Main Page
Namespaces
Classes
Files
Directories
Class List
Class Index
Class Hierarchy
Class Members
TrbState Member List
This is the complete list of members for
TrbState
, including all inherited members.
angularDamping
TrbState
center
TrbState
contactFilterSelf
TrbState
contactFilterTarget
TrbState
deleted
TrbState
deltaAngularVelocity
TrbState
deltaLinearVelocity
TrbState
fOmega
TrbState
fQ
TrbState
fV
TrbState
fX
TrbState
getAngularDamping
() const
TrbState
[inline]
getAngularVelocity
() const
TrbState
[inline]
getContactFilterSelf
() const
TrbState
[inline]
getContactFilterTarget
() const
TrbState
[inline]
getDeltaAngularVelocity
() const
TrbState
[inline]
getDeltaLinearVelocity
() const
TrbState
[inline]
getLinearDamping
() const
TrbState
[inline]
getLinearVelocity
() const
TrbState
[inline]
getMotionMask
() const
TrbState
[inline]
getMotionType
() const
TrbState
[inline]
getOrientation
() const
TrbState
[inline]
getPosition
() const
TrbState
[inline]
getRigidBodyId
() const
TrbState
[inline]
getSleepCount
() const
TrbState
[inline]
getUseCcd
() const
TrbState
[inline]
getUseContactCallback
() const
TrbState
[inline]
getUseSleep
() const
TrbState
[inline]
getUseSleepCallback
() const
TrbState
[inline]
half
TrbState
incrementSleepCount
()
TrbState
[inline]
isAsleep
() const
TrbState
[inline]
isAwake
() const
TrbState
[inline]
isDeleted
() const
TrbState
[inline]
linearDamping
TrbState
mMotionType
TrbState
mSleepCount
TrbState
mSleeping
TrbState
reset
()
TrbState
[inline]
resetSleepCount
()
TrbState
[inline]
setAngularDamping
(float damping)
TrbState
[inline]
setAngularVelocity
(const vmVector3 &vel)
TrbState
[inline]
setAuxils
(const vmVector3 ¢erLocal, const vmVector3 &halfLocal)
TrbState
[inline]
setAuxilsCcd
(const vmVector3 ¢erLocal, const vmVector3 &halfLocal, float timeStep)
TrbState
[inline]
setContactFilterSelf
(uint32_t filter)
TrbState
[inline]
setContactFilterTarget
(uint32_t filter)
TrbState
[inline]
setDeltaAngularVelocity
(const vmVector3 &vel)
TrbState
[inline]
setDeltaLinearVelocity
(const vmVector3 &vel)
TrbState
[inline]
setIdentity
()
TrbState
[inline]
setLinearDamping
(float damping)
TrbState
[inline]
setLinearVelocity
(const vmVector3 &vel)
TrbState
[inline]
setMotionType
(uint8_t t)
TrbState
[inline]
setOrientation
(const vmQuat &rot)
TrbState
[inline]
setPosition
(const vmVector3 &pos)
TrbState
[inline]
setRigidBodyId
(uint16_t i)
TrbState
[inline]
setUseCcd
(uint8_t b)
TrbState
[inline]
setUseContactCallback
(uint8_t b)
TrbState
[inline]
setUseSleep
(uint8_t b)
TrbState
[inline]
setUseSleepCallback
(uint8_t b)
TrbState
[inline]
setZero
()
TrbState
[inline]
sleep
()
TrbState
[inline]
trbBodyIdx
TrbState
TrbState
()
TrbState
[inline]
TrbState
(const uint8_t m, const vmVector3 &x, const vmQuat &q, const vmVector3 &v, const vmVector3 &omega)
TrbState
[inline]
useCcd
TrbState
useContactCallback
TrbState
useSleep
TrbState
useSleepCallback
TrbState
wakeup
()
TrbState
[inline]
Generated on Fri Jan 4 2013 12:25:55 for Bullet Collision Detection & Physics Library by
1.7.1