<?xml version="1.0" encoding="utf-8" ?>
<wxsmith>
	<object class="wxDialog" name="KeyDialog">
		<title>Control Reference</title>
		<centered>1</centered>
		<id_arg>0</id_arg>
		<style>wxCAPTION|wxDEFAULT_DIALOG_STYLE|wxSYSTEM_MENU|wxRESIZE_BORDER|wxCLOSE_BOX|wxMAXIMIZE_BOX|wxMINIMIZE_BOX</style>
		<object class="wxBoxSizer" variable="BoxSizer1" member="no">
			<orient>wxVERTICAL</orient>
			<object class="sizeritem">
				<object class="wxTextCtrl" name="ID_TEXTCTRL1" variable="TextCtrl1" member="yes">
					<value>Simulator Keyboard and Mouse Controls from the readme.txt file:&#x0A;&#x0A;--- Keyboard ---&#x0A;&#x0A;On a Mac, the Control key is the Command key (to the right of the Option key), and Alt is the Option key&#x0A;&#x0A;W or Up Arrow - move forwards&#x0A;S or Down Arrow - move backwards&#x0A;A or Left Arrow - move left&#x0A;D or Right Arrow - move right&#x0A;PgUp or P - Look upwards&#x0A;PgDown or L - Look downwards&#x0A;Space - Jump&#x0A;Home or O - Float upwards (or jump if collision detection is on)&#x0A;End or K - Float downwards (or crouch if collision detection is on)&#x0A;F1 - show control reference&#x0A;F2 - print render statistics on console&#x0A;F3 - Reset camera rotation and zoom to default&#x0A;F4 - Enable/disable wireframe mode&#x0A;F5 - Freelook (mouse look) mode&#x0A;F6 - Full camera reset (respawn)&#x0A;F7 - Show colliders&#x0A;F8 - Show mesh bounding boxes&#0A;F10 - Fullscreen mode&#x0A;F11 - Take screenshot&#x0A;F12 - Show control panel&#x0A;Shift - Run (hold down with other keys)&#x0A;Control - Walk slowly (hold down with other keys)&#x0A;Alt + arrow keys - Strafe&#x0A;Alt + PgUp/P - Spin right&#x0A;Alt + PgDown/L - Spin left&#x0A;Plus or ] - Zoom in (decrease FOV angle)&#x0A;Minus or [ - Zoom out (increase FOV angle)&#x0A;Esc - exit to main menu&#x0A;V - Toggle noclip mode (gravity and collisions off)&#x0A;B - Binoculars mode (hold down), and reset FOV to default&#x0A;C - Pick up object (physics-enabled models)&#x0A;; - (semicolon) - Load an additional building&#x0A;1 to 0 - (number keys) - Switch active camera to engine instance number (ex. 2 for building engine 2)&#x0A;Ctrl-R - Reload current building&#x0A;Ctrl-Alt-C - crash program (throw exception), used for testing handlers&#x0A;&#x0A;--- Mouse actions ---&#x0A;-the selection order of controls (buttons and switches can be reversed by right-clicking them&#x0A;-elevator shaft doors can be manually opened and closed by holding down the Shift key and clicking on them - note that this only works when the interlocks are released, which can be done in the elevator editor by clicking &quot;Set&quot; next to &quot;Interlocks&quot; on the related elevator&#x0A;-polygons (wall/floor sides) and other objects can be deleted by holding down both Ctrl and Alt, and clicking on the object&#x0A;-doors, controls/buttons, and call buttons can be locked/unlocked by holding down both the Ctrl and Shift keys while clicking on the side to lock, if you have the associated key&#x0A;</value>
					<minsize>600,500</minsize>
					<style>wxTE_MULTILINE|wxTE_READONLY</style>
				</object>
				<flag>wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL</flag>
				<border>5</border>
				<option>1</option>
			</object>
		</object>
	</object>
</wxsmith>
