btBvhTriangleMeshShape Member List

This is the complete list of members for btBvhTriangleMeshShape, including all inherited members.
BT_DECLARE_ALIGNED_ALLOCATOR()btBvhTriangleMeshShape
btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true)btBvhTriangleMeshShape
btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true)btBvhTriangleMeshShape
btCollisionShape()btCollisionShape [inline]
btConcaveShape()btConcaveShape
btTriangleMeshShape(btStridingMeshInterface *meshInterface)btTriangleMeshShape [protected]
buildOptimizedBvh()btBvhTriangleMeshShape
calculateLocalInertia(btScalar mass, btVector3 &inertia) const btTriangleMeshShape [virtual]
calculateSerializeBufferSize() const btBvhTriangleMeshShape [inline, virtual]
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const btCollisionShape
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btTriangleMeshShape [virtual]
getAngularMotionDisc() const btCollisionShape [virtual]
getAnisotropicRollingFrictionDirection() const btCollisionShape [inline, virtual]
getBoundingSphere(btVector3 &center, btScalar &radius) const btCollisionShape [virtual]
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const btCollisionShape [virtual]
getLocalAabbMax() const btTriangleMeshShape [inline]
getLocalAabbMin() const btTriangleMeshShape [inline]
getLocalScaling() const btTriangleMeshShape [virtual]
getMargin() const btConcaveShape [inline, virtual]
getMeshInterface()btTriangleMeshShape [inline]
getMeshInterface() const btTriangleMeshShape [inline]
getName() const btBvhTriangleMeshShape [inline, virtual]
getOptimizedBvh()btBvhTriangleMeshShape [inline]
getOwnsBvh() const btBvhTriangleMeshShape [inline]
getShapeType() const btCollisionShape [inline]
getTriangleInfoMap() const btBvhTriangleMeshShape [inline]
getTriangleInfoMap()btBvhTriangleMeshShape [inline]
getUserPointer() const btCollisionShape [inline]
isCompound() const btCollisionShape [inline]
isConcave() const btCollisionShape [inline]
isConvex() const btCollisionShape [inline]
isConvex2d() const btCollisionShape [inline]
isInfinite() const btCollisionShape [inline]
isNonMoving() const btCollisionShape [inline]
isPolyhedral() const btCollisionShape [inline]
isSoftBody() const btCollisionShape [inline]
localGetSupportingVertex(const btVector3 &vec) const btTriangleMeshShape [virtual]
localGetSupportingVertexWithoutMargin(const btVector3 &vec) const btTriangleMeshShape [inline, virtual]
m_bvhbtBvhTriangleMeshShape [private]
m_collisionMarginbtConcaveShape [protected]
m_localAabbMaxbtTriangleMeshShape [protected]
m_localAabbMinbtTriangleMeshShape [protected]
m_meshInterfacebtTriangleMeshShape [protected]
m_ownsBvhbtBvhTriangleMeshShape [private]
m_padbtBvhTriangleMeshShape [private]
m_shapeTypebtCollisionShape [protected]
m_triangleInfoMapbtBvhTriangleMeshShape [private]
m_useQuantizedAabbCompressionbtBvhTriangleMeshShape [private]
m_userPointerbtCollisionShape [protected]
partialRefitTree(const btVector3 &aabbMin, const btVector3 &aabbMax)btBvhTriangleMeshShape
performConvexcast(btTriangleCallback *callback, const btVector3 &boxSource, const btVector3 &boxTarget, const btVector3 &boxMin, const btVector3 &boxMax)btBvhTriangleMeshShape
performRaycast(btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget)btBvhTriangleMeshShape
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const btBvhTriangleMeshShape [virtual]
recalcLocalAabb()btTriangleMeshShape
refitTree(const btVector3 &aabbMin, const btVector3 &aabbMax)btBvhTriangleMeshShape
serialize(void *dataBuffer, btSerializer *serializer) const btBvhTriangleMeshShape [virtual]
serializeSingleBvh(btSerializer *serializer) const btBvhTriangleMeshShape [virtual]
serializeSingleShape(btSerializer *serializer) const btCollisionShape [virtual]
serializeSingleTriangleInfoMap(btSerializer *serializer) const btBvhTriangleMeshShape [virtual]
setLocalScaling(const btVector3 &scaling)btBvhTriangleMeshShape [virtual]
setMargin(btScalar collisionMargin)btConcaveShape [inline, virtual]
setOptimizedBvh(btOptimizedBvh *bvh, const btVector3 &localScaling=btVector3(1, 1, 1))btBvhTriangleMeshShape
setTriangleInfoMap(btTriangleInfoMap *triangleInfoMap)btBvhTriangleMeshShape [inline]
setUserPointer(void *userPtr)btCollisionShape [inline]
usesQuantizedAabbCompression() const btBvhTriangleMeshShape [inline]
~btBvhTriangleMeshShape()btBvhTriangleMeshShape [virtual]
~btCollisionShape()btCollisionShape [inline, virtual]
~btConcaveShape()btConcaveShape [virtual]
~btTriangleMeshShape()btTriangleMeshShape [virtual]