Vectormath::Aos::Transform3 Member List

This is the complete list of members for Vectormath::Aos::Transform3, including all inherited members.
getCol(int col) const Vectormath::Aos::Transform3 [inline]
getCol(int col) const Vectormath::Aos::Transform3 [inline]
getCol(int col) const Vectormath::Aos::Transform3 [inline]
getCol0() const Vectormath::Aos::Transform3 [inline]
getCol0() const Vectormath::Aos::Transform3 [inline]
getCol0() const Vectormath::Aos::Transform3 [inline]
getCol1() const Vectormath::Aos::Transform3 [inline]
getCol1() const Vectormath::Aos::Transform3 [inline]
getCol1() const Vectormath::Aos::Transform3 [inline]
getCol2() const Vectormath::Aos::Transform3 [inline]
getCol2() const Vectormath::Aos::Transform3 [inline]
getCol2() const Vectormath::Aos::Transform3 [inline]
getCol3() const Vectormath::Aos::Transform3 [inline]
getCol3() const Vectormath::Aos::Transform3 [inline]
getCol3() const Vectormath::Aos::Transform3 [inline]
getElem(int col, int row) const Vectormath::Aos::Transform3 [inline]
getElem(int col, int row) const Vectormath::Aos::Transform3 [inline]
getElem(int col, int row) const Vectormath::Aos::Transform3 [inline]
getRow(int row) const Vectormath::Aos::Transform3 [inline]
getRow(int row) const Vectormath::Aos::Transform3 [inline]
getRow(int row) const Vectormath::Aos::Transform3 [inline]
getTranslation() const Vectormath::Aos::Transform3 [inline]
getTranslation() const Vectormath::Aos::Transform3 [inline]
getTranslation() const Vectormath::Aos::Transform3 [inline]
getUpper3x3() const Vectormath::Aos::Transform3 [inline]
getUpper3x3() const Vectormath::Aos::Transform3 [inline]
getUpper3x3() const Vectormath::Aos::Transform3 [inline]
identity()Vectormath::Aos::Transform3 [inline, static]
identity()Vectormath::Aos::Transform3 [inline, static]
identity()Vectormath::Aos::Transform3 [inline, static]
mCol0Vectormath::Aos::Transform3 [private]
mCol1Vectormath::Aos::Transform3 [private]
mCol2Vectormath::Aos::Transform3 [private]
mCol3Vectormath::Aos::Transform3 [private]
operator*(const Vector3 &vec) const Vectormath::Aos::Transform3 [inline]
operator*(const Point3 &pnt) const Vectormath::Aos::Transform3 [inline]
operator*(const Transform3 &tfrm) const Vectormath::Aos::Transform3 [inline]
operator*(const Vector3 &vec) const Vectormath::Aos::Transform3 [inline]
operator*(const Point3 &pnt) const Vectormath::Aos::Transform3 [inline]
operator*(const Transform3 &tfrm) const Vectormath::Aos::Transform3 [inline]
operator*(const Vector3 &vec) const Vectormath::Aos::Transform3 [inline]
operator*(const Point3 &pnt) const Vectormath::Aos::Transform3 [inline]
operator*(const Transform3 &tfrm) const Vectormath::Aos::Transform3 [inline]
operator*=(const Transform3 &tfrm)Vectormath::Aos::Transform3 [inline]
operator*=(const Transform3 &tfrm)Vectormath::Aos::Transform3 [inline]
operator*=(const Transform3 &tfrm)Vectormath::Aos::Transform3 [inline]
operator=(const Transform3 &tfrm)Vectormath::Aos::Transform3 [inline]
operator=(const Transform3 &tfrm)Vectormath::Aos::Transform3 [inline]
operator=(const Transform3 &tfrm)Vectormath::Aos::Transform3 [inline]
operator[](int col)Vectormath::Aos::Transform3 [inline]
operator[](int col) const Vectormath::Aos::Transform3 [inline]
operator[](int col)Vectormath::Aos::Transform3 [inline]
operator[](int col) const Vectormath::Aos::Transform3 [inline]
operator[](int col)Vectormath::Aos::Transform3 [inline]
operator[](int col) const Vectormath::Aos::Transform3 [inline]
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Transform3 [inline, static]
rotation(const Quat &unitQuat)Vectormath::Aos::Transform3 [inline, static]
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Transform3 [inline, static]
rotation(const Quat &unitQuat)Vectormath::Aos::Transform3 [inline, static]
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Transform3 [inline, static]
rotation(const floatInVec &radians, const Vector3 &unitVec)Vectormath::Aos::Transform3 [inline, static]
rotation(const Quat &unitQuat)Vectormath::Aos::Transform3 [inline, static]
rotationX(float radians)Vectormath::Aos::Transform3 [inline, static]
rotationX(float radians)Vectormath::Aos::Transform3 [inline, static]
rotationX(float radians)Vectormath::Aos::Transform3 [inline, static]
rotationX(const floatInVec &radians)Vectormath::Aos::Transform3 [inline, static]
rotationY(float radians)Vectormath::Aos::Transform3 [inline, static]
rotationY(float radians)Vectormath::Aos::Transform3 [inline, static]
rotationY(float radians)Vectormath::Aos::Transform3 [inline, static]
rotationY(const floatInVec &radians)Vectormath::Aos::Transform3 [inline, static]
rotationZ(float radians)Vectormath::Aos::Transform3 [inline, static]
rotationZ(float radians)Vectormath::Aos::Transform3 [inline, static]
rotationZ(float radians)Vectormath::Aos::Transform3 [inline, static]
rotationZ(const floatInVec &radians)Vectormath::Aos::Transform3 [inline, static]
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Transform3 [inline, static]
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Transform3 [inline, static]
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Transform3 [inline, static]
scale(const Vector3 &scaleVec)Vectormath::Aos::Transform3 [inline, static]
scale(const Vector3 &scaleVec)Vectormath::Aos::Transform3 [inline, static]
scale(const Vector3 &scaleVec)Vectormath::Aos::Transform3 [inline, static]
setCol(int col, const Vector3 &vec)Vectormath::Aos::Transform3 [inline]
setCol(int col, const Vector3 &vec)Vectormath::Aos::Transform3 [inline]
setCol(int col, const Vector3 &vec)Vectormath::Aos::Transform3 [inline]
setCol0(const Vector3 &col0)Vectormath::Aos::Transform3 [inline]
setCol0(const Vector3 &col0)Vectormath::Aos::Transform3 [inline]
setCol0(const Vector3 &col0)Vectormath::Aos::Transform3 [inline]
setCol1(const Vector3 &col1)Vectormath::Aos::Transform3 [inline]
setCol1(const Vector3 &col1)Vectormath::Aos::Transform3 [inline]
setCol1(const Vector3 &col1)Vectormath::Aos::Transform3 [inline]
setCol2(const Vector3 &col2)Vectormath::Aos::Transform3 [inline]
setCol2(const Vector3 &col2)Vectormath::Aos::Transform3 [inline]
setCol2(const Vector3 &col2)Vectormath::Aos::Transform3 [inline]
setCol3(const Vector3 &col3)Vectormath::Aos::Transform3 [inline]
setCol3(const Vector3 &col3)Vectormath::Aos::Transform3 [inline]
setCol3(const Vector3 &col3)Vectormath::Aos::Transform3 [inline]
setElem(int col, int row, float val)Vectormath::Aos::Transform3 [inline]
setElem(int col, int row, float val)Vectormath::Aos::Transform3 [inline]
setElem(int col, int row, float val)Vectormath::Aos::Transform3 [inline]
setElem(int col, int row, const floatInVec &val)Vectormath::Aos::Transform3 [inline]
setRow(int row, const Vector4 &vec)Vectormath::Aos::Transform3 [inline]
setRow(int row, const Vector4 &vec)Vectormath::Aos::Transform3 [inline]
setRow(int row, const Vector4 &vec)Vectormath::Aos::Transform3 [inline]
setTranslation(const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline]
setTranslation(const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline]
setTranslation(const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline]
setUpper3x3(const Matrix3 &mat3)Vectormath::Aos::Transform3 [inline]
setUpper3x3(const Matrix3 &mat3)Vectormath::Aos::Transform3 [inline]
setUpper3x3(const Matrix3 &mat3)Vectormath::Aos::Transform3 [inline]
Transform3()Vectormath::Aos::Transform3 [inline]
Transform3(const Transform3 &tfrm)Vectormath::Aos::Transform3 [inline]
Transform3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2, const Vector3 &col3)Vectormath::Aos::Transform3 [inline]
Transform3(const Matrix3 &tfrm, const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline]
Transform3(const Quat &unitQuat, const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline]
Transform3(float scalar)Vectormath::Aos::Transform3 [inline, explicit]
Transform3()Vectormath::Aos::Transform3 [inline]
Transform3(const Transform3 &tfrm)Vectormath::Aos::Transform3 [inline]
Transform3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2, const Vector3 &col3)Vectormath::Aos::Transform3 [inline]
Transform3(const Matrix3 &tfrm, const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline]
Transform3(const Quat &unitQuat, const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline]
Transform3(float scalar)Vectormath::Aos::Transform3 [inline, explicit]
Transform3()Vectormath::Aos::Transform3 [inline]
Transform3(const Transform3 &tfrm)Vectormath::Aos::Transform3 [inline]
Transform3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2, const Vector3 &col3)Vectormath::Aos::Transform3 [inline]
Transform3(const Matrix3 &tfrm, const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline]
Transform3(const Quat &unitQuat, const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline]
Transform3(float scalar)Vectormath::Aos::Transform3 [inline, explicit]
Transform3(const floatInVec &scalar)Vectormath::Aos::Transform3 [inline, explicit]
translation(const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline, static]
translation(const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline, static]
translation(const Vector3 &translateVec)Vectormath::Aos::Transform3 [inline, static]