btBridgedManifoldResult Member List

This is the complete list of members for btBridgedManifoldResult, including all inherited members.
addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)btBridgedManifoldResult [inline, virtual]
btBridgedManifoldResult(const btCollisionObjectWrapper *obj0Wrap, const btCollisionObjectWrapper *obj1Wrap, btCollisionWorld::ContactResultCallback &resultCallback)btBridgedManifoldResult [inline]
btManifoldResult()btManifoldResult [inline]
btManifoldResult(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)btManifoldResult
calculateCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1)btManifoldResult [static]
calculateCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1)btManifoldResult [static]
getBody0Internal() const btManifoldResult [inline]
getBody0Wrap() const btManifoldResult [inline]
getBody1Internal() const btManifoldResult [inline]
getBody1Wrap() const btManifoldResult [inline]
getPersistentManifold() const btManifoldResult [inline]
getPersistentManifold()btManifoldResult [inline]
m_body0WrapbtManifoldResult [protected]
m_body1WrapbtManifoldResult [protected]
m_index0btManifoldResult [protected]
m_index1btManifoldResult [protected]
m_manifoldPtrbtManifoldResult [protected]
m_partId0btManifoldResult [protected]
m_partId1btManifoldResult [protected]
m_resultCallbackbtBridgedManifoldResult
refreshContactPoints()btManifoldResult [inline]
setBody0Wrap(const btCollisionObjectWrapper *obj0Wrap)btManifoldResult [inline]
setBody1Wrap(const btCollisionObjectWrapper *obj1Wrap)btManifoldResult [inline]
setPersistentManifold(btPersistentManifold *manifoldPtr)btManifoldResult [inline]
setShapeIdentifiersA(int partId0, int index0)btManifoldResult [inline, virtual]
setShapeIdentifiersB(int partId1, int index1)btManifoldResult [inline, virtual]
~btManifoldResult()btManifoldResult [inline, virtual]
~Result()btDiscreteCollisionDetectorInterface::Result [inline, virtual]