(void *pointer)btCollisionObject [inline]
isActive() const btCollisionObject [inline]
isKinematicObject() const btCollisionObject [inline]
isStaticObject() const btCollisionObject [inline]
isStaticOrKinematicObject() const btCollisionObject [inline]
m_activationState1btCollisionObject [mutable, protected]
m_anisotropicFrictionbtCollisionObject [protected]
m_broadphaseHandlebtCollisionObject [protected]
m_ccdMotionThresholdbtCollisionObject [protected]
m_ccdSweptSphereRadiusbtCollisionObject [protected]
m_checkCollideWithbtCollisionObject [protected]
m_collisionFlagsbtCollisionObject [protected]
m_collisionShapebtCollisionObject [protected]
m_companionIdbtCollisionObject [protected]
m_contactProcessingThresholdbtCollisionObject [protected]
m_deactivationTimebtCollisionObject [mutable, protected]
m_extensionPointerbtCollisionObject [protected]
m_frictionbtCollisionObject [protected]
m_hasAnisotropicFrictionbtCollisionObject [protected]
m_hashPairCachebtPairCachingGhostObject [private]
m_hitFractionbtCollisionObject [protected]
m_internalTypebtCollisionObject [protected]
m_interpolationAngularVelocitybtCollisionObject [protected]
m_interpolationLinearVelocitybtCollisionObject [protected]
m_interpolationWorldTransformbtCollisionObject [protected]
m_islandTag1btCollisionObject [protected]
m_overlappingObjectsbtGhostObject [protected]
m_restitutionbtCollisionObject [protected]
m_rollingFrictionbtCollisionObject [protected]
m_rootCollisionShapebtCollisionObject [protected]
m_userObjectPointerbtCollisionObject [protected]
m_worldTransformbtCollisionObject [protected]
mergesSimulationIslands() const btCollisionObject [inline]
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, btCollisionWorld::RayResultCallback &resultCallback) const btGhostObject
removeOverlappingObjectInternal(btBroadphaseProxy *otherProxy, btDispatcher *dispatcher, btBroadphaseProxy *thisProxy=0)btPairCachingGhostObject [virtual]
serialize(void *dataBuffer, class btSerializer *serializer) const btCollisionObject [virtual]
serializeSingleObject(class btSerializer *serializer) const btCollisionObject [virtual]
setActivationState(int newState) const btCollisionObject
setAnisotropicFriction(const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION)btCollisionObject [inline]
setBroadphaseHandle(btBroadphaseProxy *handle)btCollisionObject [inline]
setCcdMotionThreshold(btScalar ccdMotionThreshold)btCollisionObject [inline]
setCcdSweptSphereRadius(btScalar radius)btCollisionObject [inline]
setCollisionFlags(int flags)btCollisionObject [inline]
setCollisionShape(btCollisionShape *collisionShape)btCollisionObject [inline, virtual]
setCompanionId(int id)btCollisionObject [inline]
setContactProcessingThreshold(btScalar contactProcessingThreshold)btCollisionObject [inline]
setDeactivationTime(btScalar time)btCollisionObject [inline]
setFriction(btScalar frict)btCollisionObject [inline]
setHitFraction(btScalar hitFraction)btCollisionObject [inline]
setInterpolationAngularVelocity(const btVector3 &angvel)btCollisionObject [inline]
setInterpolationLinearVelocity(const btVector3 &linvel)btCollisionObject [inline]
setInterpolationWorldTransform(const btTransform &trans)btCollisionObject [inline]
setIslandTag(int tag)btCollisionObject [inline]
setRestitution(btScalar rest)btCollisionObject [inline]
setRollingFriction(btScalar frict)btCollisionObject [inline]
setUserPointer(void *userPointer)btCollisionObject [inline]
setWorldTransform(const btTransform &worldTrans)btCollisionObject [inline]
upcast(const btCollisionObject *colObj)btGhostObject [inline, static]
upcast(btCollisionObject *colObj)btGhostObject [inline, static]
~btCollisionObject()btCollisionObject [virtual]
~btGhostObject()btGhostObject [virtual]
~btPairCachingGhostObject()btPairCachingGhostObject [virtual]