btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. More...
#include <btSphereSphereCollisionAlgorithm.h>
Classes | |
struct | CreateFunc |
Public Member Functions | |
btSphereSphereCollisionAlgorithm (btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *col0Wrap, const btCollisionObjectWrapper *col1Wrap) | |
btSphereSphereCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
virtual void | processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
virtual btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
virtual void | getAllContactManifolds (btManifoldArray &manifoldArray) |
virtual | ~btSphereSphereCollisionAlgorithm () |
Private Attributes | |
bool | m_ownManifold |
btPersistentManifold * | m_manifoldPtr |
btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
Other features are frame-coherency (persistent data) and collision response. Also provides the most basic sample for custom/user btCollisionAlgorithm
Definition at line 29 of file btSphereSphereCollisionAlgorithm.h.
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm | ( | btPersistentManifold * | mf, | |
const btCollisionAlgorithmConstructionInfo & | ci, | |||
const btCollisionObjectWrapper * | col0Wrap, | |||
const btCollisionObjectWrapper * | col1Wrap | |||
) |
Definition at line 22 of file btSphereSphereCollisionAlgorithm.cpp.
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm | ( | const btCollisionAlgorithmConstructionInfo & | ci | ) | [inline] |
Definition at line 37 of file btSphereSphereCollisionAlgorithm.h.
btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm | ( | ) | [virtual] |
Definition at line 34 of file btSphereSphereCollisionAlgorithm.cpp.
btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
const btDispatcherInfo & | dispatchInfo, | |||
btManifoldResult * | resultOut | |||
) | [virtual] |
Implements btCollisionAlgorithm.
Definition at line 97 of file btSphereSphereCollisionAlgorithm.cpp.
virtual void btSphereSphereCollisionAlgorithm::getAllContactManifolds | ( | btManifoldArray & | manifoldArray | ) | [inline, virtual] |
Implements btCollisionAlgorithm.
Definition at line 44 of file btSphereSphereCollisionAlgorithm.h.
void btSphereSphereCollisionAlgorithm::processCollision | ( | const btCollisionObjectWrapper * | body0Wrap, | |
const btCollisionObjectWrapper * | body1Wrap, | |||
const btDispatcherInfo & | dispatchInfo, | |||
btManifoldResult * | resultOut | |||
) | [virtual] |
iff distance positive, don't generate a new contact
distance (negative means penetration)
point on A (worldspace) btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB; point on B (worldspace)
report a contact. internally this will be kept persistent, and contact reduction is done
Implements btCollisionAlgorithm.
Definition at line 43 of file btSphereSphereCollisionAlgorithm.cpp.
Definition at line 32 of file btSphereSphereCollisionAlgorithm.h.
bool btSphereSphereCollisionAlgorithm::m_ownManifold [private] |
Definition at line 31 of file btSphereSphereCollisionAlgorithm.h.