Version 1.8 (2.0 Alpha 8)
-------------------------
-new internal mesh system
-new horizon distance setting
-added render distance limits for small objects
-added lighting system

Version 1.7 (2.0 Alpha 7)
-------------------------
-added braille fonts
-added support for elevator panel switches and knobs
-added elevator fan toggle
-door open and close buttons now support specific doors
-added door hold feature
-elevator now resets queue search direction if last entry in active queue is in the opposite movement direction
-elevator doors no longer try to open if you press the call button as it's passing the floor
-floor buttons now properly add floor route if pressed on the same floor as elevator is moving
-Fix for vertically-moving elevator doors' offset calculations
-Elevators now properly sync camera offsets if a person boards a moving elevator
-Fixed an issue where the random activity system wouldn't select the top serviced floor
-added standard doors to elevator objects
-added sound support to doors
-fixed a crash that occurred if ServicedFloors included an invalid floor number
-added internal error reporting system
-new object tree browser
-elevator parking fixes
-call cancel now only works in fire phase 2 mode
-elevators now reroute properly if switched to fire phase 1 mode while moving
-added object deletion support
-added elevator run/stop states
-arrival notification can now be performed at the start of leveling or at deceleration
-Added adjacent floor check - eliminates crashes related to trying to create floors in the wrong order
-Elevator doors no longer open when parking
-some interior elevator objects now stay enabled while user is outside elevator
-grouped floors now also enable stairwells and shafts
-Added braille callbuttons
-Elevator beep sounds now support floor number substitution
-added support for direction message sounds
-added separate folder for screenshots, and switched format to jpeg
-added support for elevator music
-ShaftCut and CutStairwell commands now cut external objects
-Added support for displaying last clicked 3D position
-Added Housing Estate building
-Added support for changing door speeds
-added SVN versioning info
-Elevator objects can now be used in certain global commands
-fixed a peak mode dispatch issue
-Added case insensitivity support for file loading
-Internal indicator vertical positioning fix
-App now displays missing files after building load
-Texture rendering fixes
-added "open" parameter to doors
-added DepartureDelay and ArrivalDelay elevator parameters
-Error reporting system is now more verbose about certain errors
-added sign textures
-added nudge mode

Version 1.6 (2.0 Alpha 6)
-------------------------
-added current floor ID to the control panel's main and camera control windows
-added support for forcing autosizing on or off on a per-texture basis
-added support for floor arrival sounds
-added more camera speed config parameters
-added full camera reset (respawn) triggered by F6
-added elevator motor sound object
-added support for exiting back to the main screen
-added support for per-door elevator floor signs
-added new simulator/building statistics dialog
-moved button code into separate control class
-added support for elevator button lighting
-fixed issue involving elevator door sound playing for non-serviced doors
-added script console
-text-to-texture objects now support transparency
-fixed floor sign autosizing issues
-many elevator queue fixes
-fixed call cancel button
-app now properly exits to the main menu if a building fails to load
-added custom sound objects
-added new Simple building with basements
-more comments added to the Simple building
-elevators can now be named
-call buttons now light up in groups
-added Schindler MT textures and sounds
-added verbose mode
-control panel can now be reopened by pressing F12
-fixed blank canvas issue on Mac
-elevator modes can now be set from building scripts and the INI file
-fixed ACP mode
-fixed other service modes
-added SetTextureMapping2 command
-created new planar texture mapper
-added the GetWallExtents and Print commands
-added InterfloorOnTop global parameter and base variable
-made new SetPlanarMapping command which is an extended version of the old ReverseExtents command
-new planar texture mapper is now the default
-added object information dialog
-added support for file includes
-added support for script functions
-added support for user-defined elevator and shaft doors
-added automatic elevator parking support
-added button sound support
-elevator and motor sounds now start at a position based on the elevator's speed
-elevators now support an unlimited number of button panels
-added CutAll command
-added support for internal elevator directional indicators
-directional indicators can now show active (running) elevator direction
-fixed some quirks with elevator movement
-added elevator leveling support
-Lines with both functions and IF statements now process the IF statement first
-door cutting uses CutAll function, which now makes it cut stairs, shafts, external, etc
-Texture flipping now works properly with zero tw/th values
-call buttons are now only created if any of the given elevators serves the floor
-ACP mode now works in conjunction with peak modes
-added experimental random elevator traffic

Version 1.5 (2.0 Alpha 5)
-------------------------
-clicking on shaft doors and elevator doors while holding down shift now causes them to manually open/close
-manually opening shaft doors causes the related floor to turn on if user is
in a shaft or an elevator
-added new buildings
-added support for multiple floor indicators per elevator
-floors can now have floor indicators
-added support for elevator floor beeps
-added support for separate up/down chimes
-added support for per-door textures on elevator/shaft doors
-added elevator door collision sensors
-added last collision indicator to control panel
-added support for call button lighting
-major fixes to the elevator queue and call processing
-fixes to some elevator parameters, where they would error out if used in a different block than the CreateElevator command
-sound support is now optional and will switch off automatically if not available
-some new script checks for valid floor ranges
-added basic glass elevators to the Glass Tower
-simultaneous door movements are now supported
-call button monitor added, to realistically wait for an available elevator during a call
-call button light status can now be changed by shift-clicking the button
-elevator panel buttons now support position offsets
-fixed manual sizing parameters of the panel buttons
-added support for mounting zipfiles into virtual directories
-added the ability to spin the camera (Z-axis rotation)
-startup screen now works on Linux and Mac
-added mouse look (freelook) mode, activated by F5
-new Camera Control window
-split chimes sounds into up and down versions
-added support for writing text onto a texture with the AddText command
-fixed a memory leak involving floor beeps
-added support for texture name prefixes, used with floor indicators and signs
-added support for cropping and overlaying textures with the LoadCropped and AddOverlay commands
-added configuration file support
-added support for zooming in and out (FOV angles)
-added support for starting up without the control panel
-added fullscreen support, activated by F10
-fixed an issue where walls along the Z axis would have the side negative and
positives switched
-height element can now be chosen from the script's object parameters
-added parking ramps to the Triton Center
-added AddFloorAutoArea command, which enables and disables floors within a specified area
-fixed texture flipping
-removed ReverseExtents command (was broken since early 2007)
-added SetTextureMapping and ResetTextureMapping commands (replaces ReverseExtents) to allow manual setting of UV texture coordinate data
-added AddFillerWalls command which is a convenience function used in creating doors
-added hotel rooms to the Triton Center
-added control reference (for keyboard commands, etc) to the control panel

Version 1.4.1 (2.0 Alpha 4.1)
-------------------------
-Linux build fix
-fixed a shaft door regression

Version 1.4 (2.0 Alpha 4)
-------------------------
-added syntax checking and error notification to the script processor
-fixed an old bug that could crash the sim if the floor ID matched a non-existent texture
-added support (and FloorSkipText parameter) for showing express zone indicators during floor skips
-added ACP, Up Peak, Down Peak, Independent Service, Inspection Service, and Fire Service phases 1 and 2 modes to elevators (not all work yet)
-remade manual/emergency door open/close methods
-added door stop function for doors in manual/emergency mode
-elevator doors no longer open during an emergency stop (except for a manual open)
-manual opens during an emergency stop will only open the elevator car doors
-fixed a crash that involved trying to open shaft doors on a non-serviced floor
-added shaft tops to the Triton Center and Simple elevator shafts
-lots of memory leak fixes
-simulator now pauses when main window is minimized
-Sears Tower skydeck elevator crash fixed
-performance enhancements
-call selection fix
-half of express elevators in both the Triton Center and Sears Tower buildings
are now stationed at the top
-fixed ShowFullShaft command
-added support for elevator directional indicators
-added alarm sounds
-added support for multiple elevator doors
-added support for specifying shaft doors on a per-floor basis
-added AddFloorSigns command that creates floor signs on all floors served by an elevator
-numerous Triton Center fixes
-split Triton Center topside mechanical into 2 floors, added stairs to the roof, and did roof/penthouse work
-moved Triton Center's skydeck entrance to LL1
-Triton Center's pool express elevator now only serves lobbies instead of upper residential floors in addition to lobbies
-fontserver fix
-added wireframe mode and screenshot keys
-and lots more

Version 1.3 (2.0 Alpha 3)
-------------------------
-added door framework
-fixed a range bug that caused ranges to fail if the first value was negative
-added basement levels to Triton Center
-added ShaftShowFloors, ShaftShowOutside, and ShowFullShaft commands
-fixed a bug involving certain variables not being processed
-fixed up sign generator script
-new floor signs (floors 151 to 300, and floors CC and PL for the Sears Tower)
-fixed sound code
-new elevator sounds
-added script parameters for specifying elevator sounds
-fixed door sound location and movement
-moved main Crystal Space code out of SBS core into frontend
-fixed an infinite loop condition when processing multiple and/or operators
-more Sears Tower work; currently have all express and local elevators in place
-added TextureFlip command
-elevator editor's floor scrollbar now supports negative floors
-fixed a bug where the elevator doors would immediately close (and the current floor would turn off) if going to next floor in queue
-increased elevator door speeds to match new sounds
-added basement levels to the Triton Center
-new intro screen (doesn't work yet on Linux)
-major performance improvements
-added keys w, a, s and d for movement
-input is now only processed if main window is selected

Version 1.2 (2.0 Alpha 2) - Jan 10, 2009
-------------------------
-added missing DLL for CS, and fixed installer
-added AddGround command, for creating tile grid-based grounds (fixes ground interference issue in 1.1)

Version 1.1 (2.0 Alpha 1) - Jan 6, 2009
-------------------------
-complete rewrite from scratch, using C++ and the Crystal Space graphics engine
-numerous features added that were not found in the 1.0 release


Changelog from old 1.0 tree:

Version 1.0
1.0 is being released now due to the massive overhauls and redesigns that have
rendered the main development Skyscraper tree unstable, and uncompilable at the moment.
1.0 is not complete in any way, and is still a primitive release.
1.0 is a fork of the stable 0.96 code, while the 0.97 code (renamed 1.1 alpha) is under development.
-----------
-fixed up shaft and pipe shaft issues
-bundled with new installer

Version 0.96 (build 161)
-------------
-cleaned up elevator button code, and made it into a nice little algorithm
-fixed falling issue
-added error detection during startup, for the absence of the TrueVision engine
-fixed bugs in the Object Manager
-fixed up 134th floor, and reworked the pool
-rewrote elevator queuing system
-collision detection failure bug fixed
-reworked pipe shafts and crawl spaces
-new cinematic intro added (will be enhanced later)
-new functionality added to the simulator control panel
-automation added to the simulator control panel
-new buildings added
-building texture resolutions fixed
-ModelViewer application added

Version 0.95b (build 144)
-------------
-minor code changes
-adapted for the new TrueVision3D 6.2 engine

Version 0.95 (build 140)
------------
Changelog begins during 0.95 development.
-Date change
-Shaft wall put over stairwell wall
-Shaft ceilings raised to next floor
-Fixed mezzanine walls and shafts somewhat
-Fixed shaft floors
-Fixed mezzanine to work with queues
-Fixed mezzanine call buttons
-Stopped elevator doors from opening if on a different floor
-Large chunk of useless code deleted from DrawElevatorWalls2
-Support for 4 stairwells added
-Pipeshafts fixed, 4 total
-Elevator call issue fixed (elevators didn't initally set currentfloorexact value to corresponding floor)
-Massive bugs introduced with new features fixed
-Elevator call queues added
-Stairs creation moved into realtime
-integrated with TrueVision3D 6.1b	
-Tons of bugfixes and features
-Elevator grouping support

Versions 0.94 (build 125) and below
-----------------------
Zillions of changes...

