#Triton Center III (TC3)
#Copyright escalatorgeek881, 2010

#This program is free software; you can redistribute it and/or
#modify it under the terms of the GNU General Public License
#as published by the Free Software Foundation; either version 2
#of the License, or (at your option) any later version.

#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#GNU General Public License for more details.

#You should have received a copy of the GNU General Public License
#along with this program; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

#Code Order
    #1. Special Information
    #2. Globals
    #3. Textures
    #4. Landscape, Other Buildings, and Scenery
    #5. Exterior and Interior
    #6. Shaftwork and Elevators
    #7. Stairwells

#Globals
<Globals>
    Name = Mitchell H. Nixon Tower
    Designer = escalatorgeek881, epco_rules
    Location = Diamond City
    Description = This project is focused on realism, code organization, and efficiency.
    Version = 1
    HorizScale = 1
    CameraFloor = -1
    CameraPosition = 0, -55
    CameraRotation = 0, 90, 0
<EndGlobals>

#Textures
<Textures>
    #Parking Ramp Pavement
    Load data/grndroad1mid.jpg, ParkingRoad, 0.04, 0.04
    Load data/2lanez_doubleline.jpg, ParkingRoadZ, 1, 1
    Load data/2lanex_doubleline.jpg, ParkingRoadX, 1, 1
    Load data/2lane_shortcurve.jpg, ParkingRoadCurve1, 1, 1
    Load data/2lane_shortcurve.jpg, ParkingRoadCurve2, -1, 1
    Load data/2lane_shortcurve.jpg, ParkingRoadCurve3, 1, -1
    Load data/2lane_shortcurve.jpg, ParkingRoadCurve4, -1, -1

    #Exterior and Interior
    Load data/brick1.jpg, Brick1, 0.269, 0.25
    #Load data/brick021.jpg, Brick2, 0.269, 0.25
    #Load data/brick040+.jpg, Brick3, 0.269, 0.25
    #Load data/brick102.jpg, Brick4, 0.269, 0.25

    #Load data/lobbyfront.jpg, LobbyFront, 0.022, 1

    Load data/windows11g.jpg, MainWindows, 0.05, 1
    Load data/windows11h_inside.gif, MainWindowsInt, 0.05, 1
    Load data/windows11h_inside.gif, Window, 1, 1

    Load data/Carpet0002_S.jpg, Carpet1, 0.2, 0.2
    #Load data/Carpet0006_S.jpg, Carpet2, 0.2, 0.2
    Load data/Carpet0012_S.jpg, Carpet3, 0.2, 0.2
    #Load data/Carpet0013_S.jpg, Carpet4, 0.2, 0.2
    #Load data/Carpet0013b_S.jpg, Carpet5, 0.2, 0.2
    #Load data/Carpet0021_S.jpg, Carpet6, 0.2, 0.2
    #Load data/Carpet0021b_S.jpg, Carpet7, 0.2, 0.2
    #Load data/Carpet0021c_S.jpg, Carpet8, 0.2, 0.2
    #Load data/Carpet0021d_S.jpg, Carpet9, 0.2, 0.2
    #Load data/Carpet0034_S.jpg, Carpet10, 0.2, 0.2

    #Load data/wall3.jpg, Wall3, 0.269, 0.25
    #Load data/wall5.jpg, Wall5, 0.269, 0.25
    #Load data/wall5b.jpg, Wall5b,0.269, 0.25
    #Load data/wall5c.jpg, Wall5c, 0.269, 0.25

    #Load data/symb5.jpg, Wood1, 0.269, 0.25
    #Load data/text12.jpg, Wood2, 0.269, 0.25
    #Load data/text13.jpg, Wood3, 0.269, 0.25
    #Load data/text16.jpg, Wood4, 0.269, 0.25
    #Load data/wood1.jpg, Wood5, 0.269, 0.25
    #Load data/wood085.jpg, Wood6, 0.269, 0.25
    Load data/lopacwall1.jpg, Wood7, 0.2, 1

    Load data/floor065.jpg, Marble1, 0.269, 0.25
    #Load data/marbl3.jpg, Marble2, 0.269, 0.25
    #Load data/marb148.jpg, Marble3, 0.269, 0.25
    Load data/marb047.jpg, Marble4, 0.269, 0.25
    Load data/marb123.jpg, Marble5, 0.269, 0.25
    #Load data/marble22.jpg, Marble6, 0.269, 0.25
    #Load data/MarbleWhite0047b_S.jpg, Marble7, 0.269, 0.25
    #Load data/marbletile.jpg, MarbleTile1, 0.169, 0.4
    #Load data/floor065.jpg, MarbleTile2, 0.269, 0.25

    Load data/black_granite.jpg, Granite1, 0.1, 0.1

    #Load data/stucco1.jpg, Stucco1, 0.25, 0.25
    #Load data/stucco2.jpg, Stucco2, 0.25, 0.25
    Load data/stucco2f.jpg, Stucco2f, 0.25, 0.25
    #Load data/stucco3.jpg, Stucco3, 0.25, 0.25
    #Load data/stucco4.jpg, Stucco4, 0.25, 0.25
    #Load data/stucco4b.jpg, Stucco4b, 0.25, 0.25
    #Load data/stucco4c.jpg, Stucco4c, 0.25, 0.25
    #Load data/stucco4d.jpg, Stucco4d, 0.25, 0.25
    Load data/stucco4e.jpg, Stucco4e, 0.25, 0.25
    #Load data/stucco5.jpg, Stucco5, 0.25, 0.25
    Load data/stucco22.jpg, Stucco22, 0.25, 0.25
    #Load data/stucco22b.jpg, Stucco22b, 0.25, 0.25
    #Load data/stucco22c.jpg, Stucco22c, 0.25, 0.25
    #Load data/stucco22d.jpg, Stucco22d, 0.25, 0.25
    #Load data/stucco30.jpg, Stucco30, 0.25, 0.25

    Load data/cutston.jpg, Ceiling1, 0.269, 0.25

    Load data/cinderblocks.jpg, Concrete1, 0.25, 0.25
    Load data/cutston.jpg, Concrete2, 0.269, 0.25
    Load data/cem_tr.jpg, Concrete3, 0.269, 0.25

    Load data/metal1.jpg, Decor1, 0.25, 0.25

    Load data/cutston.jpg, InterExt, 1, 1
    Load data/intext.jpg, InterExt2, 1, 1
    Load data/intext.jpg, InterInt, 1, 1
    Load data/vents1b.jpg, VentsExt, 1, 1
    Load data/bracing1.jpg, VentsInt, 1, 1

    #Signs
    Load data/floorsign.jpg, FloorSign, 1, 1
    Load data/floorsignballroom.jpg, FloorSignBallroom, 1, 1
    Load data/floorsignbalcony.jpg, FloorSignBalcony, 1, 1
    Load data/floorsignhotel.jpg, FloorSignHotel, 1, 1
    Load data/floorsignlobby.jpg, FloorSignLobby, 1, 1
    Load data/floorsignmaint.jpg, FloorSignMaint, 1, 1
    Load data/floorsignmez.jpg, FloorSignMez, 1, 1
    Load data/floorsignmechanical.jpg, FloorSignMechanical, 1, 1
    Load data/floorsignobservatory.jpg, FloorSignObservatory, 1, 1
    Load data/floorsignoffices.jpg, FloorSignOffices, 1, 1
    Load data/floorsignpool.jpg, FloorSignPool, 1, 1
    Load data/floorsignresidential.jpg, FloorSignResidential, 1, 1
    Load data/floorsignroof.jpg, FloorSignRoof, 1, 1
    Load data/floorsignskylobby.jpg, FloorSignSkylobby, 1, 1

    #Miscellaneous
    Load data/metal080.jpg, ColumnTex, 0.5, 0.5
    #Load data/miscdoor1.jpg, Door1, 1, 1
    #Load data/miscdoor2.jpg, Door2, 1, 1
    #Load data/miscdoor3.jpg, Door3, 1, 1
    #Load data/miscdoor4.jpg, Door4, 1, 1
    #Load data/miscdoor5.jpg, Door5, 1, 1
    #Load data/miscdoor6.jpg, Door6, 1, 1
    #Load data/miscdoor7.jpg, Door7, 1, 1
    Load data/miscdoor8.jpg, Door8, 1, 1
    Load data/miscdoor9.jpg, Door9, 1, 1
    Load data/miscdoor9b.jpg, Door9b, 1, 1
    #Load data/door068.jpg, Door10, 1, 1
    #Load data/exitdoor.jpg, EmergencyExitDoor, 1, 1
    Load data/servicedoor1.jpg, ServiceDoor1, -1, 1
    #Load data/servicedoor2.jpg, ServiceDoor2, 1, 1
    #Load data/servicedoor3.jpg, ServiceDoor3, 1, 1
    Load data/downtown.jpg, Downtown, 1, 1
    Load data/grass2.jpg, Grass, 0.5, 0.5

    #Elevators and Stairwells
    Load data/elev1.jpg, ElevCeiling, 0.25, 0.25
    Load data/otis4_weaveceiling_3x3.jpg, ElevCeiling2_3x3, 1, 1
    Load data/otis4_weaveceiling_2x3.jpg, ElevCeiling2_2x3, 1, 1
    Load data/otis4_weaveceiling_3x2.jpg, ElevCeiling2_3x2, 1, 1
    Load data/otis4_downlightceiling.jpg, ElevCeiling3, 1, 1
    Load data/Carpet0006_S.jpg, ElevFloor, 0.25, 0.25
    Load data/Threadplate0055_2_S.jpg, ServiceElevFloor, 0.5, 0.5
    Load data/MetalBare0085_3_S.jpg, ServiceElevWall, 0.25, 0.25
    Load data/metal080.jpg, ServiceElevPanelMain, 0.5, 0.5
    #Load data/diamond18h.jpg, OfficeElevWall, 0.333, 0.333
    #Load data/diamond18b.jpg, ExpressElevWall, 0.333, 0.333
    #Load data/diamond18i.jpg, HotelElevWall, 0.333, 0.333
    #Load data/diamond18g.jpg, ResidentialElevWall, 0.333, 0.333
    Load data/metal1.jpg, ElevExt, 0.25, 0.25
    Load data/door2.jpg, ElevDoorsL, -1, 1
    Load data/door2.jpg, ElevDoorsR, 1, 1
    Load data/door2.jpg, ElevDoorsL2, 1, 1
    Load data/door2.jpg, ElevDoorsR2, -1, 1
    #Load data/text16.jpg, ElevDoors2, 1, 1
    Load data/aluminumdoor.jpg, ElevDoors3L, -1, 1
    Load data/aluminumdoor.jpg, ElevDoors3R, 1, 1
    Load data/aluminumdoor.jpg, ElevDoors3L2, 1, 1
    Load data/aluminumdoor.jpg, ElevDoors3R2, -1, 1
    #Load data/door1.jpg, ElevDoors4L, -1, 1
    #Load data/door1.jpg, ElevDoors4R, 1, 1
    #Load data/door1.jpg, ElevDoors4L2, 1, 1
    #Load data/door1.jpg, ElevDoors4R2, -1, 1
    Load data/brassdoor.jpg, ElevDoors5L, -1, 1
    Load data/brassdoor.jpg, ElevDoors5R, 1, 1
    Load data/brassdoor.jpg, ElevDoors5L2, 1, 1
    Load data/brassdoor.jpg, ElevDoors5R2, -1, 1
    Load data/dark muntz door.jpg, ElevDoors6L, -1, 1
    Load data/dark muntz door.jpg, ElevDoors6R, 1, 1
    Load data/dark muntz door.jpg, ElevDoors6L2, 1, 1
    Load data/dark muntz door.jpg, ElevDoors6R2, -1, 1
    Load data/otis4_weaveback.jpg, ElevWall1A, 1, 1
    Load data/otis4_weavebackdouble.jpg, ElevWall1B, 1, 1
    Load data/otis4_woodwall.jpg, ElevWall2A, 1, 1
    Load data/otis4_woodwalldouble.jpg, ElevWall2B, 1, 1
    Load data/panel-back4.jpg, BrassElevExtPanels, 1, 1
    Load data/panel-back3.jpg, ElevExtPanels, 1, 1
    Load data/panel-back4.jpg, ElevExtPanels2, 1, 1
    Load data/otis4_buttonpanel.jpg, ElevPanel, 1, 1
    Load data/otis4_weaveelevpanel.jpg, ElevPanelMain, 1, 1
    Load data/otis4_woodwallpanel.jpg, ElevPanelMain2, 1, 1
    Load data/cinderblocks.jpg, StairsWall, 0.25, 1
    Load data/cem_tr.jpg, Stairs, 0.269, 0.25
    Load data/servicedoor1.jpg, StairsDoor, -1, 1
    Load data/callbutton3.gif, BrassButtonUp, 1, 1
    Load data/callbutton3_litred.gif, BrassButtonDown_Lit, 1, -1
    Load data/callbutton3.gif, BrassButtonDown, 1, -1
    Load data/callbutton3_litred.gif, BrassButtonUp_Lit, 1, 1
    Load data/callbutton2_litgreen.gif, ButtonUp_Lit, 1, 1
    Load data/callbutton2_litgreen.gif, ButtonDown_Lit, 1, -1
    Load data/callbutton2_litamber.gif, SAmberUp_Lit, 1, 1
    Load data/callbutton2_litamber.gif, SAmberDown_Lit, 1, -1
    Load data/callbutton2.gif, ButtonUp, 1, 1
    Load data/callbutton2.gif, ButtonDown, 1, -1
    #Load data/darrow_single.jpg, ArrowUp, 1, 1
    #Load data/darrow_single.jpg, ArrowDown, 1, 1
    #Load data/darrow_single_otis_upgreen.jpg, ArrowUp_Lit, 1, 1
    #Load data/darrow_single_otis_downgreen.jpg, ArrowDown_Lit, 1, 1
    #Load data/darrow_single_otis_upred.jpg, ArrowUp_Lit2, 1, 1
    #Load data/darrow_single_otis_downred.jpg, ArrowDown_Lit2, 1, 1
    #Load data/darrow_single.jpg, ArrowUn_Lit, 1, 1
    #Load data/darrow_double_otis_upgreen.jpg, ArrowUp2, 1, 1
    #Load data/darrow_double_otis_downred.jpg, ArrowDown2, 1, 1
    #Load data/darrow_double_otis_upgreen2.jpg, ArrowUp3, 1, 1
    #Load data/darrow_double_otis_downred2.jpg, ArrowDown3, 1, 1
    #Load data/darrow_single.jpg, ButtonBlank, 1, 1
    Load data/dcircle_unlit.gif, IndCircle, 1, 1
    Load data/dcircle_lit.gif, IndCircleLit, 1, 1

    #Elevator Buttons
    Load data/black.jpg, Black, 1, 1
    Load data/yellow.jpg, BlackLit, 1, 1
    AddTextRange 1, 166, Black, Button%number%, nimbus_sans.ttf, 47, %number%, -1, -1, -1, -1, center, center, 255, 255, 255
    AddTextRange 1, 166, BlackLit, ButtonLit%number%, nimbus_sans.ttf, 47, %number%, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonL, nimbus_sans.ttf, 47, L, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonM, nimbus_sans.ttf, 47, M, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonMU, nimbus_sans.ttf, 47, MU, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonRF, nimbus_sans.ttf, 47, RF, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonRP, nimbus_sans.ttf, 47, RP, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP1, nimbus_sans.ttf, 47, P1, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP2, nimbus_sans.ttf, 47, P2, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP3, nimbus_sans.ttf, 47, P3, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP4, nimbus_sans.ttf, 47, P4, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP5, nimbus_sans.ttf, 47, P5, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP6, nimbus_sans.ttf, 47, P6, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP7, nimbus_sans.ttf, 47, P7, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL, nimbus_sans.ttf, 47, LL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonSP, nimbus_sans.ttf, 47, SP, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLSP, nimbus_sans.ttf, 47, LSP, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonST, nimbus_sans.ttf, 47, ST, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonA, nimbus_sans.ttf, 47, A, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB, nimbus_sans.ttf, 47, B, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonC, nimbus_sans.ttf, 47, C, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonD, nimbus_sans.ttf, 47, D, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonE, nimbus_sans.ttf, 47, E, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonF, nimbus_sans.ttf, 47, F, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonG, nimbus_sans.ttf, 47, G, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitL, nimbus_sans.ttf, 47, L, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitM, nimbus_sans.ttf, 47, M, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitMU, nimbus_sans.ttf, 47, MU, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitRF, nimbus_sans.ttf, 47, RF, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitRP, nimbus_sans.ttf, 47, RP, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitP1, nimbus_sans.ttf, 47, P1, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitP2, nimbus_sans.ttf, 47, P2, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitP3, nimbus_sans.ttf, 47, P3, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitP4, nimbus_sans.ttf, 47, P4, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitP5, nimbus_sans.ttf, 47, P5, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitP6, nimbus_sans.ttf, 47, P6, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitP7, nimbus_sans.ttf, 47, P7, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitLL, nimbus_sans.ttf, 47, LL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitSP, nimbus_sans.ttf, 47, SP, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitLSP, nimbus_sans.ttf, 47, LSP, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitST, nimbus_sans.ttf, 47, ST, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitA, nimbus_sans.ttf, 47, A, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitB, nimbus_sans.ttf, 47, B, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitC, nimbus_sans.ttf, 47, C, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitD, nimbus_sans.ttf, 47, D, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitE, nimbus_sans.ttf, 47, E, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitF, nimbus_sans.ttf, 47, F, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText BlackLit, ButtonLitG, nimbus_sans.ttf, 47, G, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonOpen, nimbus_sans.ttf, 28, Open, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonClose, nimbus_sans.ttf, 28, Close, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonOpenFrontTemp, nimbus_sans.ttf, 28, Open, -1, 30, -1, 54, center, center, 255, 255, 255
    AddText ButtonOpenFrontTemp, ButtonOpenFront, nimbus_sans.ttf, 28, Front, -1, 71, -1, 95, center, center, 255, 255, 255
    AddText Black, ButtonOpenRearTemp, nimbus_sans.ttf, 28, Open, -1, 30, -1, 54, center, center, 255, 255, 255
    AddText ButtonOpenRearTemp, ButtonOpenRear, nimbus_sans.ttf, 28, Rear, -1, 71, -1, 95, center, center, 255, 255, 255
    AddText Black, ButtonCloseFrontTemp, nimbus_sans.ttf, 28, Close, -1, 30, -1, 54, center, center, 255, 255, 255
    AddText ButtonCloseFrontTemp, ButtonCloseFront, nimbus_sans.ttf, 28, Front, -1, 71, -1, 95, center, center, 255, 255, 255
    AddText Black, ButtonCloseRearTemp, nimbus_sans.ttf, 28, Close, -1, 30, -1, 54, center, center, 255, 255, 255
    AddText ButtonCloseRearTemp, ButtonCloseRear, nimbus_sans.ttf, 28, Rear, -1, 71, -1, 95, center, center, 255, 255, 255
    AddText Black, ButtonStop, nimbus_sans.ttf, 28, Stop, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonAlarm, nimbus_sans.ttf, 28, Alarm, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonCancelTemp, nimbus_sans.ttf, 28, Call, -1, 30, -1, 54, center, center, 255, 255, 255
    AddText ButtonCancelTemp, ButtonCancel, nimbus_sans.ttf, 28, Cancel, -1, 71, -1, 95, center, center, 255, 255, 255
    
    #Floor Indicator
    AddTextRange 1, 166, Black, Ind_Button%number%, nimbus_sans.ttf, 47, %number%, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonL, nimbus_sans.ttf, 47, L, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonM, nimbus_sans.ttf, 47, M, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonMU, nimbus_sans.ttf, 47, MU, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonRF, nimbus_sans.ttf, 47, RF, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonRP, nimbus_sans.ttf, 47, RP, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonP1, nimbus_sans.ttf, 47, P1, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonP2, nimbus_sans.ttf, 47, P2, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonP3, nimbus_sans.ttf, 47, P3, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonP4, nimbus_sans.ttf, 47, P4, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonP5, nimbus_sans.ttf, 47, P5, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonP6, nimbus_sans.ttf, 47, P6, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonP7, nimbus_sans.ttf, 47, P7, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonLL, nimbus_sans.ttf, 47, LL, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonSP, nimbus_sans.ttf, 47, SP, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonLSP, nimbus_sans.ttf, 47, LSP, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonA, nimbus_sans.ttf, 47, A, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonB, nimbus_sans.ttf, 47, B, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind_ButtonEZ, nimbus_sans.ttf, 47, EZ, -1, -1, -1, -1, center, center, 0, 255, 0

    Load data/black.jpg, Ind2_ButtonBlank, 1, 1
    AddText Black, Ind2_ButtonL, nimbus_sans.ttf, 47, ST, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind2_ButtonLL, nimbus_sans.ttf, 47, A, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind2_ButtonP1, nimbus_sans.ttf, 47, B, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind2_ButtonP2, nimbus_sans.ttf, 47, C, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind2_ButtonP5, nimbus_sans.ttf, 47, D, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind2_ButtonSP, nimbus_sans.ttf, 47, E, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind2_ButtonLSP, nimbus_sans.ttf, 47, F, -1, -1, -1, -1, center, center, 0, 255, 0
    AddText Black, Ind2_ButtonG, nimbus_sans.ttf, 47, G, -1, -1, -1, -1, center, center, 0, 255, 0
<EndTextures>

Set 1 = 110 #building x length
Set 2 = 110 #building z length

#Landscape, Other Buildings, and Scenery
#AddGround Ground, Downtown, -158400, -158400, 158400, 158400, 0, 7920, 7920
#Cut Landscape, -%1%, -1, -%2%, %1%, 1, %2%, false, true

#Exterior and Interior
#Zone 1

Set 1 = 140 #building x length (Floor LL)
Set 2 = 140 #building z length (Floor LL)

<Floor -1>
    ID = LL
    Name = Lower Level
    Type = Basement
    Height = 9.5
    InterfloorHeight = 1.5
    Altitude = -12.5

    Set 3 = Marble1 #Floor Texture
    Set 4 = Granite1 #Wall Texture
    Set 5 = Ceiling1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -11, %1%, %2%, 0, 0, 0, 0, False
    AddFloor Floor, Concrete3, 1.5, -%1%, -%2%, %1%, -11, 0, 0, 0, 0, False
    AddFloor Floor, Concrete3, 1.5, -158.42 + 6.25 - 0.33, -88, -%1%, -29.66 - 18 - 0.33, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -11, %1%, %2%, %height%, %height%, 0, 0, False
    AddFloor Ceiling, Concrete3, 1.5, -%1%, -%2%, %1%, -11, %height%, %height%, 0, 0, False
    AddFloor Ceiling, Concrete3, 1.5, -158.42 + 6.25 - 0.33, -88, -%1%, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, False

    #Internal Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, Concrete1, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall Front, Concrete1, 0, -158.42 + 6.25 + 0.33, -84.67, -%1%, -88, %height%, %height%, 0, 0, 0, 1, False
    AddWall Left, %4%, 0, -%1%, -11.33, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall Left, Concrete1, 0, -%1%, -%2%, -%1%, -88, %height%, %height%, 0, 0, 0, 1, False
    AddWall Left, Concrete1, 0, -%1%, -29.66 - 18 - 0.33, -%1%, -11.33, %height%, %height%, 0, 0, 0, 1, False
    AddWall Left, Concrete1, 0, -158.42 + 6.25 + 0.33, -84.67, -158.42 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, %1%, -11.33, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall Right, Concrete1, 0, %1%, -%2%, %1%, -11.33, %height%, %height%, 0, 0, 0, 1, False
    AddWall Back, %4%, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    WallOrientation = center
    DrawWalls = true, true, false, false, false, false
    TextureOverride Concrete1, %4%, Concrete1, Concrete1, Concrete1, Concrete1
    AddWall Wall1, Concrete1, 0.66, 15.83, -11.33, %1%, -11.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride Concrete1, %4%, Concrete1, Concrete1, Concrete1, Concrete1
    AddWall Wall1, Concrete1, 0.66, -%1%, -11.33, -15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall1, Concrete1, 0.66, -15.83, -11.33, 15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, Concrete1, 0.33, -77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, -77.48 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, Concrete1, 0.33, -56.82 - 4.25 - 0.33, -29.66 - 18 - 0.33, -56.82 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall3, Concrete1, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -27 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, Concrete1, 0.33, 15.83 - 6.25 - 0.33, -68, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, Concrete1, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall6, Concrete1, 0.33, 77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, 77.48 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, 53.65 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, Concrete1, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31, %4%, 0.33, -22.66 - 4.25 - 0.33, 11.33, -22.66 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, Concrete1, 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, %4%, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, -22.66 - 4.25 - 0.33, 43.66 + 10.67, -10.17 - 4.25 - 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, Concrete1, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 110, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40, Concrete1, 0.33, -110, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall10, Concrete1, 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, 77.48 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, Concrete1, 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18 - 0.33, 56.82 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, Concrete1, 0.33, 27 + 4.25 + 0.33, -29.66 - 18 - 0.33, 27 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, Concrete1, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, Concrete1, 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, Concrete1, 0.33, -77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, -77.48 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, 11.83 + 6.25 + 0.33, -11.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 53.65 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 27.08 + 4.92 + 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, 27.08 + 4.92 + 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, %4%, 0.33, -24.33 - 5.92 - 0.33, 11.33, -22.66 - 4.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23, %4%, 0.33, -57.83 - 5.25 - 0.33, 33.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall24, Concrete1, 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18, 110, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, Concrete1, 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18, 77.48 - 4.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, Concrete1, 0.33, 27 + 4.25 + 0.33, -29.66 - 18, 47.66 - 4.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27, Concrete1, 0.33, -110, -29.66 - 18, -77.48 - 4.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall28, Concrete1, 0.33, -77.48 + 4.25 + 0.33, -29.66 - 18, -56.82 - 4.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall30, %4%, 0.33, -22.66 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, Concrete1, 0.33, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, Concrete1, 0.33, -27 - 4.25, -34.16 + 13.5 + 0.33, -27 - 4.25, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, %4%, 0.33, -22.66 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, %4%, 0.33, -22.66 - 4.25, 22.16 + 10.5 + 0.33, -22.66 - 4.25, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, Concrete1, 0.33, 15.83 - 6.25, -68.33, 15.83 - 6.25, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    DrawWalls = true, true, false, false, false, false
    AddWall Wall41, Concrete1, 0.33, 110, -29.66 - 18 - 0.33, 110, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, Concrete1, 0.33, -%1%, -68, 15.83 - 6.25, -68, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, Concrete1, 0.33, 35, -68, %1%, -68, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall48, Concrete1, 0.33, -%1%, -88, 35.33, -88, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall50, Concrete1, 0.33, -16.58, -140, -16.58, -88, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall54, Concrete1, 0.33, 50, -98, 50, -68, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall55, Concrete1, 0.33, 35, -98, 100.33, -98, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall57, Concrete1, 0.33, 49.67, -105, 57.33, -105, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall58, Concrete1, 0.33, 50, -140, 50, -105, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall60, Concrete1, 0.33, 65, -140, 65, -118, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall63, Concrete1, 0.33, -158.42 + 6.25 + 0.33, -64.67, -%1%, -68, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = left
    AddWall Wall42, Concrete1, 0.33, -110, -29.66 - 18 - 0.33, -110, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall47, Concrete1, 0.33, 35, -%2%, 35, -68, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall53, Concrete1, 0.33, -31.58, -124, -31.58, -112, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall54, Concrete1, 0.33, 100, -118, 100, -68, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall56, Concrete1, 0.33, 57, -105.33, 57, -98, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall59, Concrete1, 0.33, 35, -118, 100.33, -118, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall61, Concrete1, 0.33, 110, -140, 110, -68, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall62, Concrete1, 0.33, 110, -81, %1%, -81, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = center
    AddWall Wall43, Concrete1, 0.33, -96.03, -29.66 - 18 - 0.33, -96.03, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, Concrete1, 0.33, 96.03, -29.66 - 18 - 0.33, 96.03, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall49, Concrete1, 0.33, -31.58, -118, -16.58, -118, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = left
    AddWall Wall51Bottom, Concrete1, 0.33, -31.58, -112, -31.58, -88.33, 2.5, 2.5, 0, 0, 0, 0, False
    AddWall Wall51Top, Concrete1, 0.33, -31.58, -112, -31.58, -88.33, 2.5, 2.5, 7, 7, 0, 0, False
    AddWall Wall52Bottom, Concrete1, 0.33, -31.58, -140, -31.58, -124, 2.5, 2.5, 0, 0, 0, 0, False
    AddWall Wall52Top, Concrete1, 0.33, -31.58, -140, -31.58, -124, 2.5, 2.5, 7, 7, 0, 0, False
    AddWall FillerSide, Concrete1, 0.33, -31.58, -124, -31.58 + 0.33, -124, 4.5, 4.5, 2.5, 2.5, 0, 0, False
    WallOrientation = right
    AddWall FillerSide, Concrete1, 0.33, -31.58, -112, -31.58 + 0.33, -112, 4.5, 4.5, 2.5, 2.5, 0, 0, False

    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor FillerBottom, Concrete1, 1.5, -31.58, -112, -31.58 + 0.33, -88.33, 2.5, 2.5, 0, 0, False
    AddFloor FillerBottom, Concrete1, 1.5, -31.58, -140, -31.58 + 0.33, -124, 2.5, 2.5, 0, 0, False

    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor FillerTop, Concrete1, 1.5, -31.58, -112, -31.58 + 0.33, -88.33, 7, 7, 0, 0, False
    AddFloor FillerTop, Concrete1, 1.5, -31.58, -140, -31.58 + 0.33, -124, 7, 7, 0, 0, False

    WallOrientation = center
    DrawWalls = true, true, false, false, false, false
    SetAutoSize = false, false
    AddWall Wall51Window, Window, 0, -31.58 + 0.165, -112, -31.58 + 0.165, -88.33, 4.5, 4.5, 2.5, 2.5, 2, 1, False
    AddWall Wall52Window, Window, 0, -31.58 + 0.165, -140, -31.58 + 0.165, -124, 4.5, 4.5, 2.5, 2.5, 1, 1, False
    SetAutoSize = true, true

    #Core Doors
    WallOrientation = center

    #To Service Elevators
    AddDoor Door8, 0.2, 5, 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 8, -1.75, -11.33, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.66, 0, -11.33, 7, 8, 0, true, 0, 0
    
    #Stairwell Exit
    AddDoor Door8, 0.2, 4, -31.415, -15.83, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -31.415, -15.83, 3.5, 8, 0, false, 0, 0

    #Door to Conference Service Elevator
    AddDoor Door8, 0.2, 2, -27.075, 36.565, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -27.075, 36.565, 3.5, 8, 0, false, 0, 0

    #East Corridor Entrance
    AddDoor Door8, 0.2, 6, 125 + 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 7, 125 - 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.66, 125, -11.33, 7, 8, 0, true, 0, 0

    #West Corridor Entrance
    AddDoor Door8, 0.2, 5, -125 + 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 8, -125 - 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.66, -125, -11.33, 7, 8, 0, true, 0, 0

    #Corridor Access Door 1
    AddDoor Door8, 0.2, 4, 9.25 + 0.165, -58 + 1.75, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 1, 9.25 + 0.165, -58 - 1.75, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 9.25 + 0.165, -58, 7, 8, 0, false, 0, 0

    #Corridor Access Door 2
    AddDoor Door8, 0.2, 6, -125 + 1.75, -68.165, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 7, -125 - 1.75, -68.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -125, -68.165, 7, 8, 0, true, 0, 0

    #Room LL01 West
    AddDoor Door8, 0.2, 5, -125 + 1.75, -88.165, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 8, -125 - 1.75, -88.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -125, -88.165, 7, 8, 0, true, 0, 0

    #Room LL01 East
    AddDoor Door8, 0.2, 5, -36.08 + 1.75, -88.165, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 8, -36.08 - 1.75, -88.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -36.08, -88.165, 7, 8, 0, true, 0, 0

    #Room LL01A Corridor Entrance
    AddDoor Door8, 0.2, 8, -28.58, -88.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -28.58, -88.165, 3.5, 8, 0, true, 0, 0

    #Room LL01A
    AddDoor Door8, 0.2, 2, -31.58 + 0.165, -115, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -31.58 + 0.165, -115, 3.5, 8, 0, false, 0, 0

    #Room LL01B
    AddDoor Door8, 0.2, 3, -31.58 + 0.165, -121, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -31.58 + 0.165, -121, 3.5, 8, 0, false, 0, 0

    #Room LL02
    AddDoor Door8, 0.2, 7, -67.15, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -67.15, -29.66 - 18 - 0.165, 3.5, 8, 0, true, 0, 0

    #Room LL03
    AddDoor Door8, 0.2, 5, 30.25 + 1.75, -88.165, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 8, 30.25 - 1.75, -88.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 30.25, -88.165, 7, 8, 0, true, 0, 0

    #Room LL03A
    AddDoor Door8, 0.2, 2, 35 + 0.165, -95, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 35 + 0.165, -95, 3.5, 8, 0, false, 0, 0

    #Room LL03B Corridor Entrance
    AddDoor Door8, 0.2, 5, 47, -68.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 47, -68.165, 3.5, 8, 0, true, 0, 0

    #Room LL03B
    AddDoor Door8, 0.2, 3, 35 + 0.165, -121, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 35 + 0.165, -121, 3.5, 8, 0, false, 0, 0

    #Room LL04
    AddDoor Door8, 0.2, 7, 37.33, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 37.33, -29.66 - 18 - 0.165, 3.5, 8, 0, true, 0, 0

    #Room LL05
    AddDoor Door8, 0.2, 5, 75 + 1.75, -68.165, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 8, 75 - 1.75, -68.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 75, -68.165, 7, 8, 0, true, 0, 0

    #Room LL05A
    AddDoor Door8, 0.2, 5, 53.5, -98.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 53.5, -98.165, 3.5, 8, 0, true, 0, 0

    #Room LL06
    AddDoor Door8, 0.2, 6, 67.15, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 67.15, -29.66 - 18 - 0.165, 3.5, 8, 0, true, 0, 0

    #Room LL07
    AddDoor Door8, 0.2, 5, 105, -68.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 105, -68.165, 3.5, 8, 0, true, 0, 0

    #Room LL07A
    AddDoor Door8, 0.2, 3, 110.165, -71, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 110.165, -71, 3.5, 8, 0, false, 0, 0

    #Room LL07A Entrance from LL07B
    AddDoor Door8, 0.2, 7, 113, -81 + 0.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 113, -81 + 0.165, 3.5, 8, 0, true, 0, 0

    #Room LL07B
    AddDoor Door8, 0.2, 2, 110.165, -137, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 110.165, -137, 3.5, 8, 0, false, 0, 0

    #Room LL07C
    AddDoor Door8, 0.2, 6, 97, -118 + 0.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 97, -118 + 0.165, 3.5, 8, 0, true, 0, 0

    #Room LL07D
    AddDoor Door8, 0.2, 1, 65 - 0.165, -137, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 65 - 0.165, -137, 3.5, 8, 0, false, 0, 0

    #Room LL07D Entrance from LL07C
    AddDoor Door8, 0.2, 5, 62, -118 + 0.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 62, -118 + 0.165, 3.5, 8, 0, true, 0, 0

    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, %1%, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, -%1%, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1%, %2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
<EndFloor>

Set 1 = 110 #building x length
Set 2 = 110 #building z length

<Floor -2>
    ID = P1
    Name = Parking Level 1
    Type = Basement
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

<Floor -3>
    ID = P2
    Name = Basement Level 2
    Type = Basement
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

<Floor -4>
    ID = P3
    Name = Basement Level 3
    Type = Basement
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

<Floor -5>
    ID = P4
    Name = Basement Level 4
    Type = Basement
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

<Floor -6>
    ID = P5
    Name = Basement Level 5
    Type = Basement
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

<Floor -7>
    ID = P6
    Name = Basement Level 6
    Type = Basement
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

<Floor -8>
    ID = P7
    Name = Basement Level 7
    Type = Basement
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

<Floor -9>
    ID = SP
    Name = Staff Parking
    Type = Basement
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

<Floor -10>
    ID = LSP
    Name = Lower Staff Parking
    Type = Basement
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

<Floor -11>
    ID = G
    Name = Level G
    Type = Basement
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

<Floor -12>
    ID = G
    Name = Level G
    Type = Basement
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

#Parking Garage Entrance/Exit

#Entrance/Exit Ramps
    #Ramps
    SetAutoSize = false, false
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Landscape, P1Ramp, ParkingRoadZ, 1.5, -190, -85, -165, 190, Floor(-2).Altitude + Floor(-2).InterfloorHeight, 0, 1, 4
    AddFloor Landscape, Entrance/Exit, ParkingRoadZ, 1.5, -190, 190, -165, 220, 0, 0, 1, 4
    AddFloor Landscape, P1Ramp, ParkingRoadZ, 1.5, 165, -190, 190, 85, 0, Floor(-2).Altitude + Floor(-2).InterfloorHeight, 1, 4
    AddFloor Landscape, Entrance/Exit, ParkingRoadZ, 1.5, 165, -220, 190, -190, 0, 0, 1, 4
    SetAutoSize = true, true

    #Ramp Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Landscape, Left, Concrete1, 0, 165, -190, 165, 85, Floor(-2).Height, Floor(-2).Height, 0, Floor(-2).Altitude + Floor(-2).InterfloorHeight, 0, 0
    AddWall Landscape, Left, Concrete1, 0, 165, -200, 165, -190, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    AddWall Landscape, Left, Concrete1, 0, -190, 190, -190, 200, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    AddWall Landscape, Left, Concrete1, 0, -190, -85, -190, 190, Floor(-2).Height, Floor(-2).Height, Floor(-2).Altitude + Floor(-2).InterfloorHeight, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Landscape, Right, Concrete1, 0, 190, -200, 190, -190, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    AddWall Landscape, Right, Concrete1, 0, 190, -190, 190, 85, Floor(-2).Height, Floor(-2).Height, 0, Floor(-2).Altitude + Floor(-2).InterfloorHeight, 0, 0
    AddWall Landscape, Right, Concrete1, 0, -165, -85, -165, 190, Floor(-2).Height, Floor(-2).Height, Floor(-2).Altitude + Floor(-2).InterfloorHeight, 0, 0, 0
    AddWall Landscape, Right, Concrete1, 0, -165, 190, -165, 200, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0

    #Ceilings
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Landscape, Ceiling, Concrete3, 1.5, -190, -85, -165, 190, Floor(-2).Altitude + Floor(-2).FullHeight, 0 + Floor(-2).Height, 0, 0
    AddFloor Landscape, Ceiling, Concrete3, 1.5, 165, -190, 190, 85, 0 + Floor(-2).Height, Floor(-2).Altitude + Floor(-2).FullHeight, 0, 0

    DrawWalls = true, true, false, false, false, false
    TextureOverride Concrete3, Concrete2, Concrete3, Concrete3, Concrete3, Concrete3
    AddFloor Landscape, BoothCeiling, Concrete3, 1, -191, 70, -164, 200, 0 + Floor(-2).Height, 0 + Floor(-2).Height, 0, 0
    TextureOverride Concrete3, Concrete2, Concrete3, Concrete3, Concrete3, Concrete3
    AddFloor Landscape, BoothCeiling, Concrete3, 1, 164, -200, 191, -70, 0 + Floor(-2).Height, 0 + Floor(-2).Height, 0, 0

    #Entrance/Exit Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Landscape, Wall1, Concrete1, 0.33, 164, -200, 164, -70, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    AddWall Landscape, Wall4, Concrete1, 0.33, 164, -200, 165, -200, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    AddWall Landscape, Wall5, Concrete1, 0.33, 165, -200, 190, -200, 1, 1, Floor(-2).Height, Floor(-2).Height, 0, 0
    AddWall Landscape, Wall6, Concrete1, 0.33, 190, -200, 191, -200, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    AddWall Landscape, Wall7, Concrete1, 0.33, -191, 70, -191, 200, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    AddWall Landscape, Wall8, Concrete1, 0.33, -191, 70, -164, 70, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Landscape, Wall2, Concrete1, 0.33, 191, -200, 191, -70, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    AddWall Landscape, Wall3, Concrete1, 0.33, 164, -70, 191, -70, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    AddWall Landscape, Wall9, Concrete1, 0.33, -164, 70, -164, 200, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    AddWall Landscape, Wall10, Concrete1, 0.33, -165, 200, -164, 200, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0
    AddWall Landscape, Wall11, Concrete1, 0.33, -190, 200, -165, 200, 1, 1, Floor(-2).Height, Floor(-2).Height, 0, 0
    AddWall Landscape, Wall12, Concrete1, 0.33, -191, 200, -190, 200, Floor(-2).Height + 1, Floor(-2).Height + 1, 0, 0, 0, 0

#Landscaping
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Landscape, Grass, Grass, 1.5, 190, -220, 220, -70, 0, 0, 0, 0
    AddFloor Landscape, Grass, Grass, 1.5, %1%, -%2%, 165, -70, 0, 0, 0, 0
    AddFloor Landscape, Grass, Grass, 1.5, %1%, -70, 220, %2%, 0, 0, 0, 0
    AddFloor Landscape, Grass, Grass, 1.5, 44, -220, 165, -%2%, 0, 0, 0, 0
    AddFloor Landscape, South Entrance Walkway, Marble1, 1.5, -44, -220, 44, -%2%, 0, 0, 0, 0
    AddFloor Landscape, Grass, Grass, 1.5, -220, -220, -44, -%2%, 0, 0, 0, 0
    AddFloor Landscape, Grass, Grass, 1.5, -220, 70, -190, 220, 0, 0, 0, 0
    AddFloor Landscape, Grass, Grass, 1.5, -165, 70, -%1%, %2%, 0, 0, 0, 0
    AddFloor Landscape, Grass, Grass, 1.5, -220, -%2%, -%1%, 70, 0, 0, 0, 0
    AddFloor Landscape, Grass, Grass, 1.5, -165, %2%, -44, 220, 0, 0, 0, 0
    AddFloor Landscape, South Entrance Walkway, Marble1, 1.5, -44, %2%, 44, 220, 0, 0, 0, 0
    AddFloor Landscape, Grass, Grass, 1.5, 44, %2%, 220, 220, 0, 0, 0, 0

<Floors -10 to -2>
    Set 3 = Concrete3 #Floor Texture
    Set 4 = Concrete1 #Wall Texture
    Set 5 = Concrete3 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    WallOrientation = left
    Drawwalls = true, true, false, false, false, false
    AddWall Wall1, %4%, 0.33, -24.33 - 5.92 - 0.33, -11.33, 11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    DrawWalls = true, false, false, false, false, false
    AddWall Wall3, %4%, 0.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, 53.64 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, -10.17 - 4.25 - 0.33, 27.08 + 5.25 + 0.66, -10.17 - 4.25 - 0.33, 48.745 + 5.225 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall10, %4%, 0.33, -22.66 - 4.25 - 0.33, 11.33, -22.66 - 4.25 - 0.33, 27.08 + 5.25 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, -24.33 - 5.92 - 0.33, -11.33, -24.33 - 5.92 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    if[%floor% ! -2] AddWall Wall13, %4%, 0.33, -10.17 - 4.25 - 0.33, 48.745 + 5.225 + 0.33, -0.08 - 5.5 - 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    if[%floor% ! -2] AddWall Wall14, %4%, 0.33, -0.08 - 5.5 - 0.33, 48.745 + 5.225 + 0.66, -0.08 - 5.5 - 0.33, 37.91 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall2, %4%, 0.33, 11.83 + 6.25 + 0.33, -11.33, 11.83 + 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, 53.64 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, 53.64 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 22.08 + 16.33 + 0.33, 27.08 + 4.92 + 0.33, 53.64 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall6, %4%, 0.33, 22.08 + 16.33 + 0.33, 27.08 + 4.92 + 0.33, 22.08 + 16.33 + 0.33, 48.745 + 5.225 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, -10.17 - 4.25 - 0.33, 48.745 + 5.225 + 0.66, 22.08 + 16.33 + 0.33, 48.745 + 5.225 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, -22.66 - 4.25 - 0.33, 27.08 + 5.25 + 0.66, -10.17 - 4.25 - 0.33, 27.08 + 5.25 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, %4%, 0.33, -24.33 - 5.92 - 0.33, 11.33, -22.66 - 4.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    if[%floor% ! -2] AddWall Wall15, %4%, 0.33, -10.17 - 4.25 - 0.33, 37.91 + 4.92 + 0.33, -0.08 - 5.5 - 0.33, 37.91 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    if[%floor% ! -2] AddWall Wall16, %4%, 0.33, -10.17 - 4.25, 37.91 + 4.92 + 0.33, -10.17 - 4.25, 48.745 + 5.225 + 0.66, %height%, %height%, 0, 0, 0, 0, False

    #Core Doors
    WallOrientation = center
    AddDoor ServiceDoor1, 0.2, 5, 1.75, -11.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -1.75, -11.165, 3.5, 8, 0, 1, 1
    if[%floor% ! -2] AddDoor ServiceDoor1, 0.2, 4, -14.585, 48.73, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 0, -11.165, 7, 8, 0, true, 0, 0
    if[%floor% ! -2] AddFillerWalls ConnectionWall, 0.33, -14.585, 48.73, 3.5, 8, 0, false, 0, 0
<EndFloors>

#Parking Ramps and Main Walls
#The ring to the north entrance is Ring 1.
#The ring to the south entrance is Ring 2.

<Floors -10 to -2>
Set 12 = (%fullheight% + Floor(%floor% + 1).InterfloorHeight) / 2
<EndFloors>

<Floor -9>
    #Internal Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -%1%, -%2%, 165, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Front, %4%, 0, -165, 85, -%1%, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, -%1%, -%2%, -%1%, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, %1%, -85, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, %1%, -85, 190, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, -165, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True

    #Ring 1
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, -190, 85, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    AddFloor Ring1_SPRamp1, ParkingRoadZ, 1.5, -190, %2%, -165, 165, %interfloorheight%, %12%, 1, 1, True
    AddFloor Ring1_SPMid, ParkingRoadCurve1, 1.5, -190, 165, -165, 190, %12%, %12%, 1, 1, True
    ReverseAxis = true
    AddFloor Ring1_SPRamp2, ParkingRoadX, 1.5, -165, 190, -%1%, 165, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 1, 1, True
    ReverseAxis = false
    SetAutoSize = true, true

    #Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Left, %4%, 0, -190, 85, -190, %1%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, -190, %1%, -190, 165, %height%, %height%, %interfloorheight%, %12%, 0, 1, True
    AddWall Left, %4%, 0, -190, 165, -190, 190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Front, %4%, 0, -165, 165, -%1%, 165, %height%, %height%, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Back, %4%, 0, -190, 190, -165, 190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Back, %4%, 0, -165, 190, -%1%, 190, %height%, %height%, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True
    AddWall Right, %4%, 0, -165, %1%, -165, 165, %height%, %height%, %interfloorheight%, %12%, 0, 1, True

    #Ring 2
    SetAutoSize = false, false
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoadX, 1.5, %1%, -%2%, 165, -85, %interfloorheight%, %interfloorheight%, 1, 1, True
    AddFloor Floor, ParkingRoadCurve2, 1.5, 165, -%2%, 190, -85, %interfloorheight%, %interfloorheight%, 1, 1, True

    AddFloor Ring2_SPRamp1, ParkingRoadZ, 1.5, 165, -165, 190, -%2%, %12%, %interfloorheight%, 1, 1, True
    AddFloor Ring2_SPMid, ParkingRoadCurve4, 1.5, 165, -190, 190, -165, %12%, %12%, 1, 1, True
    ReverseAxis = true
    AddFloor Ring2_SPRamp2, ParkingRoadX, 1.5, %1%, -165, 165, -190, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 1, 1, True
    ReverseAxis = false
    SetAutoSize = true, true

    #Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, 165, -190, 190, -190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Front, %4%, 0, %1%, -190, 165, -190, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 0, 1, True
    AddWall Left, %4%, 0, 165, -165, 165, -%1%, %height%, %height%, %12%, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, 190, -%1%, 190, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, 190, -165, 190, -%1%, %height%, %height%, %12%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, 190, -190, 190, -165, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Back, %4%, 0, %1%, -165, 165, -165, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 0, 1, True
<EndFloor>

<Floor -8>
    #Internal Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -%1%, -%2%, 85, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, -%1%, -%2%, -%1%, 165, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, 85, -165, 85, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, -85, %2%, -85, 165, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, %1%, -165, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, -85, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True

    #Ring 1
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, -%1%, %2%, -85, 190, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    ReverseAxis = true
    AddFloor Ring1_P7Ramp, ParkingRoadX, 1.5, -85, 190, 85, 165, %interfloorheight%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 2, 1, True
    ReverseAxis = false
    SetAutoSize = true, true

    #Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -85, 165, 85, 165, %height%, %height%, %interfloorheight%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Back, %4%, 0, -%1%, 190, -85, 190, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, -85, 190, 85, 190, %height%, %height%, %interfloorheight%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True

    #Ring 2
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, 85, -190, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    ReverseAxis = true
    AddFloor Ring2_P7Ramp, ParkingRoadX, 1.5, -85, -165, 85, -190, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %interfloorheight%, 2, 1, True
    ReverseAxis = false
    SetAutoSize = true, true

    #Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, 85, -190, %1%, -190, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Front, %4%, 0, -85, -190, 85, -190, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Back, %4%, 0, -85, -165, 85, -165, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %interfloorheight%, 0, 1, True
<EndFloor>

<Floor -7>
    #Internal Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -85, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, -%1%, -165, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, 85, %2%, 85, 165, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, -85, -165, -85, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, %1%, -%2%, %1%, 165, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, -%1%, %2%, 85, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True

    #Ring 1
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, 85, %2%, %1%, 190, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    ReverseAxis = true
    AddFloor Ring1_P6Ramp1, ParkingRoadX, 1.5, %1%, 190, 165, 165, %interfloorheight%, %12%, 0, 0, True
    ReverseAxis = false
    AddFloor Ring1_P6Mid, ParkingRoadCurve2, 1.5, 165, 165, 190, 190, %12%, %12%, 0, 0, True
    AddFloor Ring1_P6Ramp2, ParkingRoadZ, 1.5, 165, %2%, 190, 165, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 0, 0, True
    SetAutoSize = true, true

    #Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, %1%, 165, 165, 165, %height%, %height%, %interfloorheight%, %12%, 0, 1, True
    AddWall Left, %4%, 0, 165, %2%, 165, 165, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Back, %4%, 0, 85, 190, %1%, 190, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, %1%, 190, 165, 190, %height%, %height%, %interfloorheight%, %12%, 0, 1, True
    AddWall Back, %4%, 0, 165, 190, 190, 190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Right, %4%, 0, 190, 165, 190, 190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Right, %4%, 0, 190, %2%, 190, 165, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 0, 1, True

    #Ring 2
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, -%1%, -190, -85, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    ReverseAxis = true
    AddFloor Ring2_P6Ramp1, ParkingRoadX, 1.5, -165, -165, -%1%, -190, %12%, %interfloorheight%, 1, 1, True
    ReverseAxis = false
    AddFloor Ring2_P6Mid, ParkingRoadCurve3, 1.5, -190, -190, -165, -165, %12%, %12%, 1, 1, True
    AddFloor Ring2_P6Ramp2, ParkingRoadZ, 1.5, -190, -165, -165, -%2%, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 1, 1, True
    SetAutoSize = true, true

    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -%1%, -190, -85, -190, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Front, %4%, 0, -165, -190, -%1%, -190, %height%, %height%, %12%, %interfloorheight%, 0, 1, True
    AddWall Front, %4%, 0, -190, -190, -165, -190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Left, %4%, 0, -190, -190, -190, -165, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Left, %4%, 0, -190, -165, -190, -%2%, %height%, %height%, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Back, %4%, 0, -165, -165, -%1%, -165, %height%, %height%, %12%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, -165, -165, -165, -%2%, %height%, %height%, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True
<EndFloor>

<Floor -6>
    #Internal Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -165, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, -%1%, -85, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, %1%, 85, 165, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, %1%, -%2%, %1%, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, -165, -85, -%1%, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, -%1%, %2%, 165, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True

    #Ring 1
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, %1%, 85, 190, %2%, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    AddFloor Ring1_P5Ramp, ParkingRoadZ, 1.5, 165, -85, 190, 85, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %interfloorheight%, 1, 2, True
    SetAutoSize = true, true

    #Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Left, %4%, 0, 165, -85, 165, 85, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, 190, 85, 190, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, 190, -85, 190, 85, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %interfloorheight%, 0, 1, True

    #Ring 2
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, -190, -%2%, -%1%, -85, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    AddFloor Ring2_P5Ramp, ParkingRoadZ, 1.5, -190, -85, -165, 85, %interfloorheight%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 1, 2, True
    SetAutoSize = true, true

    #Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Left, %4%, 0, -190, -%2%, -190, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, -190, -85, -190, 85, %height%, %height%, %interfloorheight%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, -165, -85, -165, 85, %height%, %height%, %interfloorheight%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True

<EndFloor>

<Floor -5>
    #Internal Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -%1%, -%2%, 165, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Front, %4%, 0, -165, 85, -%1%, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, -%1%, -%2%, -%1%, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, %1%, -85, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, %1%, -85, 165, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, -165, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True

    #Ring 1
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, %1%, -%2%, 190, -85, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    AddFloor Ring1_P4Ramp1, ParkingRoadZ, 1.5, 165, -165, 190, -%2%, %12%, %interfloorheight%, 1, 1, True
    AddFloor Ring1_P4Mid, ParkingRoadCurve4, 1.5, 165, -190, 190, -165, %12%, %12%, 1, 1, True
    ReverseAxis = true
    AddFloor Ring1_P4Ramp2, ParkingRoadX, 1.5, %1%, -165, 165, -190, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 1, 1, True
    ReverseAxis = false
    SetAutoSize = true, true

    #Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, 165, -190, 190, -190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Front, %4%, 0, %1%, -190, 165, -190, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 0, 1, True
    AddWall Left, %4%, 0, 165, -165, 165, -%1%, %height%, %height%, %12%, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, 190, -%1%, 190, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, 190, -165, 190, -%1%, %height%, %height%, %12%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, 190, -190, 190, -165, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Back, %4%, 0, %1%, -165, 165, -165, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 0, 1, True

    #Ring 2
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, -190, 85, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    AddFloor Ring2_P4Ramp1, ParkingRoadZ, 1.5, -190, %2%, -165, 165, %interfloorheight%, %12%, 1, 1, True
    AddFloor Ring2_P4Mid, ParkingRoadCurve1, 1.5, -190, 165, -165, 190, %12%, %12%, 1, 1, True
    ReverseAxis = true
    AddFloor Ring2_P4Ramp2, ParkingRoadX, 1.5, -165, 190, -%1%, 165, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 1, 1, True
    ReverseAxis = false
    SetAutoSize = true, true

    #Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Left, %4%, 0, -190, 85, -190, %1%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, -190, %1%, -190, 165, %height%, %height%, %interfloorheight%, %12%, 0, 1, True
    AddWall Left, %4%, 0, -190, 165, -190, 190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Front, %4%, 0, -165, 165, -%1%, 165, %height%, %height%, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Back, %4%, 0, -190, 190, -165, 190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Back, %4%, 0, -165, 190, -%1%, 190, %height%, %height%, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True
    AddWall Right, %4%, 0, -165, %1%, -165, 165, %height%, %height%, %interfloorheight%, %12%, 0, 1, True
<EndFloor>

<Floor -4>
    #Internal Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -%1%, -%2%, 85, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, -%1%, -%2%, -%1%, 165, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, 85, -165, 85, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, -85, %2%, -85, 165, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, %1%, -165, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, -85, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True

    #Ring 1
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, 85, -190, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    ReverseAxis = true
    AddFloor Ring1_P3Ramp, ParkingRoadX, 1.5, -85, -165, 85, -190, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %interfloorheight%, 2, 1, True
    ReverseAxis = false
    SetAutoSize = true, true

    #Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, 85, -190, %1%, -190, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Front, %4%, 0, -85, -190, 85, -190, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Back, %4%, 0, -85, -165, 85, -165, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %interfloorheight%, 0, 1, True

    #Ring 2
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, -%1%, %2%, -85, 190, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    ReverseAxis = true
    AddFloor Ring2_P3Ramp, ParkingRoadX, 1.5, -85, 190, 85, 165, %interfloorheight%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 2, 1, True
    ReverseAxis = false
    SetAutoSize = true, true

    #Internal Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -85, 165, 85, 165, %height%, %height%, %interfloorheight%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Back, %4%, 0, -%1%, 190, -85, 190, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, -85, 190, 85, 190, %height%, %height%, %interfloorheight%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True
<EndFloor>

<Floor -3>
    #Internal Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -85, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, -%1%, -165, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, 85, %2%, 85, 165, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, -85, -165, -85, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, %1%, -%2%, %1%, 165, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, -%1%, %2%, 85, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True

    #Ring 1
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, -%1%, -190, -85, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    ReverseAxis = true
    AddFloor Ring1_P2Ramp1, ParkingRoadX, 1.5, -165, -165, -%1%, -190, %12%, %interfloorheight%, 0, 0, True
    ReverseAxis = false
    AddFloor Ring1_P2Mid, ParkingRoadCurve3, 1.5, -190, -190, -165, -165, %12%, %12%, 0, 0, True
    AddFloor Ring1_P2Ramp2, ParkingRoadZ, 1.5, -190, -165, -165, -%2%, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 0, True
    SetAutoSize = true, true

    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -%1%, -190, -85, -190, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Front, %4%, 0, -165, -190, -%1%, -190, %height%, %height%, %12%, %interfloorheight%, 0, 1, True
    AddWall Front, %4%, 0, -190, -190, -165, -190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Left, %4%, 0, -190, -190, -190, -165, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Left, %4%, 0, -190, -165, -190, -%2%, %height%, %height%, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Back, %4%, 0, -165, -165, -%1%, -165, %height%, %height%, %12%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, -165, -165, -165, -%2%, %height%, %height%, %12%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 1, True

    #Ring 2
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, 85, %2%, %1%, 190, %interfloorheight%, %interfloorheight%, 0, 0, True

    SetAutoSize = false, false
    ReverseAxis = true
    AddFloor Ring2_P2Ramp1, ParkingRoadX, 1.5, %1%, 190, 165, 165, %interfloorheight%, %12%, 1, 1, True
    ReverseAxis = false
    AddFloor Ring2_P2Mid, ParkingRoadCurve2, 1.5, 165, 165, 190, 190, %12%, %12%, 1, 1, True
    AddFloor Ring2_P2Ramp2, ParkingRoadZ, 1.5, 165, %2%, 190, 165, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 1, 1, True
    SetAutoSize = true, true

    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, %1%, 165, 165, 165, %height%, %height%, %interfloorheight%, %12%, 0, 1, True
    AddWall Left, %4%, 0, 165, %2%, 165, 165, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Back, %4%, 0, 85, 190, %1%, 190, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, %1%, 190, 165, 190, %height%, %height%, %interfloorheight%, %12%, 0, 1, True
    AddWall Back, %4%, 0, 165, 190, 190, 190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Right, %4%, 0, 190, 165, 190, 190, %height%, %height%, %12%, %12%, 0, 1, True
    AddWall Right, %4%, 0, 190, %2%, 190, 165, %height%, %height%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %12%, 0, 1, True
<EndFloor>

<Floor -2>
    #Internal Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, %4%, 0, -165, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, -%1%, -85, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Left, %4%, 0, %1%, 85, 165, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, %1%, -%2%, %1%, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Right, %4%, 0, -165, -85, -%1%, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
    AddWall Back, %4%, 0, -%1%, %2%, 165, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True

    #Ring 1
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, -190, -%2%, -%1%, -85, %interfloorheight%, %interfloorheight%, 0, 0, True

    #AddFloor Ring1_P1Ramp, ParkingRoadZ, 1.5, -190, -85, -165, 190, %interfloorheight%, %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 0, True

    #Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Left, %4%, 0, -190, -%2%, -190, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True

    #Ring 2
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, ParkingRoad, 1.5, %1%, 85, 190, %2%, %interfloorheight%, %interfloorheight%, 0, 0, True

    #AddFloor Ring2_P1Ramp, %3%, 1.5, 165, -85, 190, 85, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %interfloorheight%, 0, 0, True

    #Walls
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, %4%, 0, 190, 85, 190, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 1, True
<EndFloor>

#Parking Ramp Ceilings
<Floor -9>
    #Ring 1
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, -190, 85, -%1%, %2%, %fullheight%, %fullheight%, 0, 0, True

    AddFloor Ring1_SPRamp1, %3%, 1.5, -190, %2%, -165, 165, %fullheight%, %height% + %12%, 0, 0, True
    AddFloor Ring1_SPMid, %3%, 1.5, -190, 165, -165, 190, %height% + %12%, %height% + %12%, 0, 0, True
    ReverseAxis = true
    AddFloor Ring1_SPRamp2, %3%, 1.5, -165, 190, -%1%, 165, %height% + %12%, %height% + (%fullheight% + Floor(%floor% + 1).InterfloorHeight), 0, 0, True
    ReverseAxis = false

    #Ring 2
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, %1%, -%2%, 190, -85, %fullheight%, %fullheight%, 0, 0, True

    AddFloor Ring2_SPRamp1, %3%, 1.5, 165, -165, 190, -%2%, %height% + %12%, %fullheight%, 0, 0, True
    AddFloor Ring2_SPMid, %3%, 1.5, 165, -190, 190, -165, %height% + %12%, %height% + %12%, 0, 0, True
    ReverseAxis = true
    AddFloor Ring2_SPRamp2, %3%, 1.5, %1%, -165, 165, -190, %height% + (%fullheight% + Floor(%floor% + 1).InterfloorHeight), %height% + %12%, 0, 0, True
    ReverseAxis = false
<EndFloor>

<Floor -8>
    #Ring 1
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, %2%, -85, 190, %fullheight%, %fullheight%, 0, 0, True

    ReverseAxis = true
    AddFloor Ring1_P7Ramp, %3%, 1.5, -85, 190, 85, 165, %fullheight%, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 0, True
    ReverseAxis = false

    #Ring 2
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, 85, -190, %1%, -%2%, %fullheight%, %fullheight%, 0, 0, True

    ReverseAxis = true
    AddFloor Ring2_P7Ramp, %3%, 1.5, -85, -165, 85, -190, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, %fullheight%, 0, 0, True
    ReverseAxis = false
<EndFloor>

<Floor -7>
    #Ring 1
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, 85, %2%, %1%, 190, %fullheight%, %fullheight%, 0, 0, True

    ReverseAxis = true
    AddFloor Ring1_P6Ramp1, %3%, 1.5, %1%, 190, 165, 165, %fullheight%, %height% + %12%, 0, 0, True
    ReverseAxis = false
    AddFloor Ring1_P6Mid, %3%, 1.5, 165, 165, 190, 190, %height% + %12%, %height% + %12%, 0, 0, True
    AddFloor Ring1_P6Ramp2, %3%, 1.5, 165, %2%, 190, 165, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, %height% + %12%, 0, 0, True

    #Ring 2
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -190, -85, -%2%, %fullheight%, %fullheight%, 0, 0, True

    ReverseAxis = true
    AddFloor Ring2_P6Ramp1, %3%, 1.5, -165, -165, -%1%, -190, %height% + %12%, %fullheight%, 0, 0, True
    ReverseAxis = false
    AddFloor Ring2_P6Mid, %3%, 1.5, -190, -190, -165, -165, %height% + %12%, %height% + %12%, 0, 0, True
    AddFloor Ring2_P6Ramp2, %3%, 1.5, -190, -165, -165, -%2%, %height% + %12%, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 0, True
<EndFloor>

<Floor -6>
    #Ring 1
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, %1%, 85, 190, %2%, %fullheight%, %fullheight%, 0, 0, True

    AddFloor Ring1_P5Ramp, %3%, 1.5, 165, -85, 190, 85, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, %fullheight%, 0, 0, True

    #Ring 2
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, -190, -%2%, -%1%, -85, %fullheight%, %fullheight%, 0, 0, True

    AddFloor Ring2_P5Ramp, %3%, 1.5, -190, -85, -165, 85, %fullheight%, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 0, True
<EndFloor>

<Floor -5>
    #Ring 1
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, %1%, -%2%, 190, -85, %fullheight%, %fullheight%, 0, 0, True

    AddFloor Ring1_P4Ramp1, %3%, 1.5, 165, -165, 190, -%2%, %height% + %12%, %fullheight%, 0, 0, True
    AddFloor Ring1_P4Mid, %3%, 1.5, 165, -190, 190, -165, %height% + %12%, %height% + %12%, 0, 0, True
    ReverseAxis = true
    AddFloor Ring1_P4Ramp2, %3%, 1.5, %1%, -165, 165, -190, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, %height% + %12%, 0, 0, True
    ReverseAxis = false

    #Ring 2
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, -190, 85, -%1%, %2%, %fullheight%, %fullheight%, 0, 0, True

    AddFloor Ring2_P4Ramp1, %3%, 1.5, -190, %2%, -165, 165, %fullheight%, %height% + %12%, 0, 0, True
    AddFloor Ring2_P4Mid, %3%, 1.5, -190, 165, -165, 190, %height% + %12%, %height% + %12%, 0, 0, True
    ReverseAxis = true
    AddFloor Ring2_P4Ramp2, %3%, 1.5, -165, 190, -%1%, 165, %height% + %12%, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 0, True
    ReverseAxis = false
<EndFloor>

<Floor -4>
    #Ring 1
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, 85, -190, %1%, -%2%, %fullheight%, %fullheight%, 0, 0, True

    ReverseAxis = true
    AddFloor Ring1_P3Ramp, %3%, 1.5, -85, -165, 85, -190, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, %fullheight%, 0, 0, True
    ReverseAxis = false

    #Ring 2
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, %2%, -85, 190, %fullheight%, %fullheight%, 0, 0, True

    ReverseAxis = true
    AddFloor Ring2_P3Ramp, %3%, 1.5, -85, 190, 85, 165, %fullheight%, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 0, True
    ReverseAxis = false
<EndFloor>

<Floor -3>
    #Ring 1
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -190, -85, -%2%, %fullheight%, %fullheight%, 0, 0, True

    ReverseAxis = true
    AddFloor Ring1_P2Ramp1, %3%, 1.5, -165, -165, -%1%, -190, %height% + %12%, %fullheight%, 0, 0, True
    ReverseAxis = false
    AddFloor Ring1_P2Mid, %3%, 1.5, -190, -190, -165, -165, %height% + %12%, %height% + %12%, 0, 0, True
    AddFloor Ring1_P2Ramp2, %3%, 1.5, -190, -165, -165, -%2%, %height% + %12%, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 0, True

    #Ring 2
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, 85, %2%, %1%, 190, %fullheight%, %fullheight%, 0, 0, True

    ReverseAxis = true
    AddFloor Ring2_P2Ramp1, %3%, 1.5, %1%, 190, 165, 165, %fullheight%, %height% + %12%, 0, 0, True
    ReverseAxis = false
    AddFloor Ring2_P2Mid, %3%, 1.5, 165, 165, 190, 190, %height% + %12%, %height% + %12%, 0, 0, True
    AddFloor Ring2_P2Ramp2, %3%, 1.5, 165, %2%, 190, 165, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, %height% + %12%, 0, 0, True
<EndFloor>

<Floor -2>
    #Ring 1
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, -190, -%2%, -%1%, -85, %fullheight%, %fullheight%, 0, 0, True

    #AddFloor Ring1_P1Ramp, %3%, 1.5, -190, -85, -165, 85, %fullheight%, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, 0, 0, True

    #Ring 2
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, %3%, 1.5, %1%, 85, 190, %2%, %fullheight%, %fullheight%, 0, 0, True

    #AddFloor Ring2_P1Ramp, %3%, 1.5, 165, -85, 190, 85, %height% + %fullheight% + Floor(%floor% + 1).InterfloorHeight, %fullheight%, 0, 0, True
<EndFloor>

#Entrances to Underground Service Elevators, and P2 Tunnel
<Floor -2>
    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -158.42 + 6.25 - 0.33, -85, -158.42 + 6.25 + 0.33 + 10.5, -64.34, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -158.42 + 6.25 - 0.33, -85, -158.42 + 6.25 + 0.33 + 10.5, -64.34, %height%, %height%, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, %4%, 0.33, -158.42 + 6.25 + 0.33 + 10.5, -85, -158.42 + 6.25 + 0.33 + 10.5, -64.34, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, -158.42 + 6.25 + 0.33, -64.34, -158.42 + 6.25 + 0.33 + 10.5, -64.34, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall3, %4%, 0.33, -158.42 + 6.25 + 0.33, -85, -158.42 + 6.25 + 0.33, -64.34, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, -158.42 + 6.25 + 0.33, -84.67, -158.42 + 6.25 + 0.33 + 10.5, -84.67, %height%, %height%, 0, 0, 0, 0, False

    #Door
    WallOrientation = center
    AddDoor ServiceDoor1, 0.2, 5, -158.42 + 6.25 + 0.33 + 5.25 + 1.75, -85 + 0.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -158.42 + 6.25 + 0.33 + 5.25 - 1.75, -85 + 0.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -158.42 + 6.25 + 0.33 + 5.25, -85 + 0.165, 7, 8, 0, true, 0, 0
<EndFloor>

<Floor -6>
    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -158.42 + 6.25 - 0.33, -85, -158.42 + 6.25 + 0.33 + 10.5, -64.34, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -158.42 + 6.25 - 0.33, -85, -158.42 + 6.25 + 0.33 + 10.5, -64.34, %height%, %height%, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, %4%, 0.33, -158.42 + 6.25 + 0.33 + 10.5, -85, -158.42 + 6.25 + 0.33 + 10.5, -64.34, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, -158.42 + 6.25 + 0.33, -64.34, -158.42 + 6.25 + 0.33 + 10.5, -64.34, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall3, %4%, 0.33, -158.42 + 6.25 + 0.33, -85, -158.42 + 6.25 + 0.33, -64.34, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, -158.42 + 6.25 + 0.33, -84.67, -158.42 + 6.25 + 0.33 + 10.5, -84.67, %height%, %height%, 0, 0, 0, 0, False

    #Door
    WallOrientation = center
    AddDoor ServiceDoor1, 0.2, 5, -158.42 + 6.25 + 0.33 + 5.25 + 1.75, -85 + 0.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -158.42 + 6.25 + 0.33 + 5.25 - 1.75, -85 + 0.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -158.42 + 6.25 + 0.33 + 5.25, -85 + 0.165, 7, 8, 0, true, 0, 0
<EndFloor>

<Floor -10>
    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -158.42 + 6.25 - 0.33, -85, -158.42 + 6.25 + 0.33 + 10.5, -64.34, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -158.42 + 6.25 - 0.33, -85, -158.42 + 6.25 + 0.33 + 10.5, -64.34, %height%, %height%, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, %4%, 0.33, -158.42 + 6.25 + 0.33 + 10.5, -85, -158.42 + 6.25 + 0.33 + 10.5, -64.34, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, -158.42 + 6.25 + 0.33, -64.34, -158.42 + 6.25 + 0.33 + 10.5, -64.34, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall3, %4%, 0.33, -158.42 + 6.25 + 0.33, -85, -158.42 + 6.25 + 0.33, -64.34, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, -158.42 + 6.25 + 0.33, -84.67, -158.42 + 6.25 + 0.33 + 10.5, -84.67, %height%, %height%, 0, 0, 0, 0, False

    #Door
    WallOrientation = center
    AddDoor ServiceDoor1, 0.2, 5, -158.42 + 6.25 + 0.33 + 5.25 + 1.75, -85 + 0.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -158.42 + 6.25 + 0.33 + 5.25 - 1.75, -85 + 0.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -158.42 + 6.25 + 0.33 + 5.25, -85 + 0.165, 7, 8, 0, true, 0, 0
<EndFloor>

<Floor 0>
    ID = L
    Name = Main Lobby
    Type = Lobby
    Height = 9.5
    InterfloorHeight = 1.5
    Altitude = -1.5
    Group = 1
<EndFloor>

<Floor 1>
    ID = M
    Name = Mezzanine
    Type = Mezzanine
    Height = 23.75
    InterfloorHeight = 1.5
    Group = 0
<EndFloor>

<Floor 0>
    Set 3 = Marble1 #Floor Texture
    Set 4 = Marble5 #Wall Texture
    Set 5 = Marble4 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11, %height%, %height%, 0, 0, False
    AddFloor Ceiling, Concrete3, 1.5, -11.83 + 6.25 - 0.33, -11.33, 11.83 - 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, False
    AddFloor Ceiling, Concrete3, 1.5, -11.83 - 6.25, 11.33, 43.99 - 5.25, 32.405 - 10.665 + 0.33, %height%, %height%, 0, 0, False
    AddFloor Ceiling, Concrete3, 1.5, 5.75 + 11.33 - 0.33, 32.405 - 10.665 + 0.33, 43.99 - 5.25, 48.745 - 5.225 + 0.33, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height% + Floor(1).InterfloorHeight, %height% + Floor(1).InterfloorHeight, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height% + Floor(1).InterfloorHeight, %height% + Floor(1).InterfloorHeight, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height% + Floor(1).InterfloorHeight, %height% + Floor(1).InterfloorHeight, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height% + Floor(1).InterfloorHeight, %height% + Floor(1).InterfloorHeight, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height% + Floor(1).InterfloorHeight, %height% + Floor(1).InterfloorHeight, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height% + Floor(1).InterfloorHeight, %height% + Floor(1).InterfloorHeight, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height% + Floor(1).InterfloorHeight, %height% + Floor(1).InterfloorHeight, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height% + Floor(1).InterfloorHeight, %height% + Floor(1).InterfloorHeight, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true

    #Interior Walls
    WallOrientation = center
    DrawWalls = true, true, false, false, false, false
    AddWall Wall1, %4%, 0.66, 15.83, -11.33, %1%, -11.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall1, %4%, 0.66, -%1%, -11.33, -15.83, -11.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall1, %4%, 0.66, -15.83, -11.33, 15.83, -11.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, %4%, 0.33, -77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, -77.48 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, -56.82 - 4.25 - 0.33, -29.66 - 18 - 0.33, -56.82 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall3, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -27 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall6, %4%, 0.33, 77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, 77.48 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, 53.65 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, 11.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall24, %4%, 0.33, 77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall25, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall26, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 27 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall27, %4%, 0.33, -77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, -77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall28, %4%, 0.33, -56.82 - 4.25 - 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall29, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall31, %4%, 0.33, -22.66 - 4.25 - 0.33, 11.33, -22.66 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall36, %4%, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height% + Floor(1).InterfloorHeight, %height% + Floor(1).InterfloorHeight, 0, 0, 0, 0, False
    AddWall Wall37, %4%, 0.33, -31.99 + 4.75 + 0.33, 43.66 + 10.67, -10.17 - 4.25 - 0.33, 43.66 + 10.67, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, -31.99 + 4.75, 44.97 - 4.5, -31.99 + 4.75 + 0.33, 44.97 - 4.5, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall40, %4%, 0.33, -31.99 - 4.75 - 0.33, 22.16 + 10.5, -22.66 - 4.25 - 0.33, 22.16 + 10.5, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall41, %4%, 0.33, -31.99 - 4.75 - 0.33, 22.16 + 10.5, -31.99 - 4.75 - 0.33, 43.66 + 10.67 + 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall10, %4%, 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, 77.48 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall11, %4%, 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18 - 0.33, 56.82 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, 27 + 4.25 + 0.33, -29.66 - 18 - 0.33, 27 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, -77.48 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, 11.83 + 6.25 + 0.33, -11.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 53.65 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 27.08 + 4.92 + 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, 27.08 + 4.92 + 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall20, %4%, 0.33, -24.33 - 5.92 - 0.33, 11.33, -22.66 - 4.25 - 0.33, 11.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall21, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall22, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall23, %4%, 0.33, -57.83 - 5.25 - 0.33, 33.33, -57.83 + 5.25 + 0.33, 33.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall30, %4%, 0.33, -31.99 - 4.75 - 0.33, 43.66 + 10.67 + 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall32, %4%, 0.33, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -27 - 4.25, -34.16 + 13.5 + 0.33, -27 - 4.25, -11.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall35, %4%, 0.33, -31.99 - 4.75 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, -31.99 + 4.75 + 0.33, 44.97 - 4.5, -31.99 + 4.75 + 0.33, 43.66 + 10.67 + 0.33, %height% + Floor(1).FullHeight, %height% + Floor(1).FullHeight, 0, 0, 0, 0, False

    #Core Doors
    WallOrientation = center
    AddDoor Door9b, 0.2, 5, 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 2, -31.415, -15.83, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 6, 103.015 + 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, 103.015 - 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 6, 89.045 + 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, 89.045 - 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 6, -103.015 + 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -103.015 - 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 6, -89.045 + 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -89.045 - 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.66, 0, -11.33, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.66, 103.015, -11.33, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.66, 89.045, -11.33, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.66, -103.015, -11.33, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.66, -89.045, -11.33, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -31.415, -15.83, 3.5, 8, 0, false, 0, 0
<EndFloor>

#Auto Areas for Parking Ramps and Ground
#There are four of them so that the auto area is only covering the ring sections and not the entire building.

#West
AddFloorAutoArea -190, Floor(-11).Altitude, -190, -%1%, 15, 190

#North
AddFloorAutoArea -%1%, Floor(-11).Altitude, %2%, %1%, 15, 190

#East
AddFloorAutoArea %1%, Floor(-11).Altitude, -190, 190, 15, 190

#South
AddFloorAutoArea -%1%, Floor(-11).Altitude, -190, %1%, 15, -%2%

<Floor 1>
    Set 3 = Marble1 #Floor Texture
    Set 4 = Marble5 #Wall Texture
    Set 5 = Marble4 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Concrete3, 1.5, -11.83 + 6.25 - 0.33, -11.33, 11.83 - 6.25 + 0.33, 11.33, 0, 0, 0, 0, False
    AddFloor Floor, Concrete3, 1.5, -11.83 - 6.25, 11.33, 43.99 - 5.25 + 0.165, 32.405 - 10.625 + 0.33, 0, 0, 0, 0, False
    AddFloor Floor, Concrete3, 1.5, 5.75 + 11.33 - 0.33, 32.405 - 10.625 + 0.33, 43.99 - 5.25 + 0.165, 48.745 - 5.225 + 0.33, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 3, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 3, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 3, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 3, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 3, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 3, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 3, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 3, True
    SetAutoSize = true, true

    #Interior Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall36, %4%, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
<EndFloor>

<Floors 2 to 41>
    ID = %floor%
    Name = Office Level %floor%
    Type = Office
    Height = 10.5
    InterfloorHeight = 1.5

    Set 3 = Carpet1 #Floor Texture
    Set 4 = Marble5 #Wall Texture
    Set 5 = Ceiling1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloors>

#Interior Walls
<Floor 2>
    WallOrientation = center
    DrawWalls = true, true, false, false, false, false
    AddWall Wall1, %4%, 0.66, 15.83, -11.33, 77.48 + 4.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall1, %4%, 0.66, -77.48 - 4.25 - 0.33, -11.33, -15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall1, %4%, 0.66, -15.83, -11.33, 15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40, %4%, 0.66, 33, -11.33, 33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, %4%, 0.33, -77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, -77.48 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, -56.82 - 4.25 - 0.33, -29.66 - 18 - 0.33, -56.82 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall3, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -27 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall6, %4%, 0.33, 77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, 77.48 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, 77.48 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27, %4%, 0.33, -56.82 - 4.25 - 0.33, -29.66 - 18 - 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall28, %4%, 0.33, -77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, -77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31, %4%, 0.33, -22.66 - 4.25 - 0.33, 11.33, -22.66 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, %4%, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, -22.66 - 4.25 - 0.33, 43.66 + 10.67, -10.17 - 4.25 - 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, 77.48 + 4.25, -11.33, 77.48 + 4.25, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, %4%, 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92, 77.48 + 4.25 + 0.33, 27.08 + 4.92, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall48, %4%, 0.33, 77.48 + 4.25, 5.75 - 5.25 - 0.33, 77.48 + 4.25, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall49A, Concrete1, 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67, 43.99 + 5.25 + 0.33 + 23, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall49B, %4%, 0.33, 43.99 + 5.25 + 0.33 + 23, 43.66 + 10.67, 77.48 + 4.25 + 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall51, Concrete1, 0.33, 43.99 + 5.25 + 23, 27.08 + 4.92 + 0.33, 43.99 + 5.25 + 23, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall53, %4%, 0.33, -77.48 - 4.25 - 0.33, 33, -57.83 - 5.25 - 0.33, 33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall55, %4%, 0.33, -77.48 - 4.25 - 0.33, 43.66 + 10.67, -22.66 - 4.25 - 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall56, %4%, 0.33, -57.83 + 5.25, 33.33, -57.83 + 5.25, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall58, %4%, 0.33, -57.83 + 5.25 + 0.33 + 10.5, 11, -24.33 - 5.92 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall10, %4%, 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, 77.48 + 4.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, %4%, 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18 - 0.33, 56.82 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, 27 + 4.25 + 0.33, -29.66 - 18 - 0.33, 27 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, -77.48 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, 11.83 + 6.25 + 0.33, -11.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 53.65 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18A, %4%, 0.33, 43.99 + 5.25 + 0.33 + 23, 27.08 + 4.92 + 0.33, 77.48 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18B, Concrete1, 0.33, 43.99 + 5.25 + 0.33, 27.08 + 4.92 + 0.33, 43.99 + 5.25 + 0.33 + 23, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall19, Concrete1, 0.33, 43.99 + 5.25 + 0.33, 27.08 + 4.92 + 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, %4%, 0.33, -57.83 + 5.25 + 0.33 + 10.5, 11.33, -22.66 - 4.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -57.83 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23, %4%, 0.33, -77.48 - 4.25 - 0.33, 33.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall24, %4%, 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18, 77.48 - 4.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, %4%, 0.33, 27 + 4.25 + 0.33, -29.66 - 18, 47.66 - 4.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18, 15.83 - 6.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, %4%, 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18, -27 - 4.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall30, %4%, 0.33, -77.48 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, 77.48 + 4.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, %4%, 0.33, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -27 - 4.25, -34.16 + 13.5 + 0.33, -27 - 4.25, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, %4%, 0.33, -22.66 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall37, %4%, 0.33, -77.48 - 4.25 - 0.33, 33.33, -24.33 - 5.92 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall47, %4%, 0.33, 53.65 + 4.25 + 0.33, 5.75 - 5.25, 77.48 + 4.25 + 0.33, 5.75 - 5.25, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall50, %4%, 0.33, 43.99 + 5.25 + 0.33 + 23, 27.08 + 4.92 + 0.33, 43.99 + 5.25 + 0.33 + 23, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall52, %4%, 0.33, -77.48 - 4.25, -11.33, -77.48 - 4.25, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall57, %4%, 0.33, -77.48 - 4.25, 33.33, -77.48 - 4.25, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False

    DrawWalls = true, true, false, false, false, false
    AddWall Wall41, %4%, 0.33, -%1%, -29.66 - 18 - 0.33 - 20, %1%, -29.66 - 18 - 0.33 - 20, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = center
    AddWall Wall42, %4%, 0.33, -66, -%2%, -66, -29.66 - 18 - 0.33 - 20, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall43, %4%, 0.33, -22, -%2%, -22, -29.66 - 18 - 0.33 - 20, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, %4%, 0.33, 22, -%2%, 22, -29.66 - 18 - 0.33 - 20, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, %4%, 0.33, 66, -%2%, 66, -29.66 - 18 - 0.33 - 20, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall54, %4%, 0.66, -77.48 - 4.25 - 0.33, 11, -57.83 - 5.25 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall61, %4%, 0.33, -66, 43.66 + 10.67 + 0.33 + 20, -66, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall62, %4%, 0.33, -22, 43.66 + 10.67 + 0.33 + 20, -22, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall63, %4%, 0.33, 22, 43.66 + 10.67 + 0.33 + 20, 22, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall64, %4%, 0.33, 66, 43.66 + 10.67 + 0.33 + 20, 66, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall65, Concrete1, 0.33, 43.99 + 5.25 + 0.33 + 23, 43.495, 43.99 + 5.25 + 0.33, 43.495, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = left
    AddWall Wall59, %4%, 0.33, -57.83 + 5.25 + 0.33 + 10.5, 11, -57.83 + 5.25 + 0.33 + 10.5, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall60, %4%, 0.33, -%1%,  43.66 + 10.67 + 0.33 + 20, %1%,  43.66 + 10.67 + 0.33 + 20, %height%, %height%, 0, 0, 0, 0, False

    #Doors (* = Floor Number)
    WallOrientation = center

    #Closet in Room 202
    AddDoor Door9b, 0.2, 4, -31.415, -15.83, 3.5, 8, 0, 1, 1

    #Utility Closet in East Branch Hallway
    AddDoor ServiceDoor1, 0.2, 2, 33, -5.415, 3.5, 8, 0, 1, 1

    #Door to East Branch Hallway
    AddDoor Door9b, 0.2, 1, 77.48 + 4.25 + 0.165, -5.415, 3.5, 8, 0, 1, 1

    #Door to Restroom Entrance Hallway
    AddDoor Door9b, 0.2, 5, 77.15, 43.66 + 10.67 + 0.165, 3.5, 8, 0, 1, 1

    #Door to West Branch Hallway
    AddDoor Door9b, 0.2, 8, -47, 43.66 + 10.67 + 0.165, 3.5, 8, 0, 1, 1

    #Room 201
    AddDoor Door9b, 0.2, 5, -88 + 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -88 - 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1

    #Room 203
    AddDoor Door9b, 0.2, 5, -44 + 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -44 - 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1

    #Room 205
    AddDoor Door9b, 0.2, 5, 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1

    #Room 207
    AddDoor Door9b, 0.2, 5, 44 + 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, 44 - 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1

    #Room 209
    AddDoor Door9b, 0.2, 5, 88 + 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, 88 - 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1

    #Room 211
    AddDoor Door9b, 0.2, 6, 88 + 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, 88 - 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1

    #Room 213
    AddDoor Door9b, 0.2, 6, 44 + 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, 44 - 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1

    #Room 215
    AddDoor Door9b, 0.2, 6, 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1

    #Room 217
    AddDoor Door9b, 0.2, 6, -44 + 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -44 - 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1

    #Room 219
    AddDoor Door9b, 0.2, 6, -88 + 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -88 - 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1

    #Restrooms
    AddDoor Door9b, 0.2, 4, 43.99 + 5.25 + 0.165 + 23, 43.495 - 2.25, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 1, 43.99 + 5.25 + 0.165 + 23, 43.495 + 2.25, 3.5, 8, 0, 1, 1

    #Room 202
    AddDoor Door9b, 0.2, 6, -37.33 + 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -37.33 - 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1

    #Room 204
    AddDoor Door9b, 0.2, 6, 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1

    #Room 206
    AddDoor Door9b, 0.2, 6, 37.33 + 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, 37.33 - 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1

    #Room 208
    AddDoor Door9b, 0.2, 6, 67.15 + 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, 67.15 - 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1

    #Room 210
    AddDoor Door9b, 0.2, 4, 77.48 + 4.25 + 0.165, 16.25 + 1.75, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 1, 77.48 + 4.25 + 0.165, 16.25 - 1.75, 3.5, 8, 0, 1, 1

    #Room 212
    AddDoor Door9b, 0.2, 5, -36.04 + 1.75, 43.66 + 10.67 + 0.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -36.04 - 1.75, 43.66 + 10.67 + 0.165, 3.5, 8, 0, 1, 1

    #Room 214
    AddDoor Door9b, 0.2, 3, -77.48 - 4.25 - 0.165, 43.83 + 1.75, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 2, -77.48 - 4.25 - 0.165, 43.83 - 1.75, 3.5, 8, 0, 1, 1

    #Room 216
    AddDoor Door9b, 0.2, 3, -77.48 - 4.25 - 0.165, 22.165 + 1.75, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 2, -77.48 - 4.25 - 0.165, 22.165 - 1.75, 3.5, 8, 0, 1, 1

    #Room 218
    AddDoor Door9b, 0.2, 3, -77.48 - 4.25 - 0.165, -0.165 + 1.75, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 2, -77.48 - 4.25 - 0.165, -0.165 - 1.75, 3.5, 8, 0, 1, 1

    #Room 214 Emergency Exit
    AddDoor Door9b, 0.2, 3, -57.83 + 5.25 + 0.165, 33.33 + 2.25, 3.5, 8, 0, 1, 1

    #Filler Walls
    AddFillerWalls ConnectionWall, 0.66, 33, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 77.48 + 4.25 + 0.165, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -31.415, -15.83, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 77.15, 43.66 + 10.67 + 0.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -47, 43.66 + 10.67 + 0.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -88, -29.66 - 18 - 0.495 - 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -44, -29.66 - 18 - 0.495 - 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 0, -29.66 - 18 - 0.495 - 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 44, -29.66 - 18 - 0.495 - 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 88, -29.66 - 18 - 0.495 - 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -88, 43.66 + 10.67 + 0.495 + 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -44, 43.66 + 10.67 + 0.495 + 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 0, 43.66 + 10.67 + 0.495 + 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 44, 43.66 + 10.67 + 0.495 + 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 88, 43.66 + 10.67 + 0.495 + 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165 + 23, 43.495 - 2.25, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165 + 23, 43.495 + 2.25, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -36.04, 43.66 + 10.67 + 0.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -37.33, -29.66 - 18 - 0.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 0, -29.66 - 18 - 0.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 37.33, -29.66 - 18 - 0.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 67.15, -29.66 - 18 - 0.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 77.48 + 4.25 + 0.165, 16.25, 7, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -77.48 - 4.25 - 0.165, -0.165, 7, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -77.48 - 4.25 - 0.165, 22.165, 7, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -77.48 - 4.25 - 0.165, 43.83, 7, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -57.83 + 5.25 + 0.165, 33.33 + 2.25, 3.5, 8, 0, false, 0, 0
<EndFloor>

<Floors 3 to 6>
    WallOrientation = center
    DrawWalls = true, true, false, false, false, false
    AddWall Wall1, %4%, 0.66, 15.83, -11.33, 77.48 + 4.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall1, %4%, 0.66, -77.48 - 4.25 - 0.33, -11.33, -15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall1, %4%, 0.66, -15.83, -11.33, 15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40, %4%, 0.66, 33, -11.33, 33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, %4%, 0.33, -77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, -77.48 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, -56.82 - 4.25 - 0.33, -29.66 - 18 - 0.33, -56.82 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall3, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -27 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall6, %4%, 0.33, 77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, 77.48 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, 77.48 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8A, Concrete1, 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, 23.5, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8B, %4%, 0.33, -24.33 - 5.92 - 0.33, 33.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27, %4%, 0.33, -56.82 - 4.25 - 0.33, -29.66 - 18 - 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall28, %4%, 0.33, -77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, -77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31, %4%, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, %4%, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67, -10.17 - 4.25 - 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, 77.48 + 4.25, -11.33, 77.48 + 4.25, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, %4%, 0.33, -77.48 - 4.25 - 0.33, 43.66 + 10.67, -24.33 - 5.92 - 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall48, %4%, 0.33, 77.48 + 4.25, 5.75 - 5.25 - 0.33, 77.48 + 4.25, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall50, %4%, 0.33, -77.48 - 4.25 - 0.33, 33, -57.83 - 5.25 - 0.33, 33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall52, %4%, 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67, 77.48 + 4.25 + 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall53, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 23.5 - 0.33, -24.33 - 5.92 - 0.33, 23.5 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall53, %4%, 0.33, -57.83 + 5.25 + 0.33, 23.5 - 0.33, -11.83 - 6.25 - 0.33, 23.5 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall57, %4%, 0.33, -57.83 + 5.25 + 0.33, 33, -24.33 - 5.92, 33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall10, %4%, 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, 77.48 + 4.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, %4%, 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18 - 0.33, 56.82 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, 27 + 4.25 + 0.33, -29.66 - 18 - 0.33, 27 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, -77.48 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, 11.83 + 6.25 + 0.33, -11.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall17, %4%, 0.33, 53.65 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 27.08 + 4.92 + 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, 5.75 - 5.25 - 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, %4%, 0.33, -24.33 - 5.92 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, Concrete1, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22A, Concrete1, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -57.83 + 5.25 + 0.33, 23.5, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22B, %4%, 0.33, -57.83 + 5.25 + 0.33, 23.5, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23, %4%, 0.33, -77.48 - 4.25 - 0.33, 33.33, -24.33 - 5.92 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall24, %4%, 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18, 77.48 - 4.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, %4%, 0.33, 27 + 4.25 + 0.33, -29.66 - 18, 47.66 - 4.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18, 15.83 - 6.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, %4%, 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18, -27 - 4.25 - 0.33, -29.66 - 18, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall30, %4%, 0.33, -77.48 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, 77.48 + 4.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, %4%, 0.33, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -27 - 4.25, -34.16 + 13.5 + 0.33, -27 - 4.25, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, %4%, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -11.83 - 6.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37A, %4%, 0.33, -24.33 - 5.92, 11.33, -24.33 - 5.92, 23.5, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37B, %4%, 0.33, -24.33 - 5.92, 33, -24.33 - 5.92, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall47, %4%, 0.33, -77.48 - 4.25, -29.66 + 18 + 0.33, -77.48 - 4.25, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall51, %4%, 0.33, 43.99 + 5.25 + 0.33, 5.75 - 5.25, 77.48 + 4.25 + 0.33, 5.75 - 5.25, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall55, %4%, 0.33, -57.83 + 5.25 + 0.33, 23.5, -11.83 - 6.25 - 0.33, 23.5, %height%, %height%, 0, 0, 0, 0, False

    DrawWalls = true, true, false, false, false, false
    AddWall Wall41, %4%, 0.33, -%1%, -29.66 - 18 - 0.33 - 20, %1%, -29.66 - 18 - 0.33 - 20, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall49, %4%, 0.33, -57.83 + 5.25, 33.33, -57.83 + 5.25, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = center
    AddWall Wall42, %4%, 0.33, -66, -%2%, -66, -29.66 - 18 - 0.33 - 20, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall43, %4%, 0.33, -22, -%2%, -22, -29.66 - 18 - 0.33 - 20, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, %4%, 0.33, 22, -%2%, 22, -29.66 - 18 - 0.33 - 20, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, %4%, 0.33, 66, -%2%, 66, -29.66 - 18 - 0.33 - 20, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall54, %4%, 0.33, -77.48 - 4.25 - 0.33, 11, -57.83 - 5.25 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall56, Concrete1, 0.33, -41.415, -5.75 + 5.25 + 0.33, -41.415, 23.5, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall61, %4%, 0.33, -66, 43.66 + 10.67 + 0.33 + 20, -66, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall62, %4%, 0.33, -22, 43.66 + 10.67 + 0.33 + 20, -22, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall63, %4%, 0.33, 22, 43.66 + 10.67 + 0.33 + 20, 22, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall64, %4%, 0.33, 66, 43.66 + 10.67 + 0.33 + 20, 66, %2%, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = left
    #AddWall Wall59, %4%, 0.33, -57.83 + 5.25 + 0.33 + 10.5, 11, -57.83 + 5.25 + 0.33 + 10.5, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall60, %4%, 0.33, -%1%,  43.66 + 10.67 + 0.33 + 20, %1%,  43.66 + 10.67 + 0.33 + 20, %height%, %height%, 0, 0, 0, 0, False

    #Doors (* = Floor Number)
    WallOrientation = center

    #Closet in Room *02
    AddDoor Door9b, 0.2, 4, -31.415, -15.83, 3.5, 8, 0, 1, 1

    #Utility Closet in East Branch Hallway
    AddDoor ServiceDoor1, 0.2, 2, 33, -5.415, 3.5, 8, 0, 1, 1

    #Door to East Branch Hallway
    AddDoor Door9b, 0.2, 1, 77.48 + 4.25 + 0.165, -5.415, 3.5, 8, 0, 1, 1

    #Door to Restroom Entrance Hallway
    #AddDoor Door9b, 0.2, 5, 77.15, 43.66 + 10.67 + 0.165, 3.5, 8, 0, 1, 1

    #Access Door to Core and West Stairwell
    AddDoor Door9b, 0.2, 8, -24.33 - 2.96, 23.5 - 0.165, 3.5, 8, 0, 1, 1

    #Room *01
    AddDoor Door9b, 0.2, 5, -88 + 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -88 - 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1

    #Room *03
    AddDoor Door9b, 0.2, 5, -44 + 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -44 - 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1

    #Room *05
    AddDoor Door9b, 0.2, 5, 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1

    #Room *07
    AddDoor Door9b, 0.2, 5, 44 + 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, 44 - 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1

    #Room *09
    AddDoor Door9b, 0.2, 5, 88 + 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, 88 - 1.75, -29.66 - 18 - 0.495 - 20, 3.5, 8, 0, 1, 1

    #Room *11
    AddDoor Door9b, 0.2, 6, 88 + 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, 88 - 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1

    #Room *13
    AddDoor Door9b, 0.2, 6, 44 + 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, 44 - 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1

    #Room *15
    AddDoor Door9b, 0.2, 6, 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1

    #Room *17
    AddDoor Door9b, 0.2, 6, -44 + 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -44 - 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1

    #Room *19
    AddDoor Door9b, 0.2, 6, -88 + 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -88 - 1.75, 43.66 + 10.67 + 0.495 + 20, 3.5, 8, 0, 1, 1

    #Restrooms
    AddDoor Door9b, 0.2, 5, -41.415 - 2.25, 23.5 - 0.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -41.415 + 2.25, 23.5 - 0.165, 3.5, 8, 0, 1, 1

    #Room *02
    AddDoor Door9b, 0.2, 6, -37.33 + 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -37.33 - 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1

    #Room *04
    AddDoor Door9b, 0.2, 6, 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, -1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1

    #Room *06
    AddDoor Door9b, 0.2, 6, 37.33 + 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, 37.33 - 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1

    #Room *08
    AddDoor Door9b, 0.2, 6, 67.15 + 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 7, 67.15 - 1.75, -29.66 - 18 - 0.165, 3.5, 8, 0, 1, 1

    #Room *10
    AddDoor Door9b, 0.2, 4, 77.48 + 4.25 + 0.165, 16.25 + 1.75, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 1, 77.48 + 4.25 + 0.165, 16.25 - 1.75, 3.5, 8, 0, 1, 1

    #Room *12 Entrance 1
    AddDoor Door9b, 0.2, 5, -36.04 + 1.75, 43.66 + 10.67 + 0.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -36.04 - 1.75, 43.66 + 10.67 + 0.165, 3.5, 8, 0, 1, 1

    #Room *12 Entrance 2
    AddDoor Door9b, 0.2, 4, -24.33 - 5.92 - 0.165, 43.83 + 1.75, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 1, -24.33 - 5.92 - 0.165, 43.83 - 1.75, 3.5, 8, 0, 1, 1

    #Room *14
    AddDoor Door9b, 0.2, 4, -77.48 - 4.25 - 0.165, 43.83 + 1.75, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 1, -77.48 - 4.25 - 0.165, 43.83 - 1.75, 3.5, 8, 0, 1, 1

    #Room *16
    AddDoor Door9b, 0.2, 3, -77.48 - 4.25 - 0.165, 22.165 + 1.75, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 2, -77.48 - 4.25 - 0.165, 22.165 - 1.75, 3.5, 8, 0, 1, 1

    #Room *18
    AddDoor Door9b, 0.2, 3, -77.48 - 4.25 - 0.165, -0.165 + 1.75, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 2, -77.48 - 4.25 - 0.165, -0.165 - 1.75, 3.5, 8, 0, 1, 1

    #Filler Walls
    AddFillerWalls ConnectionWall, 0.66, 33, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 77.48 + 4.25 + 0.165, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -31.415, -15.83, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33 - 5.92 - 0.165, 43.83, 7, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33 - 2.96, 23.5 - 0.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -88, -29.66 - 18 - 0.495 - 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -44, -29.66 - 18 - 0.495 - 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 0, -29.66 - 18 - 0.495 - 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 44, -29.66 - 18 - 0.495 - 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 88, -29.66 - 18 - 0.495 - 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -88, 43.66 + 10.67 + 0.495 + 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -44, 43.66 + 10.67 + 0.495 + 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 0, 43.66 + 10.67 + 0.495 + 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 44, 43.66 + 10.67 + 0.495 + 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 88, 43.66 + 10.67 + 0.495 + 20, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.415 - 2.25, 23.5 - 0.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.415 + 2.25, 23.5 - 0.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -36.04, 43.66 + 10.67 + 0.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -37.33, -29.66 - 18 - 0.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 0, -29.66 - 18 - 0.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 37.33, -29.66 - 18 - 0.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 67.15, -29.66 - 18 - 0.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 77.48 + 4.25 + 0.165, 16.25, 7, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -77.48 - 4.25 - 0.165, -0.165, 7, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -77.48 - 4.25 - 0.165, 22.165, 7, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -77.48 - 4.25 - 0.165, 43.83, 7, 8, 0, false, 0, 0
    #AddFillerWalls ConnectionWall, 0.33, -57.83 + 5.25 + 0.165, 33.33 + 2.25, 3.5, 8, 0, false, 0, 0
<EndFloors>

<Floors 7 to 8>
    WallOrientation = center
    DrawWalls = true, true, false, false, false, false
    AddWall Wall1, %4%, 0.66, 15.83, -11.33, 77.48 + 4.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall1, %4%, 0.66, -77.48 - 4.25 - 0.33, -11.33, -15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall1, %4%, 0.66, -15.83, -11.33, 15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40, %4%, 0.66, 33, -11.33, 33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, %4%, 0.33, -77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, -77.48 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, -56.82 - 4.25 - 0.33, -29.66 - 18 - 0.33, -56.82 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall3, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -27 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall6, %4%, 0.33, 77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, 77.48 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, 43.99 + 5.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall24, %4%, 0.33, 77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 27 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27, %4%, 0.33, -77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, -77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall28, %4%, 0.33, -56.82 - 4.25 - 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, Concrete1, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, Concrete1, 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67, -10.17 - 4.25 - 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, 43.99 + 5.25, -11.33, 43.99 + 5.25, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False


    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall10, %4%, 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, 77.48 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, %4%, 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18 - 0.33, 56.82 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, 27 + 4.25 + 0.33, -29.66 - 18 - 0.33, 27 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, -77.48 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, 11.83 + 6.25 + 0.33, -11.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall17, %4%, 0.33, 53.65 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 27.08 + 4.92 + 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, -11.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, Concrete1, 0.33, -24.33 - 5.92 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23, %4%, 0.33, -57.83 - 5.25 - 0.33, 33.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall30, %4%, 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67 + 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, %4%, 0.33, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -27 - 4.25, -34.16 + 13.5 + 0.33, -27 - 4.25, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, Concrete1, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -11.83 - 6.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, Concrete1, 0.33, -24.33 - 5.92, 11.33, -24.33 - 5.92, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = center
    AddDoor Door9b, 0.2, 4, -31.415, -15.83, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 2, 33, -5.415, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 1, 43.99 + 5.25 + 0.165, -5.415, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.66, 33, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -31.415, -15.83, 3.5, 8, 0, false, 0, 0
<EndFloors>

<Floors 9 to 21>
    WallOrientation = center
    DrawWalls = true, true, false, false, false, false
    AddWall Wall1, %4%, 0.66, 15.83, -11.33, 77.48 + 4.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall1, %4%, 0.66, -57.83 - 5.25 - 0.33, -11.33, -15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall1, %4%, 0.66, -15.83, -11.33, 15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40_2, %4%, 0.66, 33, -11.33, 33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall2, %4%, 0.33, -47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, -47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall3, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -27 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall6, %4%, 0.33, 77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, 77.48 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, 43.99 + 5.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.66, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall24, %4%, 0.33, 77.48 - 4.25 - 0.33, -29.66 - 18 - 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 27 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall28, %4%, 0.33, -47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, Concrete1, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, Concrete1, 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67, -0.08 - 5.5 - 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40, Concrete1, 0.33, -0.08 - 5.5 - 0.33, 48.745 + 5.225 + 0.66, -0.08 - 5.5 - 0.33, 37.91 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39_2, %4%, 0.33, 43.99 + 5.25, -11.33, 43.99 + 5.25, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False


    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall10, %4%, 0.33, 77.48 + 4.25 + 0.33, -29.66 - 18 - 0.33, 77.48 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, %4%, 0.33, 56.82 + 4.25 + 0.33, -29.66 - 18 - 0.33, 56.82 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, 27 + 4.25 + 0.33, -29.66 - 18 - 0.33, 27 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, 11.83 + 6.25 + 0.33, -11.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall17, %4%, 0.33, 53.65 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 27.08 + 4.92 + 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, -11.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, Concrete1, 0.33, -24.33 - 5.92 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23, %4%, 0.33, -57.83 - 5.25 - 0.33, 33.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall30, %4%, 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67 + 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, %4%, 0.33, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -27 - 4.25, -34.16 + 13.5 + 0.33, -27 - 4.25, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, Concrete1, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -11.83 - 6.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, Concrete1, 0.33, -24.33 - 5.92, 11.33, -24.33 - 5.92, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, Concrete1, 0.33, -10.17 - 4.25 - 0.33, 37.91 + 4.92 + 0.33, -0.08 - 5.5 - 0.33, 37.91 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, Concrete1, 0.33, -10.17 - 4.25, 37.91 + 4.92 + 0.33, -10.17 - 4.25, 48.745 + 5.225 + 0.66, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = center
    AddDoor Door9b, 0.2, 4, -31.415, -15.83, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 4, -14.585, 48.73, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 2, 33, -5.415, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 1, 43.99 + 5.25 + 0.165, -5.415, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.66, 33, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -14.585, 48.73, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -31.415, -15.83, 3.5, 8, 0, false, 0, 0
<EndFloors>

<Floors 22 to 33>
    WallOrientation = center
    DrawWalls = true, true, false, false, false, false
    AddWall Wall1, %4%, 0.66, 15.83, -11.33, 47.66 + 4.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall1, %4%, 0.66, -57.83 - 5.25 - 0.33, -11.33, -15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall1, %4%, 0.66, -15.83, -11.33, 15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40_2, %4%, 0.66, 33, -11.33, 33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall2, %4%, 0.33, -47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, -47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall3, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -27 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, 43.99 + 5.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.66, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 27 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall28, %4%, 0.33, -47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, Concrete1, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, Concrete1, 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67, -0.08 - 5.5 - 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40, Concrete1, 0.33, -0.08 - 5.5 - 0.33, 48.745 + 5.225 + 0.66, -0.08 - 5.5 - 0.33, 37.91 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39_2, %4%, 0.33, 43.99 + 5.25, -11.33, 43.99 + 5.25, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False


    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall11, %4%, 0.33, 47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, 47.66 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, 27 + 4.25 + 0.33, -29.66 - 18 - 0.33, 27 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, 11.83 + 6.25 + 0.33, -11.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall17, %4%, 0.33, 53.65 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 27.08 + 4.92 + 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, -11.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, Concrete1, 0.33, -24.33 - 5.92 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23, %4%, 0.33, -57.83 - 5.25 - 0.33, 33.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall30, %4%, 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67 + 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, %4%, 0.33, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -27 - 4.25, -34.16 + 13.5 + 0.33, -27 - 4.25, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, Concrete1, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -11.83 - 6.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, Concrete1, 0.33, -24.33 - 5.92, 11.33, -24.33 - 5.92, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, Concrete1, 0.33, -10.17 - 4.25 - 0.33, 37.91 + 4.92 + 0.33, -0.08 - 5.5 - 0.33, 37.91 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, Concrete1, 0.33, -10.17 - 4.25, 37.91 + 4.92 + 0.33, -10.17 - 4.25, 48.745 + 5.225 + 0.66, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = center
    AddDoor Door9b, 0.2, 4, -31.415, -15.83, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 4, -14.585, 48.73, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 2, 33, -5.415, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 1, 43.99 + 5.25 + 0.165, -5.415, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.66, 33, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -14.585, 48.73, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -31.415, -15.83, 3.5, 8, 0, false, 0, 0
<EndFloors>

<Floors 34 to 41>
    WallOrientation = center
    DrawWalls = true, true, false, false, false, false
    AddWall Wall1, %4%, 0.66, 15.83, -11.33, 43.99 + 5.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall1, %4%, 0.66, -57.83 - 5.25 - 0.33, -11.33, -15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall1, %4%, 0.66, -15.83, -11.33, 15.83, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40_2, %4%, 0.66, 33, -11.33, 33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall2, %4%, 0.33, -47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, -47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall3, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -27 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall5, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, 43.99 + 5.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.66, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall25, %4%, 0.33, 47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, 47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall28, %4%, 0.33, -47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, Concrete1, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -10.17 - 4.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, Concrete1, 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67, -0.08 - 5.5 - 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40, Concrete1, 0.33, -0.08 - 5.5 - 0.33, 48.745 + 5.225 + 0.66, -0.08 - 5.5 - 0.33, 37.91 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39_2, %4%, 0.33, 43.99 + 5.25, -11.33, 43.99 + 5.25, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False


    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    #AddWall Wall11, %4%, 0.33, 47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, 47.66 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, 15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, 11.83 + 6.25 + 0.33, -11.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall17, %4%, 0.33, 53.65 + 4.25 + 0.33, 5.75 - 5.25 - 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 27.08 + 4.92 + 0.33, 53.65 + 4.25 + 0.33, 27.08 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, -11.66, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, Concrete1, 0.33, -24.33 - 5.92 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23, %4%, 0.33, -57.83 - 5.25 - 0.33, 33.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall30, %4%, 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67 + 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, %4%, 0.33, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -27 - 4.25, -34.16 + 13.5 + 0.33, -27 - 4.25, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, Concrete1, 0.33, -10.17 - 4.25 - 0.33, 22.16 + 10.5 + 0.33, -11.83 - 6.25 - 0.33, 22.16 + 10.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, Concrete1, 0.33, -24.33 - 5.92, 11.33, -24.33 - 5.92, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, Concrete1, 0.33, -10.17 - 4.25 - 0.33, 37.91 + 4.92 + 0.33, -0.08 - 5.5 - 0.33, 37.91 + 4.92 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, Concrete1, 0.33, -10.17 - 4.25, 37.91 + 4.92 + 0.33, -10.17 - 4.25, 48.745 + 5.225 + 0.66, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = center
    AddDoor Door9b, 0.2, 4, -31.415, -15.83, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 4, -14.585, 48.73, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 2, 33, -5.415, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 1, 43.99 + 5.25 + 0.165, -5.415, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.66, 33, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -14.585, 48.73, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -31.415, -15.83, 3.5, 8, 0, false, 0, 0
<EndFloors>

#Core Walls
<Floors -10 to 1>
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall4, Concrete1, 0.33, -11.83 + 6.25, 11.33, -11.83 + 6.25, 32.405 - 10.665 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall5, Concrete1, 0.33, -11.83 - 6.25, 32.405 - 10.665 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.665 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall7, Concrete1, 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall8, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall10, Concrete1, 0.33, 11.83 - 6.25 - 0.33, -11.33, 11.83 - 6.25 - 0.33, 11.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall1, Concrete1, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 32.405 - 10.665 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall2, Concrete1, 0.33, -11.83 - 6.25, 11.33, -11.83 + 6.25 + 0.33, 11.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall3, Concrete1, 0.33, -11.83 - 6.25, 11.33, -11.83 - 6.25, 32.405 - 10.665 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall6, Concrete1, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.665 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall9, Concrete1, 0.33, 11.83 - 6.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False

    #Doors
    WallOrientation = center
    AddDoor ServiceDoor1, 0.2, 3, -11.83 + 6.25 + 0.165, 16.37, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -11.83 + 6.25 + 0.165, 16.37, 3.5, 8, 0, false, 0, 0
<EndFloors>

<Floors 2 to 41>
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall5, Concrete1, 0.33, -11.83 - 6.25, 32.405 - 10.665 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.665 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall7, Concrete1, 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall8, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall10, Concrete1, 0.33, 11.83 - 6.25 - 0.33, -11.33, 11.83 - 6.25 - 0.33, 11.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall1, Concrete1, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 11.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall2, Concrete1, 0.33, -11.83 - 6.25, 11.33, -11.83 + 6.25 + 0.33, 11.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall3, Concrete1, 0.33, -11.83 - 6.25, 11.33, -11.83 - 6.25, 32.405 - 10.665 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall6, Concrete1, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.665 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall9, Concrete1, 0.33, 11.83 - 6.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False

    #Doors
    WallOrientation = center
    if[%floor% = 2] AddDoor Door9b, 0.2, 5, 1.75, -11.33, 3.5, 8, 0, 1, 1
    if[%floor% = 2] AddDoor Door9b, 0.2, 8, -1.75, -11.33, 3.5, 8, 0, 1, 1
    if[%floor% = 2] AddFillerWalls ConnectionWall, 0.66, 0, -11.33, 7, 8, 0, true, 0, 0
    if[%floor% ! 2] AddDoor ServiceDoor1, 0.2, 3, -11.83 - 6.25 - 0.165, 16.37, 3.5, 8, 0, 1, 1
    if[%floor% ! 2] AddFillerWalls ConnectionWall, 0.33, -11.83 - 6.25 - 0.165, 16.37, 3.5, 8, 0, false, 0, 0
    if[%floor% ! 2] AddDoor Door9b, 0.2, 8, -24.33 - 1.75, 54.495, 3.5, 8, 0, 1, 1
    if[%floor% ! 2] AddDoor Door9b, 0.2, 5, -24.33 + 1.75, 54.495, 3.5, 8, 0, 1, 1
    if[%floor% ! 2] AddFillerWalls ConnectionWall, 0.33, -24.33, 54.495, 7, 8, 0, true, 0, 0
<EndFloors>

<Floors 42 to 43>
    ID = %floor%
    Name = Zone 1 Mechanical
    Type = Service
    Height = 15
    InterfloorHeight = 1.5
    if[%floor% = 42] Group = 43
    if[%floor% = 43] Group = 42
<EndFloors>

<Floor 42>
    Set 3 = Brick1 #Floor Texture
    Set 4 = Stucco4e #Wall Texture
    Set 5 = Brick1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Vents
    SetAutoSize = false, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontVentsInt, VentsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 5, 1, False
    AddWall LeftVentsInt, VentsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 5, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightVentsInt, VentsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 5, 1, False
    AddWall BackVentsInt, VentsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 5, 1, False

    #External Vents
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontVents, VentsExt, 0, -%1%, -%2%, %1%, -%2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 5, 1, True
    AddWall LeftVents, VentsExt, 0, -%1%, -%2%, -%1%, %2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 5, 1, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightVents, VentsExt, 0, %1%, -%2%, %1%, %2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 5, 1, True
    AddWall BackVents, VentsExt, 0, -%1%, %2%, %1%, %2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 5, 1, True
    SetAutoSize = true, true

    #Interior Walls

    WallOrientation = center
    DrawWalls = true, true, false, false, false, false
    AddWall Wall1, %4%, 0.66, -57.83 - 5.25 - 0.33, -11.33, 15.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall2, %4%, 0.33, -47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, -47.66 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall3, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -27 - 4.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, 43.99 + 5.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.66, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, %4%, 0.33, 15.83 + 6.25 + 0.33, -33.5 - 5 - 0.33, 58.74 + 0.33, -33.5 - 5 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall28, %4%, 0.33, -47.66 - 4.25 - 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, %4%, 0.33, -27 - 4.25 - 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31, %4%, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67, -11.83 - 6.25 - 0.33, 43.66 + 10.67, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, 43.99 + 5.25, -11.33, 43.99 + 5.25, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40, %4%, 0.33, 58.74, -33.5 + 5 + 0.33, 58.74, -11.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall12A, %4%, 0.33, 15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, 15.83 + 6.25 + 0.33, -33.5 - 5 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12B, %4%, 0.33, 15.83 + 6.25 + 0.33, -33.5 + 5 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, -47.66 + 4.25 + 0.33, -29.66 - 18 - 0.33, -47.66 + 4.25 + 0.33, -29.66 + 18 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, 11.83 + 6.25 + 0.33, -11.33, 11.83 + 6.25 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 15.83 + 6.25 + 0.33, -33.5 + 5 + 0.33, 58.74 + 0.33, -33.5 + 5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18, %4%, 0.33, 58.74 + 0.33, -33.5 - 5 - 0.33, 58.74 + 0.33, -11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, -11.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, %4%, 0.33, -24.33 - 5.92 - 0.33, 11.33, -11.83 - 6.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -24.33 - 5.92 - 0.33, -5.75 + 5.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, %4%, 0.33, -57.83 + 5.25 + 0.33, -5.75 + 5.25 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23, %4%, 0.33, -57.83 - 5.25 - 0.33, 33.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall30, %4%, 0.33, -24.33 - 5.92 - 0.33, 43.66 + 10.67 + 0.33, 43.99 + 5.25 + 0.33, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, %4%, 0.33, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -34.16 + 13.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -27 - 4.25, -34.16 + 13.5 + 0.33, -27 - 4.25, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, %4%, 0.33, -24.33 - 5.92, 11.33, -24.33 - 5.92, 43.66 + 10.67 + 0.33, %height%, %height%, 0, 0, 0, 0, False


    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddWall Wall41, %4%, 0.33, 43.99 + 5.25, -11.33, 58.74 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 44.07 + 5 + 0.33, 10.5 - 10 - 0.33, %1%, -0.165, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, %4%, 0.33, -%1%, -0.165, -57.83 - 5.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = center
    AddDoor ServiceDoor1, 0.2, 4, -31.415, -15.83, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 1, 43.99 + 5.25 + 0.165, -5.415, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, -5.415, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -31.415, -15.83, 3.5, 8, 0, false, 0, 0

    #Core Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall5, %4%, 0.33, -11.83 - 6.25, 32.405 - 10.665 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.665 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall7, %4%, 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall8, %4%, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall10, %4%, 0.33, 11.83 - 6.25 - 0.33, -11.33, 11.83 - 6.25 - 0.33, 11.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall1, %4%, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 11.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall2, %4%, 0.33, -11.83 - 6.25, 11.33, -11.83 + 6.25 + 0.33, 11.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall3, %4%, 0.33, -11.83 - 6.25, 11.33, -11.83 - 6.25, 32.405 - 10.665 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall6, %4%, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.665 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False
    AddWall Wall9, %4%, 0.33, 11.83 - 6.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 0, False

    #Core Doors
    WallOrientation = center
    AddDoor ServiceDoor1, 0.2, 8, -24.33 - 1.75, 54.495, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -24.33 + 1.75, 54.495, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 3, -11.83 - 6.25 - 0.165, 16.37, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, 1.75, -11.33, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -1.75, -11.33, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -24.33, 54.495, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.66, 0, -11.33, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -11.83 - 6.25 - 0.165, 16.37, 3.5, 8, 0, false, 0, 0
<EndFloor>

<Floor 43>
    Set 3 = Brick1 #Floor Texture
    Set 4 = Stucco4e #Wall Texture
    Set 5 = Brick1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Vents
    SetAutoSize = false, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontVentsInt, VentsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 5, 1, False
    AddWall LeftVentsInt, VentsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 5, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightVentsInt, VentsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 5, 1, False
    AddWall BackVentsInt, VentsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 5, 1, False
    SetAutoSize = true, true

    #Interior Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall1, %4%, 0.33, -40.74 - 18 - 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall6, %4%, 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, %4%, 0.33, -15.83 + 6.25 + 0.33, -11.33, 15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, 11.83 - 6.25 - 0.33, -11.33, 11.83 - 6.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, 11.83 + 6.25 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, %4%, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, %4%, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27A, %4%, 0.33, -41.25 + 10.67, 0.33, -41.25 + 10.67, 10, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27B, %4%, 0.33, -41.25 + 10.67, 10, -41.25 + 10.67, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, %4%, 0.33, -15.83 - 6.25 - 0.33, -43.41 + 4.25 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 - 4.25 - 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40A, %4%, 0.33, -11.83 - 6.25 - 0.33, 33.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40B, %4%, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, %4%, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall43, %4%, 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, %4%, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, %4%, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 + 5.25 + 0.33, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, %4%, 0.33, 43.99 + 5.25, 14.16 + 4.5 + 0.33, 43.99 + 5.25, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall3, %4%, 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall4, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall5, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall7, %4%, 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, 15.83 + 6.25 + 0.33, -23.59 + 4.25 + 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, 15.83 + 6.25 + 0.33, -23.59 + 4.25 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall10, %4%, 0.33, 11.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -11.83 + 6.25 + 0.33, -11, 11.83 - 6.25 - 0.33, -11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, 11.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, 11.83 + 6.25 + 0.33, 4.75 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, %4%, 0.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22A, %4%, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 + 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22B, %4%, 0.33, 11.83 - 6.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23A, %4%, 0.33, -41.25 + 10.67 + 0.33, -11.33, -41.25 + 10.67 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23B, %4%, 0.33, -41.25 + 10.67 + 0.33, 11.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, %4%, 0.33, -41.25 + 10.67 + 0.33, -11, -11.83 - 6.25 - 0.33, -11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, %4%, 0.33, -47.42 + 4.5 + 0.33, 0.33, -41.25 + 10.67 + 0.33, 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, %4%, 0.33, -57.83 + 5.25 + 0.33, 5.16 + 4.5 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, -15.83 - 6.25 - 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, %4%, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    Drawwalls = true, true, false, false, false, false
    AddWall Wall28, %4%, 0.33, -57.83 + 5.25 + 0.33, 10, -41.25 + 10.67 + 0.33, 10, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31A, %4%, 0.33, -57.83 - 5.25 - 0.33, 33.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31B, %4%, 0.33, -41.25 + 10.67 + 0.33, 33.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall48, %4%, 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, 66.165, %2%, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = center
    AddWall Wall30, %4%, 0.33, -41.25, 0.33, -41.25, 33.33, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = left
    AddWall Wall19, %4%, 0.33, -66.165, %2%, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall24, %4%, 0.33, -%1%, -66.165, -40.74 - 18 - 0.33, -43.41 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall47, %4%, 0.33, 40.74 + 18 + 0.33, -43.41 - 4.25 - 0.33, %1%, -66.165, %height%, %height%, 0, 0, 0, 0, False

    #Doors
    WallOrientation = center
    AddDoor ServiceDoor1, 0.2, 8, -24.33 - 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -24.33 + 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -24.33 - 1.75, -11.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 3, -30.415, 5.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -41.25 - 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -41.25 + 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 4, 43.99 + 5.25 + 0.165, 25.66 + 1.75, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 1, 43.99 + 5.25 + 0.165, 25.66 - 1.75, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, 1.75, -11.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -1.75, -11.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 0, -11.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 33.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33 - 1.75, -11.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -30.415, 5.165, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, 25.66, 7, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 + 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 - 2.25, 33.165, 3.5, 8, 0, true, 0, 0
<EndFloor>

#Zone 1 Interfloor
<Floors -9 to -2>
    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, %1%, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, -%1%, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1%, %2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
<EndFloors>

<Floor 0>
    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, %1%, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, -%1%, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1%, %2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
<EndFloor>

<Floors 2 to 41>
    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, %1%, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, -%1%, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1%, %2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0

    #Interfloor External
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall IFront, InterExt, 0.5, -%1%, -%2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt, 0.5, -%1%, %2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall IRight, InterExt, 0.5, %1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt, 0.5, %1%, %2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
<EndFloors>

<Floors 42 to 43>
    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, %1%, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, -%1%, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1%, %2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
<EndFloors>




#Zone 2
<Floor 44>
    ID = %floor%
    Name = Office Zone 2 Skylobby
    Type = Skylobby
    Height = 15
    InterfloorHeight = 1.5

    Set 1 = 110
    Set 2 = 66
    Set 3 = Marble1 #Floor Texture
    Set 4 = Granite1 #Wall Texture
    Set 5 = Marble4 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False
    AddFloor Floor, %3%, 1.5, -%1% + 44, %2%, %1% - 44, %2% + 44, 0, 0, 0, 0, False
    AddFloor Floor, %3%, 1.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, 0, 0, 0, 0, False

    #Zone 2 Setbacks
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Brick1, 1.5, %1% - 44, %2%, %1%, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddFloor Floor, Brick1, 1.5, -%1%, %2%, -%1% + 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddFloor Floor, Brick1, 1.5, %1% - 44, -%2% - 44, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddFloor Floor, Brick1, 1.5, -%1%, -%2% - 44, -%1% + 44, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, True


    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False
    AddFloor Ceiling, %5%, 1.5, -%1% + 44, %2%, %1% - 44, %2% + 44, %height%, %height%, 0, 0, False
    AddFloor Ceiling, %5%, 1.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindows, MainWindowsInt, 0, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %height%, %height%, 0, 0, 0, 0, False
    AddWall FrontWindows, MainWindowsInt, 0, -%1% + 44, -%2%, -%1%, -%2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall FrontWindows, MainWindowsInt, 0, %1%, -%2%, %1% - 44, -%2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall LeftWindows, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall LeftWindows, MainWindowsInt, 0, -%1% + 44, -%2% - 44, -%1% + 44, -%2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall LeftWindows, MainWindowsInt, 0, -%1% + 44, %2%, -%1% + 44, %2% + 44, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindows, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall RightWindows, MainWindowsInt, 0, %1% - 44, -%2% - 44, %1% - 44, -%2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall RightWindows, MainWindowsInt, 0, %1% - 44, %2%, %1% - 44, %2% + 44, %height%, %height%, 0, 0, 0, 0, False
    AddWall BackWindows, MainWindowsInt, 0, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %height%, %height%, 0, 0, 0, 0, False
    AddWall BackWindows, MainWindowsInt, 0, -%1%, %2%, -%1% + 44, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall BackWindows, MainWindowsInt, 0, %1% - 44, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 0, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall FrontWindows, MainWindows, 0, -%1% + 44, -%2%, -%1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall FrontWindows, MainWindows, 0, %1%, -%2%, %1% - 44, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1% + 44, -%2% - 44, -%1% + 44, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1% + 44, %2%, -%1% + 44, %2% + 44, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall RightWindows, MainWindows, 0, %1% - 44, -%2% - 44, %1% - 44, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall RightWindows, MainWindows, 0, %1% - 44, %2%, %1% - 44, %2% + 44, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, -%1% + 44, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, %1% - 44, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true

    #Interior Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall1, %4%, 0.33, -40.74 - 18 - 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall6, %4%, 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, %4%, 0.33, -15.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -11.83 + 6.25 + 0.33, 11, 28.74 - 10 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, 28.74 - 10 - 0.33, 4.75 - 4.25 - 0.33, 28.74 - 10 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, %4%, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall24, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11, -11.83 - 6.25 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27A, Concrete1, 0.33, -41.25 + 10.67, 0.33, -41.25 + 10.67, 10, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27B, Concrete1, 0.33, -41.25 + 10.67, 10, -41.25 + 10.67, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, %4%, 0.33, -15.83 - 6.25 - 0.33, -43.41 + 4.25 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 - 4.25 - 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40, %4%, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, %4%, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall43, %4%, 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, %4%, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, %4%, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 + 5.25 + 0.33, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall3, %4%, 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall4, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall5, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall7, %4%, 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, 15.83 + 6.25 + 0.33, -23.59 + 4.25 + 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, 15.83 + 6.25 + 0.33, -23.59 + 4.25 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall10, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25, 28.74 - 10 - 0.33, 4.75 - 4.25, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, %4%, 0.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, %4%, 0.33, -41.25 + 10.67 + 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23A, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11.33, -41.25 + 10.67 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23B, %4%, 0.33, -41.25 + 10.67 + 0.33, 11.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11, -11.83 - 6.25 - 0.33, -11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, Concrete1, 0.33, -47.42 + 4.5 + 0.33, 0.33, -41.25 + 10.67 + 0.33, 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 5.16 + 4.5 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, -15.83 - 6.25 - 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, 43.99 + 5.25 + 0.33, 43.33 - 10.67 - 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, %4%, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    Drawwalls = true, true, false, false, false, false
    AddWall Wall28, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 10, -41.25 + 10.67 + 0.33, 10, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride Concrete1, %4%, %4%, %4%, %4%, %4%
    AddWall Wall31, Concrete1, 0.33, -57.83 - 5.25 - 0.33, 33.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = center
    AddWall Wall30, Concrete1, 0.33, -41.25, 0.33, -41.25, 33.33, %height%, %height%, 0, 0, 0, 0, False

    #Doors
    WallOrientation = center
    AddDoor Door8, 0.2, 7, 1.75, 11.165, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 7, -24.33 - 1.75, 11.165, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 6, -24.33 + 1.75, 11.165, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 3, -30.415, 5.165, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 5, -41.25 - 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door8, 0.2, 8, -41.25 + 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 1.75, 11.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 11.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -30.415, 5.165, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 + 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 - 2.25, 33.165, 3.5, 8, 0, true, 0, 0


    #Elevator Bank Decor
    #Office Skylobby Elevators
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -15.83 + 6.25 + 0.33 + 0.2475, -29.66 - 9 + 2.75 + 1, 0.495, 2, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -15.83 + 6.25 + 0.33 + 0.2475, -29.66 - 9 - 2.75 - 1, 0.495, 2, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -15.83 + 6.25 + 0.33 + 0.2475, -29.66 + 9 + 2.75 + 1, 0.495, 2, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -15.83 + 6.25 + 0.33 + 0.2475, -29.66 + 9 - 2.75 - 1, 0.495, 2, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -15.83 + 6.25 + 0.33 + 0.2475, -29.66, 0.495, 8.5, 2, 3.5, 0, 0, false, true, true, true

    CreateWallBox2 External, ElevatorExtDecor, Decor1, 15.83 - 6.25 - 0.33 - 0.2475, -29.66 - 9 + 2.75 + 1, 0.495, 2, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 15.83 - 6.25 - 0.33 - 0.2475, -29.66 - 9 - 2.75 - 1, 0.495, 2, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 15.83 - 6.25 - 0.33 - 0.2475, -29.66 + 9 + 2.75 + 1, 0.495, 2, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 15.83 - 6.25 - 0.33 - 0.2475, -29.66 + 9 - 2.75 - 1, 0.495, 2, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 15.83 - 6.25 - 0.33 - 0.2475, -29.66, 0.495, 8.5, 2, 3.5, 0, 0, false, true, true, true

    #Office Zone 2 Low-Rise Elevators
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 - 13.5 - 1.75 - 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 - 9, -29.66 - 18 - 0.33 - 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74, -29.66 - 18 - 0.33 - 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 + 9, -29.66 - 18 - 0.33 - 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 + 13.5 + 1.75 + 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false

    #CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 - 13.5 - 1.75 - 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 - 13.5 + 1.75 + 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 - 4.5 - 1.75 - 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 - 4.5 + 1.75 + 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 + 4.5 - 1.75 - 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 + 4.5 + 1.75 + 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 + 13.5 - 1.75 - 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 + 13.5 + 1.75 + 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false

    #Office Zone 2 Lower Mid-Rise Elevators
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 - 13.5 - 1.75 - 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 - 9, -29.66 - 18 - 0.33 - 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74, -29.66 - 18 - 0.33 - 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 + 9, -29.66 - 18 - 0.33 - 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 + 13.5 + 1.75 + 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false

    #CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 - 13.5 - 1.75 - 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 - 13.5 + 1.75 + 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 - 4.5 - 1.75 - 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 - 4.5 + 1.75 + 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 + 4.5 - 1.75 - 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 + 4.5 + 1.75 + 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 + 13.5 - 1.75 - 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    #CreateWallBox2 External, ElevatorExtDecor, Decor1, -40.74 + 13.5 + 1.75 + 1, -29.66 - 18 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false

    #Office Zone 2 High-Rise Elevators
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 57.4 - 13.5 - 1.75 - 1, 5.75 - 5.25 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 57.4 - 9, 5.75 - 5.25 - 0.33 - 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 57.4, 5.75 - 5.25 - 0.33 - 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 57.4 + 9, 5.75 - 5.25 - 0.33 - 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 57.4 + 13.5 + 1.75 + 1, 5.75 - 5.25 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false

    #Office Zone 2 Upper Mid-Rise Elevators
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 - 13.5 - 1.75 - 1, -23.59 + 4.25 + 0.33 + 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 - 9, -23.59 + 4.25 + 0.33 + 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74, -23.59 + 4.25 + 0.33 + 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 + 9, -23.59 + 4.25 + 0.33 + 0.2475, 9 - 3.5, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 40.74 + 13.5 + 1.75 + 1, -23.59 + 4.25 + 0.33 + 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false

    #Office Service Elevator
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -11.83 + 6.25 + 0.33 + 0.2475, -7, 0.495, 2, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, -11.83 + 6.25 + 0.33 + 0.2475, -0.665, 0.495, 1.67, %height%, 0, 0, 0, false, true, false, false

    #Main Service Elevators
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 22.66 - 1.75 - 1, 48.745 - 5.225 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 22.66 + 1.75 + 1, 48.745 - 5.225 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 33.16 - 1.75 - 1, 48.745 - 5.225 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 33.16 + 1.75 + 1, 48.745 - 5.225 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 33.16 + 1.75 + 1, 48.745 - 5.225 - 0.33 - 0.2475, 2, 0.495, 8.5, 3.5, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 27.91, 48.745 - 5.225 - 0.33 - 0.2475, 3, 0.495, 2, 3.5, 0, 0, false, true, true, true

    #Freight Elevator
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 5.75 + 4.5 + 1, 32.405 - 10.625 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false
    CreateWallBox2 External, ElevatorExtDecor, Decor1, 5.75 - 4.5 - 1, 32.405 - 10.625 - 0.33 - 0.2475, 2, 0.495, %height%, 0, 0, 0, false, true, false, false

<EndFloor>

<Floors 45 to 87>
    ID = %floor%
    Name = Office Level %floor%
    Type = Office
    Height = 10.5
    InterfloorHeight = 1.5
<EndFloors>

<Floors 45 to 87>
    Set 3 = Carpet3 #Floor Texture
    Set 4 = Stucco22 #Wall Texture
    Set 5 = Stucco2f #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False
    AddFloor Floor, %3%, 1.5, -%1% + 44, %2%, %1% - 44, %2% + 44, 0, 0, 0, 0, False
    AddFloor Floor, %3%, 1.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False
    AddFloor Ceiling, %5%, 1.5, -%1% + 44, %2%, %1% - 44, %2% + 44, %height%, %height%, 0, 0, False
    AddFloor Ceiling, %5%, 1.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindows, MainWindowsInt, 0, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %height%, %height%, 0, 0, 0, 0, False
    AddWall FrontWindows, MainWindowsInt, 0, -%1% + 44, -%2%, -%1%, -%2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall FrontWindows, MainWindowsInt, 0, %1%, -%2%, %1% - 44, -%2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall LeftWindows, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall LeftWindows, MainWindowsInt, 0, -%1% + 44, -%2% - 44, -%1% + 44, -%2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall LeftWindows, MainWindowsInt, 0, -%1% + 44, %2%, -%1% + 44, %2% + 44, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindows, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall RightWindows, MainWindowsInt, 0, %1% - 44, -%2% - 44, %1% - 44, -%2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall RightWindows, MainWindowsInt, 0, %1% - 44, %2%, %1% - 44, %2% + 44, %height%, %height%, 0, 0, 0, 0, False
    AddWall BackWindows, MainWindowsInt, 0, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %height%, %height%, 0, 0, 0, 0, False
    AddWall BackWindows, MainWindowsInt, 0, -%1%, %2%, -%1% + 44, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall BackWindows, MainWindowsInt, 0, %1% - 44, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 0, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall FrontWindows, MainWindows, 0, -%1% + 44, -%2%, -%1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall FrontWindows, MainWindows, 0, %1%, -%2%, %1% - 44, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1% + 44, -%2% - 44, -%1% + 44, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1% + 44, %2%, -%1% + 44, %2% + 44, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall RightWindows, MainWindows, 0, %1% - 44, -%2% - 44, %1% - 44, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall RightWindows, MainWindows, 0, %1% - 44, %2%, %1% - 44, %2% + 44, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, -%1% + 44, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, %1% - 44, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloors>

<Floors 45 to 46>
    #Interior Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall1, %4%, 0.33, -40.74 - 18 - 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, %4%, 0.33, -15.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -11.83 + 6.25 + 0.33, 11, 28.74 - 10 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, 28.74 - 10 - 0.33, 4.75 - 4.25 - 0.33, 28.74 - 10 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27A, Concrete1, 0.33, -41.25 + 10.67, 0.33, -41.25 + 10.67, 10, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27B, Concrete1, 0.33, -41.25 + 10.67, 10, -41.25 + 10.67, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, %4%, 0.33, -15.83 - 6.25 - 0.33, -43.41 + 4.25 + 0.33, -15.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 - 4.25 - 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40A, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 33.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40B, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall43, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 + 5.25 + 0.33, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, Concrete1, 0.33, 43.99 + 5.25, 14.16 + 4.5 + 0.33, 43.99 + 5.25, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall47, Concrete1, 0.33, -41.25 + 10.67, 48.745 + 5.225, -11.83 - 6.25 - 0.33, 48.745 + 5.225, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall, %4%, 0.33, -15.83 + 6.25 + 0.33, -29.66 - 18 - 0.33, -15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall3, %4%, 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, 15.83 + 6.25 + 0.33, -23.59 + 4.25 + 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, 15.83 + 6.25 + 0.33, -23.59 + 4.25 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall10, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25, 28.74 - 10 - 0.33, 4.75 - 4.25, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23A, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11.33, -41.25 + 10.67 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11, -11.83 - 6.25 - 0.33, -11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, Concrete1, 0.33, -47.42 + 4.5 + 0.33, 0.33, -41.25 + 10.67 + 0.33, 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 5.16 + 4.5 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, -15.83 - 6.25 - 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, -41.25 + 10.67, 48.745 + 5.225 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, Concrete1, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    Drawwalls = true, true, false, false, false, false
    AddWall Wall28, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 10, -41.25 + 10.67 + 0.33, 10, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride Concrete1, %4%, %4%, %4%, %4%, %4%
    AddWall Wall31A, Concrete1, 0.33, -57.83 - 5.25 - 0.33, 33.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall23C, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -41.25 + 10.67 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = center
    AddWall Wall30, Concrete1, 0.33, -41.25, 0.33, -41.25, 33.33, %height%, %height%, 0, 0, 0, 0, False

    #Doors
    WallOrientation = center
    AddDoor Door9b, 0.2, 8, 1.75, 0.335, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -24.33 - 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -24.33 + 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 3, -30.415, 5.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -41.25 - 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -41.25 + 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 4, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -24.33 - 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -24.33 + 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 1.75, 0.335, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 33.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -30.415, 5.165, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 + 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 - 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 54.135, 7, 8, 0, true, 0, 0
<EndFloors>

<Floor 47>
    #Interior Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, %4%, 0.33, -40.74 - 18 - 0.33, -29.66 - 18 - 0.33, -40.74 + 18 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, 40.74 - 18 - 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall6, %4%, 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, 40.74 - 18 - 0.33, -29.66 - 18 - 0.33, 40.74 - 18 - 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall11, %4%, 0.33, -15.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -11.83 + 6.25 + 0.33, 11, 28.74 - 10 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, 28.74 - 10 - 0.33, 4.75 - 4.25 - 0.33, 28.74 - 10 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall24, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11, -11.83 - 6.25 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27A, Concrete1, 0.33, -41.25 + 10.67, 0.33, -41.25 + 10.67, 10, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27B, Concrete1, 0.33, -41.25 + 10.67, 10, -41.25 + 10.67, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 - 4.25 - 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40A, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 33.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40B, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall43, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 + 5.25 + 0.33, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, Concrete1, 0.33, 43.99 + 5.25, 14.16 + 4.5 + 0.33, 43.99 + 5.25, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall47, Concrete1, 0.33, -41.25 + 10.67, 48.745 + 5.225, -11.83 - 6.25 - 0.33, 48.745 + 5.225, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall3, %4%, 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall4, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall5, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall7, %4%, 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, 40.74 - 18 - 0.33, -23.59 + 4.25 + 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall10, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25, 28.74 - 10 - 0.33, 4.75 - 4.25, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23A, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11.33, -41.25 + 10.67 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11, -11.83 - 6.25 - 0.33, -11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, Concrete1, 0.33, -47.42 + 4.5 + 0.33, 0.33, -41.25 + 10.67 + 0.33, 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 5.16 + 4.5 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, %4%, 0.33, -40.74 + 18 + 0.33, -29.66 - 18 - 0.33, -40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, -40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, -41.25 + 10.67, 48.745 + 5.225 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, Concrete1, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    Drawwalls = true, true, false, false, false, false
    AddWall Wall28, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 10, -41.25 + 10.67 + 0.33, 10, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride Concrete1, %4%, %4%, %4%, %4%, %4%
    AddWall Wall31A, Concrete1, 0.33, -57.83 - 5.25 - 0.33, 33.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall23C, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -41.25 + 10.67 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = center
    AddWall Wall30, Concrete1, 0.33, -41.25, 0.33, -41.25, 33.33, %height%, %height%, 0, 0, 0, 0, False

    #Doors
    WallOrientation = center
    AddDoor Door9b, 0.2, 8, 1.75, 0.335, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -24.33 - 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -24.33 + 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 3, -30.415, 5.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -41.25 - 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -41.25 + 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 4, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -24.33 - 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -24.33 + 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 1.75, 0.335, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 33.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -30.415, 5.165, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 + 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 - 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 54.135, 7, 8, 0, true, 0, 0
<EndFloor>

<Floors 48 to 58>
    #Interior Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, %4%, 0.33, -40.74 - 18 - 0.33, -29.66 - 18 - 0.33, -40.74 + 18 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, 40.74 - 18 - 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall6, %4%, 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, 40.74 - 18 - 0.33, -29.66 - 18 - 0.33, 40.74 - 18 - 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall11, %4%, 0.33, -15.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -11.83 + 6.25 + 0.33, 11, 28.74 - 10 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, 28.74 - 10 - 0.33, 4.75 - 4.25 - 0.33, 28.74 - 10 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall24, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11, -11.83 - 6.25 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27A, Concrete1, 0.33, -41.25 + 10.67, 0.33, -41.25 + 10.67, 10, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27B, Concrete1, 0.33, -41.25 + 10.67, 10, -41.25 + 10.67, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 - 4.25 - 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40A, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 33.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40B, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall43, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 + 5.25 + 0.33, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, Concrete1, 0.33, 43.99 + 5.25, 14.16 + 4.5 + 0.33, 43.99 + 5.25, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall47, Concrete1, 0.33, -41.25 + 10.67, 48.745 + 5.225, -11.83 - 6.25 - 0.33, 48.745 + 5.225, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall3, %4%, 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, 40.74 - 18 - 0.33, -23.59 + 4.25 + 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall10, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25, 28.74 - 10 - 0.33, 4.75 - 4.25, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23A, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11.33, -41.25 + 10.67 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11, -11.83 - 6.25 - 0.33, -11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, Concrete1, 0.33, -47.42 + 4.5 + 0.33, 0.33, -41.25 + 10.67 + 0.33, 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 5.16 + 4.5 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, %4%, 0.33, -40.74 + 18 + 0.33, -29.66 - 18 - 0.33, -40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, -40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, -41.25 + 10.67, 48.745 + 5.225 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, Concrete1, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    Drawwalls = true, true, false, false, false, false
    AddWall Wall28, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 10, -41.25 + 10.67 + 0.33, 10, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride Concrete1, %4%, %4%, %4%, %4%, %4%
    AddWall Wall31A, Concrete1, 0.33, -57.83 - 5.25 - 0.33, 33.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall23C, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -41.25 + 10.67 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = center
    AddWall Wall30, Concrete1, 0.33, -41.25, 0.33, -41.25, 33.33, %height%, %height%, 0, 0, 0, 0, False

    #Doors
    WallOrientation = center
    AddDoor Door9b, 0.2, 8, 1.75, 0.335, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -24.33 - 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -24.33 + 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 3, -30.415, 5.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -41.25 - 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -41.25 + 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 4, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -24.33 - 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -24.33 + 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 1.75, 0.335, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 33.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -30.415, 5.165, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 + 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 - 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 54.135, 7, 8, 0, true, 0, 0
<EndFloors>

<Floors 59 to 68>
    #Interior Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, %4%, 0.33, -40.74 - 18 - 0.33, -29.66 - 18 - 0.33, -40.74 + 18 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, 40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall6, %4%, 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, 40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, 40.74 - 18 - 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall11, %4%, 0.33, -15.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -11.83 + 6.25 + 0.33, 11, 28.74 - 10 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, 28.74 - 10 - 0.33, 4.75 - 4.25 - 0.33, 28.74 - 10 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall24, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11, -11.83 - 6.25 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27A, Concrete1, 0.33, -41.25 + 10.67, 0.33, -41.25 + 10.67, 10, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27B, Concrete1, 0.33, -41.25 + 10.67, 10, -41.25 + 10.67, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 - 4.25 - 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40A, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 33.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40B, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall43, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 + 5.25 + 0.33, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, Concrete1, 0.33, 43.99 + 5.25, 14.16 + 4.5 + 0.33, 43.99 + 5.25, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall47, Concrete1, 0.33, -41.25 + 10.67, 48.745 + 5.225, -11.83 - 6.25 - 0.33, 48.745 + 5.225, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    #AddWall Wall3, %4%, 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall4, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, 40.74 - 18 - 0.33, -23.59 + 4.25 + 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall10, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25, 28.74 - 10 - 0.33, 4.75 - 4.25, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23A, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11.33, -41.25 + 10.67 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11, -11.83 - 6.25 - 0.33, -11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, Concrete1, 0.33, -47.42 + 4.5 + 0.33, 0.33, -41.25 + 10.67 + 0.33, 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 5.16 + 4.5 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, %4%, 0.33, -40.74 + 18 + 0.33, -29.66 - 18 - 0.33, -40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, -40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, -41.25 + 10.67, 48.745 + 5.225 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, Concrete1, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    Drawwalls = true, true, false, false, false, false
    AddWall Wall28, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 10, -41.25 + 10.67 + 0.33, 10, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride Concrete1, %4%, %4%, %4%, %4%, %4%
    AddWall Wall31A, Concrete1, 0.33, -57.83 - 5.25 - 0.33, 33.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall23C, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -41.25 + 10.67 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = center
    AddWall Wall30, Concrete1, 0.33, -41.25, 0.33, -41.25, 33.33, %height%, %height%, 0, 0, 0, 0, False

    #Doors
    WallOrientation = center
    AddDoor Door9b, 0.2, 8, 1.75, 0.335, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -24.33 - 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -24.33 + 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 3, -30.415, 5.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -41.25 - 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -41.25 + 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 4, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -24.33 - 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -24.33 + 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 1.75, 0.335, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 33.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -30.415, 5.165, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 + 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 - 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 54.135, 7, 8, 0, true, 0, 0
<EndFloors>

<Floors 69 to 80>
    #Interior Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    #AddWall Wall1, %4%, 0.33, -40.74 - 18 - 0.33, -29.66 - 18 - 0.33, -40.74 + 18 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, 40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall6, %4%, 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, 40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, 40.74 - 18 - 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall11, %4%, 0.33, -15.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -11.83 + 6.25 + 0.33, 11, 28.74 - 10 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, 28.74 - 10 - 0.33, 4.75 - 4.25 - 0.33, 28.74 - 10 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall24, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11, -11.83 - 6.25 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27A, Concrete1, 0.33, -41.25 + 10.67, 0.33, -41.25 + 10.67, 10, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27B, Concrete1, 0.33, -41.25 + 10.67, 10, -41.25 + 10.67, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall37, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 - 4.25 - 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40A, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 33.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40B, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall43, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 + 5.25 + 0.33, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, Concrete1, 0.33, 43.99 + 5.25, 14.16 + 4.5 + 0.33, 43.99 + 5.25, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall47, Concrete1, 0.33, -41.25 + 10.67, 48.745 + 5.225, -11.83 - 6.25 - 0.33, 48.745 + 5.225, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    #AddWall Wall3, %4%, 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall4, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, 40.74 - 18 - 0.33, -23.59 + 4.25 + 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall10, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25, 28.74 - 10 - 0.33, 4.75 - 4.25, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23A, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11.33, -41.25 + 10.67 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11, -11.83 - 6.25 - 0.33, -11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, Concrete1, 0.33, -47.42 + 4.5 + 0.33, 0.33, -41.25 + 10.67 + 0.33, 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 5.16 + 4.5 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall35, %4%, 0.33, -40.74 + 18 + 0.33, -29.66 - 18 - 0.33, -40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall36, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, -40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, -41.25 + 10.67, 48.745 + 5.225 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, Concrete1, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    Drawwalls = true, true, false, false, false, false
    AddWall Wall28, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 10, -41.25 + 10.67 + 0.33, 10, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride Concrete1, %4%, %4%, %4%, %4%, %4%
    AddWall Wall31A, Concrete1, 0.33, -57.83 - 5.25 - 0.33, 33.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall23C, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -41.25 + 10.67 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = center
    AddWall Wall30, Concrete1, 0.33, -41.25, 0.33, -41.25, 33.33, %height%, %height%, 0, 0, 0, 0, False

    #Doors
    WallOrientation = center
    AddDoor Door9b, 0.2, 8, 1.75, 0.335, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -24.33 - 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -24.33 + 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 3, -30.415, 5.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -41.25 - 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -41.25 + 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 4, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -24.33 - 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -24.33 + 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 1.75, 0.335, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 33.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -30.415, 5.165, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 + 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 - 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 54.135, 7, 8, 0, true, 0, 0
<EndFloors>

<Floors 81 to 87>
    #Interior Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    #AddWall Wall1, %4%, 0.33, -40.74 - 18 - 0.33, -29.66 - 18 - 0.33, -40.74 + 18 + 0.33, -29.66 - 18 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, 40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall6, %4%, 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, 40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, 40.74 - 18 - 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall11, %4%, 0.33, -15.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -11.83 + 6.25 + 0.33, 11, 28.74 - 10 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, 28.74 - 10 - 0.33, 4.75 - 4.25 - 0.33, 28.74 - 10 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall24, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11, -11.83 - 6.25 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, -11.83 - 6.25 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27A, Concrete1, 0.33, -41.25 + 10.67, 0.33, -41.25 + 10.67, 10, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27B, Concrete1, 0.33, -41.25 + 10.67, 10, -41.25 + 10.67, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall37, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 - 4.25 - 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40A, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 33.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40B, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall43, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 + 5.25 + 0.33, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, Concrete1, 0.33, 43.99 + 5.25, 14.16 + 4.5 + 0.33, 43.99 + 5.25, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall47, Concrete1, 0.33, -41.25 + 10.67, 48.745 + 5.225, -11.83 - 6.25 - 0.33, 48.745 + 5.225, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    #AddWall Wall3, %4%, 0.33, 40.74 + 18 + 0.33, -29.66 - 18 - 0.33, 40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall4, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall7, %4%, 0.33, 40.74 + 18 + 0.33, -23.59 - 4.25 - 0.33, 40.74 + 18 + 0.33, -23.59 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, 40.74 - 18 - 0.33, -23.59 - 4.25 - 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall10, %4%, 0.33, 15.83 - 6.25 - 0.33, -29.66 + 18 + 0.33, 15.83 + 6.25 + 0.33, -29.66 + 18 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25, 28.74 - 10 - 0.33, 4.75 - 4.25, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall19, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, Concrete1, 0.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23A, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11.33, -41.25 + 10.67 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 11.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, Concrete1, 0.33, -41.25 + 10.67 + 0.33, -11, -11.83 - 6.25 - 0.33, -11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, Concrete1, 0.33, -47.42 + 4.5 + 0.33, 0.33, -41.25 + 10.67 + 0.33, 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 5.16 + 4.5 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall35, %4%, 0.33, -40.74 + 18 + 0.33, -29.66 - 18 - 0.33, -40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    #AddWall Wall36, %4%, 0.33, -40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, -40.74 + 18 + 0.33, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, -41.25 + 10.67, 48.745 + 5.225 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, Concrete1, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False

    Drawwalls = true, true, false, false, false, false
    AddWall Wall28, Concrete1, 0.33, -57.83 + 5.25 + 0.33, 10, -41.25 + 10.67 + 0.33, 10, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride Concrete1, %4%, %4%, %4%, %4%, %4%
    AddWall Wall31A, Concrete1, 0.33, -57.83 - 5.25 - 0.33, 33.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall31B, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, Concrete1, %4%, %4%, %4%, %4%
    AddWall Wall23C, Concrete1, 0.33, -41.25 + 10.67 + 0.33, 33.33, -41.25 + 10.67 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = center
    AddWall Wall30, Concrete1, 0.33, -41.25, 0.33, -41.25, 33.33, %height%, %height%, 0, 0, 0, 0, False

    #Doors
    WallOrientation = center
    AddDoor Door9b, 0.2, 8, 1.75, 0.335, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -24.33 - 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -24.33 + 1.75, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 3, -30.415, 5.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -41.25 - 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -41.25 + 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 4, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 8, -24.33 - 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddDoor Door9b, 0.2, 5, -24.33 + 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 1.75, 0.335, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 33.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -30.415, 5.165, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 + 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 - 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 54.135, 7, 8, 0, true, 0, 0
<EndFloors>

<Floors 88 to 89>
    ID = %floor%
    Name = Zone 2 Mechanical
    Type = Service
    Height = 15
    InterfloorHeight = 1.5
    if[%floor% = 88] Group = 89
    if[%floor% = 89] Group = 88
<EndFloors>

<Floor 88>
    Set 3 = Brick1 #Floor Texture
    Set 4 = Stucco4e #Wall Texture
    Set 5 = Brick1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False
    AddFloor Floor, %3%, 1.5, -%1% + 44, %2%, %1% - 44, %2% + 44, 0, 0, 0, 0, False
    AddFloor Floor, %3%, 1.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False
    AddFloor Ceiling, %5%, 1.5, -%1% + 44, %2%, %1% - 44, %2% + 44, %height%, %height%, 0, 0, False
    AddFloor Ceiling, %5%, 1.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, %height%, %height%, 0, 0, False

    #Internal Vents
    SetAutoSize = false, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontVents, VentsInt, 0, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %height%, %height%, 0, 0, 3, 1, False
    AddWall FrontVents, VentsInt, 0, -%1% + 44, -%2%, -%1%, -%2%, %height%, %height%, 0, 0, 1, 1, False
    AddWall FrontVents, VentsInt, 0, %1%, -%2%, %1% - 44, -%2%, %height%, %height%, 0, 0, 1, 1, False
    AddWall LeftVents, VentsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 3, 1, False
    AddWall LeftVents, VentsInt, 0, -%1% + 44, -%2% - 44, -%1% + 44, -%2%, %height%, %height%, 0, 0, 1, 1, False
    AddWall LeftVents, VentsInt, 0, -%1% + 44, %2%, -%1% + 44, %2% + 44, %height%, %height%, 0, 0, 1, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightVents, VentsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 3, 1, False
    AddWall RightVents, VentsInt, 0, %1% - 44, -%2% - 44, %1% - 44, -%2%, %height%, %height%, 0, 0, 1, 1, False
    AddWall RightVents, VentsInt, 0, %1% - 44, %2%, %1% - 44, %2% + 44, %height%, %height%, 0, 0, 1, 1, False
    AddWall BackVents, VentsInt, 0, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %height%, %height%, 0, 0, 3, 1, False
    AddWall BackVents, VentsInt, 0, -%1%, %2%, -%1% + 44, %2%, %height%, %height%, 0, 0, 1, 1, False
    AddWall BackVents, VentsInt, 0, %1% - 44, %2%, %1%, %2%, %height%, %height%, 0, 0, 1, 1, False

    #External Vents
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontVents, VentsExt, 0, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %fullheight% * 2, %fullheight% * 2, 0, 0, 3, 1, True
    AddWall FrontVents, VentsExt, 0, -%1% + 44, -%2%, -%1%, -%2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 1, 1, True
    AddWall FrontVents, VentsExt, 0, %1%, -%2%, %1% - 44, -%2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 1, 1, True
    AddWall LeftVents, VentsExt, 0, -%1%, -%2%, -%1%, %2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 3, 1, True
    AddWall LeftVents, VentsExt, 0, -%1% + 44, -%2% - 44, -%1% + 44, -%2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 1, 1, True
    AddWall LeftVents, VentsExt, 0, -%1% + 44, %2%, -%1% + 44, %2% + 44, %fullheight% * 2, %fullheight% * 2, 0, 0, 1, 1, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightVents, VentsExt, 0, %1%, -%2%, %1%, %2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 3, 1, True
    AddWall RightVents, VentsExt, 0, %1% - 44, -%2% - 44, %1% - 44, -%2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 1, 1, True
    AddWall RightVents, VentsExt, 0, %1% - 44, %2%, %1% - 44, %2% + 44, %fullheight% * 2, %fullheight% * 2, 0, 0, 1, 1, True
    AddWall BackVents, VentsExt, 0, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %fullheight% * 2, %fullheight% * 2, 0, 0, 3, 1, True
    AddWall BackVents, VentsExt, 0, -%1%, %2%, -%1% + 44, %2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 1, 1, True
    AddWall BackVents, VentsExt, 0, %1% - 44, %2%, %1%, %2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 1, 1, True
    SetAutoSize = true, true

    #Interior Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, %4%, 0.33, -41.25 + 10.67, 33.33, -41.25 + 10.67, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall2, %4%, 0.33, 40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33 + 10.5, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall6, %4%, 0.33, -41.25 + 10.67, 48.745 + 5.225, -11.83 - 6.25 - 0.33, 48.745 + 5.225, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, %4%, 0.33, 32.74 + 10, -23.59 - 4.25 - 0.33, 32.74 + 10, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, %4%, 0.33, 40.74 - 18 - 0.33, -43.41 + 4.25 + 0.33, 40.74 - 18 - 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, %4%, 0.33, -11.83 + 6.25 + 0.33, 11, 28.74 - 10 - 0.33, 11, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, %4%, 0.33, 28.74 - 10 - 0.33, 4.75 - 4.25 - 0.33, 28.74 - 10 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall21, %4%, 0.33, 43.99 - 5.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall24, %4%, 0.33, -41.25 - 10.67 - 0.33, -17 - 5.5 - 0.33, -41.25 - 10.67 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -41.25 - 10.67 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27A, %4%, 0.33, -41.25 + 10.67, 0.33, -41.25 + 10.67, 10, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall27B, %4%, 0.33, -41.25 + 10.67, 10, -41.25 + 10.67, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall33, %4%, 0.33, -57.83 - 5.25 - 0.33, -17 - 5.5 - 0.33 - 10.5, -57.83 - 5.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall25, %4%, 0.33, -57.83 - 5.25 - 0.33, -11.33, -41.25 - 10.67 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall34, %4%, 0.33, -11.83 - 6.25 - 0.33, -11.33, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall37, %4%, 0.33, -41.25 - 10.67 - 0.33, -17 - 5.5 - 0.33, -41.25 + 10.67 + 0.33, -17 - 5.5 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall40, %4%, 0.33, -11.83 - 6.25 - 0.33, -17 - 5.5 - 0.33 - 10.5, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall41, %4%, 0.33, -11.83 - 6.25 - 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall43, %4%, 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall44, %4%, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 - 5.25 - 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall45, %4%, 0.33, 43.99 - 5.25 - 0.33, 43.33 - 10.67 - 0.33, 43.99 + 5.25 + 0.33, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall46, %4%, 0.33, 43.99 + 5.25, 14.16 + 4.5 + 0.33, 43.99 + 5.25, 43.33 - 10.67 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall50, %4%, 0.33, 66.4 - 5 - 0.33, 4.75 + 4.25 + 0.33, 66.4 - 5 - 0.33, 19.66 + 10 + 0.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall2, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.66, 32.74 + 10 + 0.33 + 10.5, -43.41 + 4.25 + 0.66, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, %4%, 0.33, 32.74 + 10 + 0.33, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, %4%, 0.33, 40.74 - 18 - 0.33, -23.59 - 4.25 - 0.33, 32.74 + 10 + 0.33, -23.59 - 4.25 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, %4%, 0.33, -11.83 + 6.25 + 0.33, -11.33, -11.83 + 6.25 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, %4%, 0.33, -11.83 + 6.25 + 0.33, 4.75 - 4.25, 28.74 - 10 - 0.33, 4.75 - 4.25, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, %4%, 0.33, 57.4 + 18 + 0.33, 4.75 - 4.25 - 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18A, %4%, 0.33, 66.4 + 5 + 0.33, 4.75 + 4.25 + 0.33, 57.4 + 18 + 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18B, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 66.4 - 5 - 0.33, 4.75 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall20, %4%, 0.33, 43.99 - 5.25 - 0.33, 14.16 + 4.5 + 0.33, 43.99 + 5.25 + 0.33, 14.16 + 4.5 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall22, %4%, 0.33, -11.83 - 6.25 - 0.33, 11.33, 43.99 - 5.25 - 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23A, %4%, 0.33, -41.25 + 10.67 + 0.33, -17 - 5.5 - 0.33, -41.25 + 10.67 + 0.33, 11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall23B, %4%, 0.33, -41.25 + 10.67 + 0.33, 11.33, -41.25 + 10.67 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall26, %4%, 0.33, -11.83 - 6.25, -17 - 5.5 - 0.33 - 10.5, -11.83 - 6.25, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall29, %4%, 0.33, -47.42 + 4.5 + 0.33, 0.33, -41.25 + 10.67 + 0.33, 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall32, %4%, 0.33, -57.83 + 5.25 + 0.33, 5.16 + 4.5 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall35, %4%, 0.33, -57.83 - 5.25, -17 - 5.5 - 0.33 - 10.5, -57.83 - 5.25, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall38, %4%, 0.33, 43.99 + 5.25 + 0.33, 4.75 + 4.25 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall39, %4%, 0.33, -41.25 + 10.67, 48.745 + 5.225 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall42, %4%, 0.33, 5.75 + 11.33 + 0.33, 32.405 - 10.625 - 0.33, 5.75 + 11.33 + 0.33, 48.745 - 5.225 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall47, %4%, 0.33, -11.83 - 6.25, 11.33, -11.83 - 6.25, 32.405 - 10.625 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall48, %4%, 0.33, 66.4 + 5 + 0.33, 4.75 + 4.25 + 0.33, 66.4 + 5 + 0.33, 19.66 + 10 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall49, %4%, 0.33, 66.4 - 5 - 0.33, 19.66 + 10 + 0.33, 66.4 + 5 + 0.33, 19.66 + 10 + 0.33, %height%, %height%, 0, 0, 0, 0, False

    Drawwalls = true, true, false, false, false, false
    AddWall Wall4, %4%, 0.33, 32.74 + 10 + 0.33 + 10.5, -43.41 + 4.25 + 0.33, 32.74 + 10 + 0.33 + 10.5, 5.75 - 5.25 - 0.33 - 10.5, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall10, %4%, 0.33, 32.74 + 10 + 10.5, 5.75 - 5.25 - 0.33 - 10.5, 57.4 + 18 + 0.33 + 10.5, 5.75 - 5.25 - 0.33 - 10.5, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall19, %4%, 0.33, 57.4 + 18 + 0.33 + 10.5, 5.75 - 5.25 - 0.33 - 10.5 - 0.33, 57.4 + 18 + 0.33 + 10.5, 19.66 + 10 + 0.33 + 10.5, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall28, %4%, 0.33, -57.83 + 5.25 + 0.33, 10, -41.25 + 10.67 + 0.33, 10, %height%, %height%, 0, 0, 0, 0, False
    TextureOverride %4%, %4%, %4%, %4%, %4%, %4%
    AddWall Wall31, %4%, 0.33, -57.83 - 5.25 - 0.33, 33.33, -41.25 + 10.67 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall51, %4%, 0.33, 43.99 + 5.25 + 0.33, 19.66 + 10 + 0.33 + 10.5, 57.4 + 18 + 0.33 + 10.5, 19.66 + 10 + 0.33 + 10.5, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall52, %4%, 0.33, %1% - 44 + 0.33, -%2%, 32.74 + 10 + 0.33 + 10.5, -43.41 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall53, %4%, 0.33, %1% - 44 + 0.33, 19.66 + 10 + 0.33 + 10.5, %1% - 44 + 0.33, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall54, %4%, 0.33, -0.165, -%2% - 44, -11.83 + 6.25 + 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = center
    AddWall Wall30, %4%, 0.33, -41.25, 0.33, -41.25, 33.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = left
    AddWall Wall6, %4%, 0.33, -57.83 - 5.25 - 0.33, 33.33, -%1% + 44 - 0.33, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, %4%, 0.33, -%1% + 44 - 0.33, -%2%, -57.83 - 5.25 - 0.33, -17 - 5.5 - 0.33 - 10.5, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall36, %4%, 0.33, -57.83 - 5.25 - 0.33, -17 - 5.5 - 0.33 - 10.5, -11.83 - 6.25, -17 - 5.5 - 0.33 - 10.5, %height%, %height%, 0, 0, 0, 0, False

    #Doors
    WallOrientation = center
    AddDoor ServiceDoor1, 0.2, 8, 1.75, 0.335, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -24.33 - 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -24.33 + 1.75, 54.135, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 3, -30.415, 5.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -41.25 - 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -41.25 + 2.25, 33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 4, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, -24.33 - 1.75, -33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, -24.33 + 1.75, -33.165, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 8, 67.985, -10.495, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 5, 71.485, -10.495, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 4, -63.245, -26.33, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 1, -63.245, -29.83, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 3, -18.245, 18.14, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 2, -18.245, 14.64, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 4, 42.905, -12.25, 3.5, 8, 0, 1, 1
    AddDoor ServiceDoor1, 0.2, 1, 42.905, -15.75, 3.5, 8, 0, 1, 1
    AddFillerWalls ConnectionWall, 0.33, 1.75, 0.335, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, 54.135, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -30.415, 5.165, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 43.99 + 5.25 + 0.165, 25.66, 3.5, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 + 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -41.25 - 2.25, 33.165, 3.5, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -24.33, -33.165, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 69.735, -10.495, 7, 8, 0, true, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -63.245, -28.08, 7, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, -18.245, 16.39, 7, 8, 0, false, 0, 0
    AddFillerWalls ConnectionWall, 0.33, 42.905, -14, 7, 8, 0, false, 0, 0
<EndFloor>

<Floor 89>
    Set 3 = Brick1 #Floor Texture
    Set 4 = Stucco4e #Wall Texture
    Set 5 = Brick1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False
    AddFloor Floor, %3%, 1.5, -%1% + 44, %2%, %1% - 44, %2% + 44, 0, 0, 0, 0, False
    AddFloor Floor, %3%, 1.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False
    AddFloor Ceiling, %5%, 1.5, -%1% + 44, %2%, %1% - 44, %2% + 44, %height%, %height%, 0, 0, False
    AddFloor Ceiling, %5%, 1.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, %height%, %height%, 0, 0, False

    #Internal Vents
    SetAutoSize = false, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontVents, VentsInt, 0, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %height%, %height%, 0, 0, 3, 1, False
    AddWall FrontVents, VentsInt, 0, -%1% + 44, -%2%, -%1%, -%2%, %height%, %height%, 0, 0, 1, 1, False
    AddWall FrontVents, VentsInt, 0, %1%, -%2%, %1% - 44, -%2%, %height%, %height%, 0, 0, 1, 1, False
    AddWall LeftVents, VentsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 3, 1, False
    AddWall LeftVents, VentsInt, 0, -%1% + 44, -%2% - 44, -%1% + 44, -%2%, %height%, %height%, 0, 0, 1, 1, False
    AddWall LeftVents, VentsInt, 0, -%1% + 44, %2%, -%1% + 44, %2% + 44, %height%, %height%, 0, 0, 1, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightVents, VentsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 3, 1, False
    AddWall RightVents, VentsInt, 0, %1% - 44, -%2% - 44, %1% - 44, -%2%, %height%, %height%, 0, 0, 1, 1, False
    AddWall RightVents, VentsInt, 0, %1% - 44, %2%, %1% - 44, %2% + 44, %height%, %height%, 0, 0, 1, 1, False
    AddWall BackVents, VentsInt, 0, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %height%, %height%, 0, 0, 3, 1, False
    AddWall BackVents, VentsInt, 0, -%1%, %2%, -%1% + 44, %2%, %height%, %height%, 0, 0, 1, 1, False
    AddWall BackVents, VentsInt, 0, %1% - 44, %2%, %1%, %2%, %height%, %height%, 0, 0, 1, 1, False
    SetAutoSize = true, true
<EndFloor>

#Zone 2 Interfloor
<Floor 44>
    Set 1 = 110
    Set 2 = 110

    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, %1%, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, -%1%, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1%, %2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0

    #Interfloor External
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall IFront, InterExt2, 0.5, -%1%, -%2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt2, 0.5, -%1%, %2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall IRight, InterExt2, 0.5, %1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt2, 0.5, %1%, %2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floors 45 to 87>
    Set 1 = 110
    Set 2 = 66

    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IBottom, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0
    AddInterfloorFloor IBottom, Brick1, 0.5, -%1% + 44, %2%, %1% - 44, %2% + 44, 0, 0, 0, 0
    AddInterfloorFloor IBottom, Brick1, 0.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0
    AddInterfloorFloor ITop, Brick1, 0.5, -%1% + 44, %2%, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0
    AddInterfloorFloor ITop, Brick1, 0.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1% + 44.5, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IFrontInt, InterInt, 0.5, %1%, -%2%, %1% - 44.5, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, -%1% + 44, -%2% - 44, -%1% + 44, -%2% + 0.5, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, -%1% + 44, %2% - 0.5, -%1% + 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, %1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IRightInt, InterInt, 0.5, %1% - 44, -%2% - 44, %1% - 44, -%2% + 0.5, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IRightInt, InterInt, 0.5, %1% - 44, %2% - 0.5, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, -%1%, %2%, -%1% + 44.5, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1% - 44.5, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0

    #Interfloor External
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall IFront, InterExt, 0.5, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IFront, InterExt, 0.5, -%1% + 44, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IFront, InterExt, 0.5, %1%, -%2%, %1% - 44, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt, 0.5, -%1% + 44, -%2% - 44, -%1% + 44, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt, 0.5, -%1% + 44, %2%, -%1% + 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall IRight, InterExt, 0.5, %1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IRight, InterExt, 0.5, %1% - 44, -%2% - 44, %1% - 44, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IRight, InterExt, 0.5, %1% - 44, %2%, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt, 0.5, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt, 0.5, -%1%, %2%, -%1% + 44, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt, 0.5, %1% - 44, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
<EndFloors>

<Floors 88 to 89>
    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IBottom, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0
    AddInterfloorFloor IBottom, Brick1, 0.5, -%1% + 44, %2%, %1% - 44, %2% + 44, 0, 0, 0, 0
    AddInterfloorFloor IBottom, Brick1, 0.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0
    AddInterfloorFloor ITop, Brick1, 0.5, -%1% + 44, %2%, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0
    AddInterfloorFloor ITop, Brick1, 0.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1% + 44.5, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IFrontInt, InterInt, 0.5, %1%, -%2%, %1% - 44.5, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, -%1% + 44, -%2% - 44, -%1% + 44, -%2% + 0.5, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, -%1% + 44, %2% - 0.5, -%1% + 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, %1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IRightInt, InterInt, 0.5, %1% - 44, -%2% - 44, %1% - 44, -%2% + 0.5, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IRightInt, InterInt, 0.5, %1% - 44, %2% - 0.5, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, -%1%, %2%, -%1% + 44.5, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1% - 44.5, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
<EndFloors>





#Zone 3
<Floor 90>
    ID = %floor%
    Name = Hotel Triton Skylobby
    Type = Skylobby
    Height = 10.5
    InterfloorHeight = 1.5
    Group = 91

    Set 3 = Carpet1 #Floor Texture
    Set 4 = Marble5 #Wall Texture
    Set 5 = Ceiling1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true

    #Zone 3 Setbacks
    AddFloor Floor, Brick1, 0, -%1% + 44, %2%, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddFloor Floor, Brick1, 0, -%1% + 44, -%2% - 44, %1% - 44, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, True

    #Interior Walls
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall3, Concrete1, 0.33, 43.99 + 5.25 + 0.33 + 11.5, 5.75 - 5.25 - 0.33, 43.99 + 5.25 + 0.33 + 11.5, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall4, Concrete1, 0.33, 43.99 + 5.25, 48.745 + 5.225 + 0.33, 43.99 + 5.25, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall8, Concrete1, 0.33, -0.08 - 5.25 - 0.33, 37.91 + 4.25 + 0.33, -0.08 - 5.25 - 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall9, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225, -0.08 - 5.25 - 0.33, 48.745 + 5.225, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall10, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 33.33, -11.83 - 6.25 - 0.33, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall13, Stucco22, 0.33, -57.83 - 5.25 - 0.33, -17 - 5.5 - 0.33, -57.83 - 5.25 - 0.33, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall14, Stucco22, 0.33, -57.83 - 5.25 - 0.33, -17 - 5.5 - 0.33, -34.83 + 4.25 + 0.33, -17 - 5.5 - 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall16, Stucco22, 0.33, -41.25 - 10.67 - 0.33, -17 - 5.5, -41.25 - 10.67 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall17, Stucco22, 0.33, -57.83 - 5.25 - 0.33, -11.33, -41.25 - 10.67 - 0.33, -11.33, %height%, %height%, 0, 0, 0, 0, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall2, Concrete1, 0.33, 43.99 + 5.25 + 0.33, 5.75 - 5.25 - 0.33, 43.99 + 5.25 + 0.33, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall5, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 48.745 + 5.225 + 0.33, 43.99 + 5.25 + 0.33, 48.745 + 5.225 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall6, Concrete1, 0.33, -11.83 - 6.25, 37.91 + 4.25 + 0.33, -11.83 - 6.25, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall7, Concrete1, 0.33, -11.83 - 6.25 - 0.33, 37.91 + 4.25 + 0.33, -0.08 - 5.25 - 0.33, 37.91 + 4.25 + 0.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall11, Concrete1, 0.33, -57.83 - 5.25 - 0.33, 33.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall12, Concrete1, 0.33, -57.83 - 5.25, 33.33, -57.83 - 5.25, %2%, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall15, Stucco22, 0.33, -57.83 - 5.25 - 0.33, -17 - 5.5, -41.25 - 10.67 - 0.33, -17 - 5.5, %height%, %height%, 0, 0, 0, 0, False
    AddWall Wall18, Stucco22, 0.33, -57.83 - 5.25, -17 - 5.5 - 0.33, -57.83 - 5.25, -11.33, %height%, %height%, 0, 0, 0, 0, False

    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Wall1, Wood7, 0.33, -11.83 - 4.25 - 0.33, 5.75 - 5.25 - 0.33, %1%, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 1, False
    AddWall Wall21, Wood7, 0.33, -34.83 - 4.25 - 0.33, 5.58 + 5.25 + 0.33, -34.83 - 4.25 - 0.33, 10.835 + 10.335 + 0.33, %height%, %height%, 0, 0, 0, 1, False
    AddWall Wall24, Wood7, 0.33, -57.83 + 5.25 + 0.33, 33, -11.83 - 6.25 - 0.33, 33, %height%, %height%, 0, 0, 0, 1, False
    AddWall Wall25, Wood7, 0.33, -11.83 - 6.25 - 0.33, 27.08 - 5.25 - 0.33, -11.83 - 6.25 - 0.33, 33.33, %height%, %height%, 0, 0, 0, 1, False
    AddWall Wall26, Wood7, 0.33, -11.83 - 6.25 - 0.33, 27.08 - 5.25 - 0.33, -11.83 - 4.25 - 0.33, 27.08 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 1, False
    AddWall Wall27, Wood7, 0.33, -11.83 - 4.25 - 0.33, 27.08 - 5.25 - 0.33, -11.83 - 4.25 - 0.33, 5.75 - 5.25 - 0.33, %height%, %height%, 0, 0, 0, 1, False

    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Wall19, Wood7, 0.33, -34.83 + 4.25 + 0.33, -%2%, -34.83 + 4.25 + 0.33, 10.835 + 10.335 + 0.33, %height%, %height%, 0, 0, 0, 1, False
    AddWall Wall20, Wood7, 0.33, -34.83 - 4.25 - 0.33, 10.835 + 10.335 + 0.33, -34.83 + 4.25 + 0.33, 10.835 + 10.335 + 0.33, %height%, %height%, 0, 0, 0, 1, False
    AddWall Wall22, Wood7, 0.33, -57.83 + 5.25 + 0.33, 5.58 + 5.25 + 0.33, -34.83 - 4.25 - 0.33, 5.58 + 5.25 + 0.33, %height%, %height%, 0, 0, 0, 1, False
    AddWall Wall23, Wood7, 0.33, -57.83 + 5.25 + 0.33, 5.58 + 5.25 + 0.33, -57.83 + 5.25 + 0.33, 33.33, %height%, %height%, 0, 0, 0, 1, False
    SetAutoSize = true, true

<EndFloor>

<Floor 91>
    ID = %floor%
    Name = Hotel Ballrooms and Meeting Rooms
    Type = Recreation
    Height = 10.5
    InterfloorHeight = 1.5
    Group = 90

    Set 3 = Carpet1 #Floor Texture
    Set 4 = Marble5 #Wall Texture
    Set 5 = Ceiling1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floor 92>
    ID = %floor%
    Name = Hotel Service
    Type = Service
    Height = 9.5
    InterfloorHeight = 1.5

    Set 3 = Carpet1 #Floor Texture
    Set 4 = Marble5 #Wall Texture
    Set 5 = Ceiling1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floors 93 to 112>
    ID = %floor%
    Name = Hotel Level %floor%
    Type = Hotel
    Height = 8.5
    InterfloorHeight = 1.5

    Set 3 = Carpet1 #Floor Texture
    Set 4 = Marble5 #Wall Texture
    Set 5 = Ceiling1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloors>

<Floor 113>
    ID = %floor%
    Name = Residential Skylobby and Amenities Floor
    Type = Skylobby
    Height = 10.5
    InterfloorHeight = 1.5

    Set 3 = Carpet1 #Floor Texture
    Set 4 = Marble5 #Wall Texture
    Set 5 = Ceiling1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floors 114 to 115>
    ID = %floor%
    Name = Residential Lower Service
    Type = Service
    Height = 9.5
    InterfloorHeight = 1.5

    Set 3 = Carpet1 #Floor Texture
    Set 4 = Marble5 #Wall Texture
    Set 5 = Ceiling1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloors>

<Floors 116 to 136>
    ID = %floor%
    Name = Residential Level %floor%
    Type = Condominiums
    Height = 8.5
    InterfloorHeight = 1.5

    Set 3 = Carpet1 #Floor Texture
    Set 4 = Marble5 #Wall Texture
    Set 5 = Ceiling1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloors>

<Floor 137>
    ID = %floor%
    Name = Zone 3 Mechanical
    Type = Service
    Height = 15
    InterfloorHeight = 1.5

    Set 3 = Brick1 #Floor Texture
    Set 4 = Stucco4e #Wall Texture
    Set 5 = Brick1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Vents
    SetAutoSize = false, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontVentsInt, VentsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 8, 1, False
    AddWall LeftVentsInt, VentsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 5, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightVentsInt, VentsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 5, 1, False
    AddWall BackVentsInt, VentsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 8, 1, False

    #External Vents
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontVents, VentsExt, 0, -%1%, -%2%, %1%, -%2%, %fullheight%, %fullheight%, 0, 0, 8, 1, True
    AddWall LeftVents, VentsExt, 0, -%1%, -%2%, -%1%, %2%, %fullheight%, %fullheight%, 0, 0, 5, 1, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightVents, VentsExt, 0, %1%, -%2%, %1%, %2%, %fullheight%, %fullheight%, 0, 0, 5, 1, True
    AddWall BackVents, VentsExt, 0, -%1%, %2%, %1%, %2%, %fullheight%, %fullheight%, 0, 0, 8, 1, True
    SetAutoSize = true, true
<EndFloor>

#Zone 3 Interfloor
<Floor 90>
    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IBottom, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0
    AddInterfloorFloor IBottom, Brick1, 0.5, -%1% + 44, %2%, %1% - 44, %2% + 44, 0, 0, 0, 0
    AddInterfloorFloor IBottom, Brick1, 0.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0
    AddInterfloorFloor ITop, Brick1, 0.5, -%1% + 44, %2%, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0
    AddInterfloorFloor ITop, Brick1, 0.5, -%1% + 44, -%2% - 44, %1% - 44, -%2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1% + 44.5, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IFrontInt, InterInt, 0.5, %1%, -%2%, %1% - 44.5, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, -%1% + 44, -%2% - 44, -%1% + 44, -%2% + 0.5, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, -%1% + 44, %2% - 0.5, -%1% + 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, %1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IRightInt, InterInt, 0.5, %1% - 44, -%2% - 44, %1% - 44, -%2% + 0.5, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IRightInt, InterInt, 0.5, %1% - 44, %2% - 0.5, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, -%1%, %2%, -%1% + 44.5, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1% - 44.5, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0

    #Interfloor External
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall IFront, InterExt2, 0.5, -%1% + 44, -%2% - 44, %1% - 44, -%2% - 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IFront, InterExt2, 0.5, -%1% + 44, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IFront, InterExt2, 0.5, %1%, -%2%, %1% - 44, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt2, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt2, 0.5, -%1% + 44, -%2% - 44, -%1% + 44, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt2, 0.5, -%1% + 44, %2%, -%1% + 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall IRight, InterExt2, 0.5, %1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IRight, InterExt2, 0.5, %1% - 44, -%2% - 44, %1% - 44, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IRight, InterExt2, 0.5, %1% - 44, %2%, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt2, 0.5, -%1% + 44, %2% + 44, %1% - 44, %2% + 44, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt2, 0.5, -%1%, %2%, -%1% + 44, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt2, 0.5, %1% - 44, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floors 91 to 136>
    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, %1%, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, -%1%, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1%, %2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0

    #Interfloor External
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall IFront, InterExt, 0.5, -%1%, -%2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt, 0.5, -%1%, %2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall IRight, InterExt, 0.5, %1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt, 0.5, %1%, %2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
<EndFloors>

<Floor 137>
    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, %1%, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, -%1%, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1%, %2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
<EndFloor>






#Zone 4
<Floors 138 to 152>
    ID = %floor%
    Name = Residential Level %floor%
    Type = Condominiums
    Height = 8.5
    InterfloorHeight = 1.5

    Set 1 = 66
    Set 2 = 66
    Set 3 = Carpet1 #Floor Texture
    Set 4 = Marble5 #Wall Texture
    Set 5 = Ceiling1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true

    #Zone 4 Setbacks
    if[%floor% = 138] AddFloor Floor, Brick1, 0, %1%, -%2%, %1% + 44, %2%, %interfloorheight%, %interfloorheight%, 0, 0, True
    if[%floor% = 138] AddFloor Floor, Brick1, 0, -%1% - 44, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, True
<EndFloors>

<Floor 153>
    ID = %floor%
    Name = Residential Upper Service
    Type = Service
    Height = 9.5
    InterfloorHeight = 1.5

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floor 154>
    ID = %floor%
    Name = Pool Maintenance
    Type = Service
    Height = 9.5
    InterfloorHeight = 1.5

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floor 155>
    ID = %floor%
    Name = Aquamarine Pool
    Type = Recreation
    Height = 10.5
    InterfloorHeight = 1.5

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floor 156>
    ID = %floor%
    Name = Restaurant Service and Kitchen
    Type = Service
    Height = 10.5
    InterfloorHeight = 1.5

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floor 157>
    ID = %floor%
    Name = Diamond View Restaurant
    Type = Restaurant
    Height = 10.5
    InterfloorHeight = 1.5

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floors 158 to 159>
    ID = %floor%
    Name = The Triton Room
    Type = Ballroom
    Height = 10.5
    InterfloorHeight = 1.5
    if[%floor% = 158] Group = 159
    if[%floor% = 159] Group = 158

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloors>

<Floor 160>
    ID = %floor%
    Name = Upper Service Level
    Type = Service
    Height = 10.5
    InterfloorHeight = 1.5

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floor 161>
    ID = %floor%
    Name = Diamond View Observatory
    Type = Observatory
    Height = 10.5
    InterfloorHeight = 1.5

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, %1%, -%2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, -%1%, %2%, %1%, %2%, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floors 162 to 163>
    ID = %floor%
    Name = Zone 4 Mechanical
    Type = Service
    Height = 15
    InterfloorHeight = 1.5
<EndFloors>

<Floor 162>
    Set 3 = Brick1 #Floor Texture
    Set 4 = Stucco4e #Wall Texture
    Set 5 = Brick1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Vents
    SetAutoSize = false, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontVentsInt, VentsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 3, 1, False
    AddWall LeftVentsInt, VentsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 3, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightVentsInt, VentsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 3, 1, False
    AddWall BackVentsInt, VentsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 3, 1, False

    #External Vents
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontVents, VentsExt, 0, -%1%, -%2%, %1%, -%2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 3, 1, True
    AddWall LeftVents, VentsExt, 0, -%1%, -%2%, -%1%, %2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 3, 1, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightVents, VentsExt, 0, %1%, -%2%, %1%, %2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 3, 1, True
    AddWall BackVents, VentsExt, 0, -%1%, %2%, %1%, %2%, %fullheight% * 2, %fullheight% * 2, 0, 0, 3, 1, True
    SetAutoSize = true, true
<EndFloor>

<Floor 163>
    Set 3 = Brick1 #Floor Texture
    Set 4 = Stucco4e #Wall Texture
    Set 5 = Brick1 #Ceiling Texture

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, %3%, 1.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, %5%, 1.5, -%1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, False

    #Internal Vents
    SetAutoSize = false, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontVentsInt, VentsInt, 0, -%1%, -%2%, %1%, -%2%, %height%, %height%, 0, 0, 3, 1, False
    AddWall LeftVentsInt, VentsInt, 0, -%1%, -%2%, -%1%, %2%, %height%, %height%, 0, 0, 3, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightVentsInt, VentsInt, 0, %1%, -%2%, %1%, %2%, %height%, %height%, 0, 0, 3, 1, False
    AddWall BackVentsInt, VentsInt, 0, -%1%, %2%, %1%, %2%, %height%, %height%, 0, 0, 3, 1, False
    SetAutoSize = true, true
<EndFloor>

<Floor 164>
    ID = RP
    Name = Roof Penthouse
    Type = Roof
    Height = 8.5
    InterfloorHeight = 1.5
<EndFloor>

<Floors 165 to 166>
    ID = RF
    Name = Roof
    Type = Roof
    Height = 20
    InterfloorHeight = 1.5
<EndFloors>

<Floors 0 to 165>
Group = 164, 165
<EndFloors>

<Floors 164 to 165>
Group = 162, 163
<EndFloors>

#Zone 4 Interfloor
<Floor 138>
    Set 1 = 110
    Set 2 = 66

    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, %1%, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, -%1%, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1%, %2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0

    #Interfloor External
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall IFront, InterExt2, 0.5, -%1%, -%2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt2, 0.5, -%1%, %2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall IRight, InterExt2, 0.5, %1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt2, 0.5, %1%, %2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floors 139 to 161>
    Set 1 = 66
    Set 2 = 66

    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick1, 0.5, -%1%, -%2%, %1%, %2%, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick1, 0.5, -%1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -%1%, -%2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, %1%, -%2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, -%1%, %2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, %1%, %2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0

    #Interfloor External
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall IFront, InterExt, 0.5, -%1%, -%2%, %1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt, 0.5, -%1%, %2%, -%1%, -%2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall IRight, InterExt, 0.5, %1%, -%2%, %1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt, 0.5, %1%, %2%, -%1%, %2%, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
<EndFloors>

#Shaftwork and Elevators
#Office Service Elevators (LSP - M, 42 - 87)
AddShaft 1, 2, -11.83, 0, -11, 88
ShaftCut 1, -6.25 + 0.33, -11, 6.25 - 0.33, 11, 0, 5

<Floors -11 to 88>
    Set 6 = -11.83 #shaft x
    Set 7 = 0 #shaft z
    Set 8 = 6.25 #shaftcut x
    Set 9 = 11 #shaftcut z
    Set 10 = 1 #shaft number

    #shaft 1
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -11] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 88] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>


#Office Service Elevators (LSP - M, 2 - 42)
AddShaft 2, 2, 11.83, 0, -11, 43
ShaftCut 2, -6.25 + 0.33, -11, 6.25 - 0.33, 11, 0, 5

<Floors -11 to 43>
    Set 6 = 11.83 #shaft x
    Set 7 = 0 #shaft z
    Set 8 = 6.25 #shaftcut x
    Set 9 = 11 #shaftcut z
    Set 10 = 2 #shaft number

    #shaft 2
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -11] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 43] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Hotel Express Elevators
AddShaft 3, 2, 28.74, 5.75, -1, 92
ShaftCut 3, -10, -5.25 + 0.33, 10, 5.25 - 0.33, 0, 5

<Floors -1 to 92>
    Set 6 = 28.74 #shaft x
    Set 7 = 5.75 #shaft z
    Set 8 = 10 #shaftcut x
    Set 9 = 5.25 #shaftcut z
    Set 10 = 3 #shaft number

    #shaft 3
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 92] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Office Express Elevators
AddShaft 4, 2, -15.83, -29.66, -1, 46
ShaftCut 4, -6.25 + 0.33, -18, 6.25 - 0.33, 18, 0, 5
AddShaft 5, 2, 15.83, -29.66, -1, 46
ShaftCut 5, -6.25 + 0.33, -18, 6.25 - 0.33, 18, 0, 5

<Floors -1 to 46>
    Set 6 = -15.83 #shaft x
    Set 7 = -29.66 #shaft z
    Set 8 = 6.25 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 4 #shaft number

    #shaft 4
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 46] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

<Floors -1 to 46>
    Set 6 = 15.83 #shaft x
    Set 7 = -29.66 #shaft z
    Set 8 = 6.25 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 5 #shaft number

    #shaft 5
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 46] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Office Zone 1 Mid-Rise Elevators (20 - 31)
AddShaft 6, 2, 27, -29.66, -1, 33
ShaftCut 6, -4.25 + 0.33, -18, 4.25 - 0.33, 18, 0, 5
AddShaft 7, 2, 47.66, -29.66, -1, 33
ShaftCut 7, -4.25 + 0.33, -18, 4.25 - 0.33, 18, 0, 5

<Floors -1 to 33>
    Set 6 = 27 #shaft x
    Set 7 = -29.66 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 6 #shaft number

    #shaft 6
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 33] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

<Floors -1 to 33>
    Set 6 = 47.66 #shaft x
    Set 7 = -29.66 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 7 #shaft number

    #shaft 7
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 33] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Office Zone 1 High-Rise Elevators (32 - 41)
AddShaft 8, 2, -27, -34.16, -1, 42
ShaftCut 8, -4.25 + 0.33, -13.5, 4.25 - 0.33, 13.5, 0, 5
AddShaft 9, 2, -47.66, -29.66, -1, 42
ShaftCut 9, -4.25 + 0.33, -18, 4.25 - 0.33, 18, 0, 5

<Floors -1 to 42>
    Set 6 = -27 #shaft x
    Set 7 = -34.16 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 13.5 #shaftcut z
    Set 10 = 8 #shaft number

    #shaft 8
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 42] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

<Floors -1 to 42>
    Set 6 = -47.66 #shaft x
    Set 7 = -29.66 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 9 #shaft number

    #shaft 9
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 42] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Office Zone 1 Low-Rise Elevators (7 - 19)
AddShaft 10, 2, 56.82, -29.66, -1, 21
ShaftCut 10, -4.25 + 0.33, -18, 4.25 - 0.33, 18, 0, 5
AddShaft 11, 2, 77.48, -29.66, -1, 21
ShaftCut 11, -4.25 + 0.33, -18, 4.25 - 0.33, 18, 0, 5

<Floors -1 to 21>
    Set 6 = 56.82 #shaft x
    Set 7 = -29.66 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 10 #shaft number

    #shaft 10
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 21] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

<Floors -1 to 21>
    Set 6 = 77.48 #shaft x
    Set 7 = -29.66 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 11 #shaft number

    #shaft 11
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 21] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Office Zone 1 Conference Elevators (2 - 6)
AddShaft 12, 2, -56.82, -29.66, -1, 8
ShaftCut 12, -4.25 + 0.33, -18, 4.25 - 0.33, 18, 0, 5
AddShaft 13, 2, -77.48, -29.66, -1, 8
ShaftCut 13, -4.25 + 0.33, -18, 4.25 - 0.33, 18, 0, 5

<Floors -1 to 8>
    Set 6 = -56.82 #shaft x
    Set 7 = -29.66 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 12 #shaft number

    #shaft 12
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 8] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

<Floors -1 to 8>
    Set 6 = -77.48 #shaft x
    Set 7 = -29.66 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 13 #shaft number

    #shaft 13
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 8] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#East Parking Elevators
AddShaft 14, 2, 53.65, 16.25, -11, 2
ShaftCut 14, -4.25 + 0.33, -15.75, 4.25 - 0.33, 15.75, 0, 5

<Floors -11 to 2>
    Set 6 = 53.65 #shaft x
    Set 7 = 16.25 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 15.75 #shaftcut z
    Set 10 = 14 #shaft number

    #shaft 14
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -11] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 2] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#West Parking Elevators
AddShaft 15, 2, -22.66, 22.16, -11, 2
ShaftCut 15, -4.25 + 0.33, -10.5, 4.25 - 0.33, 10.5, 0, 5

<Floors -11 to 2>
    Set 6 = -22.66 #shaft x
    Set 7 = 22.16 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 10.5 #shaftcut z
    Set 10 = 15 #shaft number

    #shaft 15
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -11] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    if[%floor% = 2] AddShaftFloor %10%, Shaft%10%MachineryFloor, Brick1, 0.5, -%8% + 0.33, -%9% + 0.33, %8% - 0.33, %9% - 0.33, %interfloorheight%, %interfloorheight%, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 2] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #Machinery Door
    WallOrientation = center
    if[%floor% = 2] CutAll -19.07, %interfloorheight%, 14.62, -17.09, %interfloorheight% + 8, 18.12, true, false
    if[%floor% = 2] AddDoor ServiceDoor1, 0.2, 3, -11.83 - 6.25 - 0.33, 16.37, 3.5, 8, 0, 1, 1
    if[%floor% = 2] AddFillerWalls ConnectionWall, 0.66, -11.83 - 6.25 - 0.33, 16.37, 3.5, 8, 0, false, 0, 0
<EndFloors>

#Zone 1 Air Shaft
AddShaft 16, 1, 43.99, 27.08, -11, 42
ShaftCut 16, -5.25 + 0.33, -5.25 + 0.33, 5.25 - 0.33, 5.25 - 0.33, 0, 5

<Floors -11 to 42>
    Set 6 = 43.99 #shaft x
    Set 7 = 27.08 #shaft z
    Set 8 = 5.25 #shaftcut x
    Set 9 = 4.92 #shaftcut z
    Set 10 = 16 #shaft number

    #shaft 16
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -11] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 42] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Core Utility Shaft 1
AddShaft 17, 1, -11.83, 27.08, -11, 166
ShaftCut 17, -6.25 + 0.33, -5.25, 6.25 - 0.33, 5.25, 0, 5

<Floors -11 to 166>
    Set 6 = -11.83 #shaft x
    Set 7 = 27.08 #shaft z
    Set 8 = 6.25 #shaftcut x
    Set 9 = 5.25 #shaftcut z
    Set 10 = 17 #shaft number

    #shaft 17
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -11] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 166] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Freight Elevator
AddShaft 18, 2, 5.75, 32.495, -11, 166
ShaftCut 18, -11.33, -10.665 + 0.33, 11.33, 10.665 - 0.33, 0, 5

<Floors -11 to 166>
    Set 6 = 5.75 #shaft x
    Set 7 = 32.495 #shaft z
    Set 8 = 11.33 #shaftcut x
    Set 9 = 10.665 #shaftcut z
    Set 10 = 18 #shaft number

    #shaft 18
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -11] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 166] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Main Service Elevators and Skydeck Elevator
AddShaft 19, 2, 22.08, 48.745, -11, 166
ShaftCut 19, -16.33, -5.255 + 0.33, 16.33, 5.255 - 0.33, 0, 5

<Floors -11 to 166>
    Set 6 = 22.08 #shaft x
    Set 7 = 48.745 #shaft z
    Set 8 = 16.33 #shaftcut x
    Set 9 = 5.225 #shaftcut z
    Set 10 = 19 #shaft number

    #shaft 19
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -11] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 166] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#East Upper Express Elevators
AddShaft 20, 2, 43.99, 43.33, -1, 166
ShaftCut 20, -5.25 + 0.33, -10.67, 5.25 - 0.33, 10.67, 0, 5

<Floors -1 to 166>
    Set 6 = 43.99 #shaft x
    Set 7 = 43.33 #shaft z
    Set 8 = 5.25 #shaftcut x
    Set 9 = 10.67 #shaftcut z
    Set 10 = 20 #shaft number

    #shaft 20
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 166] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Core Utility Shaft 2
AddShaft 21, 1, -0.08, 48.475, -11, 166
ShaftCut 21, -5.5, -5.255, 5.5, 5.255, 0, 5

<Floors -11 to 166>
    Set 6 = -0.08 #shaft x
    Set 7 = 48.475 #shaft z
    Set 8 = 5.5 #shaftcut x
    Set 9 = 5.225 #shaftcut z
    Set 10 = 21 #shaft number

    #shaft 21
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -11] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 166] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#West Upper Express Elevators
AddShaft 22, 2, -41.25, -5.75, -1, 166
ShaftCut 22, -10.67, -5.25 + 0.33, 10.67, 5.25 - 0.33, 0, 5

<Floors -1 to 166>
    Set 6 = -41.25 #shaft x
    Set 7 = -5.75 #shaft z
    Set 8 = 10.67 #shaftcut x
    Set 9 = 5.25 #shaftcut z
    Set 10 = 22 #shaft number

    #shaft 22
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 166] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Residential Express Elevators
AddShaft 23, 2, -57.83, 11, -1, 115
ShaftCut 23, -5.25 + 0.33, -22, 5.25 - 0.33, 22, 0, 5

<Floors -1 to 115>
    Set 6 = -57.83 #shaft x
    Set 7 = 11 #shaft z
    Set 8 = 5.25 #shaftcut x
    Set 9 = 22 #shaftcut z
    Set 10 = 23 #shaft number

    #shaft 23
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 115] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Zone 1 Pipe Shaft
AddShaft 24, 1, -10.17, 37.91, -11, 41
ShaftCut 24, -4.25 + 0.33, -5.25 + 0.33, 4.25 - 0.33, 5.25 - 0.33, 0, 5

<Floors -11 to 41>
    Set 6 = -10.17 #shaft x
    Set 7 = 37.91 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 4.92 #shaftcut z
    Set 10 = 24 #shaft number

    #shaft 24
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -11] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 41] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Office Zone 2 Low-Rise Elevators (45 - 56)
AddShaft 25, 2, 40.74, -43.41, 43, 58
ShaftCut 25, -18, -4.25 + 0.33, 18, 4.25 - 0.33, 0, 5

<Floors 43 to 58>
    Set 6 = 40.74 #shaft x
    Set 7 = -43.41 #shaft z
    Set 8 = 18 #shaftcut x
    Set 9 = 4.25 #shaftcut z
    Set 10 = 25 #shaft number

    #shaft 25
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 43] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 58] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Office Zone 2 Lower Mid-Rise Elevators (57 - 66)
AddShaft 26, 2, -40.74, -43.41, 43, 68
ShaftCut 26, -18, -4.25 + 0.33, 18, 4.25 - 0.33, 0, 5

<Floors 43 to 68>
    Set 6 = -40.74 #shaft x
    Set 7 = -43.41 #shaft z
    Set 8 = 18 #shaftcut x
    Set 9 = 4.25 #shaftcut z
    Set 10 = 26 #shaft number

    #shaft 26
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 43] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 68] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Office Zone 2 Upper Mid-Rise Elevators (67 - 78)
AddShaft 27, 2, 40.74, -23.59, 43, 80
ShaftCut 27, -18, -4.25 + 0.33, 18, 4.25 - 0.33, 0, 5

<Floors 43 to 80>
    Set 6 = 40.74 #shaft x
    Set 7 = -23.59 #shaft z
    Set 8 = 18 #shaftcut x
    Set 9 = 4.25 #shaftcut z
    Set 10 = 27 #shaft number

    #shaft 27
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 43] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 80] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Office Zone 2 High-Rise Elevators (79 - 87)
AddShaft 28, 2, 57.4, 4.75, 43, 88
ShaftCut 28, -18, -4.25 + 0.33, 18, 4.25 - 0.33, 0, 5

<Floors 43 to 88>
    Set 6 = 57.4 #shaft x
    Set 7 = 4.75 #shaft z
    Set 8 = 18 #shaftcut x
    Set 9 = 4.25 #shaftcut z
    Set 10 = 28 #shaft number

    #shaft 28
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 43] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 88] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Zone 2 Pipe Shaft
AddShaft 29, 1, -47.42, 5.16, 43, 88
ShaftCut 29, -4.5, -4.5, 4.5, 4.5, 0, 5

<Floors 43 to 88>
    Set 6 = -47.42 #shaft x
    Set 7 = 5.16 #shaft z
    Set 8 = 4.5 #shaftcut x
    Set 9 = 4.5 #shaftcut z
    Set 10 = 29 #shaft number

    #shaft 29
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 43] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 88] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Zone 2 Air Shaft
AddShaft 30, 1, 43.99, 14.16, 43, 88
ShaftCut 30, -5.25, -4.5, 5.25, 4.5, 0, 5

<Floors 43 to 88>
    Set 6 = 43.99 #shaft x
    Set 7 = 14.16 #shaft z
    Set 8 = 5.25 #shaftcut x
    Set 9 = 4.5 #shaftcut z
    Set 10 = 30 #shaft number

    #shaft 30
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 43] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 88] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Hotel Service Elevators
AddShaft 31, 2, 43.99, 21.83, 89, 115
ShaftCut 31, -5.25 + 0.33, -10.5, 5.25 - 0.33, 10.5, 0, 5

<Floors 89 to 115>
    Set 6 = 43.99 #shaft x
    Set 7 = 21.83 #shaft z
    Set 8 = 5.25 #shaftcut x
    Set 9 = 10.5 #shaftcut z
    Set 10 = 31 #shaft number

    #shaft 31
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 89] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 115] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Zone 3 Pipe Shaft
AddShaft 32, 1, 43.99, 5.75, 89, 137
ShaftCut 32, -4.5, -5.25, 4.5, 5.25, 0, 5

<Floors 89 to 137>
    Set 6 = 43.99 #shaft x
    Set 7 = 5.75 #shaft z
    Set 8 = 4.5 #shaftcut x
    Set 9 = 5.25 #shaftcut z
    Set 10 = 32 #shaft number

    #shaft 32
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 89] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 137] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Hotel Local Elevators
AddShaft 33, 2, -11.83, 10.835, 89, 115
ShaftCut 33, -4.25 + 0.33, -10.335, 4.25 - 0.33, 10.335, 0, 5
AddShaft 34, 2, -34.83, 10.835, 89, 115
ShaftCut 34, -4.25 + 0.33, -10.335, 4.25 - 0.33, 10.335, 0, 5

<Floors 89 to 115>
    Set 6 = -11.83 #shaft x
    Set 7 = 10.835 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 10.335 #shaftcut z
    Set 10 = 33 #shaft number

    #shaft 33
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 89] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 115] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    Set 6 = -34.83 #shaft x
    Set 7 = 10.835 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 10.335 #shaftcut z
    Set 10 = 34 #shaft number

    #shaft 34
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 89] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 115] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Zone 3/Zone 4 Connector Elevator
AddShaft 35, 2, -45.83, 5.58, 89, 166
ShaftCut 35, -6.42, -5.25 + 0.33, 6.42, 5.25 - 0.33, 0, 5

<Floors 89 to 166>
    Set 6 = -45.83 #shaft x
    Set 7 = 5.58 #shaft z
    Set 8 = 6.42 #shaftcut x
    Set 9 = 5.25 #shaftcut z
    Set 10 = 35 #shaft number

    #shaft 35
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 89] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 166] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Zone 3 Air Shaft
AddShaft 36, 1, -11.83, 36.91, 89, 137
ShaftCut 36, -6.25, -4.25, 6.25, 4.25, 0, 5

<Floors 89 to 137>
    Set 6 = -11.83 #shaft x
    Set 7 = 37.91 #shaft z
    Set 8 = 6.25 #shaftcut x
    Set 9 = 4.25 #shaftcut z
    Set 10 = 36 #shaft number

    #shaft 36
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = 89] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 137] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Zone 1 Lobby/Conference Service Elevator
AddShaft 37, 1, -10.17, 48.73, -2, 8
ShaftCut 37, -4.25 + 0.33, -5.57, 4.25 - 0.33, 5.57, 0, 5

<Floors -2 to 8>
    Set 6 = -10.17 #shaft x
    Set 7 = 48.73 #shaft z
    Set 8 = 4.25 #shaftcut x
    Set 9 = 5.57 #shaftcut z
    Set 10 = 37 #shaft number

    #shaft 37
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 8] AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

#Underground Service Elevators
AddShaft 38, 2, -158.42, -74.67, -12, 1
ShaftCut 38, -6.25 + 0.33, -10, 6.25 - 0.33, 10, 0, 5

<Floors -12 to 0>
    Set 6 = -158.42 #shaft x
    Set 7 = -74.67 #shaft z
    Set 8 = 6.25 #shaftcut x
    Set 9 = 10 #shaftcut z
    Set 10 = 38 #shaft number

    #shaft 38
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -12] AddShaftFloor %10%, Shaft%10%Base, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
<EndFloors>

<Floor 1>
    Set 6 = -158.42 #shaft x
    Set 7 = -74.67 #shaft z
    Set 8 = 6.25 #shaftcut x
    Set 9 = 10 #shaftcut z
    Set 10 = 38 #shaft number

    #shaft 38
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddShaftFloor %10%, Shaft%10%Top, Brick1, 0.5, -%8%, -%9%, %8%, %9%, 8.9, 8.9, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick1, 0.33, -%8%, -%9%, %8%, -%9%, 9, 9, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick1, 0.33, -%8%, -%9%, -%8%, %9%, 9, 9, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick1, 0.33, -%8%, %9%, %8%, %9%, 9, 9, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick1, 0.33, %8%, -%9%, %8%, %9%, 9, 9, 0, 0, 0, 0
<EndFloor>

#Office Zone 1 Conference Elevators (2 - 6)
<Elevator 1>
    Name = Office Zone 1 conference Elevator 1
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 2 - 6
    FloorSkipText = L
    AssignedShaft = 13
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, 0.298, 13.5, 5
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav


<EndElevator>

<Elevator 2>
    Name = Office Zone 1 conference Elevator 2
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 2 - 6
    FloorSkipText = L
    AssignedShaft = 13
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, 0.298, 4.5, 0
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav


<EndElevator>

<Elevator 3>
    Name = Office Zone 1 conference Elevator 3
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 2 - 6
    FloorSkipText = L
    AssignedShaft = 13
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, 0.298, -4.5, 3
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav

<EndElevator>

<Elevator 4>
    Name = Office Zone 1 conference Elevator 4
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 2 - 6
    FloorSkipText = L
    AssignedShaft = 13
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, 0.298, -13.5, 2
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav


<EndElevator>

<Elevators 1 to 4>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #back wall (in global perspective)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, Marble1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 1, 1

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 1, 1
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1A, 0.2, -3.125, -3.75, -3.125, 3.75, 8, 8, 0, 0, 1, 1

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, 3.125, -3.75, 3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 3.125, 1.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L, ElevDoors3R, 0.2, 3.126, 0, 3.5, 8, false, 0, 0
    SetShaftDoors 1, 0.2, 3.426, 0

    #panel
    CreatePanel ElevPanel, 8, 5, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button6, ButtonLit6, 2, 4, 6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button5, ButtonLit5, 2, 2, 5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button4, ButtonLit4, 3, 4, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button3, ButtonLit3, 3, 2, 3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button2, ButtonLit2, 4, 4, 2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 4, 2, 0, 1, 1
    AddControlButton 1, ButtonOpen, 6, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 6, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Elevator 5>
    Name = Office Zone 1 conference Elevator 5
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 2 - 6
    FloorSkipText = L
    AssignedShaft = 12
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, -0.298, 13.5, 5
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 6>
    Name = Office Zone 1 conference Elevator 6
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 2 - 6
    FloorSkipText = L
    AssignedShaft = 12
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, -0.298, 4.5, 4
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 7>
    Name = Office Zone 1 conference Elevator 7
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 2 - 6
    FloorSkipText = L
    AssignedShaft = 12
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, -0.298, -4.5, 0
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 8>
    Name = Office Zone 1 conference Elevator 8
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 2 - 6
    FloorSkipText = L
    AssignedShaft = 12
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, -0.298, -13.5, 3
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevators 5 to 8>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1A, 0.2, 3.125, -3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.125, -3.75, -3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, -3.125, 1.75, -3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L2, ElevDoors3R2, 0.2, -3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, -3.426, 0

    #panel
    CreatePanel ElevPanel, 8, 5, right, -3.125 + 0.2 + 0.01, 1.75 + 1 - 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button6, ButtonLit6, 2, 4, 6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button5, ButtonLit5, 2, 2, 5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button4, ButtonLit4, 3, 4, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button3, ButtonLit3, 3, 2, 3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button2, ButtonLit2, 4, 4, 2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 4, 2, 0, 1, 1
    AddControlButton 1, ButtonOpen, 6, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 6, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, right, -3.125 + 0.2 + 0.001, 1.75 + 1 - 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 0>
    CallButtonElevators = 1, 2, 3, 4, 5, 6, 7, 8
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, -77.48 + 4.25 + 0.33 + 0.01, -29.66, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, -56.82 - 4.25 - 0.33 - 0.01, -29.66, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 1, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 2, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 3, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 4, 1, ElevDoors5L2, ElevDoors5R2, 0, 0

    WallOrientation = right
    AddShaftDoor 5, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 6, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 7, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 8, 1, ElevDoors5L, ElevDoors5R, 0, 0
<EndFloor>

<Floors 2 to 6>
    CallButtonElevators = 1, 2, 3, 4, 5, 6, 7, 8
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -77.48 + 4.25 + 0.33 + 0.01, -29.66, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -56.82 - 4.25 - 0.33 - 0.01, -29.66, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 1, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 2, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 3, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 4, 1, ElevDoors3L2, ElevDoors3R2, 0, 0

    WallOrientation = right
    AddShaftDoor 5, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 6, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 7, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 8, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloors>

#Floor Signs
<Elevators 1 to 4>
    AddFloorSigns 0, true, Button, front, 3.426 + 0.2 + 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    AddFloorSigns 0, true, Button, back, 3.426 + 0.2 + 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5
<EndElevators>

<Elevators 5 to 8>
    AddFloorSigns 0, true, Button, front, -3.426 - 0.2 - 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    AddFloorSigns 0, true, Button, back, -3.426 - 0.2 - 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5
<EndElevators>

#Office Zone 1 Low-Rise Elevators (7 - 19)
<Elevator 9>
    Name = Office Zone 1 Low-Rise Elevator 1
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 7 - 19
    FloorSkipText = EZ
    AssignedShaft = 10
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, 13.5, 14
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 10>
    Name = Office Zone 1 Low-Rise Elevator 2
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 7 - 19
    FloorSkipText = EZ
    AssignedShaft = 10
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, 4.5, 7
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 11>
    Name = Office Zone 1 Low-Rise Elevator 3
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 7 - 19
    FloorSkipText = EZ
    AssignedShaft = 10
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, -4.5, 8
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 12>
    Name = Office Zone 1 Low-Rise Elevator 4
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 7 - 19
    FloorSkipText = EZ
    AssignedShaft = 10
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, -13.5, 15
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevators 9 to 12>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #back wall (in global perspective)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, Marble1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 1, 1

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 1, 1
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1A, 0.2, -3.125, -3.75, -3.125, 3.75, 8, 8, 0, 0, 1, 1

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, 3.125, -3.75, 3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 3.125, 1.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L, ElevDoors3R, 0.2, 3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, 3.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, 3.426 + 0.2 + 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, 3.426 + 0.2 + 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 10, 5, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button19, ButtonLit19, 2, 3, 19, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button18, ButtonLit18, 2, 2, 18, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button17, ButtonLit17, 3, 4, 17, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button16, ButtonLit16, 3, 3, 16, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button15, ButtonLit15, 3, 2, 15, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button14, ButtonLit14, 4, 4, 14, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button13, ButtonLit13, 4, 3, 13, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button12, ButtonLit12, 4, 2, 12, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button11, ButtonLit11, 5, 4, 11, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button10, ButtonLit10, 5, 3, 10, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button9, ButtonLit9, 5, 2, 9, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button8, ButtonLit8, 6, 4, 8, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button7, ButtonLit7, 6, 3, 7, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 6, 2, 0, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Elevator 13>
    Name = Office Zone 1 Low-Rise Elevator 5
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 7 - 19
    FloorSkipText = EZ
    AssignedShaft = 11
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 13.5, 7
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 14>
    Name = Office Zone 1 Low-Rise Elevator 6
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 7 - 19
    FloorSkipText = EZ
    AssignedShaft = 11
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 4.5, 0
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 15>
    Name = Office Zone 1 Low-Rise Elevator 7
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 7 - 19
    FloorSkipText = EZ
    AssignedShaft = 11
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -4.5, 9
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 16>
    Name = Office Zone 1 Low-Rise Elevator 8
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 7 - 19
    FloorSkipText = EZ
    AssignedShaft = 11
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -13.5, 16
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevators 13 to 16>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1A, 0.2, 3.125, -3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.125, -3.75, -3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, -3.125, 1.75, -3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L2, ElevDoors3R2, 0.2, -3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, -3.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, -3.426 - 0.2 - 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, -3.426 - 0.2 - 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 10, 5, right, -3.125 + 0.2 + 0.01, 1.75 + 1 - 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button19, ButtonLit19, 2, 3, 19, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button18, ButtonLit18, 2, 2, 18, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button17, ButtonLit17, 3, 4, 17, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button16, ButtonLit16, 3, 3, 16, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button15, ButtonLit15, 3, 2, 15, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button14, ButtonLit14, 4, 4, 14, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button13, ButtonLit13, 4, 3, 13, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button12, ButtonLit12, 4, 2, 12, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button11, ButtonLit11, 5, 4, 11, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button10, ButtonLit10, 5, 3, 10, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button9, ButtonLit9, 5, 2, 9, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button8, ButtonLit8, 6, 4, 8, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button7, ButtonLit7, 6, 3, 7, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 6, 2, 0, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, right, -3.125 + 0.2 + 0.001, 1.75 + 1 - 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 0>
    CallButtonElevators = 9, 10, 11, 12, 13, 14, 15, 16
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, 56.82 + 4.25 + 0.33 + 0.01, -29.66, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, 77.48 - 4.25 - 0.33 - 0.01, -29.66, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 9, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 10, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 11, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 12, 1, ElevDoors5L2, ElevDoors5R2, 0, 0

    WallOrientation = right
    AddShaftDoor 13, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 14, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 15, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 16, 1, ElevDoors5L, ElevDoors5R, 0, 0
<EndFloor>

<Floors 7 to 19>
    CallButtonElevators = 9, 10, 11, 12, 13, 14, 15, 16
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 56.82 + 4.25 + 0.33 + 0.01, -29.66, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 77.48 - 4.25 - 0.33 - 0.01, -29.66, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 9, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 10, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 11, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 12, 1, ElevDoors3L2, ElevDoors3R2, 0, 0

    WallOrientation = right
    AddShaftDoor 13, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 14, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 15, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 16, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloors>

#Office Zone 1 Mid-Rise Elevators (20 - 31)
<Elevator 17>
    Name = Office Zone 1 Mid-Rise Elevator 1
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 20 - 31
    FloorSkipText = EZ
    AssignedShaft = 6
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, 13.5, 22
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav


<EndElevator>

<Elevator 18>
    Name = Office Zone 1 Mid-Rise Elevator 2
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 20 - 31
    FloorSkipText = EZ
    AssignedShaft = 6
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, 4.5, 25
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 19>
    Name = Office Zone 1 Mid-Rise Elevator 3
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 20 - 31
    FloorSkipText = EZ
    AssignedShaft = 6
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, -4.5, 30
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 20>
    Name = Office Zone 1 Mid-Rise Elevator 4
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 20 - 31
    FloorSkipText = EZ
    AssignedShaft = 6
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, -13.5, 23
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevators 17 to 20>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #back wall (in global perspective)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, Marble1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 1, 1

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 1, 1
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1A, 0.2, -3.125, -3.75, -3.125, 3.75, 8, 8, 0, 0, 1, 1

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, 3.125, -3.75, 3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 3.125, 1.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L, ElevDoors3R, 0.2, 3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, 3.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, 3.426 + 0.2 + 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, 3.426 + 0.2 + 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 10, 5, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button31, ButtonLit31, 2, 3, 31, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button30, ButtonLit30, 3, 4, 30, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button29, ButtonLit29, 3, 3, 29, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button28, ButtonLit28, 3, 2, 28, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button27, ButtonLit27, 4, 4, 27, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button26, ButtonLit26, 4, 3, 26, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button25, ButtonLit25, 4, 2, 25, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button24, ButtonLit24, 5, 4, 24, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button23, ButtonLit23, 5, 3, 23, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button22, ButtonLit22, 5, 2, 22, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button21, ButtonLit21, 6, 4, 21, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button20, ButtonLit20, 6, 3, 20, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 6, 2, 0, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Elevator 21>
    Name = Office Zone 1 Mid-Rise Elevator 5
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 20 - 31
    FloorSkipText = EZ
    AssignedShaft = 7
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 13.5, 0
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav

<EndElevator>

<Elevator 22>
    Name = Office Zone 1 Mid-Rise Elevator 6
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 20 - 31
    FloorSkipText = EZ
    AssignedShaft = 7
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 4.5, 25
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 23>
    Name = Office Zone 1 Mid-Rise Elevator 7
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 20 - 31
    FloorSkipText = EZ
    AssignedShaft = 7
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -4.5, 28
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 24>
    Name = Office Zone 1 Mid-Rise Elevator 8
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 20 - 31
    FloorSkipText = EZ
    AssignedShaft = 7
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -13.5, 27
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevators 21 to 24>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1A, 0.2, 3.125, -3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.125, -3.75, -3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, -3.125, 1.75, -3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L2, ElevDoors3R2, 0.2, -3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, -3.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, -3.426 - 0.2 - 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, -3.426 - 0.2 - 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 10, 5, right, -3.125 + 0.2 + 0.01, 1.75 + 1 - 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button31, ButtonLit31, 2, 3, 31, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button30, ButtonLit30, 3, 4, 30, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button29, ButtonLit29, 3, 3, 29, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button28, ButtonLit28, 3, 2, 28, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button27, ButtonLit27, 4, 4, 27, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button26, ButtonLit26, 4, 3, 26, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button25, ButtonLit25, 4, 2, 25, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button24, ButtonLit24, 5, 4, 24, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button23, ButtonLit23, 5, 3, 23, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button22, ButtonLit22, 5, 2, 22, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button21, ButtonLit21, 6, 4, 21, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button20, ButtonLit20, 6, 3, 20, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 6, 2, 0, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, right, -3.125 + 0.2 + 0.001, 1.75 + 1 - 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 0>
    CallButtonElevators = 17, 18, 19, 20, 21, 22, 23, 24
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, 27 + 4.25 + 0.33 + 0.01, -29.66, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, 47.66 - 4.25 - 0.33 - 0.01, -29.66, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 17, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 18, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 19, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 20, 1, ElevDoors5L2, ElevDoors5R2, 0, 0

    WallOrientation = right
    AddShaftDoor 21, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 22, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 23, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 24, 1, ElevDoors5L, ElevDoors5R, 0, 0
<EndFloor>

<Floors 20 to 31>
    CallButtonElevators = 17, 18, 19, 20, 21, 22, 23, 24
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 27 + 4.25 + 0.33 + 0.01, -29.66, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 47.66 - 4.25 - 0.33 - 0.01, -29.66, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 17, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 18, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 19, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 20, 1, ElevDoors3L2, ElevDoors3R2, 0, 0

    WallOrientation = right
    AddShaftDoor 21, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 22, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 23, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 24, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloors>

#Office Zone 1 High-Rise Elevators (32 - 41)
<Elevator 25>
    Name = Office Zone 1 High-Rise Elevator 1
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 32 - 41
    FloorSkipText = EZ
    AssignedShaft = 9
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, 13.5, 41
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav



<EndElevator>

<Elevator 26>
    Name = Office Zone 1 High-Rise Elevator 2
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 32 - 41
    FloorSkipText = EZ
    AssignedShaft = 9
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, 4.5, 33
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav


<EndElevator>

<Elevator 27>
    Name = Office Zone 1 High-Rise Elevator 3
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 32 - 41
    FloorSkipText = EZ
    AssignedShaft = 9
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, -4.5, 38
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav


<EndElevator>

<Elevator 28>
    Name = Office Zone 1 High-Rise Elevator 4
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 32 - 41
    FloorSkipText = EZ
    AssignedShaft = 9
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, -13.5, 32
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav

<EndElevator>

<Elevators 25 to 28>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #back wall (in global perspective)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, Marble1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 1, 1

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 1, 1
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1A, 0.2, -3.125, -3.75, -3.125, 3.75, 8, 8, 0, 0, 1, 1

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, 3.125, -3.75, 3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 3.125, 1.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L, ElevDoors3R, 0.2, 3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, 3.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, 3.426 + 0.2 + 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, 3.426 + 0.2 + 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 9, 5, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button41, ButtonLit41, 2, 3, 41, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button40, ButtonLit40, 2, 2, 40, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button39, ButtonLit39, 3, 4, 39, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button38, ButtonLit38, 3, 3, 38, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button37, ButtonLit37, 3, 2, 37, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button36, ButtonLit36, 4, 4, 36, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button35, ButtonLit35, 4, 3, 35, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button34, ButtonLit34, 4, 2, 34, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button33, ButtonLit33, 5, 4, 33, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button32, ButtonLit32, 5, 3, 32, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 5, 2, 0, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Elevator 29>
    Name = Office Zone 1 High-Rise Elevator 5
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 32 - 41
    FloorSkipText = EZ
    AssignedShaft = 8
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 9, 39
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav



<EndElevator>

<Elevator 30>
    Name = Office Zone 1 High-Rise Elevator 6
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 32 - 41
    FloorSkipText = EZ
    AssignedShaft = 8
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 0, 35
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav


<EndElevator>

<Elevator 31>
    Name = Office Zone 1 High-Rise Elevator 7
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 32 - 41
    FloorSkipText = EZ
    AssignedShaft = 8
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -9, 0
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav



<EndElevator>

<Elevators 29 to 31>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1A, 0.2, 3.125, -3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.125, -3.75, -3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, -3.125, 1.75, -3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L2, ElevDoors3R2, 0.2, -3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, -3.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, -3.426 - 0.2 - 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, -3.426 - 0.2 - 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 9, 5, right, -3.125 + 0.2 + 0.01, 1.75 + 1 - 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button41, ButtonLit41, 2, 3, 41, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button40, ButtonLit40, 2, 2, 40, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button39, ButtonLit39, 3, 4, 39, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button38, ButtonLit38, 3, 3, 38, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button37, ButtonLit37, 3, 2, 37, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button36, ButtonLit36, 4, 4, 36, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button35, ButtonLit35, 4, 3, 35, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button34, ButtonLit34, 4, 2, 34, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button33, ButtonLit33, 5, 4, 33, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button32, ButtonLit32, 5, 3, 32, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 5, 2, 0, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, right, -3.125 + 0.2 + 0.001, 1.75 + 1 - 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 0>
    CallButtonElevators = 25, 26, 27, 28, 29, 30, 31
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, -47.66 + 4.25 + 0.33 + 0.01, -29.66, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, -27 - 4.25 - 0.33 - 0.01, -29.66, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 25, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 26, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 27, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 28, 1, ElevDoors5L2, ElevDoors5R2, 0, 0

    WallOrientation = right
    AddShaftDoor 29, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 30, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 31, 1, ElevDoors5L, ElevDoors5R, 0, 0
<EndFloor>

<Floors 32 to 41>
    CallButtonElevators = 25, 26, 27, 28, 29, 30, 31
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -47.66 + 4.25 + 0.33 + 0.01, -29.66, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -27 - 4.25 - 0.33 - 0.01, -29.66, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 25, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 26, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 27, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 28, 1, ElevDoors3L2, ElevDoors3R2, 0, 0

    WallOrientation = right
    AddShaftDoor 29, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 30, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 31, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloors>

#Office Express Elevators
<Elevator 32>
    Name = Office Express Elevator 1
    Doors = 1
    Speed = 21
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 44
    FloorSkipText = EZ
    AssignedShaft = 4
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, 9, 0
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart7.wav
    CarMoveSound = elevmove7.wav
    CarStopSound = elevstop7.wav


<EndElevator>

<Elevator 33>
    Name = Office Express Elevator 2
    Doors = 1
    Speed = 21
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 44
    FloorSkipText = EZ
    AssignedShaft = 4
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, -9, 0
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart7.wav
    CarMoveSound = elevmove7.wav
    CarStopSound = elevstop7.wav


<EndElevator>

<Elevators 32 to 33>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -5.125, -5.75, 5.125, 5.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x3, 0.2, -5.125, -5.75, 5.125, 5.75, 9, 9, 1, 1

    #back wall (in global perspective)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, Marble1A, 0.2, -5.125, 5.75, 5.125, 5.75, 9, 9, 0, 0, 1, 1

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1A, 0.2, -5.125, -5.75, 5.125, -5.75, 9, 9, 0, 0, 1, 1
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1A, 0.2, -5.125, -5.75, -5.125, 5.75, 9, 9, 0, 0, 1, 1

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, 5.125, -5.75, 5.125, -2.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 5.125, 2.75, 5.125, 5.75, 9, 9, 0, 0, 0, 0

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoorComponent 1, left1, ElevDoors3L, ElevDoors3L2, 0.1, left, 0.15, 5.226, -1.375, 5.226, -2.75, 9, 0, 0, 0, 0, 0
    AddDoorComponent 1, left2, ElevDoors3L, ElevDoors3L2, 0.1, left, 0.3, 5.326, 0, 5.326, -1.375, 9, 0, 0, 0, 0, 0
    AddDoorComponent 1, right1, ElevDoors3L2, ElevDoors3L2, 0.1, right, 0.3, 5.326, 1.375, 5.326, 0, 9, 0, 0, 0, 0, 0
    AddDoorComponent 1, right2, ElevDoors3L2, ElevDoors3L2, 0.1, right, 0.15, 5.226, 2.75, 5.226, 1.375, 9, 0, 0, 0, 0, 0
    FinishDoors 1, 5.126, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, 5.426 + 0.2 + 0.33, 5.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, 5.426 + 0.2 + 0.33, -5.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panels
    CreatePanel ElevPanel, 8, 7, left, 5.125 - 0.2 - 0.01, -3.25 - 1 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button44, ButtonLit44, 2, 4, 44, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 4, 4, 0, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 6, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 3, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 4, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 5, alarm, 1, 1

    CreatePanel ElevPanel, 8, 7, left, 5.125 - 0.2 - 0.01, 3.25 + 1 - 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button44, ButtonLit44, 2, 4, 44, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonL, ButtonLitL, 4, 4, 0, 1, 1
    AddControlButton 2, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 2, ButtonClose, 7, 6, close, 1, 1
    AddControlButton 2, ButtonCancel, 7, 3, cancel, 1, 1
    AddControlButton 2, ButtonStop, 7, 4, stop, 1, 1
    AddControlButton 2, ButtonAlarm, 7, 5, alarm, 1, 1

    #Floor Indicators
    AddFloorIndicator Ind_Button, left, 5.125 - 0.2 - 0.01, -3.25 - 1 + 0.1, 0.7, 0.5, 6.5
    AddFloorIndicator Ind_Button, left, 5.125 - 0.2 - 0.01, 3.25 + 1 - 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Elevator 34>
    Name = Office Express Elevator 3
    Doors = 1
    Speed = 21
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 44
    FloorSkipText = EZ
    AssignedShaft = 5
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 9, 44
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart7.wav
    CarMoveSound = elevmove7.wav
    CarStopSound = elevstop7.wav


<EndElevator>

<Elevator 35>
    Name = Office Express Elevator 4
    Doors = 1
    Speed = 21
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 44
    FloorSkipText = EZ
    AssignedShaft = 5
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -9, 44
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart7.wav
    CarMoveSound = elevmove7.wav
    CarStopSound = elevstop7.wav


<EndElevator>

<Elevators 34 to 35>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -5.125, -5.75, 5.125, 5.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x3, 0.2, -5.125, -5.75, 5.125, 5.75, 9, 9, 1, 1

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1A, 0.2, -5.125, -5.75, 5.125, -5.75, 9, 9, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall1A, 0.2, -5.125, 5.75, 5.125, 5.75, 9, 9, 0, 0, 0, 0
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1A, 0.2, 5.125, -5.75, 5.125, 5.75, 9, 9, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -5.125, -5.75, -5.125, -2.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, -5.125, 2.75, -5.125, 5.75, 9, 9, 0, 0, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoorComponent 1, left1, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.15, -5.226, -1.375, -5.226, -2.75, 9, 0, 0, 0, 0, 0
    AddDoorComponent 1, left2, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.3, -5.326, 0, -5.326, -1.375, 9, 0, 0, 0, 0, 0
    AddDoorComponent 1, right1, ElevDoors3L, ElevDoors3L, 0.1, right, 0.3, -5.326, 1.375, -5.326, 0, 9, 0, 0, 0, 0, 0
    AddDoorComponent 1, right2, ElevDoors3L, ElevDoors3L, 0.1, right, 0.15, -5.226, 2.75, -5.226, 1.375, 9, 0, 0, 0, 0, 0
    FinishDoors 1, -5.126, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, -5.426 - 0.2 - 0.33, 5.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, -5.426 - 0.2 - 0.33, -5.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panels
    CreatePanel ElevPanel, 8, 7, right, -5.125 + 0.2 + 0.01, -3.25 - 1 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button44, ButtonLit44, 2, 4, 44, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 4, 4, 0, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 6, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 3, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 4, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 5, alarm, 1, 1

    CreatePanel ElevPanel, 8, 7, right, -5.125 + 0.2 + 0.01, 3.25 + 1 - 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button44, ButtonLit44, 2, 4, 44, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonL, ButtonLitL, 4, 4, 0, 1, 1
    AddControlButton 2, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 2, ButtonClose, 7, 6, close, 1, 1
    AddControlButton 2, ButtonCancel, 7, 3, cancel, 1, 1
    AddControlButton 2, ButtonStop, 7, 4, stop, 1, 1
    AddControlButton 2, ButtonAlarm, 7, 5, alarm, 1, 1

    #Floor Indicators
    AddFloorIndicator Ind_Button, right, -5.125 + 0.2 + 0.01, -3.25 - 1 + 0.1, 0.7, 0.5, 6.5
    AddFloorIndicator Ind_Button, right, -5.125 + 0.2 + 0.01, 3.25 + 1 - 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 0>
    CallButtonElevators = 32, 33, 34, 35
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, 15.83 - 6.25 - 0.33 - 0.01, -29.66, 4, left, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, -15.83 + 6.25 + 0.33 + 0.01, -29.66, 4, right, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoorComponent 32, 1, left1, ElevDoors5L2, ElevDoors5L, 0.1, left, 0.15, 5.526, -1.375, 5.526, -2.75, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 32, 1, left2, ElevDoors5L2, ElevDoors5L, 0.1, left, 0.3, 5.426, 0, 5.426, -1.375, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 32, 1, right1, ElevDoors5L, ElevDoors5L, 0.1, right, 0.3, 5.426, 1.375, 5.426, 0, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 32, 1, right2, ElevDoors5L, ElevDoors5L, 0.1, right, 0.15, 5.526, 2.75, 5.526, 1.375, 9, 0, 0, 0, 0, 0
    FinishShaftDoor 32, 1, 5.426, 0
    AddShaftDoorComponent 33, 1, left1, ElevDoors5L2, ElevDoors5L, 0.1, left, 0.15, 5.526, -1.375, 5.526, -2.75, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 33, 1, left2, ElevDoors5L2, ElevDoors5L, 0.1, left, 0.3, 5.426, 0, 5.426, -1.375, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 33, 1, right1, ElevDoors5L, ElevDoors5L, 0.1, right, 0.3, 5.426, 1.375, 5.426, 0, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 33, 1, right2, ElevDoors5L, ElevDoors5L, 0.1, right, 0.15, 5.526, 2.75, 5.526, 1.375, 9, 0, 0, 0, 0, 0
    FinishShaftDoor 33, 1, 5.426, 0
    
    WallOrientation = right
    AddShaftDoorComponent 34, 1, left1, ElevDoors5L, ElevDoors5L2, 0.1, left, 0.15, -5.526, -1.375, -5.526, -2.75, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 34, 1, left2, ElevDoors5L, ElevDoors5L2, 0.1, left, 0.3, -5.426, 0, -5.426, -1.375, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 34, 1, right1, ElevDoors5L2, ElevDoors5L2, 0.1, right, 0.3, -5.426, 1.375, -5.426, 0, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 34, 1, right2, ElevDoors5L2, ElevDoors5L2, 0.1, right, 0.15, -5.526, 2.75, -5.526, 1.375, 9, 0, 0, 0, 0, 0
    FinishShaftDoor 34, 1, -5.426, 0
    AddShaftDoorComponent 35, 1, left1, ElevDoors5L, ElevDoors5L2, 0.1, left, 0.15, -5.526, -1.375, -5.526, -2.75, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 35, 1, left2, ElevDoors5L, ElevDoors5L2, 0.1, left, 0.3, -5.426, 0, -5.426, -1.375, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 35, 1, right1, ElevDoors5L2, ElevDoors5L2, 0.1, right, 0.3, -5.426, 1.375, -5.426, 0, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 35, 1, right2, ElevDoors5L2, ElevDoors5L2, 0.1, right, 0.15, -5.526, 2.75, -5.526, 1.375, 9, 0, 0, 0, 0, 0
    FinishShaftDoor 35, 1, -5.426, 0
<EndFloor>

<Floor 44>
    CallButtonElevators = 32, 33, 34, 35
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 15.83 - 6.25 - 0.33 - 0.495 - 0.01, -29.66, 4, left, 0.5, 1, false, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -15.83 + 6.25 + 0.33 + 0.495 + 0.01, -29.66, 4, right, 0.5, 1, false, 0, 0

    WallOrientation = left
    AddShaftDoorComponent 32, 1, left1, ElevDoors6L2, ElevDoors6L, 0.1, left, 0.15, 5.526, -1.375, 5.526, -2.75, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 32, 1, left2, ElevDoors6L2, ElevDoors6L, 0.1, left, 0.3, 5.426, 0, 5.426, -1.375, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 32, 1, right1, ElevDoors6L, ElevDoors6L, 0.1, right, 0.3, 5.426, 1.375, 5.426, 0, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 32, 1, right2, ElevDoors6L, ElevDoors6L, 0.1, right, 0.15, 5.526, 2.75, 5.526, 1.375, 9, 0, 0, 0, 0, 0
    FinishShaftDoor 32, 1, 5.426, 0
    AddShaftDoorComponent 33, 1, left1, ElevDoors6L2, ElevDoors6L, 0.1, left, 0.15, 5.526, -1.375, 5.526, -2.75, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 33, 1, left2, ElevDoors6L2, ElevDoors6L, 0.1, left, 0.3, 5.426, 0, 5.426, -1.375, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 33, 1, right1, ElevDoors6L, ElevDoors6L, 0.1, right, 0.3, 5.426, 1.375, 5.426, 0, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 33, 1, right2, ElevDoors6L, ElevDoors6L, 0.1, right, 0.15, 5.526, 2.75, 5.526, 1.375, 9, 0, 0, 0, 0, 0
    FinishShaftDoor 33, 1, 5.426, 0
    
    WallOrientation = right
    AddShaftDoorComponent 34, 1, left1, ElevDoors6L, ElevDoors6L2, 0.1, left, 0.15, -5.526, -1.375, -5.526, -2.75, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 34, 1, left2, ElevDoors6L, ElevDoors6L2, 0.1, left, 0.3, -5.426, 0, -5.426, -1.375, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 34, 1, right1, ElevDoors6L2, ElevDoors6L2, 0.1, right, 0.3, -5.426, 1.375, -5.426, 0, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 34, 1, right2, ElevDoors6L2, ElevDoors6L2, 0.1, right, 0.15, -5.526, 2.75, -5.526, 1.375, 9, 0, 0, 0, 0, 0
    FinishShaftDoor 34, 1, -5.426, 0
    AddShaftDoorComponent 35, 1, left1, ElevDoors6L, ElevDoors6L2, 0.1, left, 0.15, -5.526, -1.375, -5.526, -2.75, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 35, 1, left2, ElevDoors6L, ElevDoors6L2, 0.1, left, 0.3, -5.426, 0, -5.426, -1.375, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 35, 1, right1, ElevDoors6L2, ElevDoors6L2, 0.1, right, 0.3, -5.426, 1.375, -5.426, 0, 9, 0, 0, 0, 0, 0
    AddShaftDoorComponent 35, 1, right2, ElevDoors6L2, ElevDoors6L2, 0.1, right, 0.15, -5.526, 2.75, -5.526, 1.375, 9, 0, 0, 0, 0, 0
    FinishShaftDoor 35, 1, -5.426, 0
<EndFloor>

#West Parking Elevators
<Elevator 36>
    Name = West Parking Elevator 1
    Doors = 1
    Speed = 5
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -8 - 0
    FloorSkipText = EZ
    AssignedShaft = 15
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, -0.298, 4.5, -7
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav

<EndElevator>

<Elevator 37>
    Name = West Parking Elevator 2
    Doors = 1
    Speed = 5
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -8 - 0
    FloorSkipText = EZ
    AssignedShaft = 15
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, -0.298, -4.5, 0
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevators 36 to 37>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1A, 0.2, 3.125, -3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.125, -3.75, -3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, -3.125, 1.75, -3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L2, ElevDoors3R2, 0.2, -3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, -3.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, -3.426 - 0.2 - 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, -3.426 - 0.2 - 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 10, 5, right, -3.125 + 0.2 + 0.01, 1.75 + 1 - 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 2, 3, 0, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLL, ButtonLitLL, 3, 4, -1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP1, ButtonLitP1, 3, 2, -2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP2, ButtonLitP2, 4, 4, -3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP3, ButtonLitP3, 4, 2, -4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP4, ButtonLitP4, 5, 4, -5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP5, ButtonLitP5, 5, 2, -6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP6, ButtonLitP6, 6, 4, -7, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP7, ButtonLitP7, 6, 2, -8, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, right, -3.125 + 0.2 + 0.001, 1.75 + 1 - 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 0>
    CallButtonElevators = 36, 37
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, -22.66 - 4.25 - 0.33 - 0.01, 22.16, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 36, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 37, 1, ElevDoors5L, ElevDoors5R, 0, 0
<EndFloor>

<Floor -1>
    CallButtonElevators = 36, 37
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -22.66 - 4.25 - 0.33 - 0.01, 22.16, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 36, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 37, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloor>

<Floors -8 to -2>
    CallButtonElevators = 36, 37
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, -22.66 - 4.25 - 0.33 - 0.01, 22.16, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 36, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 37, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloors>

#East Parking Elevators
<Elevator 38>
    Name = East Parking Elevator 1
    Doors = 1
    Speed = 5
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -8 - 0
    FloorSkipText = EZ
    AssignedShaft = 14
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, 0.298, -9, 0
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 39>
    Name = East Parking Elevator 2
    Doors = 1
    Speed = 5
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -8 - 0
    FloorSkipText = EZ
    AssignedShaft = 14
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, 0.298, 0, -3
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav


<EndElevator>

#An additional elevator was added to the East Parking Elevators, see Elevator 73.

<Elevators 38 to 39>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #back wall (in global perspective)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, Marble1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 1, 1

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 1, 1
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1A, 0.2, -3.125, -3.75, -3.125, 3.75, 8, 8, 0, 0, 1, 1

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, 3.125, -3.75, 3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 3.125, 1.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L, ElevDoors3R, 0.2, 3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, 3.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, 3.426 + 0.2 + 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, 3.426 + 0.2 + 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 10, 5, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 2, 3, 0, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLL, ButtonLitLL, 3, 4, -1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP1, ButtonLitP1, 3, 2, -2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP2, ButtonLitP2, 4, 4, -3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP3, ButtonLitP3, 4, 2, -4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP4, ButtonLitP4, 5, 4, -5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP5, ButtonLitP5, 5, 2, -6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP6, ButtonLitP6, 6, 4, -7, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP7, ButtonLitP7, 6, 2, -8, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 0>
    WallOrientation = left
    AddShaftDoor 38, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 39, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
<EndFloor>

<Floor -1>
    WallOrientation = left
    AddShaftDoor 38, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 39, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
<EndFloor>

<Floors -8 to -2>
    WallOrientation = left
    AddShaftDoor 38, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 39, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
<EndFloors>

#Hotel Express Elevators
<Elevator 40>
    Name = Hotel Express Elevator 1
    Doors = 1
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 90
    FloorSkipText = EZ
    AssignedShaft = 3
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 5, -0.298, 90
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart7.wav
    CarMoveSound = elevmove7.wav
    CarStopSound = elevstop7.wav


<EndElevator>

<Elevator 41>
    Name = Hotel Express Elevator 2
    Doors = 1
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 90
    FloorSkipText = EZ
    AssignedShaft = 3
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -5, -0.298, 0
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart7.wav
    CarMoveSound = elevmove7.wav
    CarStopSound = elevstop7.wav


<EndElevator>

<Elevators 40 to 41>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -4.25, -4.125, 4.25, 4.125, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling3, 0.2, -4.25, -4.125, 4.25, 4.125, 8, 8, 3, 3 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall2A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall2A, 0, -4.25, 4.125, 4.25, 4.125, 8, 8, 0, 0, 1, 1 #front wall
    TextureOverride ElevWall2A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall2A, 0.2, 4.25, -4.125, 4.25, 4.125, 8, 8, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, ElevWall2A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall2A, 0.2, -4.25, -4.125, -4.25, 4.125, 8, 8, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain2, ElevPanelMain2, ElevPanelMain2, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain2, 0.2, -4.25, -4.125, -2, -4.125, 8, 8, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain2, ElevPanelMain2, ElevPanelMain2, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain2, 0.2, 2, -4.125, 4.25, -4.125, 8, 8, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors5L, ElevDoors5R, 0.2, 0, -4.126, 4, 8, true, 0, 0 #doors
    SetShaftDoors 1, 0.2, 0, -4.426


    #floor signs
    #AddFloorSigns 0, true, Button, left, 4 / 2 - 0.01, -4.426 - 0.2 - 0.33, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, right, -4 / 2 + 0.01, -4.426 - 0.2 - 0.33, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 8, 5, back, -2 - 1.125 + 0.1, -4.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button90, ButtonLit90, 2, 3, 90, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 4, 3, 0, 1, 1
    AddControlButton 1, ButtonOpen, 6, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 6, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, back, -2 - 1.125 + 0.1, -4.125 + 0.2 + 0.001, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 0>
    CallButtonElevators = 40, 41
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, 28.74, 5.75 - 5.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 40, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 41, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
<EndFloor>

<Floor 90>
    CallButtonElevators = 40, 41
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, 28.74, 5.75 - 5.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 40, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 41, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
<EndFloor>

#East Upper Express Elevators
<Elevator 42>
    Name = East Upper Express Elevator 1
    Doors = 1
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = 0, 157 - 159
    FloorSkipText = EZ
    AssignedShaft = 20
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, -5, 0
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart3.wav
    CarMoveSound = elevmove3.wav
    CarStopSound = elevstop3.wav



<EndElevator>

<Elevator 43>
    Name = East Upper Express Elevator 2
    Doors = 1
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = 0, 157 - 159
    FloorSkipText = EZ
    AssignedShaft = 20
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, 5, 158
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart3.wav
    CarMoveSound = elevmove3.wav
    CarStopSound = elevstop3.wav



<EndElevator>

<Elevators 42 to 43>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -4.125, -4.75, 4.125, 4.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -4.125, -4.75, 4.125, 4.75, 8, 8, 1, 1

    #back wall (in global perspective)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, Marble1B, 0.2, -4.125, 4.75, 4.125, 4.75, 8, 8, 0, 0, 1, 1

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -4.125, -4.75, 4.125, -4.75, 8, 8, 0, 0, 1, 1
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1A, 0.2, -4.125, -4.75, -4.125, 4.75, 8, 8, 0, 0, 1, 1

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, 4.125, -4.75, 4.125, -2.25, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 4.125, 2.25, 4.125, 4.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L, ElevDoors3R, 0.2, 4.126, 0, 4.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, 4.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, 4.426 + 0.2 + 0.33, 4.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, 4.426 + 0.2 + 0.33, -4.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 9, 5, left, 4.125 - 0.2 - 0.01, -2.25 - 1.25 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button159, ButtonLit159, 2, 3, 159, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button158, ButtonLit158, 3, 3, 158, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button157, ButtonLit157, 4, 3, 157, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 5, 3, 0, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, left, 4.125 - 0.2 - 0.01, -2.25 - 1.25 + 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 0>
    CallButtonElevators = 42, 43
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, 43.99 + 5.25 + 0.33 + 0.01, 43.33, 4, right, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 42, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 43, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
<EndFloor>

<Floors 157 to 159>
    CallButtonElevators = 42, 43
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 43.99 + 5.25 + 0.33 + 0.01, 43.33, 4, right, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 42, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 43, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
<EndFloors>

#West Upper Express Elevators
<Elevator 44>
    Name = West Upper Express Elevator 1
    Doors = 2
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = 0, 157 - 159
    FloorSkipText = EZ
    AssignedShaft = 22
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 5, 0, 0
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    UpChimeSound 2 = otis4_Series1_chimeup.wav
    DownChimeSound 2 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart3.wav
    CarMoveSound = elevmove3.wav
    CarStopSound = elevstop3.wav



<EndElevator>

<Elevator 45>
    Name = West Upper Express Elevator 2
    Doors = 2
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = 0, 157 - 159
    FloorSkipText = EZ
    AssignedShaft = 22
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -5, 0, 159
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    UpChimeSound 2 = otis4_Series1_chimeup.wav
    DownChimeSound 2 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart3.wav
    CarMoveSound = elevmove3.wav
    CarStopSound = elevstop3.wav


<EndElevator>

<Elevators 44 to 45>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -4.75, -4.423, 4.75, 4.423, 0, 0, 0, 0

    #ceiling
    SetAutosize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x3, 0.2, -4.75, -4.423, 4.75, 4.423, 8, 8, 1, 1 #ceiling

    #right wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1A, 0.2, 4.75, -4.423, 4.75, 4.423, 8, 8, 0, 0, 1, 1 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1A, 0.2, -4.75, -4.423, -4.75, 4.423, 8, 8, 0, 0, 1, 1 #left wall

    #front panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -4.75, 4.423, -2.25, 4.423, 8, 8, 0, 0, 1, 1 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 2.25, 4.423, 4.75, 4.423, 8, 8, 0, 0, 1, 1 #right panel

    #rear panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -4.75, -4.423, -2.25, -4.423, 8, 8, 0, 0, 1, 1 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 2.25, -4.423, 4.75, -4.423, 8, 8, 0, 0, 1, 1 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L2, ElevDoors3R2, 0.2, 0, 4.424, 4.5, 8, true, 0, 0 #doors
    SetShaftDoors 1, 0.2, 0, 4.724

    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 2, ElevDoors3L, ElevDoors3R, 0.2, 0, -4.424, 4.5, 8, true, 0, 0 #doors
    SetShaftDoors 2, 0.2, 0, -4.724

    #floor signs
    #AddFloorSigns 1, true, Button, left, 3.5 / 2 - 0.01, 4.724 + 0.2 + 0.33, 0.5, 0.42, 5.5
    #AddFloorSigns 1, true, Button, right, -3.5 / 2 + 0.01, 4.724 + 0.2 + 0.33, 0.5, 0.42, 5.5

    #AddFloorSigns 2, true, Button, left, 3.5 / 2 - 0.01, -4.724 - 0.2 - 0.33, 0.5, 0.42, 5.5
    #AddFloorSigns 2, true, Button, right, -3.5 / 2 + 0.01, -4.724 - 0.2 - 0.33, 0.5, 0.42, 5.5

    #front panel
    CreatePanel ElevPanel, 9, 5, front, 2.25 + 1.25 - 0.1, 4.423 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button159, ButtonLit159, 2, 3, 159, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button158, ButtonLit158, 3, 3, 158, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button157, ButtonLit157, 4, 3, 157, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 5, 3, 0, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #rear panel
    CreatePanel ElevPanel, 9, 5, back, -2.25 - 1.25 + 0.1, -4.423 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button159, ButtonLit159, 2, 3, 159, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button158, ButtonLit158, 3, 3, 158, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button157, ButtonLit157, 4, 3, 157, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonL, ButtonLitL, 5, 3, 0, 1, 1
    AddControlButton 2, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 2, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 2, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 2, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 2, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, front, 2.25 + 1.25 - 0.1, 4.423 - 0.2 - 0.001, 0.7, 0.5, 6.5
    AddFloorIndicator Ind_Button, back, -2.25 - 1.25 + 0.1, -4.423 + 0.2 + 0.001, 0.7, 0.5, 6.5
    SetAutosize = true, true
<EndElevators>

<Floor 0>
    #Shaft Doors
    WallOrientation = left
    AddShaftDoor 44, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 45, 1, ElevDoors5L, ElevDoors5R, 0, 0

    CallButtonElevators = 44, 45
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, -41.25, -5.75 + 5.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
<EndFloor>

<Floors 157 to 159>
    #Shaft Doors
    WallOrientation = right
    AddShaftDoor 44, 2, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 45, 2, ElevDoors3L2, ElevDoors3R2, 0, 0

    CallButtonElevators = 44, 45
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -41.25, -5.75 - 5.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

#Office Zone 1 Service Elevators (LSP - M, 2 - 42)
<Elevator 46>
    Name = Office Zone 1 Service Elevator 1
    Doors = 1
    Speed = 16
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -10 - 42
    FloorSkipText = EZ
    AssignedShaft = 2
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 6, 0
    #BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav



<EndElevator>

<Elevator 47>
    Name = Office Zone 1 Service Elevator 2
    Doors = 1
    Speed = 16
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -10 - 42
    FloorSkipText = EZ
    AssignedShaft = 2
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -6, 42
    #BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav



<EndElevator>

<Elevator 46>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ServiceElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ServiceElevFloor, 0.2, -5.125, -4.75, 5.125, 3.75, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -5.125, -4.75, 5.125, 3.75, 9, 9, 0, 0

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ServiceElevWall, 0.2, -5.125, -4.75, 5.125, -4.75, 9, 9, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ServiceElevWall, 0.2, -5.125, 3.75, 5.125, 3.75, 9, 9, 0, 0, 0, 0
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ServiceElevWall, 0.2, 5.125, -4.75, 5.125, 3.75, 9, 9, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ServiceElevPanelMain, 0.2, -5.125, -4.75, -5.125, -4.5, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, true, true, true
    AddWall Door Gap Cover, ElevExt, 0.2, -5.325, -4.77, -5.325, -4.5, 9.4, 9.4, -0.2, -0.2, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, ServiceElevPanelMain, 0.2, -5.125, 0, -5.125, 3.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, true
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Top Panel, ServiceElevPanelMain, 0.2, -5.125, -4.5, -5.125, 0, 1, 1, 8, 8, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoorComponent 1, half, ElevDoors3L, ElevDoors3L2, 0.1, right, 0.15, -5.226, -2.25, -5.226, 0, 8, 0, 0, 0, 0, 0
    AddDoorComponent 1, full, ElevDoors3L, ElevDoors3L2, 0.1, right, 0.3, -5.326, -4.5, -5.326, -2.25, 8, 0, 0, 0, 0, 0
    FinishDoors 1, -5.126, 0

    #shaft doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorsComponent 1, half, ElevDoors3L2, ElevDoors3L, 0.1, right, 0.15, -5.526, -2.25, -5.526, 0, 8, 0, 0, 0, 0, 0
    AddShaftDoorsComponent 1, full, ElevDoors3L2, ElevDoors3L, 0.1, right, 0.3, -5.426, -4.5, -5.426, -2.25, 8, 0, 0, 0, 0, 0
    FinishShaftDoors 1, -5.426, 0
<EndElevator>

<Elevator 47>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ServiceElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ServiceElevFloor, 0.2, -5.125, -3.75, 5.125, 4.75, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -5.125, -3.75, 5.125, 4.75, 9, 9, 0, 0

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ServiceElevWall, 0.2, -5.125, -3.75, 5.125, -3.75, 9, 9, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ServiceElevWall, 0.2, -5.125, 4.75, 5.125, 4.75, 9, 9, 0, 0, 0, 0
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ServiceElevWall, 0.2, 5.125, -3.75, 5.125, 4.75, 9, 9, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ServiceElevPanelMain, 0.2, -5.125, -3.75, -5.125, 0, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, ServiceElevPanelMain, 0.2, -5.125, 4.5, -5.125, 4.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, true, true, true
    AddWall Door Gap Cover, ElevExt, 0.2, -5.325, 4.5, -5.325, 4.77, 9.4, 9.4, -0.2, -0.2, 0, 0
    DrawWalls = true, true, false, false, false, true
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Top Panel, ServiceElevPanelMain, 0.2, -5.125, 0, -5.125, 4.5, 1, 1, 8, 8, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoorComponent 1, half, ElevDoors3L2, ElevDoors3L2, 0.1, left, 0.15, -5.226, 0, -5.226, 2.25, 8, 0, 0, 0, 0, 0
    AddDoorComponent 1, full, ElevDoors3L2, ElevDoors3L2, 0.1, left, 0.3, -5.326, 2.25, -5.326, 4.5, 8, 0, 0, 0, 0, 0
    FinishDoors 1, -5.126, 0

    #shaft doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorsComponent 1, half, ElevDoors3L, ElevDoors3L, 0.1, left, 0.15, -5.526, 0, -5.526, 2.25, 8, 0, 0, 0, 0, 0
    AddShaftDoorsComponent 1, full, ElevDoors3L, ElevDoors3L, 0.1, left, 0.3, -5.426, 2.25, -5.426, 4.5, 8, 0, 0, 0, 0, 0
    FinishShaftDoors 1, -5.426, 0
<EndElevator>


<Elevators 46 to 47>
    #floor signs
    #AddFloorSigns 0, true, Button, front, -5.426 - 0.2 - 0.33, 4.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, -5.426 - 0.2 - 0.33, -4.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panels
    SetAutoSize = false, false
    if[%elevator% = 46] CreatePanel ElevPanel, 12, 9, right, -5.125 + 0.2 + 0.001, 1.875, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    if[%elevator% = 47] CreatePanel ElevPanel, 12, 9, right, -5.125 + 0.2 + 0.001, -1.875, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button42, ButtonLit42, 2, 4, 42, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button41, ButtonLit41, 2, 3, 41, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button40, ButtonLit40, 2, 2, 40, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button39, ButtonLit39, 3, 8, 39, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button38, ButtonLit38, 3, 7, 38, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button37, ButtonLit37, 3, 6, 37, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button36, ButtonLit36, 3, 5, 36, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button35, ButtonLit35, 3, 4, 35, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button34, ButtonLit34, 3, 3, 34, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button33, ButtonLit33, 3, 2, 33, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button32, ButtonLit32, 4, 8, 32, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button31, ButtonLit31, 4, 7, 31, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button30, ButtonLit30, 4, 6, 30, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button29, ButtonLit29, 4, 5, 29, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button28, ButtonLit28, 4, 4, 28, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button27, ButtonLit27, 4, 3, 27, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button26, ButtonLit26, 4, 2, 26, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button25, ButtonLit25, 5, 8, 25, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button24, ButtonLit24, 5, 7, 24, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button23, ButtonLit23, 5, 6, 23, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button22, ButtonLit22, 5, 5, 22, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button21, ButtonLit21, 5, 4, 21, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button20, ButtonLit20, 5, 3, 20, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button19, ButtonLit19, 5, 2, 19, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button18, ButtonLit18, 6, 8, 18, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button17, ButtonLit17, 6, 7, 17, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button16, ButtonLit16, 6, 6, 16, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button15, ButtonLit15, 6, 5, 15, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button14, ButtonLit14, 6, 4, 14, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button13, ButtonLit13, 6, 3, 13, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button12, ButtonLit12, 6, 2, 12, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button11, ButtonLit11, 7, 8, 11, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button10, ButtonLit10, 7, 7, 10, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button9, ButtonLit9, 7, 6, 9, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button8, ButtonLit8, 7, 5, 8, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button7, ButtonLit7, 7, 4, 7, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button6, ButtonLit6, 7, 3, 6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button5, ButtonLit5, 7, 2, 5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button4, ButtonLit4, 8, 8, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button3, ButtonLit3, 8, 7, 3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button2, ButtonLit2, 8, 6, 2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonM, ButtonLitM, 8, 5, 1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 8, 4, 0, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLL, ButtonLitLL, 8, 3, -1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP1, ButtonLitP1, 8, 2, -2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP2, ButtonLitP2, 9, 8, -3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP3, ButtonLitP3, 9, 7, -4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP4, ButtonLitP4, 9, 6, -5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP5, ButtonLitP5, 9, 5, -6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP6, ButtonLitP6, 9, 4, -7, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP7, ButtonLitP7, 9, 3, -8, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonSP, ButtonLitSP, 9, 2, -9, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLSP, ButtonLitLSP, 11, 4, -10, 1, 1
    AddControlButton 1, ButtonOpen, 11, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 11, 8, close, 1, 1
    AddControlButton 1, ButtonCancel, 11, 3, cancel, 1, 1
    AddControlButton 1, ButtonStop, 11, 5, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 11, 7, alarm, 1, 1

    #Floor Indicator
    if[%elevator% = 46] AddFloorIndicator Ind_Button, right, -5.125 + 0.2 + 0.001, -2.25, 0.7, 0.5, 8.25
    if[%elevator% = 47] AddFloorIndicator Ind_Button, right, -5.125 + 0.2 + 0.001, 2.25, 0.7, 0.5, 8.25
    SetAutoSize = true, true
<EndElevators>

<Floors -10 to 42>
    CallButtonElevators = 46, 47
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, 11.83 - 6.25 - 0.33 - 0.01, 0, 4, left, 0.5, 1, true, 0, 0

    #Gap Filler for Two-Speed Doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevExt, ConnectionWall, ConnectionWall, ElevExt, ElevExt
    AddShaftWall 2, ElevDoorGapFiller, ElevExt, 0.2, -6.25 + 0.33, -1.5, -6.25 + 0.33, 1.5, 10, 10, %interfloorheight% - 1, %interfloorheight% - 1, 0, 0
<EndFloors>

#Office Zone 2 Service Elevators (LSP - M, 43 - 87)
<Elevator 48>
    Name = Office Zone 2 Service Elevator 1
    Doors = 2
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -10 - 1, 42 - 87
    FloorSkipText = EZ
    AssignedShaft = 1
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 6, 87
    #BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    UpChimeSound 2 = otis4_Series1_chimeup.wav
    DownChimeSound 2 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav



<EndElevator>

<Elevator 49>
    Name = Office Zone 2 Service Elevator 2
    Doors = 2
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -10 - 1, 42 - 87
    FloorSkipText = EZ
    AssignedShaft = 1
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -6, 0
    #BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    UpChimeSound 2 = otis4_Series1_chimeup.wav
    DownChimeSound 2 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav



<EndElevator>

<Elevator 48>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ServiceElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ServiceElevFloor, 0.2, -5.125, -4.75, 5.721, 3.75, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -5.125, -4.75, 5.721, 3.75, 9, 9, 0, 0

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ServiceElevWall, 0.2, -5.125, -4.75, 5.721, -4.75, 9, 9, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ServiceElevWall, 0.2, -5.125, 3.75, 5.721, 3.75, 9, 9, 0, 0, 0, 0

    #front panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ServiceElevPanelMain, 0.2, -5.125, -4.75, -5.125, -4.5, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, true, true, true
    AddWall Door Gap Cover, ElevExt, 0.2, -5.325, -4.77, -5.325, -4.5, 9.4, 9.4, -0.2, -0.2, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, ServiceElevPanelMain, 0.2, -5.125, 0, -5.125, 3.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, true
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Top Panel, ServiceElevPanelMain, 0.2, -5.125, -4.5, -5.125, 0, 1, 1, 8, 8, 0, 0

    #rear panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ServiceElevPanelMain, 0.2, 5.721, -4.75, 5.721, -4.5, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, true, true, true
    AddWall Door Gap Cover, ElevExt, 0.2, 5.921, -4.77, 5.921, -4.5, 9.4, 9.4, -0.2, -0.2, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, ServiceElevPanelMain, 0.2, 5.721, 0, 5.721, 3.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, true
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Top Panel, ServiceElevPanelMain, 0.2, 5.721, -4.5, 5.721, 0, 1, 1, 8, 8, 0, 0

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoorComponent 1, half, ElevDoors3L, ElevDoors3L2, 0.1, right, 0.15, -5.126, -2.25, -5.126, 0, 8, 0, 0, 0, 0, 0
    AddDoorComponent 1, full, ElevDoors3L, ElevDoors3L2, 0.1, right, 0.3, -5.226, -4.5, -5.226, -2.25, 8, 0, 0, 0, 0, 0
    FinishDoors 1, -5.126, 0

    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoorComponent 2, half, ElevDoors3L2, ElevDoors3L2, 0.1, right, 0.15, 5.722, -2.25, 5.722, 0, 8, 0, 0, 0, 0, 0
    AddDoorComponent 2, full, ElevDoors3L2, ElevDoors3L2, 0.1, right, 0.3, 5.822, -4.5, 5.822, -2.25, 8, 0, 0, 0, 0, 0
    FinishDoors 2, 5.722, 0
<EndElevator>

<Elevator 49>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ServiceElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ServiceElevFloor, 0.2, -5.125, -3.75, 5.721, 4.75, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -5.125, -3.75, 5.721, 4.75, 9, 9, 0, 0

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ServiceElevWall, 0.2, -5.125, -3.75, 5.721, -3.75, 9, 9, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ServiceElevWall, 0.2, -5.125, 4.75, 5.721, 4.75, 9, 9, 0, 0, 0, 0

    #front panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ServiceElevPanelMain, 0.2, -5.125, -3.75, -5.125, 0, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, ServiceElevPanelMain, 0.2, -5.125, 4.5, -5.125, 4.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, true, true, true
    AddWall Door Gap Cover, ElevExt, 0.2, -5.325, 4.5, -5.325, 4.77, 9.4, 9.4, -0.2, -0.2, 0, 0
    DrawWalls = true, true, false, false, false, true
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Top Panel, ServiceElevPanelMain, 0.2, -5.125, 0, -5.125, 4.5, 1, 1, 8, 8, 0, 0

    #rear panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ServiceElevPanelMain, 0.2, 5.721, -3.75, 5.721, 0, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, ServiceElevPanelMain, 0.2, 5.721, 4.5, 5.721, 4.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, true, true, true
    AddWall Door Gap Cover, ElevExt, 0.2, 5.921, 4.5, 5.921, 4.77, 9.4, 9.4, -0.2, -0.2, 0, 0
    DrawWalls = true, true, false, false, false, true
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Top Panel, ServiceElevPanelMain, 0.2, 5.721, 0, 5.721, 4.5, 1, 1, 8, 8, 0, 0

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoorComponent 1, half, ElevDoors3L2, ElevDoors3L2, 0.1, left, 0.15, -5.126, 0, -5.126, 2.25, 8, 0, 0, 0, 0, 0
    AddDoorComponent 1, full, ElevDoors3L2, ElevDoors3L2, 0.1, left, 0.3, -5.226, 2.25, -5.226, 4.5, 8, 0, 0, 0, 0, 0
    FinishDoors 1, -5.126, 0

    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoorComponent 2, half, ElevDoors3L, ElevDoors3L2, 0.1, left, 0.15, 5.722, 0, 5.722, 2.25, 8, 0, 0, 0, 0, 0
    AddDoorComponent 2, full, ElevDoors3L, ElevDoors3L2, 0.1, left, 0.3, 5.822, 2.25, 5.822, 4.5, 8, 0, 0, 0, 0, 0
    FinishDoors 2, 5.722, 0
<EndElevator>

<Elevators 48 to 49>
    #floor signs
    #AddFloorSigns 1, true, Button, front, -5.426 - 0.2 - 0.33, 4.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 1, true, Button, back, -5.426 - 0.2 - 0.33, -4.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #AddFloorSigns 2, true, Button, front, 5.721 + 0.2 + 0.33, 4.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 2, true, Button, back, 5.721 + 0.2 + 0.33, -4.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panels
    SetAutoSize = false, false
    if[%elevator% = 48] CreatePanel ElevPanel, 13, 9, right, -5.125 + 0.2 + 0.001, 1.875, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    if[%elevator% = 49] CreatePanel ElevPanel, 13, 9, right, -5.125 + 0.2 + 0.001, -1.875, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button87, ButtonLit87, 2, 5, 87, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button86, ButtonLit86, 3, 8, 86, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button85, ButtonLit85, 3, 7, 85, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button84, ButtonLit84, 3, 6, 84, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button83, ButtonLit83, 3, 5, 83, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button82, ButtonLit82, 3, 4, 82, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button81, ButtonLit81, 3, 3, 81, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button80, ButtonLit80, 3, 2, 80, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button79, ButtonLit79, 4, 8, 79, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button78, ButtonLit78, 4, 7, 78, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button77, ButtonLit77, 4, 6, 77, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button76, ButtonLit76, 4, 5, 76, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button75, ButtonLit75, 4, 4, 75, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button74, ButtonLit74, 4, 3, 74, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button73, ButtonLit73, 4, 2, 73, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button72, ButtonLit72, 5, 8, 72, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button71, ButtonLit71, 5, 7, 71, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button70, ButtonLit70, 5, 6, 70, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button69, ButtonLit69, 5, 5, 69, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button68, ButtonLit68, 5, 4, 68, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button67, ButtonLit67, 5, 3, 67, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button66, ButtonLit66, 5, 2, 66, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button65, ButtonLit65, 6, 8, 65, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button64, ButtonLit64, 6, 7, 64, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button63, ButtonLit63, 6, 6, 63, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button62, ButtonLit62, 6, 5, 62, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button61, ButtonLit61, 6, 4, 61, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button60, ButtonLit60, 6, 3, 60, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button59, ButtonLit59, 6, 2, 59, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button58, ButtonLit58, 7, 8, 58, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button57, ButtonLit57, 7, 7, 57, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button56, ButtonLit56, 7, 6, 56, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button55, ButtonLit55, 7, 5, 55, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button54, ButtonLit54, 7, 4, 54, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button53, ButtonLit53, 7, 3, 53, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button52, ButtonLit52, 7, 2, 52, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button51, ButtonLit51, 8, 8, 51, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button50, ButtonLit50, 8, 7, 50, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button49, ButtonLit49, 8, 6, 49, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button48, ButtonLit48, 8, 5, 48, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button47, ButtonLit47, 8, 4, 47, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button46, ButtonLit46, 8, 3, 46, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button45, ButtonLit45, 8, 2, 45, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button44, ButtonLit44, 9, 8, 44, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button43, ButtonLit43, 9, 7, 43, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button42, ButtonLit42, 9, 6, 42, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonM, ButtonLitM, 9, 5, 1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 9, 4, 0, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLL, ButtonLitLL, 9, 3, -1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP1, ButtonLitP1, 9, 2, -2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP2, ButtonLitP2, 10, 8, -3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP3, ButtonLitP3, 10, 7, -4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP4, ButtonLitP4, 10, 6, -5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP5, ButtonLitP5, 10, 5, -6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP6, ButtonLitP6, 10, 4, -7, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP7, ButtonLitP7, 10, 3, -8, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonSP, ButtonLitSP, 10, 2, -9, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLSP, ButtonLitLSP, 12, 4, -10, 1, 1
    AddControlButton 1, ButtonOpen, 12, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 12, 8, close, 1, 1
    AddControlButton 1, ButtonCancel, 12, 3, cancel, 1, 1
    AddControlButton 1, ButtonStop, 12, 5, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 12, 7, alarm, 1, 1

    SetAutoSize = false, false
    if[%elevator% = 48] CreatePanel ElevPanel, 13, 9, left, 5.721 - 0.2 - 0.001, 1.875, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    if[%elevator% = 49] CreatePanel ElevPanel, 13, 9, left, 5.721 - 0.2 - 0.001, -1.875, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button87, ButtonLit87, 2, 5, 87, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button86, ButtonLit86, 3, 8, 86, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button85, ButtonLit85, 3, 7, 85, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button84, ButtonLit84, 3, 6, 84, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button83, ButtonLit83, 3, 5, 83, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button82, ButtonLit82, 3, 4, 82, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button81, ButtonLit81, 3, 3, 81, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button80, ButtonLit80, 3, 2, 80, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button79, ButtonLit79, 4, 8, 79, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button78, ButtonLit78, 4, 7, 78, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button77, ButtonLit77, 4, 6, 77, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button76, ButtonLit76, 4, 5, 76, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button75, ButtonLit75, 4, 4, 75, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button74, ButtonLit74, 4, 3, 74, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button73, ButtonLit73, 4, 2, 73, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button72, ButtonLit72, 5, 8, 72, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button71, ButtonLit71, 5, 7, 71, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button70, ButtonLit70, 5, 6, 70, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button69, ButtonLit69, 5, 5, 69, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button68, ButtonLit68, 5, 4, 68, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button67, ButtonLit67, 5, 3, 67, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button66, ButtonLit66, 5, 2, 66, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button65, ButtonLit65, 6, 8, 65, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button64, ButtonLit64, 6, 7, 64, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button63, ButtonLit63, 6, 6, 63, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button62, ButtonLit62, 6, 5, 62, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button61, ButtonLit61, 6, 4, 61, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button60, ButtonLit60, 6, 3, 60, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button59, ButtonLit59, 6, 2, 59, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button58, ButtonLit58, 7, 8, 58, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button57, ButtonLit57, 7, 7, 57, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button56, ButtonLit56, 7, 6, 56, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button55, ButtonLit55, 7, 5, 55, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button54, ButtonLit54, 7, 4, 54, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button53, ButtonLit53, 7, 3, 53, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button52, ButtonLit52, 7, 2, 52, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button51, ButtonLit51, 8, 8, 51, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button50, ButtonLit50, 8, 7, 50, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button49, ButtonLit49, 8, 6, 49, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button48, ButtonLit48, 8, 5, 48, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button47, ButtonLit47, 8, 4, 47, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button46, ButtonLit46, 8, 3, 46, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button45, ButtonLit45, 8, 2, 45, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button44, ButtonLit44, 9, 8, 44, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button43, ButtonLit43, 9, 7, 43, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button42, ButtonLit42, 9, 6, 42, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonM, ButtonLitM, 9, 5, 1, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonL, ButtonLitL, 9, 4, 0, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonLL, ButtonLitLL, 9, 3, -1, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonP1, ButtonLitP1, 9, 2, -2, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonP2, ButtonLitP2, 10, 8, -3, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonP3, ButtonLitP3, 10, 7, -4, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonP4, ButtonLitP4, 10, 6, -5, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonP5, ButtonLitP5, 10, 5, -6, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonP6, ButtonLitP6, 10, 4, -7, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonP7, ButtonLitP7, 10, 3, -8, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonSP, ButtonLitSP, 10, 2, -9, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonLSP, ButtonLitLSP, 12, 4, -10, 1, 1
    AddControlButton 2, ButtonOpen, 12, 2, open, 1, 1
    AddControlButton 2, ButtonClose, 12, 8, close, 1, 1
    AddControlButton 2, ButtonCancel, 12, 3, cancel, 1, 1
    AddControlButton 2, ButtonStop, 12, 5, stop, 1, 1
    AddControlButton 2, ButtonAlarm, 12, 7, alarm, 1, 1


    #Floor Indicator
    if[%elevator% = 48] AddFloorIndicator Ind_Button, right, -5.125 + 0.2 + 0.001, -2.25, 0.7, 0.5, 8.25
    if[%elevator% = 48] AddFloorIndicator Ind_Button, left, 5.721 - 0.2 - 0.001, -2.25, 0.7, 0.5, 8.25
    if[%elevator% = 49] AddFloorIndicator Ind_Button, right, -5.125 + 0.2 + 0.001, 2.25, 0.7, 0.5, 8.25
    if[%elevator% = 49] AddFloorIndicator Ind_Button, left, 5.721 - 0.2 - 0.001, 2.25, 0.7, 0.5, 8.25
    SetAutoSize = true, true
<EndElevators>

<Floors -10 to 1>
    CallButtonElevators = 48, 49
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, -11.83 + 6.25 + 0.33 + 0.01, 0, 4, right, 0.5, 1, true, 0, 0

    #shaft doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 48, 2, half, ElevDoors3L, ElevDoors3L, 0.1, right, 0.15, 6.122, -2.25, 6.122, 0, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 48, 2, full, ElevDoors3L, ElevDoors3L, 0.1, right, 0.3, 6.022, -4.5, 6.022, -2.25, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 48, 2, 6.022, 0

    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 49, 2, half, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.15, 6.122, 0, 6.122, 2.25, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 49, 2, full, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.3, 6.022, 2.25, 6.022, 4.5, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 49, 2, 6.022, 0

    #Gap Filler for Two-Speed Doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevExt, ConnectionWall, ConnectionWall, ElevExt, ElevExt
    AddShaftWall 1, ElevDoorGapFiller, ElevExt, 0.2, 6.25 - 0.33, -1.5, 6.25 - 0.33, 1.5, 10, 10, %interfloorheight% - 1, %interfloorheight% - 1, 0, 0
<EndFloors>

<Floors 42 to 43>
    CallButtonElevators = 48, 49
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, -11.83 + 6.25 + 0.33 + 0.01, 0, 4, right, 0.5, 1, true, 0, 0

    #shaft doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 48, 2, half, ElevDoors3L, ElevDoors3L, 0.1, right, 0.15, 6.122, -2.25, 6.122, 0, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 48, 2, full, ElevDoors3L, ElevDoors3L, 0.1, right, 0.3, 6.022, -4.5, 6.022, -2.25, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 48, 2, 6.022, 0

    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 49, 2, half, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.15, 6.122, 0, 6.122, 2.25, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 49, 2, full, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.3, 6.022, 2.25, 6.022, 4.5, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 49, 2, 6.022, 0

    #Gap Filler for Two-Speed Doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevExt, ConnectionWall, ConnectionWall, ElevExt, ElevExt
    AddShaftWall 1, ElevDoorGapFiller, ElevExt, 0.2, 6.25 - 0.33, -1.5, 6.25 - 0.33, 1.5, 10, 10, %interfloorheight% - 1, %interfloorheight% - 1, 0, 0
<EndFloors>

<Floor 44>
    CallButtonElevators = 48
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -11.83 + 6.25 + 0.33 + 0.01, 6.75, 4, right, 0.5, 1, true, 0, 0

    CallButtonElevators = 49
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -11.83 + 6.25 + 0.33 + 0.495 + 0.01, -0.665, 4, right, 0.5, 1, false, 0, 0

    #shaft doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 48, 2, half, ElevDoors3L, ElevDoors3L, 0.1, right, 0.15, 6.122, -2.25, 6.122, 0, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 48, 2, full, ElevDoors3L, ElevDoors3L, 0.1, right, 0.3, 6.022, -4.5, 6.022, -2.25, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 48, 2, 6.022, 0
    
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 49, 2, half, ElevDoors6L2, ElevDoors6L, 0.1, left, 0.15, 6.122, 0, 6.122, 2.25, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 49, 2, full, ElevDoors6L2, ElevDoors6L, 0.1, left, 0.3, 6.022, 2.25, 6.022, 4.5, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 49, 2, 6.022, 0

    #Gap Filler for Two-Speed Doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevExt, ConnectionWall, ConnectionWall, ElevExt, ElevExt
    AddShaftWall 1, ElevDoorGapFiller, ElevExt, 0.2, 6.25 - 0.33, -1.5, 6.25 - 0.33, 1.5, 10, 10, %interfloorheight% - 1, %interfloorheight% - 1, 0, 0
<EndFloor>

<Floors 44 to 87>
    CallButtonElevators = 48, 49
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, -11.83 - 6.25 - 0.33 - 0.01, 0, 4, left, 0.5, 1, true, 0, 0

    #shaft doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 48, 1, half, ElevDoors3L2, ElevDoors3L, 0.1, right, 0.15, -5.526, -2.25, -5.526, 0, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 48, 1, full, ElevDoors3L2, ElevDoors3L, 0.1, right, 0.3, -5.426, -4.5, -5.426, -2.25, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 48, 1, -5.426, 0

    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 49, 1, half, ElevDoors3L, ElevDoors3L, 0.1, left, 0.15, -5.526, 0, -5.526, 2.25, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 49, 1, full, ElevDoors3L, ElevDoors3L, 0.1, left, 0.3, -5.426, 2.25, -5.426, 4.5, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 49, 1, -5.426, 0

    #Gap Filler for Two-Speed Doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevExt, ConnectionWall, ConnectionWall, ElevExt, ElevExt
    AddShaftWall 1, ElevDoorGapFiller, ElevExt, 0.2, -6.25 + 0.33, -1.5, -6.25 + 0.33, 1.5, 10, 10, %interfloorheight% - 1, %interfloorheight% - 1, 0, 0
<EndFloors>

#Office Zone 2 Low-Rise Elevators (44 - 56)
<Elevator 50>
    Name = Office Zone 2 Low-Rise Elevator 1
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44 - 56
    FloorSkipText = EZ
    AssignedShaft = 25
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, -13.5, -0.298, 45
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 51>
    Name = Office Zone 2 Low-Rise Elevator 2
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44 - 56
    FloorSkipText = EZ
    AssignedShaft = 25
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, -4.5, -0.298, 44
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 52>
    Name = Office Zone 2 Low-Rise Elevator 3
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44 - 56
    FloorSkipText = EZ
    AssignedShaft = 25
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, 4.5, -0.298, 52
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 53>
    Name = Office Zone 2 Low-Rise Elevator 4
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44 - 56
    FloorSkipText = EZ
    AssignedShaft = 25
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, 13.5, -0.298, 55
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevators 50 to 53>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_2x3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_2x3, 0.2, -3.75, -3.125, 3.75, 3.125, 8, 8, 1, 1 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall1A, 0.2, -3.75, 3.125, 3.75, 3.125, 8, 8, 0, 0, 1, 1 #front wall
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1B, 0.2, 3.75, -3.125, 3.75, 3.125, 8, 8, 0, 0, 1, 1 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1B, 0.2, -3.75, -3.125, -3.75, 3.125, 8, 8, 0, 0, 1, 1 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.75, -3.125, -1.75, -3.125, 8, 8, 0, 0, 1, 1 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 1.75, -3.125, 3.75, -3.125, 8, 8, 0, 0, 1, 1 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L, ElevDoors3R, 0.2, 0, -3.126, 3.5, 8, true, 0, 0 #doors
    SetShaftDoors 1, 0.2, 0, -3.426 #shaft doors
    WallOrientation = left

    #floor signs
    #AddFloorSigns 0, true, Button, left, 3.5 / 2 - 0.01, -3.426 - 0.2 - 0.33, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, right, -3.5 / 2 + 0.01, -3.426 - 0.2 - 0.33, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 12, 5, back, -1.75 - 1 + 0.1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button56, ButtonLit56, 2, 3, 56, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button55, ButtonLit55, 3, 4, 55, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button54, ButtonLit54, 3, 2, 54, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button53, ButtonLit53, 4, 4, 53, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button52, ButtonLit52, 4, 2, 52, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button51, ButtonLit51, 5, 4, 51, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button50, ButtonLit50, 5, 2, 50, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button49, ButtonLit49, 6, 4, 49, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button48, ButtonLit48, 6, 2, 48, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button47, ButtonLit47, 7, 4, 47, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button46, ButtonLit46, 7, 2, 46, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button45, ButtonLit45, 8, 4, 45, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button44, ButtonLit44, 8, 2, 44, 1, 1
    AddControlButton 1, ButtonOpen, 10, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 10, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 11, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 11, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 11, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, back, -1.75 - 1 + 0.1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators> 

<Floor 44>
    CallButtonElevators = 50, 51, 52, 53
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 40.74, -29.66 - 18 - 0.33 - 0.495, 4, front, 0.5, 1, false, 0, 0

    AddDirectionalIndicator 50, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 50, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 51, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 51, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 52, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 52, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 53, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 53, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0

    WallOrientation = right
    AddShaftDoor 50, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
    AddShaftDoor 51, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
    AddShaftDoor 52, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
    AddShaftDoor 53, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
<EndFloor>

<Floors 45 to 56>
    CallButtonElevators = 50, 51, 52, 53
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 40.74, -29.66 - 18 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 50, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 51, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 52, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 53, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
<EndFloors>

#Office Zone 2 Lower Mid-Rise Elevators (57 - 66)
<Elevator 54>
    Name = Office Zone 2 Lower Mid-Rise Elevator 1
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44, 57 - 66
    FloorSkipText = EZ
    AssignedShaft = 26
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -13.5, -0.298, 44
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 55>
    Name = Office Zone 2 Lower Mid-Rise Elevator 2
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44, 57 - 66
    FloorSkipText = EZ
    AssignedShaft = 26
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -4.5, -0.298, 59
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 56>
    Name = Office Zone 2 Lower Mid-Rise Elevator 3
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44, 57 - 66
    FloorSkipText = EZ
    AssignedShaft = 26
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 4.5, -0.298, 57
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 57>
    Name = Office Zone 2 Lower Mid-Rise Elevator 4
    Doors = 1
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44, 57 - 66
    FloorSkipText = EZ
    AssignedShaft = 26
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 13.5, -0.298, 66
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevators 54 to 57>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_2x3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_2x3, 0.2, -3.75, -3.125, 3.75, 3.125, 8, 8, 1, 1 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall1A, 0.2, -3.75, 3.125, 3.75, 3.125, 8, 8, 0, 0, 1, 1 #front wall
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1B, 0.2, 3.75, -3.125, 3.75, 3.125, 8, 8, 0, 0, 1, 1 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1B, 0.2, -3.75, -3.125, -3.75, 3.125, 8, 8, 0, 0, 1, 1 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.75, -3.125, -1.75, -3.125, 8, 8, 0, 0, 1, 1 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 1.75, -3.125, 3.75, -3.125, 8, 8, 0, 0, 1, 1 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L, ElevDoors3R, 0.2, 0, -3.126, 3.5, 8, true, 0, 0 #doors
    SetShaftDoors 1, 0.2, 0, -3.426 #shaft doors
    WallOrientation = left

    #floor signs
    #AddFloorSigns 0, true, Button, left, 3.5 / 2 - 0.01, -3.426 - 0.2 - 0.33, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, right, -3.5 / 2 + 0.01, -3.426 - 0.2 - 0.33, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 11, 5, back, -1.75 - 1 + 0.1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button66, ButtonLit66, 2, 3, 66, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button65, ButtonLit65, 3, 4, 65, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button64, ButtonLit64, 3, 2, 64, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button63, ButtonLit63, 4, 4, 63, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button62, ButtonLit62, 4, 2, 62, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button61, ButtonLit61, 5, 4, 61, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button60, ButtonLit60, 5, 2, 60, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button59, ButtonLit59, 6, 4, 59, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button58, ButtonLit58, 6, 2, 58, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button57, ButtonLit57, 7, 4, 57, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button44, ButtonLit44, 7, 2, 44, 1, 1
    AddControlButton 1, ButtonOpen, 9, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 9, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 10, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 10, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 10, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, back, -1.75 - 1 + 0.1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators> 

<Floor 44>
    CallButtonElevators = 54, 55, 56, 57
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -40.74, -29.66 - 18 - 0.33 - 0.495, 4, front, 0.5, 1, false, 0, 0

    AddDirectionalIndicator 54, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 54, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 55, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 55, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 56, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 56, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 57, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 57, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0

    WallOrientation = right
    AddShaftDoor 54, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
    AddShaftDoor 55, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
    AddShaftDoor 56, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
    AddShaftDoor 57, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
<EndFloor>

<Floors 57 to 66>
    CallButtonElevators = 54, 55, 56, 57
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -40.74, -29.66 - 18 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 54, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 55, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 56, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 57, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
<EndFloors>

#Office Zone 2 High-Rise Elevators (79 - 87)
<Elevator 58>
    Name = Office Zone 2 High-Rise Elevator 1
    Doors = 1
    Speed = 19
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = 44, 79 - 87
    FloorSkipText = EZ
    AssignedShaft = 28
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -13.5, -0.298, 80
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav



<EndElevator>

<Elevator 59>
    Name = Office Zone 2 High-Rise Elevator 2
    Doors = 1
    Speed = 19
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = 44, 79 - 87
    FloorSkipText = EZ
    AssignedShaft = 28
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -4.5, -0.298, 79
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav


<EndElevator>

<Elevator 60>
    Name = Office Zone 2 High-Rise Elevator 3
    Doors = 1
    Speed = 19
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = 44, 79 - 87
    FloorSkipText = EZ
    AssignedShaft = 28
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 4.5, -0.298, 44
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav


<EndElevator>

<Elevator 61>
    Name = Office Zone 2 High-Rise Elevator 4
    Doors = 1
    Speed = 19
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = 44, 79 - 87
    FloorSkipText = EZ
    AssignedShaft = 28
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 13.5, -0.298, 83
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart5.wav
    CarMoveSound = elevmove5.wav
    CarStopSound = elevstop5.wav


<EndElevator>

<Elevators 58 to 61>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_2x3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_2x3, 0.2, -3.75, -3.125, 3.75, 3.125, 8, 8, 1, 1 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall1A, 0.2, -3.75, 3.125, 3.75, 3.125, 8, 8, 0, 0, 1, 1 #front wall
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1B, 0.2, 3.75, -3.125, 3.75, 3.125, 8, 8, 0, 0, 1, 1 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1B, 0.2, -3.75, -3.125, -3.75, 3.125, 8, 8, 0, 0, 1, 1 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.75, -3.125, -1.75, -3.125, 8, 8, 0, 0, 1, 1 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 1.75, -3.125, 3.75, -3.125, 8, 8, 0, 0, 1, 1 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L, ElevDoors3R, 0.2, 0, -3.126, 3.5, 8, true, 0, 0 #doors
    SetShaftDoors 1, 0.2, 0, -3.426 #shaft doors
    WallOrientation = left

    #floor signs
    #AddFloorSigns 0, true, Button, left, 3.5 / 2 - 0.01, -3.426 - 0.2 - 0.33, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, right, -3.5 / 2 + 0.01, -3.426 - 0.2 - 0.33, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 10, 5, back, -1.75 - 1 + 0.1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button87, ButtonLit87, 2, 4, 87, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button86, ButtonLit86, 2, 2, 86, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button85, ButtonLit85, 3, 4, 85, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button84, ButtonLit84, 3, 2, 84, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button83, ButtonLit83, 4, 4, 83, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button82, ButtonLit82, 4, 2, 82, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button81, ButtonLit81, 5, 4, 81, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button80, ButtonLit80, 5, 2, 80, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button79, ButtonLit79, 6, 4, 79, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button44, ButtonLit44, 6, 2, 44, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, back, -1.75 - 1 + 0.1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 44>
    CallButtonElevators = 58, 59, 60, 61
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 57.4, 5.75 - 5.25 - 0.33 - 0.495, 4, front, 0.5, 1, false, 0, 0

    AddDirectionalIndicator 58, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 58, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 59, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 59, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 60, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 60, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 61, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 61, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -4.25 - 0.33 - 0.495 + 0.298, 7.5, front, 0.75, 1.5, false, 0, 0

    WallOrientation = right
    AddShaftDoor 58, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
    AddShaftDoor 59, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
    AddShaftDoor 60, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
    AddShaftDoor 61, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
<EndFloor>

<Floors 79 to 87>
    CallButtonElevators = 58, 59, 60, 61
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 57.4, 5.75 - 5.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 58, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 59, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 60, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 61, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
<EndFloors>

#Office Zone 2 Upper Mid-Rise Elevators (67 - 78)
<Elevator 62>
    Name = Office Zone 2 Upper Mid-Rise Elevator 1
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44, 67 - 78
    FloorSkipText = EZ
    AssignedShaft = 27
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -13.5, 0.298, 67
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav


<EndElevator>

<Elevator 63>
    Name = Office Zone 2 Upper Mid-Rise Elevator 2
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44, 67 - 78
    FloorSkipText = EZ
    AssignedShaft = 27
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -4.5, 0.298, 75
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav


<EndElevator>

<Elevator 64>
    Name = Office Zone 2 Upper Mid-Rise Elevator 3
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44, 67 - 78
    FloorSkipText = EZ
    AssignedShaft = 27
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 4.5, 0.298, 70
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav


<EndElevator>

<Elevator 65>
    Name = Office Zone 2 Upper Mid-Rise Elevator 4
    Doors = 1
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 44, 67 - 78
    FloorSkipText = EZ
    AssignedShaft = 27
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 13.5, 0.298, 44
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav


<EndElevator>

<Elevators 62 to 65>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_2x3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_2x3, 0.2, -3.75, -3.125, 3.75, 3.125, 8, 8, 1, 1 #ceiling

    #right wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1B, 0.2, 3.75, -3.125, 3.75, 3.125, 8, 8, 0, 0, 1, 1 #right wall

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1A, 0.2, -3.75, -3.125, 3.75, -3.125, 8, 8, 0, 0, 1, 1 #front wall
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1B, 0.2, -3.75, -3.125, -3.75, 3.125, 8, 8, 0, 0, 1, 1 #left wall

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.75, 3.125, -1.75, 3.125, 8, 8, 0, 0, 1, 1 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 1.75, 3.125, 3.75, 3.125, 8, 8, 0, 0, 1, 1 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L2, ElevDoors3R2, 0.2, 0, 3.126, 3.5, 8, true, 0, 0 #doors
    SetShaftDoors 1, 0.2, 0, 3.426 #shaft doors
    WallOrientation = right

    #floor signs
    #AddFloorSigns true, left, 3.5 / 2 - 0.01, 3.426 + 0.2 + 0.33, 0.5, 0.42, 5.5
    #AddFloorSigns true, right, -3.5 / 2 + 0.01, 3.426 + 0.2 + 0.33, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 12, 5, front, 1.75 + 1 - 0.1, 3.125 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button78, ButtonLit78, 2, 3, 78, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button77, ButtonLit77, 3, 4, 77, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button76, ButtonLit76, 3, 2, 76, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button75, ButtonLit75, 4, 4, 75, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button74, ButtonLit74, 4, 2, 74, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button73, ButtonLit73, 5, 4, 73, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button72, ButtonLit72, 5, 2, 72, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button71, ButtonLit71, 6, 4, 71, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button70, ButtonLit70, 6, 2, 70, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button69, ButtonLit69, 7, 4, 69, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button68, ButtonLit68, 7, 2, 68, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button67, ButtonLit67, 8, 4, 67, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button44, ButtonLit44, 8, 2, 44, 1, 1
    AddControlButton 1, ButtonOpen, 10, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 10, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 11, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 11, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 11, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, front, 1.75 + 1 - 0.1, 3.125 - 0.2 - 0.001, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 44>
    CallButtonElevators = 62, 63, 64, 65
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 40.74, -23.59 + 4.25 + 0.33 + 0.495, 4, back, 0.5, 1, false, 0, 0

    AddDirectionalIndicator 62, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, 4.25 + 0.33 + 0.495 - 0.298, 7.5, back, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 62, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, 4.25 + 0.33 + 0.495 - 0.298, 7.5, back, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 63, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, 4.25 + 0.33 + 0.495 - 0.298, 7.5, back, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 63, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, 4.25 + 0.33 + 0.495 - 0.298, 7.5, back, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 64, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, 4.25 + 0.33 + 0.495 - 0.298, 7.5, back, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 64, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, 4.25 + 0.33 + 0.495 - 0.298, 7.5, back, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 65, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, 4.25 + 0.33 + 0.495 - 0.298, 7.5, back, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 65, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, 4.25 + 0.33 + 0.495 - 0.298, 7.5, back, 0.75, 1.5, false, 0, 0

    WallOrientation = left
    AddShaftDoor 62, 1, ElevDoors6L, ElevDoors6R, 0, 0
    AddShaftDoor 63, 1, ElevDoors6L, ElevDoors6R, 0, 0
    AddShaftDoor 64, 1, ElevDoors6L, ElevDoors6R, 0, 0
    AddShaftDoor 65, 1, ElevDoors6L, ElevDoors6R, 0, 0
<EndFloor>

<Floors 67 to 78>
    CallButtonElevators = 62, 63, 64, 65
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 40.74, -23.59 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 62, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 63, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 64, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 65, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloors>

#Main Service Elevators
<Elevator 66>
    Name = Main Service Elevator 1
    Doors = 1
    Speed = 28
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -10 - 1, 42 - 44, 87 - 165
    FloorSkipText = EZ
    AssignedShaft = 19
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.58, -1.273, 0
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    #BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart3.wav
    CarMoveSound = elevmove3.wav
    CarStopSound = elevstop3.wav


<EndElevator>

<Elevator 67>
    Name = Main Service Elevator 2
    Doors = 1
    Speed = 28
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -10 - 1, 42 - 44, 87 - 165
    FloorSkipText = EZ
    AssignedShaft = 19
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 11.08, -1.273, 113
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    #BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart3.wav
    CarMoveSound = elevmove3.wav
    CarStopSound = elevstop3.wav


<EndElevator>

<Elevators 66 to 67>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ServiceElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ServiceElevFloor, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ServiceElevWall, 0.2, -3.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #front wall
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ServiceElevWall, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ServiceElevWall, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ServiceElevPanelMain, 0.2, -3.75, -3.125, -1.75, -3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, ServiceElevPanelMain, 0.2, 1.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #right panel
    DrawWalls = true, true, false, false, false, true
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Top Panel, ServiceElevPanelMain, 0.2, -1.75, -3.125, 1.75, -3.125, 1, 1, 8, 8, 0, 0 #top panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L, ElevDoors3R, 0.2, 0, -3.126, 3.5, 8, true, 0, 0 #doors
    SetShaftDoors 1, 0.2, 0, -3.426 #shaft doors
    WallOrientation = left

    #floor signs
    #AddFloorSigns 0, true, Button, left, 3.5 / 2 - 0.01, -3.426 - 0.2 - 0.33, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, right, -3.5 / 2 + 0.01, -3.426 - 0.2 - 0.33, 0.5, 0.42, 5.5

    #left panel
    SetAutoSize = false, false
    CreatePanel ElevPanel, 12, 8, back, 1.75 + 1 - 0.1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button120, ButtonLit120, 2, 7, 120, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button119, ButtonLit119, 2, 6, 119, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button118, ButtonLit118, 2, 5, 118, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button117, ButtonLit117, 2, 4, 117, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button116, ButtonLit116, 2, 3, 116, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button115, ButtonLit115, 2, 2, 115, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button114, ButtonLit114, 3, 7, 114, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button113, ButtonLit113, 3, 6, 113, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button112, ButtonLit112, 3, 5, 112, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button111, ButtonLit111, 3, 4, 111, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button110, ButtonLit110, 3, 3, 110, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button109, ButtonLit109, 3, 2, 109, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button108, ButtonLit108, 4, 7, 108, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button107, ButtonLit107, 4, 6, 107, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button106, ButtonLit106, 4, 5, 106, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button105, ButtonLit105, 4, 4, 105, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button104, ButtonLit104, 4, 3, 104, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button103, ButtonLit103, 4, 2, 103, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button102, ButtonLit102, 5, 7, 102, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button101, ButtonLit101, 5, 6, 101, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button100, ButtonLit100, 5, 5, 100, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button99, ButtonLit99, 5, 4, 99, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button98, ButtonLit98, 5, 3, 98, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button97, ButtonLit97, 5, 2, 97, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button96, ButtonLit96, 6, 7, 96, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button95, ButtonLit95, 6, 6, 95, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button94, ButtonLit94, 6, 5, 94, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button93, ButtonLit93, 6, 4, 93, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button92, ButtonLit92, 6, 3, 92, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button91, ButtonLit91, 6, 2, 91, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button90, ButtonLit90, 7, 7, 90, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button89, ButtonLit89, 7, 6, 89, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button88, ButtonLit88, 7, 5, 88, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button87, ButtonLit87, 7, 4, 87, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button44, ButtonLit44, 7, 3, 44, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button43, ButtonLit43, 7, 2, 43, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button42, ButtonLit42, 8, 7, 42, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonM, ButtonLitM, 8, 6, 1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 8, 5, 0, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLL, ButtonLitLL, 8, 4, -1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP1, ButtonLitP1, 8, 3, -2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP2, ButtonLitP2, 8, 2, -3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP3, ButtonLitP3, 9, 7, -4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP4, ButtonLitP4, 9, 6, -5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP5, ButtonLitP5, 9, 5, -6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP6, ButtonLitP6, 9, 4, -7, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP7, ButtonLitP7, 9, 3, -8, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonSP, ButtonLitSP, 9, 2, -9, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLSP, ButtonLitLSP, 11, 5, -10, 1, 1
    AddControlButton 1, ButtonOpen, 11, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 11, 7, close, 1, 1
    AddControlButton 1, ButtonCancel, 11, 3, cancel, 1, 1
    AddControlButton 1, ButtonStop, 11, 6, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 11, 4, alarm, 1, 1

    CreatePanel ElevPanel, 12, 8, back, -1.75 - 1 + 0.1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonRF, ButtonLitRF, 2, 4, 165, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonRP, ButtonLitRP, 2, 3, 164, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button163, ButtonLit163, 2, 2, 163, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button162, ButtonLit162, 3, 7, 162, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button161, ButtonLit161, 3, 6, 161, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button160, ButtonLit160, 3, 5, 160, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button159, ButtonLit159, 3, 4, 159, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button158, ButtonLit158, 3, 3, 158, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button157, ButtonLit157, 3, 2, 157, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button156, ButtonLit156, 4, 7, 156, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button155, ButtonLit155, 4, 6, 155, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button154, ButtonLit154, 4, 5, 154, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button153, ButtonLit153, 4, 4, 153, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button152, ButtonLit152, 4, 3, 152, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button151, ButtonLit151, 4, 2, 151, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button150, ButtonLit150, 5, 7, 150, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button149, ButtonLit149, 5, 6, 149, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button148, ButtonLit148, 5, 5, 148, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button147, ButtonLit147, 5, 4, 147, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button146, ButtonLit146, 5, 3, 146, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button145, ButtonLit145, 5, 2, 145, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button144, ButtonLit144, 6, 7, 144, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button143, ButtonLit143, 6, 6, 143, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button142, ButtonLit142, 6, 5, 142, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button141, ButtonLit141, 6, 4, 141, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button140, ButtonLit140, 6, 3, 140, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button139, ButtonLit139, 6, 2, 139, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button138, ButtonLit138, 7, 7, 138, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button137, ButtonLit137, 7, 6, 137, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button136, ButtonLit136, 7, 5, 136, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button135, ButtonLit135, 7, 4, 135, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button134, ButtonLit134, 7, 3, 134, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button133, ButtonLit133, 7, 2, 133, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button132, ButtonLit132, 8, 7, 132, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button131, ButtonLit131, 8, 6, 131, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button130, ButtonLit130, 8, 5, 130, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button129, ButtonLit129, 8, 4, 129, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button128, ButtonLit128, 8, 3, 128, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button127, ButtonLit127, 8, 2, 127, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button126, ButtonLit126, 9, 7, 126, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button125, ButtonLit125, 9, 6, 125, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button124, ButtonLit124, 9, 5, 124, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button123, ButtonLit123, 9, 4, 123, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button122, ButtonLit122, 9, 3, 122, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button121, ButtonLit121, 9, 2, 121, 1, 1
    AddControlButton 2, ButtonOpen, 11, 2, open, 1, 1
    AddControlButton 2, ButtonClose, 11, 7, close, 1, 1
    AddControlButton 2, ButtonCancel, 11, 3, cancel, 1, 1
    AddControlButton 2, ButtonStop, 11, 6, stop, 1, 1
    AddControlButton 2, ButtonAlarm, 11, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, back, 0, -3.125 + 0.2 + 0.001, 0.7, 0.5, 8.25
    SetAutoSize = true, true
<EndElevators>

<Floors -10 to 1>
    CallButtonElevators = 66, 67
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, 27.91, 48.745 - 5.225 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 66, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 67, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
<EndFloors>

<Floors 42 to 43>
    CallButtonElevators = 66, 67
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, 27.91, 48.745 - 5.2255 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 66, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 67, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
<EndFloors>

<Floor 44>
    CallButtonElevators = 66, 67
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 27.91, 48.745 - 5.225 - 0.33 - 0.495, 4, front, 0.5, 1, false, 0, 0

    AddDirectionalIndicator 66, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, 1.75 + 1, -5.225 - 0.33 - 0.495 + 1.273, 6, front, 0.75, 1.5, false, 0, 0
    AddDirectionalIndicator 67, true, false, true, ElevExtPanels, IndCircle, IndCircleLit, IndCircle, IndCircleLit, -1.75 - 1, -5.225 - 0.33 - 0.495 + 1.273, 6, front, 0.75, 1.5, false, 0, 0

    WallOrientation = right
    AddShaftDoor 66, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
    AddShaftDoor 67, 1, ElevDoors6L2, ElevDoors6R2, 0, 0
<EndFloor>

<Floors 87 to 165>
    CallButtonElevators = 66, 67
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, 27.91, 48.745 - 5.225 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 66, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
    AddShaftDoor 67, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
<EndFloors>

#Hotel Local Elevators
<Elevator 68>
    Name = Hotel Local Elevator 1
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 90 - 91, 93 - 112
    FloorSkipText = 91
    AssignedShaft = 34
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, -5, 90
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav

<EndElevator>

<Elevator 69>
    Name = Hotel Local Elevator 2
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 90 - 91, 93 - 112
    FloorSkipText = 91
    AssignedShaft = 34
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, 0.298, 5, 90
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav


<EndElevator>

<Elevators 68 to 69>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling3, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 2, 3

    #back wall (in global perspective)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall2B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, Marble2B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 1, 1

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, ElevWall2B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall2B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 1, 1
    TextureOverride ElevExt, ElevWall2A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall2A, 0.2, -3.125, -3.75, -3.125, 3.75, 8, 8, 0, 0, 1, 1

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain2, ElevExt, ElevPanelMain2, ElevPanelMain2, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain2, 0.2, 3.125, -3.75, 3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain2, ElevExt, ElevPanelMain2, ElevPanelMain2, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain2, 0.2, 3.125, 1.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors5L, ElevDoors5R, 0.2, 3.126, 0, 3.5, 8, false, 0, 0
    SetShaftDoors 1, 0.2, 3.426, 0

    #panel
    CreatePanel ElevPanel, 11, 6, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button112, ButtonLit112, 2, 3, 112, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button111, ButtonLit111, 2, 2, 111, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button110, ButtonLit110, 3, 5, 110, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button109, ButtonLit109, 3, 4, 109, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button108, ButtonLit108, 3, 3, 108, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button107, ButtonLit107, 3, 2, 107, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button106, ButtonLit106, 4, 5, 106, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button105, ButtonLit105, 4, 4, 105, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button104, ButtonLit104, 4, 3, 104, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button103, ButtonLit103, 4, 2, 103, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button102, ButtonLit102, 5, 5, 102, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button101, ButtonLit101, 5, 4, 101, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button100, ButtonLit100, 5, 3, 100, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button99, ButtonLit93, 5, 2, 99, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button98, ButtonLit91, 6, 5, 98, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button97, ButtonLit90, 6, 4, 97, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button96, ButtonLit96, 6, 3, 96, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button95, ButtonLit95, 6, 2, 95, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button94, ButtonLit94, 7, 5, 94, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button93, ButtonLit93, 7, 4, 93, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button91, ButtonLit91, 7, 3, 91, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button90, ButtonLit90, 7, 2, 90, 1, 1
    AddControlButton 1, ButtonOpen, 9, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 9, 5, close, 1, 1
    AddControlButton 1, ButtonCancel, 10, 3, cancel, 1, 1
    AddControlButton 1, ButtonStop, 10, 4, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 10, 5, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Elevator 70>
    Name = Hotel Local Elevator 3
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 90 - 91, 93 - 112
    FloorSkipText = 91
    AssignedShaft = 33
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -5, 90
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 71>
    Name = Hotel Local Elevator 4
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 90 - 91, 93 - 112
    FloorSkipText = 91
    AssignedShaft = 33
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 5, 90
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevators 70 to 71>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling3, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 2, 3

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ElevWall2B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ElevWall2B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall2B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0
    TextureOverride ElevWall2A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall2A, 0.2, 3.125, -3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain2, ElevPanelMain2, ElevPanelMain2, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain2, 0.2, -3.125, -3.75, -3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain2, ElevPanelMain2, ElevPanelMain2, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain2, 0.2, -3.125, 1.75, -3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors5L2, ElevDoors5R2, 0.2, -3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, -3.426, 0

    #panel
    CreatePanel ElevPanel, 11, 6, right, -3.125 + 0.2 + 0.01, 1.75 + 1 - 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button112, ButtonLit112, 2, 3, 112, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button111, ButtonLit111, 2, 2, 111, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button110, ButtonLit110, 3, 5, 110, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button109, ButtonLit109, 3, 4, 109, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button108, ButtonLit108, 3, 3, 108, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button107, ButtonLit107, 3, 2, 107, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button106, ButtonLit106, 4, 5, 106, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button105, ButtonLit105, 4, 4, 105, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button104, ButtonLit104, 4, 3, 104, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button103, ButtonLit103, 4, 2, 103, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button102, ButtonLit102, 5, 5, 102, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button101, ButtonLit101, 5, 4, 101, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button100, ButtonLit100, 5, 3, 100, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button99, ButtonLit93, 5, 2, 99, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button98, ButtonLit91, 6, 5, 98, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button97, ButtonLit90, 6, 4, 97, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button96, ButtonLit96, 6, 3, 96, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button95, ButtonLit95, 6, 2, 95, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button94, ButtonLit94, 7, 5, 94, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button93, ButtonLit93, 7, 4, 93, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button91, ButtonLit91, 7, 3, 91, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button90, ButtonLit90, 7, 2, 90, 1, 1
    AddControlButton 1, ButtonOpen, 9, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 9, 5, close, 1, 1
    AddControlButton 1, ButtonCancel, 10, 3, cancel, 1, 1
    AddControlButton 1, ButtonStop, 10, 4, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 10, 5, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, right, -3.125 + 0.2 + 0.001, 1.75 + 1 - 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floors 90 to 91>
    CallButtonElevators = 68, 69, 70, 71
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, -34.83 + 4.25 + 0.33 + 0.01, 10.835, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, -11.83 - 4.25 - 0.33 - 0.01, 10.835, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 68, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
    AddShaftDoor 69, 1, ElevDoors5L2, ElevDoors5R2, 0, 0

    WallOrientation = right
    AddShaftDoor 70, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 71, 1, ElevDoors5L, ElevDoors5R, 0, 0
<EndFloors>

<Floors 93 to 112>
    CallButtonElevators = 68, 69, 70, 71
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -34.83 + 4.25 + 0.33 + 0.01, 10.835, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -11.83 - 4.25 - 0.33 - 0.01, 10.835, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 68, 1, ElevDoorsL2, ElevDoorsR2, 0, 0
    AddShaftDoor 69, 1, ElevDoorsL2, ElevDoorsR2, 0, 0

    WallOrientation = right
    AddShaftDoor 70, 1, ElevDoorsL, ElevDoorsR, 0, 0
    AddShaftDoor 71, 1, ElevDoorsL, ElevDoorsR, 0, 0
<EndFloors>

#Zone 1 Conference/Lobby Service Elevator
<Elevator 72>
    Name = Conference/Lobby Service Elevator
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1 - 6
    FloorSkipText = EZ
    AssignedShaft = 37
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, -0.298, 0, 0
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 72>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1A, 0.2, 3.125, -3.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.125, -3.75, -3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, -3.125, 1.75, -3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L2, ElevDoors3R2, 0.2, -3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, -3.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, -3.426 - 0.2 - 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, -3.426 - 0.2 - 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 9, 5, right, -3.125 + 0.2 + 0.01, 1.75 + 1 - 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button6, ButtonLit6, 2, 4, 6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button5, ButtonLit5, 2, 2, 5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button4, ButtonLit4, 3, 4, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button3, ButtonLit3, 3, 2, 3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button2, ButtonLit2, 4, 4, 2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonM, ButtonLitM, 4, 2, 1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 5, 4, 0, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLL, ButtonLitLL, 5, 2, -1, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, right, -3.125 + 0.2 + 0.001, 1.75 + 1 - 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevator>

<Floors -1 to 6>
    CallButtonElevators = 72
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -10.17 - 4.25 - 0.33 - 0.01, 48.17 - 3, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 72, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloors>

#This elevator was added to the East Parking Elevator bank. Original elevators: Elevator 38 and Elevator 39.
<Elevator 73>
    Name = East Parking Elevator 3
    Doors = 1
    Speed = 5
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -8 - 0
    FloorSkipText = EZ
    AssignedShaft = 14
    IdleSound = otis4_elevidle2.wav
    CreateElevator true, 0.298, 9, -3
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav


<EndElevator>

<Elevator 73>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -3.125, -3.75, 3.125, 3.75, 8, 8, 1, 1

    #back wall (in global perspective)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, Marble1B, 0.2, -3.125, 3.75, 3.125, 3.75, 8, 8, 0, 0, 1, 1

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -3.125, -3.75, 3.125, -3.75, 8, 8, 0, 0, 1, 1
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1A, 0.2, -3.125, -3.75, -3.125, 3.75, 8, 8, 0, 0, 1, 1

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, 3.125, -3.75, 3.125, -1.75, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 3.125, 1.75, 3.125, 3.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L, ElevDoors3R, 0.2, 3.126, 0, 3.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, 3.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, 3.426 + 0.2 + 0.33, 3.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, 3.426 + 0.2 + 0.33, -3.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 10, 5, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 2, 3, 0, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLL, ButtonLitLL, 3, 4, -1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP1, ButtonLitP1, 3, 2, -2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP2, ButtonLitP2, 4, 4, -3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP3, ButtonLitP3, 4, 2, -4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP4, ButtonLitP4, 5, 4, -5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP5, ButtonLitP5, 5, 2, -6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP6, ButtonLitP6, 6, 4, -7, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP7, ButtonLitP7, 6, 2, -8, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, left, 3.125 - 0.2 - 0.01, -1.75 - 1 + 0.1, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevator>

<Floor 0>
    CallButtonElevators = 38, 39, 73
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, 53.65 + 4.25 + 0.33 + 0.01, 11.75, 4, right, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 73, 1, ElevDoors5L2, ElevDoors5R2, 0, 0
<EndFloor>

<Floor -1>
    CallButtonElevators = 38, 39, 73
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 53.65 + 4.25 + 0.33 + 0.01, 11.75, 4, right, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 73, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
<EndFloor>

<Floors -8 to -2>
    CallButtonElevators = 38, 39, 73
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, 53.65 + 4.25 + 0.33 + 0.01, 11.75, 4, right, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 73, 1, ElevDoors3L2, ElevDoors3R2, 0, 0
<EndFloors>

#Freight Elevator
<Elevator 74>
    Name = Freight Elevator
    Doors = 1
    Speed = 15
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -10 - 165
    FloorSkipText = EZ
    AssignedShaft = 18
    IdleSound = otis4_elevidle.wav
    CreateElevator true, 0, -3.834, 0
    #BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart3.wav
    CarMoveSound = elevmove3.wav
    CarStopSound = elevstop3.wav


<EndElevator>

<Elevator 74>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ServiceElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ServiceElevFloor, 0.2, -7.5, -6, 7.5, 6, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -7.5, -6, 7.5, 6, 9, 9, 0, 0 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ServiceElevWall, 0.2, -7.5, 6, 7.5, 6, 9, 9, 0, 0, 0, 0 #front wall
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ServiceElevWall, 0.2, 7.5, -6, 7.5, 6, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ServiceElevWall, 0.2, -7.5, -6, -7.5, 6, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ServiceElevPanelMain, 0.2, -7.5, -6, -4.5, -6, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, ServiceElevPanelMain, 0.2, 4.5, -6, 7.5, -6, 9, 9, 0, 0, 0, 0 #right panel
    DrawWalls = true, true, false, false, false, true
    TextureOverride ElevExt, ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Top Panel, ServiceElevPanelMain, 0.2, -4.5, -6, 4.5, -6, 1, 1, 8, 8, 0, 0 #top panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoorComponent 1, left1, ElevDoors3L, ElevDoors3L, 0.1, left, 0.15, -4.5, -6.101, -2.25, -6.101, 8, 0, 0, 0, 0, 0
    AddDoorComponent 1, left2, ElevDoors3L, ElevDoors3L, 0.1, left, 0.3, -2.25, -6.201, 0, -6.201, 8, 0, 0, 0, 0, 0
    AddDoorComponent 1, right1, ElevDoors3L2, ElevDoors3L, 0.1, right, 0.3, 0, -6.201, 2.25, -6.201, 8, 0, 0, 0, 0, 0
    AddDoorComponent 1, right2, ElevDoors3L2, ElevDoors3L, 0.1, right, 0.15, 2.25, -6.101, 4.5, -6.101, 8, 0, 0, 0, 0, 0
    FinishDoors 1, 0, -6.001

    #floor signs
    #AddFloorSigns 0, true, Button, left, 3.5 / 2 - 0.01, -3.426 - 0.2 - 0.33, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, right, -3.5 / 2 + 0.01, -3.426 - 0.2 - 0.33, 0.5, 0.42, 5.5

    #floor panel
    SetAutoSize = false, false
    CreatePanel ElevPanel, 13, 20, right, -7.5 + 0.2 + 0.01, 0, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonRF, ButtonLitRF, 2, 14, 165, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonRP, ButtonLitRP, 2, 13, 164, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button163, ButtonLit163, 2, 12, 163, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button162, ButtonLit162, 2, 11, 162, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button161, ButtonLit161, 2, 10, 161, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button160, ButtonLit160, 2, 9, 160, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button159, ButtonLit159, 2, 8, 159, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button158, ButtonLit158, 2, 7, 158, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button157, ButtonLit157, 2, 6, 157, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button156, ButtonLit156, 2, 5, 156, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button155, ButtonLit155, 2, 4, 155, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button154, ButtonLit154, 2, 3, 154, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button153, ButtonLit153, 2, 2, 153, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button152, ButtonLit152, 3, 19, 152, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button151, ButtonLit151, 3, 18, 151, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button150, ButtonLit150, 3, 17, 150, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button149, ButtonLit149, 3, 16, 149, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button148, ButtonLit148, 3, 15, 148, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button147, ButtonLit147, 3, 14, 147, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button146, ButtonLit146, 3, 13, 146, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button145, ButtonLit145, 3, 12, 145, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button144, ButtonLit144, 3, 11, 144, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button143, ButtonLit143, 3, 10, 143, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button142, ButtonLit142, 3, 9, 142, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button141, ButtonLit141, 3, 8, 141, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button140, ButtonLit140, 3, 7, 140, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button139, ButtonLit139, 3, 6, 139, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button138, ButtonLit138, 3, 5, 138, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button137, ButtonLit137, 3, 4, 137, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button136, ButtonLit136, 3, 3, 136, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button135, ButtonLit135, 3, 2, 135, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button134, ButtonLit134, 4, 19, 134, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button133, ButtonLit133, 4, 18, 133, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button132, ButtonLit132, 4, 17, 132, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button131, ButtonLit131, 4, 16, 131, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button130, ButtonLit130, 4, 15, 130, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button129, ButtonLit129, 4, 14, 129, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button128, ButtonLit128, 4, 13, 128, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button127, ButtonLit127, 4, 12, 127, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button126, ButtonLit126, 4, 11, 126, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button125, ButtonLit125, 4, 10, 125, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button124, ButtonLit124, 4, 9, 124, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button123, ButtonLit123, 4, 8, 123, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button122, ButtonLit122, 4, 7, 122, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button121, ButtonLit121, 4, 6, 121, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button120, ButtonLit120, 4, 5, 120, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button119, ButtonLit119, 4, 4, 119, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button118, ButtonLit118, 4, 3, 118, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button117, ButtonLit117, 4, 2, 117, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button116, ButtonLit116, 5, 19, 116, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button115, ButtonLit115, 5, 18, 115, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button114, ButtonLit114, 5, 17, 114, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button113, ButtonLit113, 5, 16, 113, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button112, ButtonLit112, 5, 15, 112, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button111, ButtonLit111, 5, 14, 111, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button110, ButtonLit110, 5, 13, 110, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button109, ButtonLit109, 5, 12, 109, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button108, ButtonLit108, 5, 11, 108, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button107, ButtonLit107, 5, 10, 107, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button106, ButtonLit106, 5, 9, 106, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button105, ButtonLit105, 5, 8, 105, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button104, ButtonLit104, 5, 7, 104, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button103, ButtonLit103, 5, 6, 103, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button102, ButtonLit102, 5, 5, 102, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button101, ButtonLit101, 5, 4, 101, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button100, ButtonLit100, 5, 3, 100, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button99, ButtonLit99, 5, 2, 99, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button98, ButtonLit98, 6, 19, 98, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button97, ButtonLit97, 6, 18, 97, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button96, ButtonLit96, 6, 17, 96, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button95, ButtonLit95, 6, 16, 95, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button94, ButtonLit94, 6, 15, 94, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button93, ButtonLit93, 6, 14, 93, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button92, ButtonLit92, 6, 13, 92, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button91, ButtonLit91, 6, 12, 91, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button90, ButtonLit90, 6, 11, 90, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button89, ButtonLit89, 6, 10, 89, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button88, ButtonLit88, 6, 9, 88, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button87, ButtonLit87, 6, 8, 87, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button86, ButtonLit86, 6, 7, 86, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button85, ButtonLit85, 6, 6, 85, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button84, ButtonLit84, 6, 5, 84, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button83, ButtonLit83, 6, 4, 83, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button82, ButtonLit82, 6, 3, 82, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button81, ButtonLit81, 6, 2, 81, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button80, ButtonLit80, 7, 19, 80, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button79, ButtonLit79, 7, 18, 79, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button78, ButtonLit78, 7, 17, 78, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button77, ButtonLit77, 7, 16, 77, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button76, ButtonLit76, 7, 15, 76, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button75, ButtonLit75, 7, 14, 75, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button74, ButtonLit74, 7, 13, 74, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button73, ButtonLit73, 7, 12, 73, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button72, ButtonLit72, 7, 11, 72, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button71, ButtonLit71, 7, 10, 71, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button70, ButtonLit70, 7, 9, 70, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button69, ButtonLit69, 7, 8, 69, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button68, ButtonLit68, 7, 7, 68, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button67, ButtonLit67, 7, 6, 67, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button66, ButtonLit66, 7, 5, 66, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button65, ButtonLit65, 7, 4, 65, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button64, ButtonLit64, 7, 3, 64, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button63, ButtonLit63, 7, 2, 63, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button62, ButtonLit62, 8, 19, 62, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button61, ButtonLit61, 8, 18, 61, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button60, ButtonLit60, 8, 17, 60, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button59, ButtonLit59, 8, 16, 59, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button58, ButtonLit58, 8, 15, 58, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button57, ButtonLit57, 8, 14, 57, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button56, ButtonLit56, 8, 13, 56, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button55, ButtonLit55, 8, 12, 55, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button54, ButtonLit54, 8, 11, 54, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button53, ButtonLit53, 8, 10, 53, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button52, ButtonLit52, 8, 9, 52, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button51, ButtonLit51, 8, 8, 51, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button50, ButtonLit50, 8, 7, 50, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button49, ButtonLit49, 8, 6, 49, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button48, ButtonLit48, 8, 5, 48, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button47, ButtonLit47, 8, 4, 47, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button46, ButtonLit46, 8, 3, 46, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button45, ButtonLit45, 8, 2, 45, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button44, ButtonLit44, 9, 19, 44, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button43, ButtonLit43, 9, 18, 43, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button42, ButtonLit42, 9, 17, 42, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button41, ButtonLit41, 9, 16, 41, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button40, ButtonLit40, 9, 15, 40, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button39, ButtonLit39, 9, 14, 39, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button38, ButtonLit38, 9, 13, 38, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button37, ButtonLit37, 9, 12, 37, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button36, ButtonLit36, 9, 11, 36, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button35, ButtonLit35, 9, 10, 35, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button34, ButtonLit34, 9, 9, 34, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button33, ButtonLit33, 9, 8, 33, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button32, ButtonLit32, 9, 7, 32, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button31, ButtonLit31, 9, 6, 31, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button30, ButtonLit30, 9, 5, 30, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button29, ButtonLit29, 9, 4, 29, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button28, ButtonLit28, 9, 3, 28, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button27, ButtonLit27, 9, 2, 27, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button26, ButtonLit26, 10, 19, 26, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button25, ButtonLit25, 10, 18, 25, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button24, ButtonLit24, 10, 17, 24, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button23, ButtonLit23, 10, 16, 23, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button22, ButtonLit22, 10, 15, 22, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button21, ButtonLit21, 10, 14, 21, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button20, ButtonLit20, 10, 13, 20, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button19, ButtonLit19, 10, 12, 19, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button18, ButtonLit18, 10, 11, 18, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button17, ButtonLit17, 10, 10, 17, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button16, ButtonLit16, 10, 9, 16, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button15, ButtonLit15, 10, 8, 15, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button14, ButtonLit14, 10, 7, 14, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button13, ButtonLit13, 10, 6, 13, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button12, ButtonLit12, 10, 5, 12, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button11, ButtonLit11, 10, 4, 11, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button10, ButtonLit10, 10, 3, 10, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button9, ButtonLit9, 10, 2, 9, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button8, ButtonLit8, 11, 19, 8, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button7, ButtonLit7, 11, 18, 7, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button6, ButtonLit6, 11, 17, 6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button5, ButtonLit5, 11, 16, 5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button4, ButtonLit4, 11, 15, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button3, ButtonLit3, 11, 14, 3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button2, ButtonLit2, 11, 13, 2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonM, ButtonLitM, 11, 12, 1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 11, 11, 0, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLL, ButtonLitLL, 11, 10, -1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP1, ButtonLitP1, 11, 9, -2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP2, ButtonLitP2, 11, 8, -3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP3, ButtonLitP3, 11, 7, -4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP4, ButtonLitP4, 11, 6, -5, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP5, ButtonLitP5, 11, 5, -6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP6, ButtonLitP6, 11, 4, -7, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonP7, ButtonLitP7, 11, 3, -8, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonSP, ButtonLitSP, 11, 2, -9, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLSP, ButtonLitLSP, 12, 2, -10, 1, 1

    #control panel
    SetAutoSize = false, false
    CreatePanel ElevPanel, 6, 8, back, -6, -6 + 0.2 + 0.01, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonRF, ButtonLitRF, 2, 7, 165, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonRP, ButtonLitRP, 2, 6, 164, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button163, ButtonLit163, 2, 5, 163, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button162, ButtonLit162, 2, 4, 162, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button137, ButtonLit137, 2, 3, 137, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button113, ButtonLit113, 2, 2, 113, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button91, ButtonLit91, 3, 7, 91, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button90, ButtonLit90, 3, 6, 90, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button89, ButtonLit89, 3, 5, 89, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button88, ButtonLit88, 3, 4, 88, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button87, ButtonLit87, 3, 3, 87, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button44, ButtonLit44, 3, 2, 44, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button43, ButtonLit43, 4, 7, 43, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, Button42, ButtonLit42, 4, 6, 42, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonM, ButtonLitM, 4, 5, 1, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonL, ButtonLitL, 4, 4, 0, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonLL, ButtonLitLL, 4, 3, -1, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonSP, ButtonLitSP, 4, 2, -9, 1, 1
    AddFloorButton 2, otisbuttonpress1.wav, ButtonLSP, ButtonLitLSP, 5, 5, -10, 1, 1
    AddControlButton 2, ButtonOpen, 5, 2, open, 1, 1
    AddControlButton 2, ButtonClose, 5, 7, close, 1, 1
    AddControlButton 2, ButtonCancel, 5, 3, cancel, 1, 1
    AddControlButton 2, ButtonStop, 5, 4, stop, 1, 1
    AddControlButton 2, ButtonAlarm, 5, 6, alarm, 1, 1
    SetAutoSize = true, true

    #Floor Indicator
    AddFloorIndicator Ind_Button, back, 0, -6 + 0.2 + 0.001, 0.7, 0.5, 8.25
    SetAutoSize = true, true
<EndElevator>

<Floors -10 to 43>
    CallButtonElevators = 74
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, 5.75 + 4.5 + 1, 32.405 - 10.665 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0

    #shaft doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 74, 1, left1, ElevDoors3L2, ElevDoors3L2, 0.1, left, 0.15, -4.5, -6.401, -2.25, -6.401, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 74, 1, left2, ElevDoors3L2, ElevDoors3L2, 0.1, left, 0.3, -2.25, -6.301, 0, -6.301, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 74, 1, right1, ElevDoors3L, ElevDoors3L2, 0.1, right, 0.15, 2.25, -6.401, 4.5, -6.401, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 74, 1, right2, ElevDoors3L, ElevDoors3L2, 0.1, right, 0.3, 0, -6.301, 2.25, -6.301, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 74, 1, 0, -6.301
<EndFloors>

<Floor 44>
    CallButtonElevators = 74
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 5.75 + 4.5 + 1, 32.405 - 10.625 - 0.33 - 0.495, 4, front, 0.5, 1, false, 0, 0

    #shaft doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 74, 1, left1, ElevDoors6L2, ElevDoors6L2, 0.1, left, 0.15, -4.5, -6.401, -2.25, -6.401, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 74, 1, left2, ElevDoors6L2, ElevDoors6L2, 0.1, left, 0.3, -2.25, -6.301, 0, -6.301, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 74, 1, right1, ElevDoors6L, ElevDoors6L2, 0.1, right, 0.15, 2.25, -6.401, 4.5, -6.401, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 74, 1, right2, ElevDoors6L, ElevDoors6L2, 0.1, right, 0.3, 0, -6.301, 2.25, -6.301, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 74, 1, 0, -6.301
<EndFloor>

<Floors 45 to 165>
    CallButtonElevators = 74
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, 5.75 + 4.5 + 1, 32.405 - 10.665 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0

    #shaft doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 74, 1, left1, ElevDoors3L2, ElevDoors3L2, 0.1, left, 0.15, -4.5, -6.401, -2.25, -6.401, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 74, 1, left2, ElevDoors3L2, ElevDoors3L2, 0.1, left, 0.3, -2.25, -6.301, 0, -6.301, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 74, 1, right1, ElevDoors3L, ElevDoors3L2, 0.1, right, 0.15, 2.25, -6.401, 4.5, -6.401, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 74, 1, right2, ElevDoors3L, ElevDoors3L2, 0.1, right, 0.3, 0, -6.301, 2.25, -6.301, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 74, 1, 0, -6.301
<EndFloors>

#Residential Express elevators
<Elevator 75>
    Name = Residential Express Elevator 1
    Doors = 1
    Speed = 26
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0, 113
    FloorSkipText = EZ
    AssignedShaft = 23
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 15, 0
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart7.wav
    CarMoveSound = elevmove7.wav
    CarStopSound = elevstop7.wav



<EndElevator>

<Elevator 76>
    Name = Residential Express Elevator 2
    Doors = 1
    Speed = 26
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = 0, 113
    FloorSkipText = EZ
    AssignedShaft = 23
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 5, 113
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart7.wav
    CarMoveSound = elevmove7.wav
    CarStopSound = elevstop7.wav



<EndElevator>

<Elevator 77>
    Name = Residential Express Elevator 3
    Doors = 1
    Speed = 26
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = 0, 113
    FloorSkipText = EZ
    AssignedShaft = 23
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -5, 0
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart7.wav
    CarMoveSound = elevmove7.wav
    CarStopSound = elevstop7.wav



<EndElevator>

<Elevator 78>
    Name = Residential Express Elevator 4
    Doors = 1
    Speed = 26
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = 0, 113
    FloorSkipText = EZ
    AssignedShaft = 23
    IdleSound = otis4_elevidle2.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -15, 113
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart7.wav
    CarMoveSound = elevmove7.wav
    CarStopSound = elevstop7.wav



<EndElevator>

<Elevators 75 to 78>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -4.125, -4.75, 4.125, 4.75, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_3x2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_3x2, 0.2, -4.125, -4.75, 4.125, 4.75, 8, 8, 1, 1

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1B, 0.2, -4.125, -4.75, 4.125, -4.75, 8, 8, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall1B, 0.2, -4.125, 4.75, 4.125, 4.75, 8, 8, 0, 0, 0, 0
    TextureOverride ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1A, 0.2, 4.125, -4.75, 4.125, 4.75, 8, 8, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -4.125, -4.75, -4.125, -2.25, 8, 8, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevPanelMain, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, -4.125, 2.25, -4.125, 4.75, 8, 8, 0, 0, 0, 0

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L2, ElevDoors3R2, 0.2, -4.126, 0, 4.5, 8, false, 0, 0 #doors
    SetShaftDoors 1, 0.2, -4.426, 0

    #floor signs
    #AddFloorSigns 0, true, Button, front, -4.426 - 0.2 - 0.33, 4.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 0, true, Button, back, -4.426 - 0.2 - 0.33, -4.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 8, 5, right, -4.125 + 0.2 + 0.01, 3.5, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonL, ButtonLitL, 4, 3, 0, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button113, ButtonLit113, 2, 3, 113, 1, 1
    AddControlButton 1, ButtonOpen, 6, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 6, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, right, -4.125 + 0.2 + 0.01, 3.5, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevators>

<Floor 0>
    CallButtonElevators = 75, 76, 77, 78
    CreateCallButtons ElevExtPanels2, BrassButtonUp, BrassButtonUp_Lit, BrassButtonDown, BrassButtonDown_Lit, -57.83 - 5.25 - 0.33 - 0.01, 11, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 75, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 76, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 77, 1, ElevDoors5L, ElevDoors5R, 0, 0
    AddShaftDoor 78, 1, ElevDoors5L, ElevDoors5R, 0, 0
<EndFloor>

<Floor 113>
    CallButtonElevators = 75, 76, 77, 78
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, -57.83 - 5.25 - 0.33 - 0.01, 11, 4, left, 0.5, 1, true, 0, 0

    WallOrientation = right
    AddShaftDoor 75, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 76, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 77, 1, ElevDoors3L, ElevDoors3R, 0, 0
    AddShaftDoor 78, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloor>

#Observation Deck Elevator
<Elevator 79>
    Name = Observation Deck Elevator
    Doors = 1
    Speed = 30
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 159, 161
    FloorSkipText = EZ
    AssignedShaft = 19
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.1
    LevelingOpen = 0.3
    CreateElevator true, -11.08, 1.273, -1
    OpenSpeed 1 = 0.8
    OpenSound 1 = elevopenquick.wav
    CloseSound 1 = elevclosequick.wav
    BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart3.wav
    CarMoveSound = elevmove3.wav
    CarStopSound = elevstop3.wav


<EndElevator>

<Elevator 79>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble1, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    SetAutoSize = false, false
    FloorOrientation = bottom
    TextureOverride ElevCeiling2_2x3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling2_2x3, 0.2, -3.75, -3.125, 3.75, 3.125, 8, 8, 1, 1 #ceiling

    #right wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall1B, 0.2, 3.75, -3.125, 3.75, 3.125, 8, 8, 0, 0, 1, 1 #right wall

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, ElevWall1A, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ElevWall1A, 0.2, -3.75, -3.125, 3.75, -3.125, 8, 8, 0, 0, 1, 1 #front wall
    TextureOverride ElevExt, ElevWall1B, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, ElevWall1B, 0.2, -3.75, -3.125, -3.75, 3.125, 8, 8, 0, 0, 1, 1 #left wall

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.75, 3.125, -1.75, 3.125, 8, 8, 0, 0, 1, 1 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevPanelMain, ElevExt, ElevPanelMain, ElevPanelMain, ElevExt, ElevExt
    AddWall Right Panel, ElevPanelMain, 0.2, 1.75, 3.125, 3.75, 3.125, 8, 8, 0, 0, 1, 1 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors3L2, ElevDoors3R2, 0.2, 0, 3.126, 3.5, 8, true, 0, 0 #doors
    SetShaftDoors 1, 0.2, 0, 3.426 #shaft doors
    WallOrientation = right

    #floor signs
    #AddFloorSigns true, left, 3.5 / 2 - 0.01, 3.426 + 0.2 + 0.33, 0.5, 0.42, 5.5
    #AddFloorSigns true, right, -3.5 / 2 + 0.01, 3.426 + 0.2 + 0.33, 0.5, 0.42, 5.5

    #panel
    CreatePanel ElevPanel, 8, 5, front, 1.75 + 1 - 0.1, 3.125 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button161, ButtonLit161, 2, 3, 161, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button159, ButtonLit159, 3, 3, 159, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonLL, ButtonLitLL, 4, 3, -1, 1, 1
    AddControlButton 1, ButtonOpen, 6, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 6, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator Ind_Button, front, 1.75 + 1 - 0.1, 3.125 - 0.2 - 0.001, 0.7, 0.5, 6.5
    SetAutoSize = true, true
<EndElevator>

<Floor -1>
    CallButtonElevators = 79
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 22.08 - 11.08 - 3, 43.66 + 10.67 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 79, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloor>

<Floor 159>
    CallButtonElevators = 79
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 22.08 - 11.08 - 3, 43.66 + 10.67 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 79, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloor>

<Floor 161>
    CallButtonElevators = 79
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUp_Lit, ButtonDown, ButtonDown_Lit, 22.08 - 11.08 - 3, 43.66 + 10.67 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0

    WallOrientation = left
    AddShaftDoor 79, 1, ElevDoors3L, ElevDoors3R, 0, 0
<EndFloor>

#Underground Service Elevators
<Elevator 80>
    Name = Underground Service Elevator 1
    Doors = 1
    Speed = 6
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -11 - -9, -6, -3 - 0
    FloorSkipText = Blank
    AssignedShaft = 38
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.3
    LevelingOpen = 0.3
    CreateElevator true, -0.298, 6, -10
    #BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 81>
    Name = Underground Service Elevator 2
    Doors = 1
    Speed = 6
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -11 - -9, -6, -3 - 0
    FloorSkipText = Blank
    AssignedShaft = 38
    IdleSound = otis4_elevidle.wav
    LevelingOffset = 0.3
    LevelingOpen = 0.3
    CreateElevator true, -0.298, -6, 0
    #BeepSound = beep1.wav
    UpChimeSound 1 = otis4_Series1_chimeup.wav
    DownChimeSound 1 = otis4_Series1_chimedown.wav
    MotorStartSound = motor_start2.wav
    MotorRunSound = motor_running2.wav
    MotorStopSound = motor_stop2.wav
    CarStartSound = elevstart6.wav
    CarMoveSound = elevmove6.wav
    CarStopSound = elevstop6.wav



<EndElevator>

<Elevator 80>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ServiceElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ServiceElevFloor, 0.2, -5.125, -4.75, 5.721, 3.75, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -5.125, -4.75, 5.721, 3.75, 9, 9, 0, 0

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ServiceElevWall, 0.2, -5.125, -4.75, 5.721, -4.75, 9, 9, 0, 0, 0, 0

    #back wall
    WallOrientation = right
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ServiceElevWall, 0.2, -5.125, 3.75, 5.721, 3.75, 9, 9, 0, 0, 0, 0

    #left wall
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ServiceElevWall, 0.2, -5.125, -4.75, -5.125, 3.75, 9, 9, 0, 0, 0, 0

    #rear panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ServiceElevPanelMain, 0.2, 5.721, -4.75, 5.721, -4.5, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, true, true, true
    AddWall Door Gap Cover, ElevExt, 0.2, 5.921, -4.77, 5.921, -4.5, 9.4, 9.4, -0.2, -0.2, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, ServiceElevPanelMain, 0.2, 5.721, 0, 5.721, 3.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, true
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Top Panel, ServiceElevPanelMain, 0.2, 5.721, -4.5, 5.721, 0, 1, 1, 8, 8, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoorComponent 1, half, ElevDoors3L2, ElevDoors3L2, 0.1, right, 0.15, 5.722, -2.25, 5.722, 0, 8, 0, 0, 0, 0, 0
    AddDoorComponent 1, full, ElevDoors3L2, ElevDoors3L2, 0.1, right, 0.3, 5.822, -4.5, 5.822, -2.25, 8, 0, 0, 0, 0, 0
    FinishDoors 1, 5.722, 0
<EndElevator>

<Elevator 81>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ServiceElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ServiceElevFloor, 0.2, -5.125, -3.75, 5.721, 4.75, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -5.125, -3.75, 5.721, 4.75, 9, 9, 0, 0

    #front wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, ServiceElevWall, 0.2, -5.125, -3.75, 5.721, -3.75, 9, 9, 0, 0, 0, 0

    #back wall
    WallOrientation = right
    TextureOverride ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ServiceElevWall, 0.2, -5.125, 4.75, 5.721, 4.75, 9, 9, 0, 0, 0, 0

    #left wall
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, ServiceElevWall, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, ServiceElevWall, 0.2, -5.125, -3.75, -5.125, 4.75, 9, 9, 0, 0, 0, 0

    #rear panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ServiceElevPanelMain, 0.2, 5.721, -3.75, 5.721, 0, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, ServiceElevPanelMain, 0.2, 5.721, 4.5, 5.721, 4.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, true, true, true
    AddWall Door Gap Cover, ElevExt, 0.2, 5.921, 4.5, 5.921, 4.77, 9.4, 9.4, -0.2, -0.2, 0, 0
    DrawWalls = true, true, false, false, false, true
    TextureOverride ServiceElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Top Panel, ServiceElevPanelMain, 0.2, 5.721, 0, 5.721, 4.5, 1, 1, 8, 8, 0, 0

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoorComponent 1, half, ElevDoors3L, ElevDoors3L2, 0.1, left, 0.15, 5.722, 0, 5.722, 2.25, 8, 0, 0, 0, 0, 0
    AddDoorComponent 1, full, ElevDoors3L, ElevDoors3L2, 0.1, left, 0.3, 5.822, 2.25, 5.822, 4.5, 8, 0, 0, 0, 0, 0
    FinishDoors 1, 5.722, 0
<EndElevator>

<Elevators 80 to 81>
    #floor signs
    #AddFloorSigns 1, true, Button, front, -5.426 - 0.2 - 0.33, 4.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 1, true, Button, back, -5.426 - 0.2 - 0.33, -4.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #AddFloorSigns 2, true, Button, front, 5.721 + 0.2 + 0.33, 4.5 / 2 - 0.01, 0.5, 0.42, 5.5
    #AddFloorSigns 2, true, Button, back, 5.721 + 0.2 + 0.33, -4.5 / 2 + 0.01, 0.5, 0.42, 5.5

    #panels
    SetAutoSize = false, false
    if[%elevator% = 80] CreatePanel ElevPanel, 8, 9, left, 5.721 - 0.2 - 0.001, 1.875, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    if[%elevator% = 81] CreatePanel ElevPanel, 8, 9, left, 5.721 - 0.2 - 0.001, -1.875, 0.15, 0.15, 0.3, 0.45, 4, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonST, ButtonLitST, 2, 7, 0, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonA, ButtonLitA, 2, 3, -1, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonB, ButtonLitB, 3, 7, -2, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonC, ButtonLitC, 3, 3, -3, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonD, ButtonLitD, 4, 7, -6, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonE, ButtonLitE, 4, 3, -9, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonF, ButtonLitF, 5, 7, -10, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, ButtonG, ButtonLitG, 5, 3, -11, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 8, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 3, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 5, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 7, alarm, 1, 1


    #Floor Indicator
    if[%elevator% = 80] AddFloorIndicator Ind2_Button, left, 5.721 - 0.2 - 0.001, -2.25, 0.7, 0.5, 8.25
    if[%elevator% = 81] AddFloorIndicator Ind2_Button, left, 5.721 - 0.2 - 0.001, 2.25, 0.7, 0.5, 8.25
    SetAutoSize = true, true
<EndElevators>

<Floors -11 to -9>
    CallButtonElevators = 80, 81
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, -158.42 + 6.25 + 0.33 + 0.01, -74.67, 4, right, 0.5, 1, true, 0, 0

    #shaft doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 80, 1, half, ElevDoors3L, ElevDoors3L, 0.1, right, 0.15, 6.122, -2.25, 6.122, 0, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 80, 1, full, ElevDoors3L, ElevDoors3L, 0.1, right, 0.3, 6.022, -4.5, 6.022, -2.25, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 80, 1, 6.022, 0

    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 81, 1, half, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.15, 6.122, 0, 6.122, 2.25, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 81, 1, full, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.3, 6.022, 2.25, 6.022, 4.5, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 81, 1, 6.022, 0

    #Gap Filler for Two-Speed Doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevExt, ConnectionWall, ConnectionWall, ElevExt, ElevExt
    AddShaftWall 38, ElevDoorGapFiller, ElevExt, 0.2, 6.25 - 0.33, -1.5, 6.25 - 0.33, 1.5, 10, 10, %interfloorheight% - 1, %interfloorheight% - 1, 0, 0
<EndFloors>

<Floor -6>
    CallButtonElevators = 80, 81
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, -158.42 + 6.25 + 0.33 + 0.01, -74.67, 4, right, 0.5, 1, true, 0, 0

    #shaft doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 80, 1, half, ElevDoors3L, ElevDoors3L, 0.1, right, 0.15, 6.122, -2.25, 6.122, 0, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 80, 1, full, ElevDoors3L, ElevDoors3L, 0.1, right, 0.3, 6.022, -4.5, 6.022, -2.25, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 80, 1, 6.022, 0

    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 81, 1, half, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.15, 6.122, 0, 6.122, 2.25, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 81, 1, full, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.3, 6.022, 2.25, 6.022, 4.5, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 81, 1, 6.022, 0

    #Gap Filler for Two-Speed Doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevExt, ConnectionWall, ConnectionWall, ElevExt, ElevExt
    AddShaftWall 38, ElevDoorGapFiller, ElevExt, 0.2, 6.25 - 0.33, -1.5, 6.25 - 0.33, 1.5, 10, 10, %interfloorheight% - 1, %interfloorheight% - 1, 0, 0
<EndFloor>

<Floors -3 to 0>
    CallButtonElevators = 80, 81
    CreateCallButtons ElevExtPanels, ButtonUp, SAmberUp_Lit, ButtonDown, SAmberDown_Lit, -158.42 + 6.25 + 0.33 + 0.01, -74.67, 4, right, 0.5, 1, true, 0, 0

    #shaft doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 80, 1, half, ElevDoors3L, ElevDoors3L, 0.1, right, 0.15, 6.122, -2.25, 6.122, 0, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 80, 1, full, ElevDoors3L, ElevDoors3L, 0.1, right, 0.3, 6.022, -4.5, 6.022, -2.25, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 80, 1, 6.022, 0

    DrawWalls = true, true, true, true, true, true
    AddShaftDoorComponent 81, 1, half, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.15, 6.122, 0, 6.122, 2.25, 8, 0, 0, 0, 0, 0
    AddShaftDoorComponent 81, 1, full, ElevDoors3L2, ElevDoors3L, 0.1, left, 0.3, 6.022, 2.25, 6.022, 4.5, 8, 0, 0, 0, 0, 0
    FinishShaftDoor 81, 1, 6.022, 0

    #Gap Filler for Two-Speed Doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevExt, ConnectionWall, ConnectionWall, ElevExt, ElevExt
    AddShaftWall 38, ElevDoorGapFiller, ElevExt, 0.2, 6.25 - 0.33, -1.5, 6.25 - 0.33, 1.5, 10, 10, %interfloorheight% - 1, %interfloorheight% - 1, 0, 0
<EndFloors>

#Stairwells

#Zone 1
#East Stairwell
CreateStairwell 1, 44.07, 10.5, -9, 42
CutStairwell 1, -5.165, -10.165, 5, 10, 0, 5

<Floors -9 to 0>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 18 #determine riser size
    AddStairs 1, StairsLower, Stairs, back, -2.5, 0, 5, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 1, StairsUpper, Stairs, front, 2.5, 0, 5, %11%, 9 / 8, 9, %11% * 9, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    if[%floor% > -9] AddStairsFloor 1, LandingLower, Concrete3, 0.5, -5.165, 4.5, 5, 10, 0, 0, 1, 1
    if[%floor% = -9] AddStairsFloor 1, LandingLower, Concrete3, 0.5, -5.165, -10.165, 5, 10, 0, 0, 1, 1
    AddStairsFloor 1, LandingUpper, Concrete3, 0.5, -5, -10, 5, -4.5, %11% * 9, %11% * 9, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 1, LeftWall, StairsWall, 0.3, -5, -10, -5, 10,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 1, FrontWall, StairsWall, 0.3, -5, -10, 5, -10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 1, BackWall, StairsWall, 0.3, -5, 10, 5, 10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 1, RightWall, StairsWall, 0.3, 5, -10, 5, 10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 1, LandingLowerCover, Concrete3, 0.1, 0, 4.5, -5, 4.5, 0.5, 0.5, -0.5, -0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 1, LandingUpperCover, Concrete3, 0.1, 5, -4.5, 0, -4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 1, SignTop, FloorSign, 0, -2.5, 9.99, -1.5, 9.99, 0.25, 0.25, 5, 5, 1, 1
    if[%floor% = 0] AddStairsWall 1, SignTop, ButtonL, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -1] AddStairsWall 1, SignTop, ButtonLL, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -2] AddStairsWall 1, SignTop, ButtonP1, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -3] AddStairsWall 1, SignTop, ButtonP2, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -4] AddStairsWall 1, SignTop, ButtonP3, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -5] AddStairsWall 1, SignTop, ButtonP4, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -6] AddStairsWall 1, SignTop, ButtonP5, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -7] AddStairsWall 1, SignTop, ButtonP6, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -8] AddStairsWall 1, SignTop, ButtonP7, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -9] AddStairsWall 1, SignTop, ButtonA, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = 0] AddStairsWall 1, SignTop, FloorSignLobby, 0, -2.5, 9.99, -1.5, 9.99, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloors>

<Floor 1>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 45 #determine riser size
    AddStairs 1, StairsLower, Stairs, back, -2.5, 0, 5, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 1, StairsLowerMiddle, Stairs, front, 2.5, 0, 5, %11%, 9 / 8, 9, %11% * 9, 0, 0
    AddStairs 1, StairsMiddle, Stairs, back, -2.5, 0, 5, %11%, 9 / 8, 9, %11% * 18, 0, 0
    AddStairs 1, StairsUperMiddle, Stairs, front, 2.5, 0, 5, %11%, 9 / 8, 9, %11% * 27, 0, 0
    AddStairs 1, StairsUpper, Stairs, back, -2.5, 0, 5, %11%, 9 / 8, 9, %11% * 36, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 1, LandingLower, Concrete3, 0.5, -5.165, 4.5, 5, 10, 0, 0, 1, 1
    AddStairsFloor 1, LandingLowerMiddle, Concrete3, 0.5, -5.165, -10, 5, -4.5, %11% * 9, %11% * 9, 1, 1
    AddStairsFloor 1, LandingMiddle, Concrete3, 0.5, -5.165, 4.5, 5, 10, %11% * 18, %11% * 18, 1, 1
    AddStairsFloor 1, LandingUperMiddle, Concrete3, 0.5, -5.165, -10, 5, -4.5, %11% * 27, %11% * 27, 1, 1
    AddStairsFloor 1, LandingUpper, Concrete3, 0.5, -5.165, 4.5, 5, 10, %11% * 36, %11% * 36, 1, 1

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 1, LandingLowerCover, Concrete3, 0.1, 0, 4.5, -5, 4.5, 0.5, 0.5, -0.5, -0.5, 0, 1
    AddStairsWall 1, LandingMiddleCover, Concrete3, 0.1, 0, 4.5, -5, 4.5, 0.5, 0.5, (%11% * 18) - 0.5, (%11% * 18) - 0.5, 0, 1
    AddStairsWall 1, LandingUpperCover, Concrete3, 0.1, 0, 4.5, -5, 4.5, 0.5, 0.5, (%11% * 36) - 0.5, (%11% * 36) - 0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 1, LandingLowerMiddleCover, Concrete3, 0.1, 5, -4.5, 0, -4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
    AddStairsWall 1, LandingUpperMiddleCover, Concrete3, 0.1, 5, -4.5, 0, -4.5, 0.5, 0.5, (%11% * 27) - 0.5, (%11% * 27) - 0.5, 0, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 1, LeftWall, StairsWall, 0.3, -5, -10, -5, 10,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 5
    AddStairsWall 1, FrontWall, StairsWall, 0.3, -5, -10, 5, -10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 5
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 1, BackWall, StairsWall, 0.3, -5, 10, 5, 10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 5
    AddStairsWall 1, RightWall, StairsWall, 0.3, 5, -10, 5, 10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 5
    SetAutoSize = true, true

    #Signs
    SetAutoSize = false, false
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 1, SignTop, FloorSign, 0, -2.5, 9.99, -1.5, 9.99, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 1, SignTop, ButtonM, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 1, SignTop, FloorSignMaint, 0, -2.5, 9.99, -1.5, 9.99, 0.25, 0.25, 4, 4, 1, 1

    AddStairsWall 1, SignTop, FloorSign, 0, -2.5, 9.99, -1.5, 9.99, 0.25, 0.25, (%11% * 18) + 5, (%11% * 18) + 5, 1, 1
    AddStairsWall 1, SignTop, ButtonMU, 0, -2.5, 9.99, -1.5, 9.99, 0.75, 0.75, (%11% * 18) + 4.25, (%11% * 18) + 4.25, 1, 1
    AddStairsWall 1, SignTop, FloorSignMaint, 0, -2.5, 9.99, -1.5, 9.99, 0.25, 0.25, (%11% * 18) + 4, (%11% * 18) + 4, 1, 1
    SetAutoSize = true, true

    #Floor MU Stairwell and Utility Closet Door
    WallOrientation = center
    AddStairsDoor 1, StairsDoor, 0.2, 3, -5.165, 10 - 2.75, 3.5, 8, %11% * 18, 1, 1
    AddDoor ServiceDoor1, 0.2, 3, -11.83 + 6.25 + 0.165, 16.37, 3.5, 8, %11% * 18, 1, 1
    AddFillerWalls ConnectionWall, 0.33, -11.83 + 6.25 + 0.165, 16.37, 3.5, 8, %11% * 18, false, 0, 0

    #Floor MU
    FloorOrientation = top
    DrawWalls = true, true, false, false, false, false
    AddFloor Floor, Concrete3, 1.5, -11.83 + 6.25 - 0.33, -11.33, 11.83 - 6.25 + 0.33, 11.33, %11% * 18, %11% * 18, 0, 0, False
    AddFloor Floor, Concrete3, 1.5, -11.83 - 6.25, 11.33, 43.99 - 5.25 + 0.165, 32.405 - 10.625 + 0.33, %11% * 18, %11% * 18, 0, 0, False
    AddFloor Floor, Concrete3, 1.5, 5.75 + 11.33 - 0.33, 32.405 - 10.625 + 0.33, 43.99 - 5.25 + 0.165, 48.745 - 5.225 + 0.33, %11% * 18, %11% * 18, 0, 0, False
<EndFloor>

<Floors 2 to 41>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 18 #determine riser size
    AddStairs 1, StairsLower, Stairs, front, 2.5, 0, 5, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 1, StairsUpper, Stairs, back, -2.5, 0, 5, %11%, 9 / 8, 9, %11% * 9, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 1, LandingLower, Concrete3, 0.5, -5, -10.165, 5, -4.5, 0, 0, 1, 1
    AddStairsFloor 1, LandingUpper, Concrete3, 0.5, -5, 4.5, 5, 10, %11% * 9, %11% * 9, 1, 1

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 1, LandingUpperCover, Concrete3, 0.1, 0, 4.5, -5, 4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 1, LandingLowerCover, Concrete3, 0.1, 5, -4.5, 0, -4.5, 0.5, 0.5, -0.5, -0.5, 0, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 1, LeftWall, StairsWall, 0.3, -5, -10, -5, 10,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 1, FrontWall, StairsWall, 0.3, -5, -10, 5, -10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 1, BackWall, StairsWall, 0.3, -5, 10, 5, 10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 1, RightWall, StairsWall, 0.3, 5, -10, 5, 10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    SetAutoSize = true, true

    #Signs
    SetAutoSize = false, false
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 1, SignTop, FloorSign, 0, 0.5, -9.99, 1.5, -9.99, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 1, SignTop, Button%floor%, 0, 0.5, -9.99, 1.5, -9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 1, SignTop, FloorSignOffices, 0, 0.5, -9.99, 1.5, -9.99, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloors>

<Floor 42>
    #Top Landing
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 1, LandingLower, Concrete3, 0.5, -5, -10.165, 5, -4.5, 0, 0, 1, 1

    #Ceiling
    AddStairsFloor 1, StairsCeiling, Concrete2, 0.5, -5.165, -10.165, 5, 10, %height% - 1, %height% - 1, 1, 1

    #Landing Covers
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 1, LandingLowerCover, Concrete3, 0.1, 5, -4.5, 0, -4.5, 0.5, 0.5, -0.5, -0.5, 0, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 1, LeftWall, StairsWall, 0.3, -5, -10, -5, 10,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 1, FrontWall, StairsWall, 0.3, -5, -10, 5, -10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 1, BackWall, StairsWall, 0.3, -5, 10, 5, 10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 1, RightWall, StairsWall, 0.3, 5, -10, 5, 10, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    SetAutoSize = true, true

    #Signs
    SetAutoSize = false, false
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 1, SignTop, FloorSign, 0, 0.5, -9.99, 1.5, -9.99, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 1, SignTop, Button%floor%, 0, 0.5, -9.99, 1.5, -9.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 1, SignTop, FloorSignMechanical, 0, 0.5, -9.99, 1.5, -9.99, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloor>

<Floors -9 to 1>
    #Stairwell Door
    WallOrientation = center
    AddStairsDoor 1, StairsDoor, 0.2, 3, -5.165, 10 - 2.75, 3.5, 8, 0, 1, 1
<EndFloors>

<Floors 2 to 42>
    #Stairwell Door
    WallOrientation = center
    AddStairsDoor 1, StairsDoor, 0.2, 7, -2.5, -10.165, 3.5, 8, 0, 1, 1
<EndFloors>

#West Stairwell
CreateStairwell 2, -24.33, 0, -9, 42
CutStairwell 2, -6.085, -11, 6.085, 11, 0, 5

<Floors -9 to 0>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 18 #determine riser size
    AddStairs 2, StairsLower, Stairs, front, -2.96, 0, 5.92, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 2, StairsUpper, Stairs, back, 2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 9, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    if[%floor% > -9] AddStairsFloor 2, LandingLower, Concrete3, 0.5, -6.085, -11, 6.085, -4.5, 0, 0, 1, 1
    if[%floor% = -9] AddStairsFloor 2, LandingLower, Concrete3, 0.5, -6.085, -11, 6.085, 11, 0, 0, 1, 1
    AddStairsFloor 2, LandingUpper, Concrete3, 0.5, -6.085, 4.5, 6.085, 11, %11% * 9, %11% * 9, 1, 1

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 2, LandingUpperCover, Concrete3, 0.1, 5.92, 4.5, 0, 4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 2, LandingLowerCover, Concrete3, 0.1, 0, -4.5, -5.92, -4.5, 0.5, 0.5, -0.5, -0.5, 0, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 2, SignTop, FloorSign, 0, 0.5, -10.66, 1.5, -10.66, 0.25, 0.25, 5, 5, 1, 1
    if[%floor% = 0] AddStairsWall 2, SignTop, ButtonL, 0, 0.5, -10.66, 1.5, -10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -1] AddStairsWall 2, SignTop, ButtonLL, 0, 0.5, -10.66, 1.5, -10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -2] AddStairsWall 2, SignTop, ButtonP1, 0, 0.5, -10.66, 1.5, -10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -3] AddStairsWall 2, SignTop, ButtonP2, 0, 0.5, -10.66, 1.5, -10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -4] AddStairsWall 2, SignTop, ButtonP3, 0, 0.5, -10.66, 1.5, -10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -5] AddStairsWall 2, SignTop, ButtonP4, 0, 0.5, -10.66, 1.5, -10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -6] AddStairsWall 2, SignTop, ButtonP5, 0, 0.5, -10.66, 1.5, -10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -7] AddStairsWall 2, SignTop, ButtonP6, 0, 0.5, -10.66, 1.5, -10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -8] AddStairsWall 2, SignTop, ButtonP7, 0, 0.5, -10.66, 1.5, -10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = -9] AddStairsWall 2, SignTop, ButtonA, 0, 0.5, -10.66, 1.5, -10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = 0] AddStairsWall 2, SignTop, FloorSignLobby, 0, 0.5, -10.66, 1.5, -10.66, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloors>

<Floors -9 to -1>
    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 2, LeftWall, StairsWall, 0.3, -5.92, -10.67, -5.92, 10.67,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 2, FrontWall, StairsWall, 0.3, -5.92, -10.67, 5.92, -10.67, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 2, BackWall, StairsWall, 0.3, -5.92, 10.67, 5.92, 10.67, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 2, RightWall, StairsWall, 0.3, 5.92, -10.67, 5.92, 10.67, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    SetAutoSize = true, true
<EndFloors>

<Floor 1>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 45 #determine riser size
    AddStairs 2, StairsLower, Stairs, front, -2.96, 0, 5.92, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 2, StairsLowerMiddle, Stairs, back, 2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 9, 0, 0
    AddStairs 2, StairsMiddle, Stairs, front, -2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 18, 0, 0
    AddStairs 2, StairsUpperMiddle, Stairs, back, 2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 27, 0, 0
    AddStairs 2, StairsUpper, Stairs, front, -2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 36, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 2, LandingLower, Concrete3, 0.5, -6.085, -11, 6.085, -4.5, 0, 0, 1, 1
    AddStairsFloor 2, LandingLowerMiddle, Concrete3, 0.5, -6.085, 4.5, 6.085, 11, %11% * 9, %11% * 9, 1, 1
    AddStairsFloor 2, LandingMiddle, Concrete3, 0.5, -6.085, -11, 6.085, -4.5, %11% * 18, %11% * 18, 1, 1
    AddStairsFloor 2, LandingUpperMiddle, Concrete3, 0.5, -6.085, 4.5, 6.085, 11, %11% * 27, %11% * 27, 1, 1
    AddStairsFloor 2, LandingUpper, Concrete3, 0.5, -6.085, -11, 6.085, -4.5, %11% * 36, %11% * 36, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 2, LeftWall, StairsWall, 0.3, -5.92, -10.67, -5.92, 10.67,  %11% * 27 - Floor(2).InterfloorHeight - 8, %11% * 27 - Floor(2).InterfloorHeight - 8, (%11% * 18) + 8, (%11% * 18) + 8, 0, 1
    AddStairsWall 2, FrontWall, StairsWall, 0.3, -5.92, -10.67, 5.92, -10.67, %11% * 27 - Floor(2).InterfloorHeight - 8, %11% * 27 - Floor(2).InterfloorHeight - 8, (%11% * 18) + 8, (%11% * 18) + 8, 0, 1
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 2, BackWall, StairsWall, 0.3, -5.92, 10.67, 5.92, 10.67, %11% * 27 - Floor(2).InterfloorHeight - 8, %11% * 27 - Floor(2).InterfloorHeight - 8, (%11% * 18) + 8, (%11% * 18) + 8, 0, 1
    AddStairsWall 2, RightWall, StairsWall, 0.3, 5.92, -10.67, 5.92, 10.67, %11% * 27 - Floor(2).InterfloorHeight - 8, %11% * 27 - Floor(2).InterfloorHeight - 8, (%11% * 18) + 8, (%11% * 18) + 8, 0, 1
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 2, LandingLowerMiddleCover, Concrete3, 0.1, 5.92, 4.5, 0, 4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
    AddStairsWall 2, LandingUpperMiddleCover, Concrete3, 0.1, 5.92, 4.5, 0, 4.5, 0.5, 0.5, (%11% * 27) - 0.5, (%11% * 27) - 0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 2, LandingLowerCover, Concrete3, 0.1, 0, -4.5, -5.92, -4.5, 0.5, 0.5, -0.5, -0.5, 0, 1
    AddStairsWall 2, LandingMiddleCover, Concrete3, 0.1, 0, -4.5, -5.92, -4.5, 0.5, 0.5, (%11% * 18) - 0.5, (%11% * 18) - 0.5, 0, 1
    AddStairsWall 2, LandingUpperCover, Concrete3, 0.1, 0, -4.5, -5.92, -4.5, 0.5, 0.5, (%11% * 36) - 0.5, (%11% * 36) - 0.5, 0, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 2, SignTop, FloorSignMaint, 0, -0.5, -10.66, 0.5, -10.66, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 2, SignTop, FloorSignMaint, 0, -0.5, -10.66, 0.5, -10.66, 0.25, 0.25, (%11% * 18) + 5, (%11% * 18) + 5, 1, 1
    SetAutoSize = true, true
<EndFloor>

<Floor 0>
    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 2, LeftWall, StairsWall, 0.3, -5.92, -10.67, -5.92, 10.67,  %fullheight% + Floor(1).InterfloorHeight + 8 + (%11% * 18), %fullheight% + Floor(1).InterfloorHeight + 8 + (%11% * 18), -%interfloorheight%, -%interfloorheight%, 0, 7
    AddStairsWall 2, FrontWall, StairsWall, 0.3, -5.92, -10.67, 5.92, -10.67, %fullheight% + Floor(1).InterfloorHeight + 8 + (%11% * 18), %fullheight% + Floor(1).InterfloorHeight + 8 + (%11% * 18), -%interfloorheight%, -%interfloorheight%, 0, 7
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 2, BackWall, StairsWall, 0.3, -5.92, 10.67, 5.92, 10.67, %fullheight% + Floor(1).InterfloorHeight + 8 + (%11% * 18), %fullheight% + Floor(1).InterfloorHeight + 8 + (%11% * 18), -%interfloorheight%, -%interfloorheight%, 0, 7
    AddStairsWall 2, RightWall, StairsWall, 0.3, 5.92, -10.67, 5.92, 10.67, %fullheight% + Floor(1).InterfloorHeight + 8 + (%11% * 18), %fullheight% + Floor(1).InterfloorHeight + 8 + (%11% * 18), -%interfloorheight%, -%interfloorheight%, 0, 7
    SetAutoSize = true, true

    #Stairwell Mezzanine Utility Closets Doors
    WallOrientation = center
    AddStairsDoor 2, StairsDoor, 0.2, 7, -2.96, -11, 3.5, 8, %height% + Floor(1).InterfloorHeight, 1, 1
    Cut -24.33 - 2.96 - 1.75, %fullheight% + Floor(1).InterfloorHeight, -11.33 - 0.66, -24.33 - 2.96 + 1.75, %fullheight% + Floor(1).InterfloorHeight + 8, -11.33 + 0.66, true, false
    if[%floor% > -2] AddFillerWalls ConnectionWall, 0.66, -24.33 - 2.96, -11.33, 3.5, 8, %height% + Floor(1).InterfloorHeight, true, 0, 0

    AddStairsDoor 2, StairsDoor, 0.2, 7, -2.96, -11, 3.5, 8, %height% + Floor(1).InterfloorHeight + (%11% * 18), 1, 1
    Cut -24.33 - 2.96 - 1.75, %fullheight% + Floor(1).InterfloorHeight + (%11% * 18), -11.33 - 0.66, -24.33 - 2.96 + 1.75, %fullheight% + Floor(1).InterfloorHeight + 8 + (%11% * 18), -11.33 + 0.66, true, false
    if[%floor% > -2] AddFillerWalls ConnectionWall, 0.66, -24.33 - 2.96, -11.33, 3.5, 8, %height% + Floor(1).InterfloorHeight + (%11% * 18), true, 0, 0
<EndFloor>

<Floor 1>
    #Utility Closet Floors
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Marble1, 1.5, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11, 0, 0, 0, 0, False

    DrawWalls = true, true, false, false, false, false
    TextureOverride Marble4, Marble1, Marble1, Marble1, Marble1, Marble1
    AddFloor Floor, Marble1, 1.5, -27 - 4.25 - 0.33, -34.16 + 13.5 + 0.33, -15.83 - 6.25 - 0.33, -11, %11% * 18, %11% * 18, 0, 0, False
<EndFloor>


<Floors 2 to 41>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 18 #determine riser size
    AddStairs 2, StairsLower, Stairs, back, 2.96, 0, 5.92, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 2, StairsUpper, Stairs, front, -2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 9, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 2, LandingUpper, Concrete3, 0.5, -6.085, -11, 6.085, -4.5, %11% * 9, %11% * 9, 1, 1
    AddStairsFloor 2, LandingLower, Concrete3, 0.5, -6.085, 4.5, 6.085, 11, 0, 0, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 2, LeftWall, StairsWall, 0.3, -5.92, -10.67, -5.92, 10.67,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 2, FrontWall, StairsWall, 0.3, -5.92, -10.67, 5.92, -10.67, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 2, BackWall, StairsWall, 0.3, -5.92, 10.67, 5.92, 10.67, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 2, RightWall, StairsWall, 0.3, 5.92, -10.67, 5.92, 10.67, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 2, LandingLowerCover, Concrete3, 0.1, 5.92, 4.5, 0, 4.5, 0.5, 0.5, -0.5, -0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 2, LandingUpperCover, Concrete3, 0.1, 0, -4.5, -5.92, -4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
<EndFloors>

<Floor 2>
    #Signs
    SetAutoSize = false, false
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 2, SignTop, FloorSign, 0, -2.5, 10.66, -1.5, 10.66, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 2, SignTop, Button%floor%, 0, -2.5, 10.66, -1.5, 10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 2, SignTop, FloorSignOffices, 0, -2.5, 10.66, -1.5, 10.66, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloor>

<Floors 3 to 41>
    #Signs
    SetAutoSize = false, false
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 2, SignTop, FloorSign, 0, 0.5, 10.66, 1.5, 10.66, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 2, SignTop, Button%floor%, 0, 0.5, 10.66, 1.5, 10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 2, SignTop, FloorSignOffices, 0, 0.5, 10.66, 1.5, 10.66, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloors>

<Floor 42>
    #Top Landing
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 2, LandingLower, Concrete3, 0.5, -6.085, 4.5, 6.085, 11, 0, 0, 1, 1

    #Ceiling
    AddStairsFloor 2, StairsCeiling, Concrete2, 0.5, -6.085, -11, 6.085, 11, %height% - 1, %height% - 1, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 2, LeftWall, StairsWall, 0.3, -5.92, -10.67, -5.92, 10.67,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 2, FrontWall, StairsWall, 0.3, -5.92, -10.67, 5.92, -10.67, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 2, BackWall, StairsWall, 0.3, -5.92, 10.67, 5.92, 10.67, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 2, RightWall, StairsWall, 0.3, 5.92, -10.67, 5.92, 10.67, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 2, LandingLowerCover, Concrete3, 0.1, 5.92, 4.5, 0, 4.5, 0.5, 0.5, -0.5, -0.5, 0, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 2, SignTop, FloorSign, 0, 0.5, 10.66, 1.5, 10.66, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 2, SignTop, Button%floor%, 0, 0.5, 10.66, 1.5, 10.66, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 2, SignTop, FloorSignMechanical, 0, 0.5, 10.66, 1.5, 10.66, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloor>

<Floors -9 to 0>
    #Stairwell Door
    WallOrientation = center
    if[%floor% ! -1] AddStairsDoor 2, StairsDoor, 0.2, 7, -2.96, -11, 3.5, 8, 0, 1, 1
    if[%floor% = -1] AddStairsDoor 2, StairsDoor, 0.2, 5, -2.96, -11, 3.5, 8, 0, 1, 1
    Cut -24.33 - 2.96 - 1.75, %interfloorheight%, -11.33 - 0.66, -24.33 - 2.96 + 1.75, %interfloorheight% + 8, -11.33 + 0.66, true, false
    if[%floor% > -2] AddFillerWalls ConnectionWall, 0.66, -24.33 - 2.96, -11.33, 3.5, 8, 0, true, 0, 0
<EndFloors>

<Floors 2 to 42>
    #Stairwell Door
    WallOrientation = center
    if[%floor% ! 2] AddStairsDoor 2, StairsDoor, 0.2, 8, -2.96, 11, 3.5, 8, 0, 1, 1
    if[%floor% = 2] AddStairsDoor 2, StairsDoor, 0.2, 3, -6.085, 7.585, 3.5, 8, 0, 1, 1
<EndFloors>

#Zone 2
#East Stairwell
CreateStairwell 3, 32.74, -33.5, 42, 88
CutStairwell 3, -10.165, -5, 10.165, 5.165, 0, 5

<Floors 42 to 44>
    #Extra Cuts (Floor)
    Cut 42.905, 0, -38.5, 58.905, 5, -28.335, false, true

    #Extra Cuts (Ceiling)
    Cut 42.905, %fullheight% - 1, -38.5, 58.905, %fullheight% + 1, -28.335, false, true

    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 28 #determine riser size
    AddStairs 3, StairsLower, Stairs, right, 8, 2.5, 5, %11%, 14 / 13, 14, 0, 0, 0
    AddStairs 3, StairsUpper, Stairs, left, 8, -2.5, 5, %11%, 14 / 13, 14, %11% * 14, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    if[%floor% = 42] AddStairsFloor 3, LandingLower, Concrete3, 0.5, -10.165, -5, 26.165, 5.165, 0, 0, 1, 1
    if[%floor% ! 42] AddStairsFloor 3, LandingLower, Concrete3, 0.5, 15, -5, 26.165, 5.165, 0, 0, 1, 1
    AddStairsFloor 3, LandingUpper, Concrete3, 0.5, -10.165, -5, 1, 5.165, %11% * 14, %11% * 14, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 3, LeftWall, StairsWall, 0.3, -10, -5, -10, 5,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 3, FrontWall, StairsWall, 0.3, -10, -5, 26, -5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 3, BackWall, StairsWall, 0.3, -10, 5, 26, 5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 3, RightWall, StairsWall, 0.3, 26, -5, 26, 5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 3, LandingLowerCover, Concrete3, 0.1, 15, 0, 15, 5, 0.5, 0.5, -0.5, -0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 3, LandingUpperCover, Concrete3, 0.1, 1, -5, 1, 0, 0.5, 0.5, (%11% * 14) - 0.5, (%11% * 14) - 0.5, 0, 1
<EndFloors>

<Floor 45>
    #Extra Cuts (Floor)
    Cut 42.74, 0, -38.5, 58.905, 5, -28.335, false, true

    #Extra Cuts (Ceiling)
    Cut 42.905, %fullheight% - 1, -38.5, 58.905, %fullheight% + 1, -28.335, false, true

    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 18 #determine riser size
    AddStairs 3, StairsLower, Stairs, right, 10.5, 2.5, 5, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 3, StairsUpper, Stairs, left, 10.5, -2.5, 5, %11%, 9 / 8, 9, %11% * 9, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 3, LandingLower, Concrete3, 0.5, 15, -5, 26.165, 5.165, 0, 0, 1, 1
    AddStairsFloor 3, LandingUpper, Concrete3, 0.5, 1.5, -5, 6, 5.165, %11% * 9, %11% * 9, 1, 1

    DrawWalls = false, true, false, false, false, false
    AddStairsFloor 3, LandingTop, Concrete3, 0.5, 15, -5, 26.165, 0.165, %11% * 18, %11% * 18, 1, 1

    ReverseAxis = true
    AddStairsFloor 3, LandingTopCeiling, Concrete2, 0.5, 6, 0, 15, 5.165, (%11% * 27) - 2, (%11% * 18) - 2, 1, 1
    AddStairsFloor 3, LandingTopCeiling2, Concrete2, 0.5, -4.5, 0, 4.5, 5.165, (%11% * 36) - 2, (%11% * 27) - 2, 1, 1
    ReverseAxis = false

    DrawWalls = true, false, false, false, false, false
    AddStairsFloor 3, LandingTopCeiling3, Concrete2, 0.5, 15, -5, 26.165, 5.165, (%11% * 18) - 1.5, (%11% * 18) - 1.5, 1, 1
    AddStairsFloor 3, LandingTopCeiling4, Concrete2, 0.5, -10.165, -5, -4.5, 5.165, (%11% * 36) - 1.5, (%11% * 36) - 1.5, 1, 1
    AddStairsFloor 3, LandingTopCeiling5, Concrete2, 0.5, -4.5, -5, 26.165, 0, (%11% * 36) - 1.5, (%11% * 36) - 1.5, 1, 1
    AddStairsFloor 3, LandingTopCeiling6, Concrete2, 0.5, 4.5, 0, 6, 5.165, (%11% * 27) - 1.5, (%11% * 27) - 1.5, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 3, LeftWall, StairsWall, 0.3, -10, -5, -10, 5,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 3, LeftWall2, StairsWall, 0.3, -10, -5, -10, 5,  %11% * 18, %11% * 18, %height%, %height%, 0, 2
    AddStairsWall 3, FrontWall, StairsWall, 0.3, -10, -5, 26, -5, %fullheight% + (%11% * 18), %fullheight% + (%11% * 18), -%interfloorheight%, -%interfloorheight%, 0, 4
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 3, BackWall, StairsWall, 0.3, -10, 5, 26, 5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 3, BackWall2, StairsWall, 0.3, 6, 5, 15, 5, %11% * 9, 0, %height%, %height%, 0, 1
    AddStairsWall 3, BackWall3, StairsWall, 0.3, 4.5, 5, 6, 5, %11% * 9, %11% * 9, %height%, %height%, 0, 1
    AddStairsWall 3, BackWall4, StairsWall, 0.3, -4.5, 5, 4.5, 5, %11% * 18, %11% * 9, %height%, %height%, 0, 2
    AddStairsWall 3, BackWall5, StairsWall, 0.3, -10, 5, -3, 5, %11% * 18, %11% * 18, %height%, %height%, 0, 2
    AddStairsWall 3, BackWall6, StairsWall, 0.3, 6, 0, 15, 0, (%11% * 9) + 0.5, (%11% * 18) + 0.5, %height% + (%11% * 9) - 0.5, %height% - 0.5, 0, 2
    AddStairsWall 3, BackWall7, StairsWall, 0.3, 4.5, 0, 6, 0, (%11% * 9) + 0.5, (%11% * 9) + 0.5, %height% + (%11% * 9) - 0.5, %height% + (%11% * 9) - 0.5, 0, 1
    AddStairsWall 3, BackWall8, StairsWall, 0.3, -4.5, 0, 4.5, 0, 0, (%11% * 9) + 0.5, %height% + (%11% * 18) - 0.5, %height% + (%11% * 9) - 0.5, 0, 1
    AddStairsWall 3, BackWall9, StairsWall, 0.3, 15, 0, 20, 0, %11% * 18, %11% * 18, %height%, %height%, 0, 2
    AddStairsWall 3, RightWall, StairsWall, 0.3, 26, -5, 26, 5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 3, RightWall2, StairsWall, 0.3, 26, -5, 26, 0.165, %11% * 18, %11% * 18, %height%, %height%, 0, 2
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 3, LandingLowerCover, Concrete3, 0.1, 15, 0, 15, 5, 0.5, 0.5, -0.5, -0.5, 0, 1
    AddStairsWall 3, LandingUpperCoverBack, Concrete3, 0.1, 1.5, -5, 1.5, 5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 3, LandingUpperCover, Concrete3, 0.1, 6, -5, 6, 0, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
<EndFloor>

<Floor 46>
    #Extra Cuts (Floor)
    Cut 42.74, 0, -38.5, 58.905, 5, -28.335, false, true

    #Extra Cuts (Ceiling)
    Cut 42.905, %fullheight% - 1, -38.5, 58.905, %fullheight% + 1, -28.335, false, true

    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 18 #determine riser size
    AddStairs 3, StairsLower, Stairs, right, 10.5, 2.665, 4.67, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 3, StairsUpper, Stairs, right, 0, 2.665, 4.67, %11%, 9 / 8, 9, %11% * 9, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 3, LandingLower, Concrete3, 0.5, 15, 0.165, 26.165, 5.165, 0, 0, 1, 1
    AddStairsFloor 3, LandingUpper, Concrete3, 0.5, 4.5, 0.33, 6, 5.165, %11% * 9, %11% * 9, 1, 1

    #Ceilings
    DrawWalls = false, true, false, false, false, false
    ReverseAxis = true
    AddStairsFloor 3, Ceiling, Concrete2, 0.5, 15, 0.33, 26.165, 5.165, %height%, %height%, 1, 1
    AddStairsFloor 3, Ceiling2, Concrete2, 0.5, 10, 0.33, 15, 5.165, %height% + Floor(%floor% + 1).InterfloorHeight, %height%, 1, 1
    ReverseAxis = false

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 3, FrontWall, StairsWall, 0.3, 15, 0.33, 26, 0.33, %fullheight% + Floor(%floor% + 1).InterfloorHeight, %fullheight% + Floor(%floor% + 1).InterfloorHeight, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 3, FrontWall2, StairsWall, 0.3, 6, 0.33, 15, 0.33, (%11% * 9) + Floor(%floor% + 1).InterfloorHeight, %fullheight% + Floor(%floor% + 1).InterfloorHeight, (%11% * 9) - %interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 3, FrontWall3, StairsWall, 0.3, 4.5, 0.33, 6, 0.33, (%11% * 9) + Floor(%floor% + 1).InterfloorHeight, (%11% * 9) + Floor(%floor% + 1).InterfloorHeight, (%11% * 9) - %interfloorheight%, (%11% * 9) - %interfloorheight%, 0, 2
    AddStairsWall 3, FrontWall4, StairsWall, 0.3, -4.5, 0.33, 4.5, 0.33, Floor(%floor% + 1).InterfloorHeight, (%11% * 9) + Floor(%floor% + 1).InterfloorHeight, %height%, (%11% * 9) - %interfloorheight%, 0, 2
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 3, BackWall, StairsWall, 0.3, 15, 5, 26, 5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 3, BackWall2, StairsWall, 0.3, 6, 5, 15, 5, (%11% * 9), %fullheight%, (%11% * 9) - %interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 3, BackWall3, StairsWall, 0.3, 4.5, 5, 6, 5, (%11% * 9), (%11% * 9), (%11% * 9) - %interfloorheight%, (%11% * 9) - %interfloorheight%, 0, 2
    AddStairsWall 3, BackWall4, StairsWall, 0.3, -4.5, 5, 4.5, 5, 0, (%11% * 9), %height%, (%11% * 9) - %interfloorheight%, 0, 2
    AddStairsWall 3, BackWall5, StairsWall, 0.3, 10, 5, 15, 5, Floor(%floor% + 1).InterfloorHeight, 0, %height%, %height%, 0, 0.375
    AddStairsWall 3, BackWall6, StairsWall, 0.3, 20, 0, 26, 0, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 3, RightWall, StairsWall, 0.3, 26, 0.165, 26, 5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    SetAutoSize = true, true
<EndFloor>

<Floor 47>
    #Extra Cuts (Floor)
    Cut 42.74, 0, -38.5, 58.905, 5, -28.335, false, true

    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 18 #determine riser size
    AddStairs 3, StairsLower, Stairs, left, 0, -2.5, 5, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 3, StairsUpper, Stairs, right, 0, 2.5, 5, %11%, 9 / 8, 9, %11% * 9, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 3, LandingLower, Concrete3, 0.5, -10.165, -5, -4.5, 5.165, 0, 0, 1, 1
    AddStairsFloor 3, LandingLower2, Concrete3, 0.5, -4.5, -5, 10.165, 0.33, 0, 0, 1, 1
    AddStairsFloor 3, LandingUpper, Concrete3, 0.5, 4.5, -5, 10.165, 5.165, %11% * 9, %11% * 9, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 3, LeftWall, StairsWall, 0.3, -10, -5, -10, 5,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 3, FrontWall, StairsWall, 0.3, -10, -5, 10, -5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 3, BackWall, StairsWall, 0.3, -10, 5, 10, 5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 3, RightWall, StairsWall, 0.3, 10, -5, 10, 5, %height%, %height%, 0, 0, 0, 3
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 3, LandingUpperCover, Concrete3, 0.1, 4.5, 0, 4.5, 5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
<EndFloor>

<Floors 48 to 88>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 18 #determine riser size
    AddStairs 3, StairsLower, Stairs, left, 0, -2.5, 5, %11%, 9 / 8, 9, 0, 0, 0
    if[%floor% ! 88] AddStairs 3, StairsUpper, Stairs, right, 0, 2.5, 5, %11%, 9 / 8, 9, %11% * 9, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 3, LandingLower, Concrete3, 0.5, -10.165, -5, -4.5, 5.165, 0, 0, 1, 1
    if[%floor% ! 88] AddStairsFloor 3, LandingUpper, Concrete3, 0.5, 4.5, -5, 10.165, 5.165, %11% * 9, %11% * 9, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 3, LeftWall, StairsWall, 0.3, -10, -5, -10, 5,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 3, FrontWall, StairsWall, 0.3, -10, -5, 10, -5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 3, BackWall, StairsWall, 0.3, -10, 5, 10, 5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 3, RightWall, StairsWall, 0.3, 10, -5, 10, 5, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    if[%floor% ! 88] AddStairsWall 3, LandingUpperCover, Concrete3, 0.1, 4.5, 0, 4.5, 5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 3, LandingLowerCover, Concrete3, 0.1, -4.5, -5, -4.5, 0, 0.5, 0.5, -0.5, -0.5, 0, 1
<EndFloors>

<Floor 42>
    #Stairwell Door
    WallOrientation = center
    AddStairsDoor 3, StairsDoor, 0.2, 5, 18.5, 5.165, 3.5, 8, 0, 1, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 3, SignTop, FloorSign, 0, 21, 4.99, 22, 4.99, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 3, SignTop, Button%floor%, 0, 21, 4.99, 22, 4.99, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 3, SignTop, FloorSignMechanical, 0, 21, 4.99, 22, 4.99, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloor>

<Floors 43 to 45>
    #Stairwell Door
    WallOrientation = center
    AddStairsDoor 3, StairsDoor, 0.2, 1, 26.165, -2.5, 3.5, 8, 0, 1, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 3, SignTop, FloorSign, 0, 25.99, 0.5, 25.99, 1.5, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 3, SignTop, Button%floor%, 0, 25.99, 0.5, 25.99, 1.5, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% = 43] AddStairsWall 3, SignTop, FloorSignMechanical, 0, 25.99, 0.5, 25.99, 1.5, 0.25, 0.25, 4, 4, 1, 1
    if[%floor% = 44] AddStairsWall 3, SignTop, FloorSignOffices, 0, 25.99, 0.5, 25.99, 1.5, 0.25, 0.25, 4, 4, 1, 1
    if[%floor% = 45] AddStairsWall 3, SignTop, FloorSignOffices, 0, 25.99, 0.5, 25.99, 1.5, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloors>

<Floor 46>
    #Stairwell Door
    WallOrientation = center
    AddStairsDoor 3, StairsDoor, 0.2, 4, 26.165, 2.665, 3.5, 8, 0, 1, 1
    AddStairsDoor 3, StairsDoor, 0.2, 5, 22.5, 0.165, 3.5, 8, 0, 1, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 3, SignTop, FloorSign, 0, 25.99, 2.165, 25.99, 3.165, 0.25, 0.25, 9.25, 9.25, 1, 1
    AddStairsWall 3, SignTop, Button%floor%, 0, 25.99, 2.165, 25.99, 3.165, 0.75, 0.75, 8.5, 8.5, 1, 1
    AddStairsWall 3, SignTop, FloorSignOffices, 0, 25.99, 2.165, 25.99, 3.165, 0.25, 0.25, 8.25, 8.25, 1, 1
    SetAutoSize = true, true

    #Manual Filler Walls for Transfer Door (due to small problems)
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 3, LeftFiller, ConnectionWall, 0.3, 22.5 - 1.75, 0, 22.5 - 1.75, 0.33, 8, 8, 0, 0, 0, 0
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 3, RightFiller, ConnectionWall, 0.3, 22.5 + 1.75, 0, 22.5 + 1.75, 0.33, 8, 8, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddStairsFloor 3, TopFiller, ConnectionWall, 0.5, 22.5 - 1.75, 0, 22.5 + 1.75, 0.33, 8, 8, 0, 0
<EndFloor>

<Floors 47 to 88>
    #Stairwell Door
    WallOrientation = center
    AddStairsDoor 3, StairsDoor, 0.2, 3, -10.165, 2.5, 3.5, 8, 0, 1, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 3, SignTop, FloorSign, 0, -9.99, -1.5, -9.99, -0.5, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 3, SignTop, Button%floor%, 0, -9.99, -1.5, -9.99, -0.5, 0.75, 0.75, 4.25, 4.25, 1, 1
    if[%floor% ! 88] AddStairsWall 3, SignTop, FloorSignOffices, 0, -9.99, -1.5, -9.99, -0.5, 0.25, 0.25, 4, 4, 1, 1
    if[%floor% = 88] AddStairsWall 3, SignTop, FloorSignMechanical, 0, -9.99, -1.5, -9.99, -0.5, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloors>

#West Stairwell
CreateStairwell 4, -12.16, 43.48, 42, 88
CutStairwell 4, -6.085, -10.665, 6.085, 10.665, 0, 5

<Floor 42>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 27 #determine riser size
    AddStairs 4, StairsLower, Stairs, front, -2.96, 0, 5.92, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 4, StairsMiddle, Stairs, back, 2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 9, 0, 0
    AddStairs 4, StairsUpper, Stairs, front, -2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 18, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 4, LandingLower, Concrete3, 0.5, -6.085, -10.665, 6.085, 10.665, 0, 0, 1, 1
    AddStairsFloor 4, LandingMiddle, Concrete3, 0.5, -6.085, 4.5, 6.085, 10.665, %11% * 9, %11% * 9, 1, 1
    AddStairsFloor 4, LandingUpper, Concrete3, 0.5, -6.085, -10.665, 6.085, -4.5, %11% * 18, %11% * 18, 1, 1


    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 4, LeftWall, StairsWall, 0.3, -5.92, -10.49, -5.92, 10.49,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 4, FrontWall, StairsWall, 0.3, -5.92, -10.49, 5.92, -10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 4, BackWall, StairsWall, 0.3, -5.92, 10.49, 5.92, 10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 4, RightWall, StairsWall, 0.3, 5.92, -10.49, 5.92, 10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 4, LandingMiddleCover, Concrete3, 0.1, 5.92, 4.5, 0, 4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 4, LandingUpperCover, Concrete3, 0.1, 0, -4.5, -5.92, -4.5, 0.5, 0.5, (%11% * 18) - 0.5, (%11% * 18) - 0.5, 0, 1
    AddStairsWall 4, LandingLowerCover, Concrete3, 0.1, 0, -4.5, -5.92, -4.5, 0.5, 0.5, -0.5, -0.5, 0, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 4, SignTop, FloorSign, 0, -2.5, -10.48, -1.5, -10.48, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 4, SignTop, Button%floor%, 0, -2.5, -10.48, -1.5, -10.48, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 4, SignTop, FloorSignMechanical, 0, -2.5, -10.48, -1.5, -10.48, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloor>

<Floor 43>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 27 #determine riser size
    AddStairs 4, StairsLower, Stairs, back, 2.96, 0, 5.92, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 4, StairsMiddle, Stairs, front, -2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 9, 0, 0
    AddStairs 4, StairsUpper, Stairs, back, 2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 18, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 4, LandingLower, Concrete3, 0.5, -6.085, 4.5, 6.085, 10.665, 0, 0, 1, 1
    AddStairsFloor 4, LandingMiddle, Concrete3, 0.5, -6.085, -10.665, 6.085, -4.5, %11% * 9, %11% * 9, 1, 1
    AddStairsFloor 4, LandingUpper, Concrete3, 0.5, -6.085, 4.5, 6.085, 10.665, %11% * 18, %11% * 18, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 4, LeftWall, StairsWall, 0.3, -5.92, -10.49, -5.92, 10.49,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 4, FrontWall, StairsWall, 0.3, -5.92, -10.49, 5.92, -10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 4, BackWall, StairsWall, 0.3, -5.92, 10.49, 5.92, 10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 4, RightWall, StairsWall, 0.3, 5.92, -10.49, 5.92, 10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 4, LandingLowerCover, Concrete3, 0.1, 5.92, 4.5, 0, 4.5, 0.5, 0.5, -0.5, -0.5, 0, 1
    AddStairsWall 4, LandingUpperCover, Concrete3, 0.1, 5.92, 4.5, 0, 4.5, 0.5, 0.5, (%11% * 18) - 0.5, (%11% * 18) - 0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 4, LandingMiddleCover, Concrete3, 0.1, 0, -4.5, -5.92, -4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 4, SignTop, FloorSign, 0, -2.5, 10.48, -1.5, 10.48, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 4, SignTop, Button%floor%, 0, -2.5, 10.48, -1.5, 10.48, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 4, SignTop, FloorSignMechanical, 0, -2.5, 10.48, -1.5, 10.48, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloor>

<Floor 44>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 27 #determine riser size
    AddStairs 4, StairsLower, Stairs, front, -2.96, 0, 5.92, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 4, StairsMiddle, Stairs, back, 2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 9, 0, 0
    AddStairs 4, StairsUpper, Stairs, front, -2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 18, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 4, LandingUpper, Concrete3, 0.5, -6.085, -10.665, 6.085, -4.5, %11% * 18, %11% * 18, 1, 1
    AddStairsFloor 4, LandingMiddle, Concrete3, 0.5, -6.085, 4.5, 6.085, 10.665, %11% * 9, %11% * 9, 1, 1
    AddStairsFloor 4, LandingUpper, Concrete3, 0.5, -6.085, -10.665, 6.085, -4.5, 0, 0, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 4, LeftWall, StairsWall, 0.3, -5.92, -10.49, -5.92, 10.49,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 4, FrontWall, StairsWall, 0.3, -5.92, -10.49, 5.92, -10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 4, BackWall, StairsWall, 0.3, -5.92, 10.49, 5.92, 10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 4, RightWall, StairsWall, 0.3, 5.92, -10.49, 5.92, 10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 4, LandingMiddleCover, Concrete3, 0.1, 5.92, 4.5, 0, 4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 4, LandingUpperCover, Concrete3, 0.1, 0, -4.5, -5.92, -4.5, 0.5, 0.5, (%11% * 18) - 0.5, (%11% * 18) - 0.5, 0, 1
    AddStairsWall 4, LandingLowerCover, Concrete3, 0.1, 0, -4.5, -5.92, -4.5, 0.5, 0.5, -0.5, -0.5, 0, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 4, SignTop, FloorSign, 0, -2.5, -10.48, -1.5, -10.48, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 4, SignTop, Button%floor%, 0, -2.5, -10.48, -1.5, -10.48, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 4, SignTop, FloorSignOffices, 0, -2.5, -10.48, -1.5, -10.48, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloor>

<Floors 45 to 87>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 18 #determine riser size
    AddStairs 4, StairsLower, Stairs, back, 2.96, 0, 5.92, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 4, StairsUpper, Stairs, front, -2.96, 0, 5.92, %11%, 9 / 8, 9, %11% * 9, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 4, LandingUpper, Concrete3, 0.5, -6.085, -10.665, 6.085, -4.5, %11% * 9, %11% * 9, 1, 1
    AddStairsFloor 4, LandingLower, Concrete3, 0.5, -6.085, 4.5, 6.085, 10.665, 0, 0, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 4, LeftWall, StairsWall, 0.3, -5.92, -10.49, -5.92, 10.49,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 4, FrontWall, StairsWall, 0.3, -5.92, -10.49, 5.92, -10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 4, BackWall, StairsWall, 0.3, -5.92, 10.49, 5.92, 10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    AddStairsWall 4, RightWall, StairsWall, 0.3, 5.92, -10.49, 5.92, 10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 2
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 4, LandingLowerCover, Concrete3, 0.1, 5.92, 4.5, 0, 4.5, 0.5, 0.5, -0.5, -0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 4, LandingUpperCover, Concrete3, 0.1, 0, -4.5, -5.92, -4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 4, SignTop, FloorSign, 0, -2.5, 10.48, -1.5, 10.48, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 4, SignTop, Button%floor%, 0, -2.5, 10.48, -1.5, 10.48, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 4, SignTop, FloorSignOffices, 0, -2.5, 10.48, -1.5, 10.48, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloors>

<Floor 88>
    #Top Landing
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 4, LandingLower, Concrete3, 0.5, -6.085, 4.5, 6.085, 10.665, 0, 0, 1, 1

    #Ceiling
    AddStairsFloor 4, StairsCeiling, Concrete2, 0.5, -6.085, -10.665, 6.085, 10.665, %height% - 1, %height% - 1, 1, 1

    #Stair Walls
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 4, LeftWall, StairsWall, 0.3, -5.92, -10.49, -5.92, 10.49,  %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 4, FrontWall, StairsWall, 0.3, -5.92, -10.49, 5.92, -10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 4, BackWall, StairsWall, 0.3, -5.92, 10.49, 5.92, 10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    AddStairsWall 4, RightWall, StairsWall, 0.3, 5.92, -10.49, 5.92, 10.49, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 0, 3
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 4, LandingLowerCover, Concrete3, 0.1, 5.92, 4.5, 0, 4.5, 0.5, 0.5, -0.5, -0.5, 0, 1

    #Signs
    SetAutoSize = false, false
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 4, SignTop, FloorSign, 0, 0.5, 10.48, 1.5, 10.48, 0.25, 0.25, 5, 5, 1, 1
    AddStairsWall 4, SignTop, Button%floor%, 0, 0.5, 10.48, 1.5, 10.48, 0.75, 0.75, 4.25, 4.25, 1, 1
    AddStairsWall 4, SignTop, FloorSignMechanical, 0, 0.5, 10.48, 1.5, 10.48, 0.25, 0.25, 4, 4, 1, 1
    SetAutoSize = true, true
<EndFloor>

<Floor 42>
    #Stairwell Door
    WallOrientation = center
    AddStairsDoor 4, StairsDoor, 0.2, 2, -6.085, -7.585, 3.5, 8, 0, 1, 1
<EndFloor>

<Floor 43>
    #Stairwell Door
    WallOrientation = center
    AddStairsDoor 4, StairsDoor, 0.2, 3, -6.085, 7.585, 3.5, 8, 0, 1, 1
<EndFloor>

<Floor 44>
    #Stairwell Door
    WallOrientation = center
    AddStairsDoor 4, Door8, 0.2, 2, -6.085, -7.585, 3.5, 8, 0, 1, 1
<EndFloor>

<Floors 45 to 88>
    #Stairwell Door
    WallOrientation = center
    AddStairsDoor 4, StairsDoor, 0.2, 3, -6.085, 7.585, 3.5, 8, 0, 1, 1
<EndFloors>

#Zone 3
#East Stairwell
CreateStairwell 5, 66.4, 19.66, 88, 137
CutStairwell 5, -5, -10, 5, 10, 0, 5

#West Stairwell
CreateStairwell 6, -41.25, -17, 88, 137
CutStairwell 6, -10.67, -5.5, 10.67, 5.5, 0, 5

#Open Stairwell in Main Lobby
CreateStairwell 7, -31.99, 44.97, 0, 1

<Floor 0>
    Set 4 = Marble5

    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 18 #determine riser size
    AddStairs 7, StairsLower, Marble1, front, -2.365, 0, 4.75, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 7, StairsUpper, Marble1, back, 2.365, 0, 4.75, %11%, 9 / 8, 9, %11% * 9, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 7, LandingUpper, Marble1, 0.5, -4.75, 4.5, 4.75, 9, %11% * 9, %11% * 9, 1, 1

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 7, LandingUpperCover, Marble1, 0.1, 4.75, 4.5, 0, 4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
<EndFloor>

<Floor 1>
    #Stairs
    Set 11 = (%height% + Floor(%floor% + 1).InterfloorHeight) / 45 #determine riser size
    AddStairs 7, StairsLower, Marble1, front, -2.365, 0, 4.75, %11%, 9 / 8, 9, 0, 0, 0
    AddStairs 7, StairsUpper, Marble1, back, 2.365, 0, 4.75, %11%, 9 / 8, 9, %11% * 9, 0, 0

    #Landings
    SetAutoSize = true, true
    DrawWalls = true, true, false, false, false, false
    FloorOrientation = top
    AddStairsFloor 7, LandingMiddle, Marble1, 0.5, -4.75, 4.5, 4.75, 9, %11% * 9, %11% * 9, 1, 1

    #Stair Walls
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 7, LeftWall, %4%, 0.3, -4.75, -12.31, -4.75, 9,  %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 7, BackWall, %4%, 0.3, -4.75, 9, 4.75, 9, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddStairsWall 7, RightWall, %4%, 0.3, 4.75, -4.5, 4.75, 9, %fullheight%, %fullheight%, 0, 0, 0, 0
    SetAutoSize = true, true

    #Landing Covers
    DrawWalls = true, false, false, false, false, false
    WallOrientation = left
    AddStairsWall 7, LandingLowerMiddleCover, Marble1, 0.1, 4.75, 4.5, 0, 4.5, 0.5, 0.5, (%11% * 9) - 0.5, (%11% * 9) - 0.5, 0, 1
    DrawWalls = false, true, false, false, false, false
    WallOrientation = right
    AddStairsWall 7, LandingMiddleCover, Marble1, 0.1, 0, -4.5, -4.75, -4.5, 0.5, 0.5, -0.5, -0.5, 0, 1
    AddStairsWall 7, LandingUpperCover, Marble1, 0.1, 0, -4.5, -4.75, -4.5, 0.5, 0.5, (%11% * 18) - 0.5, (%11% * 18) - 0.5, 0, 1

    #Floors outside of open stairwell on Mezzanine
    FloorOrientation = top
    DrawWalls = true, true, false, false, false, false
    TextureOverride Marble4, Marble1, Marble1, Marble1, Marble1, Marble1
    AddFloor Floor, Marble1, 0.5, -31.99 - 4.75 - 0.33, 22.16 + 10.5, -10.17 - 4.25 + 0.33, 44.97 - 4.5, 0, 0, 0, 0, False
    TextureOverride Marble4, Marble1, Marble1, Marble1, Marble1, Marble1
    AddFloor Floor, Marble1, 0.5, -31.99 + 4.75 + 0.33, 44.97 - 4.5, -10.17 - 4.25 + 0.33, 43.66 + 10.67 + 0.33, 0, 0, 0, 0, False
    TextureOverride Marble4, Marble1, Marble1, Marble1, Marble1, Marble1
    AddFloor Floor, Marble1, 0.5, -31.99 - 4.75 - 0.33, 22.16 + 10.5, -10.17 - 4.25 + 0.33, 44.97 - 4.5, %11% * 18, %11% * 18, 0, 0, False
    TextureOverride Marble4, Marble1, Marble1, Marble1, Marble1, Marble1
    AddFloor Floor, Marble1, 0.5, -31.99 + 4.75 + 0.33, 44.97 - 4.5, -10.17 - 4.25 + 0.33, 43.66 + 10.67 + 0.33, %11% * 18, %11% * 18, 0, 0, False
<EndFloor>

<Floor 0>
    #Stair Walls
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddStairsWall 7, LeftWall, %4%, 0.3, -4.75, -12.31, -4.75, 9,  %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddStairsWall 7, BackWall, %4%, 0.3, -4.75, 9, 4.75, 9, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddStairsWall 7, RightWall, %4%, 0.3, 4.75, -4.5, 4.75, 9, %fullheight%, %fullheight%, 0, 0, 0, 0
    SetAutoSize = true, true
<EndFloor>

<Floor 0>
    #Stairwell Door
    WallOrientation = center
    AddStairsDoor 7, Door9b, 0.2, 2, -4.75 - 0.165, -8.405, 3.5, 8, 0, 1, 1
<EndFloor>