Vectormath::Aos::Matrix3 Member List

This is the complete list of members for Vectormath::Aos::Matrix3, including all inherited members.
getCol(int col) const Vectormath::Aos::Matrix3 [inline]
getCol(int col) const Vectormath::Aos::Matrix3 [inline]
getCol(int col) const Vectormath::Aos::Matrix3 [inline]
getCol0() const Vectormath::Aos::Matrix3 [inline]
getCol0() const Vectormath::Aos::Matrix3 [inline]
getCol0() const Vectormath::Aos::Matrix3 [inline]
getCol1() const Vectormath::Aos::Matrix3 [inline]
getCol1() const Vectormath::Aos::Matrix3 [inline]
getCol1() const Vectormath::Aos::Matrix3 [inline]
getCol2() const Vectormath::Aos::Matrix3 [inline]
getCol2() const Vectormath::Aos::Matrix3 [inline]
getCol2() const Vectormath::Aos::Matrix3 [inline]
getElem(int col, int row) const Vectormath::Aos::Matrix3 [inline]
getElem(int col, int row) const Vectormath::Aos::Matrix3 [inline]
getElem(int col, int row) const Vectormath::Aos::Matrix3 [inline]
getRow(int row) const Vectormath::Aos::Matrix3 [inline]
getRow(int row) const Vectormath::Aos::Matrix3 [inline]
getRow(int row) const Vectormath::Aos::Matrix3 [inline]
identity()Vectormath::Aos::Matrix3 [inline, static]
identity()Vectormath::Aos::Matrix3 [inline, static]
identity()Vectormath::Aos::Matrix3 [inline, static]
Matrix3()Vectormath::Aos::Matrix3 [inline]
Matrix3(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
Matrix3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2)Vectormath::Aos::Matrix3 [inline]
Matrix3(const Quat &unitQuat)Vectormath::Aos::Matrix3 [inline, explicit]
Matrix3(float scalar)Vectormath::Aos::Matrix3 [inline, explicit]
Matrix3()Vectormath::Aos::Matrix3 [inline]
Matrix3(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
Matrix3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2)Vectormath::Aos::Matrix3 [inline]
Matrix3(const Quat &unitQuat)Vectormath::Aos::Matrix3 [inline, explicit]
Matrix3(float scalar)Vectormath::Aos::Matrix3 [inline, explicit]
Matrix3()Vectormath::Aos::Matrix3 [inline]
Matrix3(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
Matrix3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2)Vectormath::Aos::Matrix3 [inline]
Matrix3(const Quat &unitQuat)Vectormath::Aos::Matrix3 [inline, explicit]
Matrix3(float scalar)Vectormath::Aos::Matrix3 [inline, explicit]
Matrix3(const floatInVec &scalar)Vectormath::Aos::Matrix3 [inline, explicit]
mCol0Vectormath::Aos::Matrix3 [private]
mCol1Vectormath::Aos::Matrix3 [private]
mCol2Vectormath::Aos::Matrix3 [private]
operator*(float scalar) const Vectormath::Aos::Matrix3 [inline]
operator*(const Vector3 &vec) const Vectormath::Aos::Matrix3 [inline]
operator*(const Matrix3 &mat) const Vectormath::Aos::Matrix3 [inline]
operator*(float scalar) const Vectormath::Aos::Matrix3 [inline]
operator*(const Vector3 &vec) const Vectormath::Aos::Matrix3 [inline]
operator*(const Matrix3 &mat) const Vectormath::Aos::Matrix3 [inline]
operator*(float scalar) const Vectormath::Aos::Matrix3 [inline]
operator*(const floatInVec &scalar) const Vectormath::Aos::Matrix3 [inline]
operator*(const Vector3 &vec) const Vectormath::Aos::Matrix3 [inline]
operator*(const Matrix3 &mat) const Vectormath::Aos::Matrix3 [inline]
operator*=(float scalar)Vectormath::Aos::Matrix3 [inline]
operator*=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator*=(float scalar)Vectormath::Aos::Matrix3 [inline]
operator*=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator*=(float scalar)Vectormath::Aos::Matrix3 [inline]
operator*=(const floatInVec &scalar)Vectormath::Aos::Matrix3 [inline]
operator*=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator+(const Matrix3 &mat) const Vectormath::Aos::Matrix3 [inline]
operator+(const Matrix3 &mat) const Vectormath::Aos::Matrix3 [inline]
operator+(const Matrix3 &mat) const Vectormath::Aos::Matrix3 [inline]
operator+=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator+=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator+=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator-(const Matrix3 &mat) const Vectormath::Aos::Matrix3 [inline]
operator-() const Vectormath::Aos::Matrix3 [inline]
operator-(const Matrix3 &mat) const Vectormath::Aos::Matrix3 [inline]
operator-() const Vectormath::Aos::Matrix3 [inline]
operator-(const Matrix3 &mat) const Vectormath::Aos::Matrix3 [inline]
operator-() const Vectormath::Aos::Matrix3 [inline]
operator-=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator-=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator-=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator=(const Matrix3 &mat)Vectormath::Aos::Matrix3 [inline]
operator[](int col)Vectormath::Aos::Matrix3 [inline]
operator[](int col) const Vectormath::Aos::Matrix3 [inline]
operator[](int col)Vectormath::Aos::Matrix3 [inline]
operator[](int col) const Vectormath::Aos::Matrix3 [inline]
operator[](int col)Vectormath::Aos::Matrix3 [inline]
operator[](int col) const Vectormath::Aos::Matrix3 [inline]
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Matrix3 [inline, static]
rotation(const Quat &unitQuat)Vectormath::Aos::Matrix3 [inline, static]
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Matrix3 [inline, static]
rotation(const Quat &unitQuat)Vectormath::Aos::Matrix3 [inline, static]
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Matrix3 [inline, static]
rotation(const floatInVec &radians, const Vector3 &unitVec)Vectormath::Aos::Matrix3 [inline, static]
rotation(const Quat &unitQuat)Vectormath::Aos::Matrix3 [inline, static]
rotationX(float radians)Vectormath::Aos::Matrix3 [inline, static]
rotationX(float radians)Vectormath::Aos::Matrix3 [inline, static]
rotationX(float radians)Vectormath::Aos::Matrix3 [inline, static]
rotationX(const floatInVec &radians)Vectormath::Aos::Matrix3 [inline, static]
rotationY(float radians)Vectormath::Aos::Matrix3 [inline, static]
rotationY(float radians)Vectormath::Aos::Matrix3 [inline, static]
rotationY(float radians)Vectormath::Aos::Matrix3 [inline, static]
rotationY(const floatInVec &radians)Vectormath::Aos::Matrix3 [inline, static]
rotationZ(float radians)Vectormath::Aos::Matrix3 [inline, static]
rotationZ(float radians)Vectormath::Aos::Matrix3 [inline, static]
rotationZ(float radians)Vectormath::Aos::Matrix3 [inline, static]
rotationZ(const floatInVec &radians)Vectormath::Aos::Matrix3 [inline, static]
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Matrix3 [inline, static]
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Matrix3 [inline, static]
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Matrix3 [inline, static]
scale(const Vector3 &scaleVec)Vectormath::Aos::Matrix3 [inline, static]
scale(const Vector3 &scaleVec)Vectormath::Aos::Matrix3 [inline, static]
scale(const Vector3 &scaleVec)Vectormath::Aos::Matrix3 [inline, static]
setCol(int col, const Vector3 &vec)Vectormath::Aos::Matrix3 [inline]
setCol(int col, const Vector3 &vec)Vectormath::Aos::Matrix3 [inline]
setCol(int col, const Vector3 &vec)Vectormath::Aos::Matrix3 [inline]
setCol0(const Vector3 &col0)Vectormath::Aos::Matrix3 [inline]
setCol0(const Vector3 &col0)Vectormath::Aos::Matrix3 [inline]
setCol0(const Vector3 &col0)Vectormath::Aos::Matrix3 [inline]
setCol1(const Vector3 &col1)Vectormath::Aos::Matrix3 [inline]
setCol1(const Vector3 &col1)Vectormath::Aos::Matrix3 [inline]
setCol1(const Vector3 &col1)Vectormath::Aos::Matrix3 [inline]
setCol2(const Vector3 &col2)Vectormath::Aos::Matrix3 [inline]
setCol2(const Vector3 &col2)Vectormath::Aos::Matrix3 [inline]
setCol2(const Vector3 &col2)Vectormath::Aos::Matrix3 [inline]
setElem(int col, int row, float val)Vectormath::Aos::Matrix3 [inline]
setElem(int col, int row, float val)Vectormath::Aos::Matrix3 [inline]
setElem(int col, int row, float val)Vectormath::Aos::Matrix3 [inline]
setElem(int col, int row, const floatInVec &val)Vectormath::Aos::Matrix3 [inline]
setRow(int row, const Vector3 &vec)Vectormath::Aos::Matrix3 [inline]
setRow(int row, const Vector3 &vec)Vectormath::Aos::Matrix3 [inline]
setRow(int row, const Vector3 &vec)Vectormath::Aos::Matrix3 [inline]