00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #include "BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h" 00017 #include "btSoftBodySolverBuffer_DX11.h" 00018 00019 00020 #ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H 00021 #define BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H 00022 00023 struct ID3D11Device; 00024 struct ID3D11DeviceContext; 00025 00026 class btSoftBodyTriangleDataDX11 : public btSoftBodyTriangleData 00027 { 00028 public: 00029 bool m_onGPU; 00030 ID3D11Device *m_d3dDevice; 00031 ID3D11DeviceContext *m_d3dDeviceContext; 00032 00033 btDX11Buffer<btSoftBodyTriangleData::TriangleNodeSet> m_dx11VertexIndices; 00034 btDX11Buffer<float> m_dx11Area; 00035 btDX11Buffer<Vectormath::Aos::Vector3> m_dx11Normal; 00036 00037 struct BatchPair 00038 { 00039 int start; 00040 int length; 00041 00042 BatchPair() : 00043 start(0), 00044 length(0) 00045 { 00046 } 00047 00048 BatchPair( int s, int l ) : 00049 start( s ), 00050 length( l ) 00051 { 00052 } 00053 }; 00054 00055 00060 btAlignedObjectArray< int > m_triangleAddresses; 00061 00065 btAlignedObjectArray< BatchPair > m_batchStartLengths; 00066 00067 //ID3D11Buffer* readBackBuffer; 00068 00069 public: 00070 btSoftBodyTriangleDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ); 00071 00072 virtual ~btSoftBodyTriangleDataDX11(); 00073 00074 00076 virtual void createTriangles( int numTriangles ); 00077 00079 virtual void setTriangleAt( const btSoftBodyTriangleData::TriangleDescription &triangle, int triangleIndex ); 00080 00081 virtual bool onAccelerator(); 00082 virtual bool moveToAccelerator(); 00083 00084 virtual bool moveFromAccelerator(); 00091 void generateBatches(); 00092 }; 00093 00094 00095 00096 #endif // #ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H